From: cyberoid@milton.u.washington.edu (Bob Jacobson) Subject: Wargames and Virtual Worlds (Was Re: Questions about BattleTech) Date: Fri, 26 Apr 1991 07:24:56 GMT Organization: University of Washington, Seattle Recently I had the chance to see the promotional videotape for a virtual world wargame similar to BattleTech, but intended to produce a more inclusive visual and audio experience -- W Industries' "Virtuality" (a term which W Industries has trademarked). I won't go into the details of the Virtuality game (which Harry Fearnham has done ably here, before), except to remind readers that it permits users to shoot down airplanes that are either machine generated or "piloted" by other players. The price for use is approximately one pound sterling for two to five minutes of play. When the videotape was shown, at the recent "In Cyberspace" conference held in Munich, the German audience was outraged. W Industries founder John Waldern was unmoved by the criticisms that his machine called forth the worst in human behavior and made a mockery of the technological promise inherent in virtual worlds systems. He responded to these attacks by asserting that appealing to the market (in this case, to teenage boys) is necessary to produce the revenues for more serious work. Many of the criticisms directed at Waldern were a product of the style of his tape, which was filled with dry-ice smoke, lots of loud rock music by Queen ("I want it all!", surely an ironic statement here turned on its head), and people apparently screaming inside their Virtuality visors. But there was also a concern, which I shared and expressed, that beyond any moral questions, such presentations run the risk of distorting, once again, public perception of virtual worlds technology. Having finally outlasted the "electronic LSD" phase of press interest, are we now going to have to fend off claims that VWT somehow aids and abets warrior instincts and is, after all, only returning to the military roots from which it sprang -- never to mature into civilian applications? Of course we know that there is more to this than just more weaponry, but do the shoot-em-up's -- BattleTech and Virtuality -- help or hinder our field? My own inclination is to call these systems devices of the Devil, but merely bashing technology doesn't get to the ideas and persuasions that leads to such aberrations. How do you feel about the virtual wargames? Bob Jacobson Moderator (in a rare public appearance, because this really matters)