From: snoswell@ucs.adelaide.edu.au (Michael Snoswell)
Subject: Re: TECH: VR Headset resolution
Date: 29 Apr 92 03:41:47 GMT
Organization: Information Technology Division, The University of Adelaide, AUSTRALIA



cmcl2!panix.com!entropy@uunet.UU.NET (Daniel Gross) writes:



>In <27APR199216495630@erich.triumf.ca> advax@erich.triumf.ca (A.Daviel) writes:

>>I was thinking about the problems of making a decent headset  
>>without actually having seen any. It seems to me it would be nice to 
>>get complete 240 degree coverage from the set at a resolution good enough
>>that you couldn't distinguish the pixels; ie. the display is better quality
>>than your eyes - about where we have got to with audio. I'm not sure how many
>>lines it would take to achieve that, but I suspect it considerably exceeds
>>current technology.

>At its recommended viewing distance of 1m80 (6') the current European HDTV
>standard (1250 scanlines, 50 Hz interlaced) viewed on a 1m50 (50") diag.
>monitor is considered indistinguishable from photography. Granted this is
>analog technology, but it exists now.

I recal reading somewhere that the resolution of our eyes (with 240
degree wide screen, I forget how high) is about 10,000 x 6,000.

	Cheers
		Michael Snoswell
		snoswell@sirius.ucs.adelaide.edu.au
