From: stgprao@xing.unocal.com (Richard Ottolini) Subject: survey of virtual-world specification languages Date: Wed, 4 Dec 1991 19:24:46 GMT Organization: Unocal Corporation, Anaheim, California I am curious what people are doing to develop systems to specify objects, scenes, and behaviors in virtual-worlds. Some questions: (1) Are people bootstrapping off existing CAD or animation systems (e.g. Mac Swivel or ALIAS) or are they developing their own systems? (2) What capabilities in addition to a CAD or animation system are necessary to describe everything necessary for a virtual world? (3) Have people found a particular software methodology more enabling than others? For example, object-oriented/C++, ratio of declarative to procedural, etc. (4) What are the names and availability of existing systems to do this? The reason I ask this is because I see much discussion about philosophy and hardware in this newsgroup, but not much about software. Also I was wondering about standard development systems were party A can design an application for party B's virtual-world-operating-system running on other vendor's hardware. Then each party can specialize in developing their level of interest rather than having to engineer more than they want. ]