From: pat@jupiter.risc.rockwell.com (Pete Tinker) Subject: Human Factors and VR Date: Tue, 2 Apr 91 08:30:26 PST Bob, I think that human factors concerns are *the* most important aspect of our work. I'm "selling" VR internally to groups that want dramatic demonstrations of their projects to customers and potential customers, but my longer-term research focus is concerned with using virtual space as an "information space." This work raises many questions about the effective use of the (potentially limitless) display area (volume) of virtual space, and about how it can benefit users in critical situations. These may seem like mundane concerns to the "goggles 'n gloves" set, but head-mounted display systems offer some very practical advantages over standard CRT counterparts for some applications: lower overall system cost, less heat dissipation, lower power requirements, larger display area, smaller physical space, more natural computer/human interaction, more manageable technology upgrade path, fewer personnel, more secure communications, and less user distraction. There is a large body of work on human factors issues for non-cockpit information display systems, but I haven't seen much that departs from fairly static 2 or 2.5-D CRT-based displays. 3-D helmet-mounted cockpit display systems have received a lot of attention and much is known about pilot perceptions in that environment, but that doesn't necessarily translate to, say, factory floor monitoring systems. I think the key difference is that cockpit displays are intended to augment and magnify perceptions about the physical world, while other information systems deal with information that doesn't have a physical analog; their requirements are very different. A big issue for me, then, is how we can capitalize on the practical potential benefits of virtual space without hindering the information flow to a user at the same time. VR *can* be used in many applications, but there are few (IMHO) for which it's clearly better than more conventional approaches. Placing someone in a virtual environment is fun for a while, but if it doesn't help do the job it won't gain much acceptance. That's where human factors research comes in. Pete Tinker (pat@risc.rockwell.com) Science Center, Rockwell International Corporation (805) 373-4268 --