From: twkingsb@eos.ncsu.edu (TIM WINTHROP KINGSBURY)
Subject: Low end VR 
Date: Tue, 1 Oct 1991 15:46:27 GMT
Organization: North Carolina State University



In this news group, I have seen numerous discussions on how to create
economical eyephones... But very little on how to create economical rendering
to drive these HMDs when they are completed.  I was wondering what sort of
approaches people had in mind for doing this.  I assume that when we say
low-end virtual reality, we are thinking in terms of Macs, PC's and Amigas.

Without first achieving a reasonable frame rate, it seems like there is very
little point in playing with home-made eyephones and Nintendo power gloves... 

Perhaps a better starting point might be to find a clever way to do some very
fast rendering directly to the screen.

Is there someone who has already accomplished this?


						Tim Kingsbury
