From: wellner@europarc.xerox.com (Pierre D. Wellner) Subject: Re: Computerized Reality: Better than VR Date: Fri, 19 Jul 1991 13:58:15 PDT Organization: Rank Xerox EuroPARC, Cambridge, UK Bob Jacobson writes > In fact, most people do NOT use computers to get work done... As Maurice Sharp correctly assumed, I originally meant that most people who use computers are only doing it because they are trying to get something else done (write a paper, calculate this year's profits etc.) But the unintended meaning (that most people use computers) is true too! Mark Weiser's classic example is that there are dozens of computers in an average car. Other examples include digital watches, microwave ovens and answering machines. And we don't just use microprocessors: the ubiquitous telephone is simply a terminal to what may be the largest computer system in existence. The stereo, the cash register, automatic tellers... the list goes on. Bob Jacobson: > But the main point of my little dialogue with Pierre is that > virtual worlds are more than a better way to use computers. They > are conceived as a better way to do many things, in which computers > are involved but not necessarily the central issue Yes, we have exactly the same goal: to help people accomplish what they want to more easily. Virtual worlds are one way of doing this. "Computerized Reality," "Embodied Virtuality," or "Computer Enhanced Reality" is another. My claim (and I'll admit that I was trying to stir up a little controversy here) is that the second approach is better. As designers of systems that use computers to help people accomplish something, we will have the greatest success if we can integrate computers seamlessly into the familiar real world rather than force people to enter a separate, unfamiliar, virtual world. Jack "Black Master" Gerrissen writes > Does not that *real* world of yours ever change, Pierre? A good point. Of course we are always trying to change the world; if we wanted it to stay exactly the same we wouldn't build new systems. I am not saying we shouldn't change the real world. But I *am* saying that we should change it in a way that is upwardly-compatible. Don't *replace* the existing world with a virtual world. Instead, add new features to the real world. If the new features are successful and accepted, then they too become part of the user's real world (e.g. the car, the telephone). This new computerized reality can then itself be further enhanced or "computerized." Greg Alt - Perp writes: >There are many reasons why jotting down info on virtual paper would be >better than real paper. Imagine having a spelling/grammer checker built >into your notepad... Yes, but why use "virtual" paper? Why not the *real* stuff? After all, it's what we're used to, its cheap, portable, etc. Phillip Jay and Tom Barker at the Royal College of Art in London have designed something they call the "velocity pen." Phillip says "What's really special about this pen is that it is just an ordinary pen." It has some extra "computerized" features, however. Whenever you write something with it, it digitally captures what you write. The writing can then be transmitted to other places: your TV, fax machine, etc. He envisions that you could retrieve phone numbers written weeks ago on a beer mat, or that it could perform calculations on the things you write. It's a real pen that works with real paper, so people already know how to use it, but because it captures everything digitally, there is a whole new world of things that can be done with what is written with it. Unfortunately this pen is just a design at this point and there's not even a real working prototype. The ideas and philosophy behind it however, are perfect examples of computerized reality/embodied virtuality. ~Pierre