From: ron@vicorp.com (Ron Peterson) Subject: Re: Consumer Markets for VR Date: 13 Dec 90 01:19:11 GMT Organization: V. I. Corporation, Amherst, Massachusetts In article <12789@milton.u.washington.edu> frerichs@ux1.cso.uiuc.edu (David J Fr erichs) writes: > >My question has to do with motivating the general consumers... >I am looking for the Desktop Publishing of VR. DTP was almost unheard of until >someone thought of using a mac for it... now it is a mainstay of the industry. >We need some similar idea for lowend VR. >Virtual vactaions to real spots wouldn't be satifying on the first systems to >come out. Think of it this way. Would you want to edit a 24bit color scan >on a Mac Classic? Not if you don't want it done half assed. >The education idea is a good one, teach geometry, trig, volume integrations >using VR. You don't need alot of fine visual detail for those sorts of things. >More ideas like that are what would seem to be appropriate. > I think that perhaps one of most profitable and exciting uses of VR could be in the creation of interactive movies. A producer, director, artists and set designers, "script" writers and others get together and create a world and situation in which people can interact via a VR interface. A person dialing into the [vroovie? voovie?] would be charged a flat or hourly rate according to the role they choose to play (the most common role being observer perhaps, at least initially to discover whether one wanted to join in or to study a part.) The money could be collected using a 900 telephone number type method or through credit cards like on a bulletin board. Proven actors, artists, designers, etc. might be paid instead of charged to encourage their participation (a new type of income producing work!) The design would be quite different from that of a movie and would require some clever thinking since it would have to create an interesting experience for potentially hundreds or thousands of people who have no acting ability. Initial attempts might resemble vacation resorts in exotic places (go to mars where you can play 4D gravity ball or wander the jade and obsidian sculpture parks or meet people in a syntha-bar or watch the laser battle against the natives or go to the stadium to see the latest interactive work by that great artist He's Zwell or...) As the creative people begin to explore the possibilities though, much more elaborate shows could be produced that have a more tightly integrated plot or theme and which bring unique experiences to the participants. (I think horror "films" are going to get REALLY scary! And SciFi is going to go out of this world!) Knowing people I'm sure many would prefer to just watch (try asking someone to say something into a microphone) so there would have to be many aspects of it that would appeal to the person who wants to see but not participate. I think something like this could be done today. A master disk generated that has the predesigned sets and interaction rules that is purchased (or downloaded?) combined with a bulletin board approach to interactive access and some simple hardware accessories for some popular computers. All made idiot-proof (like, much more so than the mess that was made of modem communication, right?) We computer geeks are working on doing something like this right now (all top secret/company proprietary of course) and I'll bet the first ones start to emerge within a year after the secret high resolution mode of the PowerGlove is reverse engineered. Maybe sooner. I think it's time for some fun. The 90's have been boring so far. ron@vicorp.com