From: dstamp@watserv1.waterloo.edu (Dave Stampe-Psy+Eng) Subject: Re: Direct Neural Input (Was Re: VR Oneupmanship ?) Date: Thu, 31 Oct 1991 05:45:13 GMT Message-ID: <1991Oct31.054513.21478@watserv1.waterloo.edu> Organization: University of Waterloo uselton@nas.nasa.gov (Samuel P. Uselton) writes: > The first Chapel Hill system also used temple bar mounted CRT's > and 1/2 silvered lenses, superimposing wireframe images on the > real world. > > The images look "ghostly" because you do see the world "through" > things rendered. I don't know how satisfactory that would be, > or how to avoid it. (The other option, of course, is to digitize > the "real world" and include it in the virtual environment.) I thought about that kind of system a few years ago, but I had some doubts about it. The problems I felt it had were: - Any motion of the headset translates into BIG shifts in picture location because of the mirror's magnification - delay between the video and the real world meant that if, say, you were moving your hands to manipulate virtual objects, the objects would lag behind your hand movements: VERY disconcerting! If these objections can be overcome, this system of half-silvered glasses has BIG advanteges for the user, as eye-hand coordination is unaffected by system delays, and real as well as virtual objects can be worked with. Needs a lot less computer power, too. -------------------------------------------------------------------------- | My life is Hardware, | | | my destiny is Software, | Dave Stampe | | my CPU is Wetware... | | | Anybody got a SDB I can borrow? | dstamp@watserv1.uwaterloo.ca | __________________________________________________________________________