From: buckland@ucs.ubc.ca (Tony Buckland) Subject: Re: Polarized light 3D systems: info wanted Date: Thu, 16 May 1991 16:32:58 GMT Organization: University of B.C. Computing Services In article <1991May15.232536.27134@milton.u.washington.edu> aprile@ghost. unimi.it (Walter Aprile) writes: >I hear you have some available info on polarized light 3D systems. I'd >be really grateful to you if you let me knoz something about this. >Enclosed is the posting I planned to put on nn. The traditional polarized-light 3-D system is appropriate for movies, but not for systems involving viewing computer displays. In the case of movies, two separate streams of light are directed at the screen, one containing the right-eye image and one the left-eye image. They pass through separate polarizing filters. Each audience member's goggles contain correspondingly-oriented polarizing filters so that only the right-eye image reaches the right eye, and only the left-eye image the left eye, even though both photon streams are bouncing off the same place on the theatre screen. The key is the polarization of the photon stream which each eye sees. Achieving this with a computer display would involve is to view. To make a similar scheme work with left-eye and right-eye images coming from the same display would involve having a mechanical device rotating 90 degrees in front of the display every 1/60th second or faster, while the displayto ows alternating views for each eye. This is a big mechanical What I have seen that works very well is a display that shows alternate-eye views at a 120-Hz rate, while each viewer's goggles, synchonized via infrared emitted from a small device on top of the display, obscure alternate eyes with a switched LCD filter; the equivalent of a small round laptop screen in front of each eye, with all the pixels switching at once. This is an application of polarization very locally within the goggle "lens"; is that what you had in mind? If so, the system comes from Silicon Graphics [for whom I do not work, and who do not bribe me, and whose stock I do not own, etc]. Ask about their VGX models; but I'm told the stereo capability can be added to vanilla SGI workstations as well.