From: rick@pangea.Stanford.EDU (Rick Ottolini) Subject: Re: Consumer Markets for VR Date: Fri, 14 Dec 90 16:26:19 GMT Organization: Stanford Univ. Earth Sciences [Also the cyberspace conference thread:] Art history might be as useful an anology for analyzing the future of VR as is technology or communications. The first phase of a new artistic media is usually to imitate an existing motif. Often in retrospect these imitations seem silly. AN example of this ancient bronzeware imitating stoneware and early TV imitating theatre. Later on artists discover creative and unique ways of expression in the new media VR is a new media. As its technology improves we will be limited by our imaginations.