From: darken@itd.nrl.navy.mil Date: Fri, 12 Jul 91 08:21:58 EDT [Moderator (Mark): Thanks to Rudy Darken for forwarding this to me for inclusion here.] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CALL FOR PARTICIPATION 1992 Symposium on Interactive 3D Graphics March 29 - April 1, 1992 Cambridge, Massachusetts ------------------------------------------------------------------------------- Important Dates --------------- Abstracts for contributed papers due: Sept. 18, 1991 Acceptance notification: Nov. 4, 1991 Final papers for proceeding due: Dec. 17, 1991 ------------------------------------------------------------------------------- Symposium description --------------------- The focus of the symposium is on the topic: Where is the frontier today in real-time, interactive 3D graphics? The symposium will consist of technical sessions in which formal papers are presented and discussed, and of hands-on demonstrations where research groups and vendors of equipment will demonstrate the state-of-the-art in this field. The technical presentations at the symposium will focus on innovative 3D graphics and display architectures and hardware; algorithms for generating visual, haptic and auditory output; perceptual and psychological issues of viewing and operating in complex virtual spaces; real-time dynamics; innovative human-machine interface paradigms; interactive simulations distributed over local and long-haul networks. In the demonstrations, we are particularly interested in: + Real-time graphics for interacting with virtual worlds and teleoperation systems; + Interaction technologies and user interfaces for orienting and navigating in complex, real-time graphics environments, including virtual worlds, hypermedia, and visualization systems; + Interactive model building -- What tools are required to support real-time shaping, building or sculpting of objects, and the interactive assembly and manipulation of systems of parts? What visualization and interaction paradigms are needed to provide precision and ease of operation, while enforcing real-world geometric and manufacturing constraints? + Synthesizing sensory cues for ``seeing, hearing and feeling in the virtual world.'' What sensory I/O devices have been built, or are in the works? How have these devices performed? How well-matched are they to the intended task domain? To human sensory performance? Performance claims should be supported by actual measurements of values such as polygons per second or updates per second. Full explanations of any special techniques necessary to achieve such real-time picture generation and display should be provided. In addition, we want to discuss the real-time graphics requirements of special applications that do not yet have satisfactory solutions, along with recommendations for new architectures or future hardware additions to existing graphics systems. Symposium chair --------------- David Zeltzer, Massachusetts Institute of Technology Program co-chairs ----------------- Ed Catmull, Pixar Marc Levoy, Stanford University Program committee ----------------- Kurt Akeley Silicon Graphics Norm Badler University of Pennsylvania Eric Bier Xerox PARC Elaine Cohen University of Utah Tom DeFanti University of Illinois-Chicaga Tony DeRose University of Washington Tom Ferrin University of California at San Francisco Alain Fournier University of British Columbia Henry Fuchs University of North Carolina at Chapel Hill Paul Haeberli Silicon Graphics Pat Hanrahan Princeton University Paul Heckbert University of California at Berkeley Leo Hourvitz NeXT Computer S. Kicha Ganapathy AT&T Bell Labs Margaret Minsky MIT Eben Ostby Pixar Alex Pentland MIT Rich Riesenfeld University of Utah Carlo Sequin University of California at Berkeley Spencer Thomas University of Michigan Brian Wandell Stanford University Lance Williams Apple Computer Andrew Witkin Carnegie Mellon University Mike Zyda Naval Postgraduate School Paper submissions ----------------- Submit 5 copies of an extended abstract by 5:00 p.m. PDT on the 18th of September, 1991 to: Ed Catmull 1992 Symposium on Interactive 3D Graphics Pixar 1001 West Cutting Richmond, CA 94804 Tel: 415/215-3533 Fax: 415/236-0388 Email: ec@pixar.com Abstracts should be 3 to 5 pages long and reflect what will be contained in the final paper in the proceedings and in the presentation at the symposium. The program committee will review the abstracts and will notify the author as to whether the paper will be accepted as a short or long paper and whether the presentation will be short or long. Short papers will be four pages and long papers may be up to 12 pages. Short presentations will be 15 minutes and long presentations will be up to 25 minutes. Abstracts should clearly state what has been achieved and how this makes a contribution to the advancement of the state-of-the-art in interactive 3D graphics. The papers and their lengths will be selected with the purpose of keeping the conference timely and lively. Symposium registration ---------------------- The registration fee is $250, which includes the proceedings, reception, banquet, and two lunches. Symposium attendance will be limited to 125 participants. For registration information please contact: MIT Conference Services Office Room 7-111 77 Massechusetts Avenue Cambridge, MA 02139 617/253-1700 ------------------------------------------------------------------------------- In Cooperation with ACM SIGGRAPH