From: cyberoid@hitl.washington.edu (Bob Jacobson)
Subject: Is the virtual worlds community being given short shrift by the 
Date: Wed, 18 Dec 1991 07:01:07 GMT
Organization: HIT Lab, Seattle WA.



     This original post prompted the discussion with Professor
Biocca that follows.  I hope you will feel free to join in.


>Topic  53:  Resources: Books, Articles, Tapes, etc., about VR
>#112: Howard Rheingold (hlr)      Fri, Dec 13, '91  (14:12)      39 lines
> 
> CALL FOR ARTICLE SUBMISSIONS
> 
> The Journal of Communication and the University of North Carolina at
> Chapel Hill are organizing an issue on Virtual Reality. The editor is
> Dr. Frank Biocca, UNC: Bitnet: UNCFAB@UNC  TEL: 919 962 1204
> 
> Submissions are requested for articles on the implications of virtual
> reality technology for all forms of communication.
> 
[Stuff deleted]
> 
>DEADLINE:  MARCH 15, 1992


    And herein follows our debate...

Date:    Mon, 16 Dec 91 09:15 EST
From: "Frank Biocca UNCFAB@UNC" <UNCFAB%UNC.BITNET@ncsuvm.cc.ncsu.edu>
To: cyberoid%milton.u.washington.edu-hlr@well.sf.ca.us
Subject: More info on JCOMM special issue
 
PLEASE POST
 
Bob:
 
I thank Howard for posting the Journal of Communication announcement,
and I appreciate you picking it up.  But, Bob, lighten up!

Here's some further information, and another invitation to join
the expanding discussion of VR and its potential.
 
THE VR COMMUNITY IS GROWING
 
As VR starts to leave the lab and diffuse into society, it becomes
increasingly a psychological tool, a "mass" medium, and a social
phenomenon.  The community of scholars focusing on the social
effects of VR is growing as the technology matures.  Communication
researchers have always been interested in the interaction of
communication technology, psychological processes, and social
processes.  The Journal of Communication special issue will provide
a forum for all reseachers who are interested in addressing these
and other communication issues.  Communication researchers, like
many other research communities, will be joining computer scientists,
educators, and psychologists in considering VR in light of what
we have learned about other media and communication in general.
 
DEADLINES AND THINKING ON PAPER
 
   The March 15 deadline reflects the academic publishing
cycle.  To get an issue to readers by the fall of 1992, we need
to start deciding on articles in the late spring.  I am sure there
are many scholars who have given a great deal of thought to the
topics covered by the issue - some are reading this note.
 
   I am sure that they are eager and capable of committing some
of those thoughts and findings to paper, and providing an excellent
contribution to the growing understanding of VR by March 15.
I encourage you and all other scholars reading the nets to
contribute their work and join the debate.
 
All the best,
 
Frank Biocca  -  Journal of Communication
Director
Center for Research in Journalism and Mass Communication
University of North Carolina, Chapel Hill
UNCFAB@UNC
 

To: UNCFAB%UNC.BITNET@ncsuvm.cc.ncsu.edu
Subject: Re: More info on JCOMM special issue
 
I guess I rile just a bit, Frank, at the suggestion that people
on the nets should "join the debate."  Where else is the debate
occurring?  Certainly not in our scholarly journals, unless one
counts uninformed speculation as debate.
 
As a former Journal of Communication reviewer, I'm familiar with
the quality of the JOC and appreciate the opportunity to submit
papers.  I also am aware that decisions to dedicate journal issues
to particular themes are made well in advance of three months
prior to the issue deadline, and am perturbed that the bulk of
people actually working in the field, as opposed to commentators
on the margin, are getting only a slivver of time in which to make
useful contributions.
 
(In my own case, a relatively nonscholarly article on information
design, for BYTE, is taking well over five months for the collec-
tion of information, editing, reviewing, and reediting.  Maybe one
can condense the first two activities into only three months,
but not all four.)
 
What I'm suggesting is that the deadline be put back to a reason-
able date, in order to permit our community of researchers to
produce truly edifying contributions.  Otherwise what you'll get
is another collection of speculative essays.  Personally, as a
communication scholar and activist for the last 20 years, I think
the questions you are posing in your call for papers are not on
the money, so far as the real technology is concerned, but deal
in a more conventional way with "media."  You can substitute
"media" for "VR" anywhere in the call and you will get the same
questions that are asked on a perennial basis in the JOC of what-
ever medium is au courant:  TV, cable, computer communications...
and now "VR."
 
You should know that many of those working in the scientific domain 
of  virtual worlds in fact do not call their work "virtual reality."  
This term is an artifact of popular culture, the popular press
picking up on a hawker's phrase and making it contempo.  That's
an interesting query in its own right, but one that is negated
by a call that does not recognize the problematic nature of the
term, "virtual reality."  So, my request for a moratorium is
reciprocal, in that it might behoove the editors to spend a bit
more time familiarizing themselves about the topic which they
purport to understand.
 
Is Marsha Siefert still master editing the JOC?  Maybe she
should be brought into our discussion, which can profitably
hone consideration of the topic at hand.
 
No, I'm not by any means upset that "VR" gets the limelight,
only that the "VR" community is sort of being invited in late
and after the fact, as if the contents of the discourse were
unimportant to its analysis.  Creeping Post-Modernism...!
 
Thanks for engaging in this dialogue.
 
Bob Jacobson
HIT Lab, Seattle



   Yeah, so that's it for now.  I'll let you know if there are
further developments.  How do you feel about being asked to 
"join in the expanding discussion of VR and its implications"?
What are we doing right here, right now?  Sheesh.
