From: smoliar@iss.nus.sg (stephen smoliar)
Subject: Re: More on MUDs (Was Re: VR Worlds better than Reality) (LONG)
Date: Fri, 9 Aug 91 09:55:33 SST



In article <1991Aug7.215238.23576@milton.u.washington.edu>
fortony@herodotus.cs.uiuc.edu (Felix Sebastian Ortony) writes:

>I think MUDs work now.  Many MUDs have poorly written worlds, but as anyone
>who's gotten absorbed in a good horror story can tell you, good, vivid writing
>can be every inch as good (if not better) than the like amount of television.
>In fact, that brings up a point I'm a little worried about -- is Virtual
>Reality to Textual Adventure what Television is to Books?  As a writer, I'm
>a strong advocate of the power of imagination.

This leads me to another thread which I think is worth pursuing, which is the
potential value of Virtual Reality in different aspects of education.  One of
the more interesting moments of the CPSR panel discussion (as I saw it on the
tape provided by CPSR) involved the "testimony" of a psychologist who had been
a staunch advocate of experiential learning but confessed to being thoroughly
put off by Bill Bricken's "visions" of Virtual Reality.

One of the problems with this discussion is trying to figure out where Virtual
Reality fits in, if at all.  Flight simulators already provide experiential
learning for a very important training task.  Do they deserve to now be
incorporated in the Virtual Reality camp;  or are they not "real" enough?
One of the panel topics involved the potential application of Virtual Reality
for surgery training on the grounds that "virtual cadavers" are more
"cost-effective" than real ones.  (I'm sure they would be.)  My question
is how close to reality do you have to get for effective training?  Do you
want to simulate smell?  (The would-be surgeon has to get used to it sooner
or later.)  How about the fact that the interior of the body is generally
slimy and resistant to manipulation of any sort?  Making the cut you want
to make is not as easy as doing cut-and-paste with pieces of paper on a drawing
board.

I realize that I may be reducing the matter to absurdity, but there is still an
important lesson here.  If we want to talk about using Virtual Reality for
educational purposes, we need to hear from more educators and fewer Virtual
Reality "visionaries."  The CPSR panel was sort of a bad omen if the only
member of the audience with a serious commitment to education who bothered
to speak up did so on a negative position.

A few weeks ago I posted another article about this panel discussion, citing
Rob Kling's admirable cautionary remarks.  My topic then was about the
flourishing of misconceptions about artificial intelligence and the danger
of Virtual Reality going the same way.  In artificial intelligence the problem
lay in part with highly vocal visionaries who preferred to speak in broad
generalities rather than looking at relatively narrow slices of life and
asking what contribution could be made there.  I would rather hear a concrete
proposal from one educator of a critical need which might be met by Virtual
Reality than from a chorus of visionaries, most of whom cannot express
themselves anywhere near as well as a good science fiction writer.

Let me now return to Felix's initial praise of the imagination.  Perhaps I am
becoming too much of a conservative pessimist, but I continue to believe that
there is no substitute for books.  One of the most important things you can
bring with you from a good education is the discovery that books are NOT A
PASSIVE EXPERIENCE.  Sitting and reading a book is only a part of what that
book is good for.  A book only comes to life when you RETURN to it with the
intention of CONSULTING it for some goal or another (even if the goal is to
revive a pleasant memory associate with a poem you once read).  Some of this
consultation is driven by what we may call "imaginative reading."  That is,
a book is not simply a repository of facts but a trigger for our own thoughts.
Consulting the book may be more a matter of seeking out that trigger again than
one of recalling the current population of Tibet.  (Isn't that right, Agent
Cooper?)

Given this perspective on what books are and how we use them, I believe it is
valid to ask what sorts of new technologies can fill such massive and flexible
shoes.  We certainly do not yet have such ready powers of consultation in the
world of multimedia.  (Anyone who ever took a music appreciation class probably
remembers the teacher scratching the needle on the surface of the record while
trying to find just the right passage to play for the class.)  Hypermedia
promises us all the links to get what we need;  but "authoring," the technique
of making sure all those links are available, remains a black art and there are
still too many stacks out there which are essentially linear with only a few
spurs (no more sophisticated than footnotes in a book).  Do we really expect
Virtual Reality to be an improvement on books which works this time?  If so,
then what will it be about Virtual Reality which will give us a better handle
on consultation than we have had thus far with the equally promising
technologies of multimedia and hypermedia?

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Stephen W. Smoliar; Institute of Systems Science
National University of Singapore; Heng Mui Keng Terrace
Kent Ridge, SINGAPORE 0511
smoliar%iss.nus.sg@nuscc.nus.sg

