From: rcd@ico.isc.com (Dick Dunn) Subject: Re: Polarized light 3D systems: info wanted Date: Wed, 29 May 1991 02:49:01 GMT Organization: Interactive Systems Corporation, Boulder, CO Thanks to testarne@athena.mit.edu (Thad E Starner) for info on the Tektronix stereoscopic system. A few comments and questions... > ...The shutter switches between acting as > a right circularly polarized filter and a left circularly polarized > filter at rates of up to 120 Hz (60 Hz per eye)... Later in the description, there are various figures of merit for turn-on time and extinction ratios, all of which are better for the right eye than the left. Can you explain this? Is there some mechanism such as the shutter being actively driven for one polarization but allowed to "relax" for the other polarization? I'm curious about the mechanism; I'm also curious whether the response asymmetry will be noticeable (probably not overtly in the short term, but perhaps over the longer term or at a sub- liminal level?). > Interesting Manufacturer's Specs (again from 1988 User's Manual): ... > Average light transmission 12% (????? seemed much better than > that) Light levels can be deceptive...12% is about 3 f-stops. > The display used needs to have fast phosphors (~1.5 msec for decay) > for this system to work well. This is where I start getting very interested in how it feels to use the display. Phosphors for typical color monitors seem to be selected without a lot of attention to matching persistence among the colors. The differ- ences aren't dramatic, but they can be made noticeable. This could add to (or partially compensate for) the effect of the "shutter" itself, which Thad notes: > ...The advantage of red objects is > probably due to the good extinction ratio of red as opposed to green > and blue as shown in the manufacturer's specs... Actually, I'm confused about whether the color-dependent variation in the extinction ratio is all due to the shutter itself (polarizers tend to be more effective at longer wavelengths), or if some phosphor characteristic is also factored in. >...There are several ways > to address this issue. The first is to get a display with faster > phosphor decay. It is possible that the display used has a decay rate > of > 1.5msec... My concern with that would be flicker. An interlaced monitor at 60 Hz will be objectionable to a lot of people. (I once tried a monitor at 56 Hz; I started feeling physically ill after a few minutes.) Longer-persistence phosphors help cover the flicker problems of existing monitors. So, are you on the horns of a dilemma here, where faster phosphors will just trade ghosting for flicker? Thad already mentioned that >...Another drawback was the flicker observed in our > system. >...Another solution may be to increase the frame rate... That gets you out of the ghosting/flicker dilemma. It does come back to my earlier question about the effect of the asymmetry of switching time (about a factor of 10) for the shutter...if you double the switching rate, does it become noticeable? -- Dick Dunn rcd@ico.isc.com -or- ico!rcd Boulder, CO (303)449-2870 ...Simpler is better.