From: pepke@scri1.scri.fsu.edu (Eric Pepke) Subject: We need a teapot Date: 15 Oct 91 17:20:47 GMT Organization: Florida State University, but I don't speak for them All this talk about low-end VR, clever depth sort algorithms that can sort all the atoms in a star in a millisecond, and positive feedback loops that involve humans wildly gesticulating at 10 Hz, makes me think of one thing: We need a teapot! That is, we need a small, standard test case that can easily be applied to many different VR techniques and algorithms. It should contain polygon combinations that test most of the common difficulties with 3-D graphics algorithms. It should contain a variety of grasping, activating, and moving tasks. There should be fairly well defined ways to produce a variety of graphical representations, from wire frame to two-way solutions of the Rendering Equation. I'm thinking along the lines of a room with a chair and desk, a vase on the desk, drawers that can be opened, objects that can be moved, and a light switch on the wall. Of course, this is prejudiced by the kinds of VR that interest me personally. Besides, we need an icon that we can laugh at and ridicule in five years' time. (Note: This is a straight line.) Does anybody have suggestions? Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.