From: schraudo%beowulf@ucsd.edu (Nici Schraudolph) Subject: Re: Binaural stereo Date: 17 Jun 90 06:30:58 GMT aj14+@andrew.cmu.edu (Andrew David John) writes: >If a computer could reproduce the echo/frequency-shifts/etc... that occur >when sound comes from a given direction and passes by the head, then it >could breate synthetic binaural stereo. Computers are already used in the production of modern synth groups in the way you describe, the main mechanism for creating an artificial virtual location for a given sound (apart from the plain volume stereo) being a phase delay between the two channels. By varying that delay one can achieve amazing effects of apparent motion of the sound source. If you want to check this out I recommend listening to a couple of tracks from the "League Unlimited Orchestra", if possible in the dark, with a headset, and from CD for maximum impact. The album has instrumental versions of Human League's "Dare!" and actually overdoes this effect a bit. It is incidentally the album with the highest machinery/creativity ratio I am aware of... As for echoes, there was a computer system at the Linz Computer Music Festival a couple of years ago that could reproduce virtually any echo situation, in stereo. It actually modelled whatever location you wanted - ie. it did the audio equivalent of ray tracing. >Does anyone know if the positioning mechanisms of the human auditory system >are understood? Believe me, whatever people may tell you, *nothing* about the brain is really understood - the best we have is educated guesses. However, we know from simple psychological experiments that the main factor for locating sounds (for humans at least) is the phase delay I mentioned above, with amplitude differences playing a secondary role. -- -- Nici Schraudolph, C-014 nschraudolph@ucsd.edu University of California, San Diego nschraudolph@ucsd.bitnet La Jolla, CA 92093 ...!ucsd!nschraudolph