From: Christopher Fry <70353.3056@CompuServe.COM> Subject: Re: Integrated laser arrays for Eyephones Date: 05 Nov 91 02:05:19 EST >I'm not aware of any current research into eye-tracking displays: who's >doing this? Iscan Inc, 125 Cambridge Park Drive, Cambridge, MA, USA 02138 (617) 868-5353 I saw these guys at a trade show about 2 years ago. They had 2 models: a desktop mounted mondel that was a video camera sitting at the base of your comupter screen looking up at your face. It might have had motors in it to track your head. It output the position of your pupils. As I recall, their demo was to highlight text that you looked at, and scroll it as need be. Their second model was mounted like the rear-view mirror clipped onto glasses frames that's used by bicyclists. It contained a tiny TV camera. >Head mounted displays, to my mind DO NOT qualify as a good >way to reduce pixel counts, even with high-resolution areas (see below). Isn't the ideal to have an eye-tracking display mounted on the head? Big movements handled by your head motions. Little movements by something small and light. The fast-light, 2-d tilt mirrors developed for aiming the lasers in laser-light shows may find some application here. If we can tolerate delays as long as 100MS [Stampe's numbers, sounds long to me but I haven't done the experiments] then the laser aiming mirrors are plenty fast enough. Probably not quite light enough, though. >Here are some numbers on the advantages of eye-tracking displays over >the standard head-mounted eyephones: [...] Bravo! You get a standing ovation from me for this message! I've heard unsustantiated talk about cutting down needed pixels by decreasing res from the fovea out, but had no idea that the savings were potentially so dramatic. 100K -> 150 K pixels is no more than current LCD's can put out. With "distorting" lenses we can leave them in the regular array as they're manufactured for TV yet present the eye with varying resolution. But those LCD's are TOO BIG to move quickly with low weight motorsso we're back to some kind of integerated-optics light sources, be they LED's or microlasers. Only now we need a LOT less than my original proposal. Once we've got the display itself, a bunch of clever graphics software needs to be written. I expect each pixels to take considerably longer to draw than regular-array square pixels [and remember, we need to fill an oval, not a rectangle]. If our general-purpose hardware still isn't fast enough for manipulating those 150K pixels, then this sounds like an ideal candidate for special purpose parallel hardware.