From: kost@iias.spb.su (Popov Konstantin E.) Subject: Re: Cyberthon article in World's Fair Date: Mon, 6 May 91 04:01:46 +0300 (MSD) Message-ID: Organization: Institute for Informatics and Automation, Leningrad, USSR Hi all! In article <1991Apr27.020620.10729@milton.u.washington.edu> Paul Belserene wrote: > Is VR a tool for manufacturing worlds, like a filmaker's tools, or a > computer game designer's? > > Is it a cognitive tool, like a slide rule - a way to help us think? > > Is it a communications tool -- a way to share realities, as we do now > with the telephone? I think that a VR systems must be considered first of all as a sufficient breakthrough in human-computer interactions. In my opinion such systems put human inside computational process (computer *world*) vs. conventional approach, where computer and human are considered in different ways. Simultaneously computer is being near to the human's demands because it provide more convenient methods for working in computer environment. (I think also that another VR's achievments is a consequences from here.) U -- kostja | ... I sing i don't know about. e-mail: kost@gsp.iias.spb.su | (Boris Grebenshikov) ------------------------------ | ------------------------------