From: redsim!jason@texsun.Central.Sun.COM (Jason Rice) Subject: A calmer post Date: Mon, 16 Sep 91 18:14:19 CDT The same interconnection, interactivity and scene complexity problems plague us (the sim biz) because we have to run EVERYTHING in real time. We have indeed spent a bundle of money on it for several years. Ah, but alot of that money was government money (I would hope some one hundred little light bulbs just went off) and consequently fully and publicly documented. Yes, you've already paid for it, you might as well use it. >if we could actually benefit from any of that experience, we might >appreciate it. (Mike Nemeth) sic. A good place to start might be the proceedings from the Interservice/Industry Training Systems Conference (I/ITSC) held each year by the American Defense Preparedness Association. American Defense Preparedness Association 2101 Wilson Blvd, Suite 400 Arlington, VA 22201-3061 The IMAGE Society is a graphics group devoted mainly to real-time graphics for simulation with newsletters, conference proceedings et al. IMAGE Society Inc. 1308 E. Greentree Drive Tempe, Arizona 85284 ITEC, the International Training Equipment Conference has very good coverage too, but I can't find a recent mailer from them. I can find it if needed. Don't worry, you could contact them under an assumed name or take the book to the other side of the library and hide it behind a Playboy/Playgirl and no one would ever suspect... Or you could just photocopy it. The back cover says duplication for unlimited distribution is permitted. Go figure. I don't recommend buying them. They're expensive and pretty industry specific. --- chat line: The following are just comments. You've got the grist --- Seriously though, the bulk of desired simulator business is commercial. You know, the friendly skies, gets you there, doing what we do best. They're usually standard configuration, assembly line type construction. Most military is one-of custom jobs with E-N-O-R-M-O-U-S overhead. Like journalism to a writer - military will starve you to death, but keep you alive while you're doing it. But alot of innovation comes from them. A prime example of the precarious nature of simulation in the VR and graphics worlds was the Electronic Theatre screening I attended this summer at Siggraph. A thirty second clip by Grumman Data Systems showing nothing but some simple terrain in the middle of nowhere and a fire billowing some darned nnice smoke (Battlefield Obscurants) met a torrent of hisses and boos despite the imaginativeness of the algorithms. O.K. write that off to collegiate pacifism. But oddly enough the very next clip, "Operation C" depicted an animated G.I.Joe/Rambo derivative shooting holes in gooey monsters and blowing up tanks and buildings and trees and little birdies and lots of other "politically incorrect" destruction/explosion/mayhem in a maelstrom of fire... and got cheered? Oh... that's for entertainment. Hmm. The same sorts of things happened all day in the VR papers. Moral : Tell them it's a game. (Ender's Syndrome?) Resulting Problem : That's all it will ever be. If you want VR to end up the graphics/multimedia whipping boy that AI became to general computer application programming, then a self-pious superior separatist attitude is perfect. Viva Nintendo! Jason Rice Hughes Training Inc. - The ideas expressed are mine if they cause any trouble - - and my employer's if they make any money. -