From: bkuo@girtab.usc.edu (Benjamin Kuo) Subject: Re: Interfacing Mattel/Nintendo PowerGlove to Macs? Date: 22 Nov 90 03:53:26 GMT Organization: University of Southern California, Los Angeles, CA In the same line, has anyone had any success with the schematics/docs about hooking up the Nintendo 3D vision glasses that floated out on the net about a half a year ago? A friend of mine was able to rig it up to do 3D, still (ie simple objects like boxes, etc.), but has no software to take advantage of the LED screens (ie dual screens for each separate eyepiece). I imagine you could get quite impressive 3D action by defining two screens for each eye and manually do animation in a program (I believe John Calhoun, the programmer of the Mac games Glypha, Pararena, and Glider also did a one-screen 3D game...). It seems that this should be an "easy" addition to the Mac, since all it involves is a bit of wiring and software. Even just playing with blue/red glasses and a Mac II (w/Videoworks) significantly makes for a more "real" environment. We had the idea of a "3D Finder", where alternate screens would shift certain images the proper pixels/colors to achieve 3D windows, maybe a 3D mouse (left-right, up-down, back-forth). Also, if anyone has the complete text to those schematics/etc. could they please mail me? Thanks. Benjamin Kuo