From: bcsaic!chrise@cs.washington.edu (Chris Esposito) Subject: Re: 3-D Sound imaging systems (a clarification) Date: 6 Dec 91 21:31:58 GMT Organization: Boeing Research & Technology Alan Wexelblatt writes... >By "Alan" I assume you're talking about my comments on Focal Point. I also >have not had the chance to use them side-by-side on the same application, >but I did go from the Boeing VR setup (using a VPL/Convolvatron rig) to the >Focal Point setup at CHI'91's Interactive Experience. > >The Focal Point demo may have sounded better because it had only sound so >there were not as many distractions. But I liked the fact that I could hear >the sound of a chopper taking off and the sound appeared to "rise" from my >point of hearing. By contrast, the virtual airplane in the Boeing demo had >engine sounds that I could locate to the left and right, but didn't appear >to move "down" when I flew my viewpoint above the aircraft. Alan- just a small point, for accuracy's sake. While 3D sound is something we very much wanted to add to our demo, Boeing didn't have a convolvatron at that time, and I don't think HITL had one either, so the only helicopter sounds in the demo were virtual virtual reality. Of course, had we sold just one more 747-300, we could have bought everyone in the company a convolvatron, but that's a different story :-). "You don't want to get locked into Open Systems" - anonymous IBM sales rep. ------------------------------------------------------------------------------- Chris Esposito | Internet: chrise@atc.boeing.com Boeing Research & Technology, Comp. Sci. | uucp: ...!uw-june!bcsaic!chrise