From: lance@motcsd.csd.mot.com (lance.norskog) Subject: Re: Virtuous Worlds (Was Re: Wargames and Virtual Worlds) Date: 28 Apr 91 02:06:43 GMT Organization: Motorola CSD, Cupertino CA In an article which I've managed to lose, a columnist in one of the local free alternative newspapers wrote an article on her exposure to a demo of 3D sound. She immediately assumed that the military interest in VR was not for training, but for torture. She found the experience of having voices placed around her with no physical referent very disturbing. The emphasis on experiencing designed worlds has a few driving forces behind it. 1) There are few tools for designing worlds yet, so they tend to be typed in coordinate by coordinate. A slight exaggeration. So, whatever the vendor has managed to get (and keep) running, that's all you get at a conference. 2) We have in this culture become passive consumers of information, instead of active processors. Our process of creating experiences for the masses, on television and in Disneyland, has created a very pernicious atmosphere where the control of information media allows you to spread outrageous gibberish and have millions of people behind you. American politics has become Disney-fied, and we've just fought a Nintendo war. One of the motivations for my work has to avoid having VR be Tele-Disney. Lance Norskog