From: pepke@SCRI1.SCRI.FSU.EDU (Eric Pepke) Subject: Re: VR and the handicapped Date: 26 Oct 90 14:34:38 GMT Organization: Florida State University, but I don't speak for them In article <9961@milton.u.washington.edu> esdvt@esdvt.esd.sgi.com (ESD DVT) writes: > Why wouldn't people who are visually handicapped just have the > dead nerves or whatever was failing bypassed by hardware so they > could "see" There has been some work along these lines, but there are some difficulties. One is that vision requires come brain development which can only occur at an early age and can only occur in response to visual stimuli. There have been cases where people blind from birth were given operations to give them sight, but they lacked the cognitive facilities to make sense out of the data, which came across as distracting noise. For others, bypasses should eventually be possible, but I think that by then one of two things (or both) will be true: implantable prostheses will make these people no longer blind, or the neural connections will be the stuff of virtual reality. The former is more likely; the latter is more romantic. However, I don't think the idea that VR must neccessarily exclude the disabled (at least any more than normal reality does) is accurate. The VPL setup has a pair of stereo headphones and a processor which models the filtering of the ear and head to do binaural sound. It's still quit primitive (less so than the graphics, though) but it is amazingly effective. Anybody who has heard a good binaural recording, such as in the sound booths at Disney/MGM studios, knows that it can convey a tremendous amount of spatial information. A good field of research might be the investigation of audio "glyphs." A glyph is a graphical object which simultaneously conveys more than one piece of information. An audio glyph might be a burst of sound which does the same thing. Audio glyphs might be realistic or purely symbolic. For example, imagine a virtual reality of a library of world history. The WWI section might be a burst of a scratchy recording of "Over There." The WWII section might be a couple of clunks of marching feet from some Nazi propaganda film. Vietnam would be the sound of helicopters. Asian, African, European history and subsections thereof might be snatches of characteristic music from the areas. (Nostalgic note--I once wrote a deranged little game for the TRS-80 called "Find the Plutonium." There was nothing on the screen at all, just an occasional ticking from the "geiger counter." Based on the frequency of the ticking, you had to find your way to the plutonium.) Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.