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\title{Fantasy Races}
\author{Jim Vassilakos}
\date{}
\maketitle

{\it \noindent
{\Large H}ere's a compilation of PC \& NPC races from Jim's
World of Divlantia. Most of them have been pirated from various
sources (AD\&D, Talislanta, Palladium, etc \ldots). Use them with
caution unless you (like Jim) don't mind throwing
game-balance out the window just to see what happens.\\}

\begin{center}

{\large \bf Overview}

\end{center}


\begin{description}

\item[Humans:] Sidurhi,
  Norhin,
  Latacian,
  Auduin,
  Sandran,
  Woses.

\item[Elves:] Faeria,
  Astari,
  Sindai,
  Laiquendi,
  Quenya,
  Sylvan,
  Vale,
  Grugach,
  Teleri,
  Mirin,
  Aevia,
  Sawila,
  Ariane,
  Drua,
  Drow,
  Hisilomea,
  Muzgash.

\item[Dwarves:] Khazad,
  Durin,
  Modsogner,
  Nibelung,
  Emynaugrim,
  Aghar,
  Duergar,
  Derro,
  Pech,
  Azer.

\item[Halflings:] Harfoots,
  Fallohides,
  Stoors,
  Hairfeets,
  Tallfellows,
  Stouts.

\item[Gnomes:] Gnomes,
  Gnomekin,
  Svirfneblin,
  Weirdling.

\item[Goblins:] Goblin,
  Gremlin,
  Kobold,
  Kappa,
  Norker,
  Tasloi,
  Urd,
  Xvart.

\item[Jinxkins:] Jermlaine,
  Mite,
  Snyad.

\item[Sprites:] Atomie,
  Booka,
  Brownie,
  Buckawn,
  Dwarv\-ling,
  Forlarren,
  Gelinedain,
  Grig,
  Killmoulis,
  Korred,
  Leprechaun,
  Pixie,
  Quickling,
  Sprite.

\end{description}

\begin{center}

{\large \bf Six Races of Men}

\end{center}

\begin{enumerate}

\item Sidurhi: People of the South Bay

The Sidurhi are a race of sea travelers and merchants, their
port settlements dotting the Bay of Divland from the mouth to its
tributaries. They have tan or olive brown skin, dark brown or
black eyes, dark hair and typically range in height from
5'6'' to 6'3''.

\item Norhin

The Norhin are an alliance of four barbarian clans just east of
the vicinity of Alderhaven. They have fair skin, blue or green
eyes, blond or red hair, and typically range in height from 6' to
7'.

\item Latacian

The Latacians are a fair skinned, brown eyed folk from the
Westlands who founded Palatine and her sister states. Their hair
color commonly varies from black to light brown, and they
typically range in height from 5'6'' to 6'3''.


\item Auduin: The Easterlings, Forsaken People

The Auduin, direct descendants of now dead Anduin Empire of the
Sun, are a broad shouldered warrior race from the Wilderlands and
the lands east of the tall HellFire peaks. Nomadic by nature,
they are feared for their ruthless and fierce disposition but are
respected for surviving amidst the turmoil of the Wilderlands.
The Auduin are tan skinned with black eyes and black hair and
typically range in height from 5'9'' to 6'6''.

\item Sandran: The Dark folk

The Sandran live in the great desert of the south midlands and
most notably in the Nwy river valley and Nubian Empire. They are
a fierce race, second only to the Auduin in the art of warfare,
yet their civilization is perhaps the most socially and
technologically advanced on the face of Divlantia. They have dark
skin ranging from milky brown to jet black, black eyes and hair,
and they typically range in height from 5'3'' to 6'3''.


\item Woses: The Wilderlanders

The Woses live in the north and east fringes of the Wilderlands.
They are a primitive people who run naked in the
woodlands, where they are invisible among the trees. They are
somewhat short with their stumpy legs and
hunched-over backs, however, they have very thick arms and are
uncommonly strong though weather-worn. Some tribes still fight
the Drua, believing the war of the races to still continue,
however, most desire no part in the affairs of men or elves. They
have ruddy brown skin and brown eyes and wear their dark hair
braided and their arms tattooed to declare their tribal
allegiance and status. They average 5'3'' to 5'9''. 

\end{enumerate}

\begin{center}

{\large \bf Seventeen Races of Elves}

\end{center}

\begin{enumerate}

\item Faeria: True Elves

According to legend, these elves were the direct descendants of
the Gods and are the ancestors of all other elves. Neither
sleeping nor aging beyond adulthood, they are spirits without
any single form, yet they can assume the shape of any creature or none
at all. They have great command over the language of creation
which was passed down to them by the Gods of Light, and they share
their thoughts with each other through a racial telepathy,
hiding no secrets from others of their race which is like a closely-knit
family. Since the age of the first sun, few have dwelled on the
prime material, the race having hidden itself in its astral
home world of Aelfland, and according to legend the conduit between
Divlantia and Aelfland was severed long ago in fear that Demons
might one day come to find it. However, there are tales of some
who ventured to Divlantia via the treacherous Plane of the Dead.

\item Astari: Butterfly Elves

The Astari are a slender and delicate race with large translucent
butterfly wings and fragile antenna. Their skin varies
considerably in hue with shades of turquoise, violet, aquamarine,
and rose being most common. They are natural empaths, able to
read and project thoughts at will. To most other races they seem
flighty and utterly irresponsible, but their spirits are said to
be ancient, filed with the precious secrets of ages past. They
are the elvish race most closely related to the Faeria and
range in height from 4'6'' to 5'.


\item Sindai: Grey Elves

The Sindai are elves of extreme intelligence and wisdom. Like all
elves, they are very reclusive, living in isolated meadowlands
hidden deep in lush mountain valleys. They have either silver
hair and amber eyes or golden hair and violet eyes, the latter
variety being the more closely related to the Astari, and thus to
the Faeria. They range from 4'9'' to 5'3'' in height.

\newpage

\item Laiquendi: Green Elves

Cousins to the Gelinedain, the Laiquendi are a diminutive race of
forest dwellers. Child-like in appearance, their hair, eyes, and
skin are all varying shades of green, and they dress in
loincloths made of soft, woven mosses. They speak the secret
language of the plant world and are able to influence all plant
life. They are shy though playful creatures when at home in the
woods. Taken away from this environment, they gradually wither
and die of sadness. They range in height from 3'3'' to 3'6''.


\item Quenya: High Elves

The Quenya are a noble race of elves with pale white skin and
bright blue-green eyes. They are slender in build with hair
ranging in color from golden yellow to light brown. Being the
least reclusive of all elvish races, they are the most likely to
be found in close proximity with humans and the most likely to
mate and nurture offspring with humans. Many are sailors,
shipbuilders, and explorers while their most noble are from the
house of Annoc. Slightly tall for elves, they range in height
from 5'2'' to 5'6''.


\item Sylvan: Wood Elves

The Sylvan are a race of forest dwellers, having tan skin and
with yellow to coppery red hair. Their eyes are light brown,
light green, and hazel. They are very reclusive and generally
avoid contact with even other elven races. They range in height
from 4'10'' to 5'4''.


\item Vale: Valley Elves

The Vale are as tall as many humans and thin with distinctive
though somewhat blunt elven features. Other elves shun them, and
Vale dislike associating with any races except gnomekind which
they tolerate. They have blond hair and blue-green eyes and are
typically neutral to chaotic-neutral in alignment. They use
cooshee (elven dogs) as guard animals and, being somewhat nomadic,
are found in family groups of ten to forty individuals. They
range 5'3'' to 5'9'' in height.


\item Grugach: Wild Elves

The Grugach are akin to the Wood Elves, but are smaller, thinner,
and fairer then their Sylvan cousins. They have broad shoulders
and greater strength than most elves and are excellent trappers,
but they are completely xenophobic, distrusting even other sorts
of elves. They range 4'4'' to
4'8'' in height.

                                                                 
\item Teleri: Sea Elves

The Teleri are aquatic sea elves. Found almost exclusively in
heavy kelp forests of quiet coastal waters, they are friends of
dolphins. They have greenish-silver skin, blue-green hair, and
gill slits on their throats. They range 4'8'' to 5'2'' in height.


\item Mirin: Ice (Blue) Elves

The Mirin are a race of tall, blue-skinned, elves who dwell in
the northern icy wastes. They live in majestic ice castles and
have a highly developed culture in which they practice an art
known as melding or soul-touching. They are entirely immune to
cold and range from 4'8'' to 5'6'' in height.


\item Aevia: Winged Elves

The Aevia, with their excellent endurance, are the only Elven
race capable of flying over great distances for long durations.
They have pale skin and large powerful wings often blue or purple
in color. Their claws are razor sharp, capable of rending flesh
from bone at a moment's notice, and they are capable of using a
psionic mind-blast which causes a stunning pain in their prey.
They are friends of giant eagles, and often share mountain
habitats with the birds, commonly living in mountains caves,
nurturing their eggs, and protecting their young. Tall for elves,
they range some 5'2'' to 5'8'' in height.


\item Sawila: Feathered Elves

The Sawila are a peaceful race of albino elves, who in lieu of
hair, sport bright feathery plumes. Their skin is nearly
translucent and their eyes are the color of clear crystal. Their
songs and dances have the ability to affect weather, tides,
winds, and various sea creatures. They range in height from 4'4'' to 5'.


\item Ariane: Dark Elves

The Ariane, or Dark Elves, are the ancestors of both the Drua and
the Drow which have inherited the Ariane's black skin which is
like smoothly polished onyx and their long snowy white hair. The
Ariane are a race of very few individuals who have hidden behind
long hoods in fear of being mistaken as one of the evil Drow.
They have a racial religion, more extreme than the Sylvan, which
treats all things in nature as living, sentient organisms. They
have the ability to commune with anything in nature, and they
value experience and knowledge above all other things. They
average in height between 4'8'' and 5'2''.


\item Drua: Lost Elves

The Drua are an offshoot of the Ariane which, after the wars of
the races, went into seclusion in the deep wilderness rather
than leaving the world of light as did their cousins, the Drow.
They can manipulate their feet just as easily as their hands,
though both are clawed with razor sharp nails. In temperament,
they are very withdrawn, often seeming lost in thought. They have
psychic links with each other and can send messages to each
other at will. Their eyes are steel grey in color with silver
traces along their irises, and they are somewhat tall and lanky
for elves, ranging from 5'4'' to 5'10'' in height.

\item Drow: Black Elves

The Drow dwell in dark labyrinthine caverns in DeepEarth where
they have built a complex and powerful maternal-based society,
mining adamantite and working their black arts. They are highly
intelligent and ambi-dexterous and are probably capable of taking
back the surface world from their cousins who defeated them in
the wars of the races. They shun sunlight, however, and will
venture forth onto the surface only on the cloudiest, gloomiest
days. Direct sunlight stings their skin, causing one point of
damage per minute of exposure. They average in height between
4'10' and 5'2''.


\item Hisilomea: Twilight Elves

The Hisilomeans are a race of warrior elves, sworn to protect
their greater brethren, the Faeria, Astari, and the Sindai, and
in particular, to preserve and defend the great elven city of
Eldamar (or Elvenhome), which rests in the depths of the
Mirthwood and is also called the ``Invisible City of Spirits'' by
humans. The Hisilomeans are most closely related to the
peace-loving Sindai (Grey Elves) and are known among humans as the
``People of the Mist,'' the implicit association to the
ultra-reclusive Nibelung (a family of dwarves) both intentional and
accurate. Just as the Hisilomeans guard Eldamar, so also are they
charged with the defense of its greatest treasure, the Well of
Souls, from which the souls of mortals are brought into the
world.

While many a sage might argue that the Hisilomeans, for all their
martial skills, are as peace-loving as their cousins, no doubt
should exist as to their ferocity and seemingly venomous rage,
for not only are the Hisilomeans sworn to defend, but when life's
lost and damage done, they are sworn to avenge. This dichotomous
outlook has merged the naturally chaotic-good spirit of the
Hisilomean within a rigid, honor-bound, caste system where rules
must be adhered to without exception and where vengeance must be
acknowledged without the presence of hateful emotions. While the
races' true spirit is stifled, they find release within the glory
and bloodshed of battle.

Like the Drow, the Hisilomean race is matriarchal, however, that
is due more to genetics than discrimination for there are no
Hisilomea males. When mating with any elf, a female offspring
will be Hisilomea and a male offspring will be of the other race.
When mating with humans, half-Hisilomeans (of either sex) will
result, but the incidence of such unions are very low.

The skin pigmentation of Hisilomeans is somewhat darker than that
of grey elves, but hair and eye colors are similar (silver with
amber or gold with violet). Hisilomeans range in height from 5'
to 5'6''.

\item Muzgash: Fallen Elves

Known also as Orcs, these vile creatures are the descendants of
elves who were captured and magically twisted by the hand of
Morgoth, a powerful and ancient demon-lord. They have dirty-grey
or brownish-green skin and large amber eyes. Their hair, if
any, tends to grow in stringy black patches. They range in height
from 4'10'' to 5'4''.

\end{enumerate}

\begin{center}

{\large \bf Ten Races of Dwarves}

\end{center}

\begin{enumerate}

\item Khazad: Mountain Dwarves

The Khazad are the most ancient and noble race of dwarves. They
are a stubborn, indomitable race, persistent in labor and
hardship, a race of deep-delving miners and masons, metal-workers
and the most wondrous stone-masons, and a fiercely proud and
warring people. They are stocky and strong and have coarse, ruddy
brown skin and long dark beards, thick and frothy with homemade
ale. But they are also a smallish folk, though tallest among
their cousins, ranging some 4'6'' to 5' in height. Their language,
Khuzdul, was once jealously guarded, but is now well-known.

Among the Khazad, there were seven families, though only three
survive to this day, those being of Ironstaff (of the North),
Belegost (of the East), and Nogrod (of the South), and only the
House of Nogrod still stands. Originally, the Divlanti Khazad
came from the lost Dwarven home of Khazad-dum which was ruled by
the First Father, King Durin I or Durin the Deathless after
Ziusudra's voyage. Today that home is called Moria and is said to
lie far beneath the Eastern Mountains somewhere beside the
ShallowLands.
                            
\item Durin

The Durin are named after the First Father and are the smiths of
magical weapons, principally axes and swords. They are slightly
smaller then Mountain Dwarves, ranging 4'3'' to 4'9'' in height,
and their skin has a deep bronze hue. Their eyes are deep golden
orbs with a far seeing quality. Many are withdrawn or morose, but
they will honor any commitment even unto death.

\item Modsogner

The Modsogner have a somewhat pale appearance except for their
shiny pink cheeks and bright eyes. They are the makers of
non-lethal magical items, and compare their work as the better half
of dwarven crafts. They are a happy folk in their dens but are
extremely reclusive, even to the point of dropping everything to
escape the attention of non-dwarves. They are 4' to 4'6'' in height
and typically overweight.

\item Nibelung: Children of the Mist

The Nibelung are the most reclusive and probably the most
innately magical race of dwarves. They are very pale in
complexion and make their dens under the ground in the dense of
forests, sometimes being seen in a morning fog. They speak in
high-pitched voices and run away as soon as encountered,
apparently wishing to play no part in worldly affairs. Popular
rumor has it that they horde magic items and stolen gold, and
some legends say that they occasionally inhabit cities,
polymorphed as rats or birds, carrying the souls of newborns
nested within twigs or specks of food. The Nibelung average
3'6'' to 4' in height.

\item Emynaugrim: Hill Dwarves

The Emynaugrim are much friendlier than their mountain cousins,
as many live on the surface world in towns and villages so that
they interact with other races frequently and readily accept the
friendship of strangers while working in local mines and quarries
alongside humans. They have a pale complexion with brown, black,
or grey hair, and most range in height from 4'3'' to 4'9''.

\item Aghar: Gully Dwarves

Gully Dwarves are a highly individualistic race, finding comfort
in a solitary lifestyle with occasional tendencies toward evil.
They are considered rouges of the dwarven race and are viewed
with much suspicion by other races. They have tan complexions and
range in height from 4' to 4'6''.

\item Duergar: Gray Dwarves

The Duergar are a race of evil dwarves, malicious in the extreme.
They live deep beneath the surface world and cannot bear direct
sunlight. They appear as emaciated, evil-visaged dwarves with
dark grey skin and glowing red eyes. They range in height from
4' to 4'9''.
                  
\item Derro

The Derro are a degenerate race of dwarves who inhabit the
subterranean realms of the UnderEarth. They hate any light and
suffer from nausea in sunlight, however, they occasionally
venture upon the surface world at night to kidnap humans and
other races for their slave trade. Their hair is pale tan or
yellow and their skin is white with a light bluish undertone.
Their eyes are large luminescent spheres, and they range in height
from 3'9'' to 4'3''.

\item Pech

The Pech are a spindly species of dwarf, often disassociated from
the elder race due to their innate magical ability. Their thin
bodies with long arms and legs and broad hands and feet are
surprisingly strong and well adapted to the trade of stone
masonry, their very flesh reported to be nearly as hard as
granite rock. The Pech are basically a good species, though
rather reclusive and often apathetic to the needs of other
creatures. They hate bright light and have the phobia of open
spaces characteristic of many of the subterranean races. Their
skin is pale yellow and hair either red or rusty. Their eyes are
large and pupiless, and they typically range in height from
3'9'' to 4'3''.

\item Azer

The Azer, also known as the Fire Dwarves, inhabit earth nodules
within the elemental plane of fire at the pleasure of their
legendary King, Amaimon. Perhaps the strangest of all the dwarven
races, their skin is like molten brass and their hair and beard
are composed of flame. They are an unfriendly and laconic race
who share the dwarven capacity for heartless greed, however their
word of honor is absolute and their trust, even to newcomers who
are yet unproven, is rarely denied. The Azer range in height from
4'6'' to 5'.

\end{enumerate}

\begin{center}

{\large \bf Six Races of Halflings}

\end{center}

\begin{enumerate}

\item Harfoots

The Harfoots are the second most numerous of hobbit strains. They
have nut brown skin and dark shaggy hair. Most enjoy the company
of dwarves. They measure 2'6 to 3' in height.
      
\item Fallohides

The Fallohides are the least numerous of hobbit strains, being
taller, thinner, and of fairer skin than other halflings. They
are the most adventurous and playful of their kin, preferring the
company of elves. They have hazel eyes and sandy brown hair and
range in height from 3'3'' to 3'9''.

\item Stoors

The Stoors are the bulkiest of the hobbit races. They have dirty
brown skin, and many grow beards. Their hair is dark and curly and
often unkept, and at meals they are often gluttons even by hobbit
standards. Unlike other hobbits, they wear boots and other
footwear. They range in height from 3' to 3'6''.

\item Hairfeets

The Hairfeets are the most numerous of hobbits. They have tan
skin and dark hair, and like most hobbits they are an unassuming,
conservative people who burrow their homes in the hallows of
small hills, cheerful of countenance and prideful of their
heritage. They range in height from 2'9'' to 3'3''.

\item Tallfellows

The Tallfellows, as their name suggests, are the tallest of the
halfling races, ranging from 3'6'' to 4' in height. They have the
fairest skin and blondest hair of hobbits, but are somewhat more
serious than the Fallohides, though they also enjoy the company
of elves.

\newpage

\item Stouts

The Stouts are the smallest of halflings measuring only 2'3'' to
2'9'' in height. They have ruddy complexions with brown hair and
eyes. They are fond of smoking pipe-weed and being lazy, and
though hospitable, they tend to enjoy their private quietude more
seriously than any of the other hobbit strains.

\end{enumerate}

\begin{center}

{\large \bf Four Races of Gnomes}

\end{center}

\begin{enumerate}

\item Gnomes

Gnomes are cousins of dwarves and often live upon earthen burrows
or inside rocky hill formations. They have woody to grayish brown
skin color with white hair and grey-blue to bright blue eyes.
They range in height from 3' to 3'6''.

\item Gnomekin

The Gnomekin are a brown-skinned race of small humanoids native
to dark UnderEarth Lairs. Despite their small stature, they are
extremely tough and durable and can survive falls of up to forty
feet without any apparent harm. They are strong and incredibly
resilient, so that non-magical poisons do not affect them. They
possess extraordinary dexterity, so that they can climb sheer
walls with ease and they have keen hearing so that they can
detect approach of creatures by pressing an ear to the ground and
listening intently for only a moment.

Gnomekin can see clearly even in pitch darkness and possess
infravision as well, however, bright light causes them pain so
that they must wear fine cusps of red colored crystal over their
eyes during surface excursions. They are an endearing folk with
childlike features and large, green, luminescent eyes and a mane
of soft black fur which turns white with age. They average in
height from 2'10'' to 3'6''.

\item Svirfneblin: Deep Gnomes

Svirfneblin dwell in the deepest recesses of the UnderEarth
mining gems and mineral veins. They are gnarled and very
muscular, and their skin color is medium brown to brownish gray.
They have grey eyes and tend to be bald of hair. They range in
height from 2'9'' to 3'3''.

\item Weirdlings: Wish Gnomes

Weirdlings are an eccentric offshoot of gnome characterized by a
life span that is not limited in years so much as in wishes,
thirteen to be exact. They are scavenging thieves by trade,
pilfering various items of little consequence from travelers
during the night, their shriveled yellow skin and black beady
eyes bespeaking poorly of their bold courage and adventuresome
spirit. Weirdlings range in height from 2' to 3'.

\end{enumerate}

\begin{center}

{\large \bf Eight Races of Goblins}

\end{center}

\begin{enumerate}

\item Goblin

Goblins are a surprisingly prolific race with a variety of viable
offshoots. Combining their well known fondness for torture with
an economy based on enslavement, the goblin social code seems to
be one of might makes right. Goblins range from yellow to dull
orange to brick red in skin color, their eyes reddish to lemon
yellow. They hate sunlight and like orcs live stunted life spans
rarely stretching further than fifty years under even ideal
conditions. Goblins range in height from 3'9'' to 4'3''.

\item Gremlin

Gremlins are perhaps the most innately magical form of Goblin,
subject to the widest variety of mutations imaginable. They are
notoriously chaotic in a rather demonic sense of the word,
delighting in vandalism and killing as a matter of sport, and are
adept at spying and eavesdropping, being both quick and elusive.
Gremlins become invisible at will and have an innate telepathy.
They can also detect magic by touching an object in question and
have an uncanny talent for spotting magical portals and
dimensional gates. They reproduce by the application of
conservative amounts of water which form tumor-like egg sacks
bearing new members of the species in a matter of minutes or even
seconds. Most are greenish in color, many having iridescent,
butterfly-like wings, and their tails and heads are often covered
with rows of tiny, yellow, blue, or black spikes. Gremlins
typically range in height from 1'6'' to 3'.


\item Kobold

Like Goblins, Kobolds are generally found in dank, unlit caverns
or dismal forests. Haters of sunlight, they delight in killing
and torture. Unlike their cousins, their life spans stretch well
over twice as long, and they often employ animals such as giant
weasels or wild boar as guards. Interestingly, they are born via
the shell, females accounting for a full 50\% of the
species. Kobolds have rusty brown to rusty black hides, no hair,
and reddish eyes. Further, they have small horns tan or white in
color, useless for butting but seeming to serve some social
purpose. They range in height from 2'6'' to 3'6''.

\item Kappa

Kappas, also known as bowl-heads or cap-heads, are a malicious
form of water goblin, often confused in scholarly texts with a
crustaceous creature known by the same name. What makes their
species so fascinating is their peculiarly shaped skull,
purposely designed either by evolution or sorcery to hold water
in the absence of their natural environment. Gills at the bottom
of this bowl leech air through the water so that a Kappa may
survive on land so long as his bowl contains water, one head-full
usually sustaining the creature an hour or more until it is
drained in the job of keeping the external body surface wet.
Kappas have green-blue skin and beady black eyes like a fish.
They range in height from 3'9'' to 4'3''.

\item Norker

Norkers typically live is small nomadic communities which subsist
within their environment by slave-raiding and mining. Their rusty
brown hide, a form of exoskeleton, wears as their armor and three
inch fangs serve as a secondary weapon. They range in height from
3'9'' to 4'3''.

\item Tasloi

Tasloi make their habitats in steamy tropical forests, typically
living in tribal units of under a hundred individuals. Making
their homes in the trees, they are slow and clumsy on the ground
but abound with great dexterity in the branches high above using
their long arms and legs and prehensile feet with great
efficiency. Although omnivorous, the tasloi have a taste for
human and elven flesh, normally attacking from above with nets,
surprising their prey and then quickly retreating as soon as the
enemy has regained its footing. Flat-headed, they are rather
stupid, but their shy and malicious nature combines into a
fearsome and effective hunting style, making them a stronger foe
than they might otherwise represent. Tasloi have shiny green skin
which is sparsely covered with coarse black hair. They range in
height from 2' to 3'.

\item Urd

The Urd are an aggressive, winged relative of the kobold, making
their lairs in subterranean caverns near the surface world where
they live in extended family groups of several hundred
individuals. They have short, ivory horns, red-rimmed eyes, and
flattened noses like their cousins, however their extendable,
leathery wings provide flight and their livelihood. They tend to
fall victim to other avian carnivores and denizens of the
UnderEarth, yet flesh out a sustenance quite well on the wide
variety of foods provided by a mixture of subterranean and
surface world diets.

\item Xvart

Xvarts live underground and in forest lands, often surviving in
large tribes numbering among the hundreds. They rake out a living
by raiding their neighbors, foraging, enslaving, and taking
hostages for torture and ransom. They have bright blue skin and
orange eyes and typically range in height from 2'9'' to 3'3''.

\end{enumerate}

\begin{center}

{\large \bf Three Races of Jinxkins}

\end{center}

\begin{enumerate}

\item Jermlaine

Jermlaine, also known as bane-midges, tunnel out complex
subterranean networks where they live in extended family groups,
cohabiting with giant rats which they often utilize as steeds in
battle. They are very quick, quiet, and are expert at remaining
unseen. They are cowardly by nature, preferring to run from a
fight unless it is obvious that they can overwhelm their enemies
by the use of traps, pits, and snares, minimizing their own
losses. They subsist by thieving, preferring to employ battle
tactics only for trespassers. Their grayish-green skin is
hairless, lumpy and ill-fitting, their muscles knotted and heads
shaped as blunt, leathery cones. They range in height from 10'' to
1'2''.

\item Mite

Mites make their homes in narrow tunnel networks alongside and
under larger subterranean corridors. They subsist by scavenging,
often using trap doors, nets, and trip wires to ensnare lone
wanderers who they then beat, strip, and leave bound at the mercy
of passers-by. Their high-pitched, twittering voices convey only
the most rudimentary information; thus, they do not share in any
complex language. Their skin varies from light-grey to violet in
color, and they typically stand 1'9'' to 2'3'' in height.

\item Snyad

Also known as Pestie, Snyads dwell in tunnel networks adjoining
subterranean passages like their cousins, the Jermlaine and Mite.
They move silently, achieving surprise with an almost unsurpassed
mastery and subsist by stealing small trinkets which they use
for occasional barter. Although sharing the Mite ``language'', or
rather lack thereof, they do cooperate well with their brethren
toward the achievement of common goals.

\end{enumerate}

\begin{center}

{\large \bf Fourteen Races of Sprites}

\end{center}

\begin{enumerate}

\item Atomie

The Atomie are a nocturnal sprite encountered only in the most
secluded forest glens. Dwelling in groups of up to a
hundred members, they are architects of the woods, building
comfortable dwellings in the hollow trunks of trees. Their long
thin arms, legs, and fingers suit well their nimble and magical
nature. Their heads are long, with narrow ears, and they range in
height from 9'' to 1'3''.

\item Booka

Booka, also called attic-sprite, make their dwellings in the
eaves and rooftops near chimneys, always doing housework while
there is nobody awake to observe them. They are very quick and
capable of a rather limited flight, often playing tricks upon
evil creatures or causing accidents for individuals who offend
them. Bookas have thin, almost emaciated bodies and range
in height from 9'' to 1'3''.

\item Brownie

The Brownie are a friendly race of magical, woodland sprites,
their strain of halfling blood lending a fondness for the simple
life to an otherwise chaotic, spritely nature. They are natural
craftfolk, making and repairing simple items with ease and have
excellent senses and outdoor skills. Brownies range in height
from 1'3'' to 1'9''.

\item Buckawn

The Buckawn are a race of magical, woodland demihumans. Less
friendly and far trickier than the cousins, the Brownie, they use
their superior senses to hide in foliage, surprising trespassers.
They have dusky shaded skin and range in height from 2' to 2'6''.

\item Dwarvling

Dwarvlings, often confused as members of the Dwarven or Goblin
families, are malicious naugomorphs generally appearing as ugly,
horned, gaudily-dressed dwarves. They are impervious to
electricity and make capable spellcasters, often utilizing minor
enchantments to earn favor with the powerful or wealthy. They
range in height from 3' to 3'6''.

\item Forlarren

The Forlarren are the offspring mix of nymph and devil, causing
their existence to be a sort of twisted limbo for which they,
like the undead, seek eternal vengeance. However, upon killing an
individual, the creature's better side often shows great remorse
over the deed, offering survivors its services until next again
its devil half resumes control. Forlarrens have the ability to
heat metal, often employing this talent as an initial attack.
They are ugly creatures with horns and cloven hoofs, their bent
frames ranging in height from 4' to 5'.

\item Gelinedain

The Gelinedain, or Laiatani as they are also known, live in
self-contained communities deep within rain forests. A peaceful and
sensitive race, they cannot bring themselves to harm others but
will employ plants in the defense of their homes. They speak the
language of the plant world and are highly prized as
horticulturists, but often wither and die of grief if stolen from
their homes and exposed to unfamiliar environs. The Gelinedain
have hair, eyes, and skin all of varying shades of green, giving
them a natural camouflage in forests. They range in height from
3' to 3'6''.

\item Grig

The Grig are a race of magical, nocturnal sprites who live in sylvan
woodlands playing and dancing beneath the moon with their
cousins. Although shy of strangers, they are otherwise friendly
and may entertain travelers with dance and music. Their legs are
like that of a grasshopper's, allowing them to leap for long
distances assisted by small, gauze-like wings in their descent.
They range in height from 1'3'' to 1'9''.

\item Killmoulis

The Killmoulis prefer to dwell in large granaries, often
inhabiting tunnels under the floors or in the shadows above dark
rafters. They come out to feed only when it is quiet, often
playing harmless tricks on workers and killing animals which
guard foodstuffs. They have large heads relative to their thin
bodies and emaciated limbs, using their trunk-like noses to draw
in food. They communicate via telepathy and range in height from
9'' to 1'.

\item Korred

Like many of their cousins, the Korred are a magical,
dance-loving folk, however their immense strength sets them apart,
allowing them to hurl boulders over great distances. Further,
their contagious laughter is also used as a form of attack,
reducing their opponents to laughing idiots in the midst of
combat. They are also stone artisans, much like the dwarves,
except they employ magic in their tunneling with great effect.
The Korred have cloven hooves and long, wispy hair and beards,
standing to a height of 2'6'' to
3'6''.

\item Leprechaun

The Leprechaun are a reclusive and mischievous race of magical
sprite, dwelling in fair green lands of lush rolling hills and
quiet secluded dales. They utilize their magic to become
invisible, create illusions, and polymorph objects, often
employing these talents to steal items of interest from
travelers. Their fondness for wine, however, is unequaled even
among the dwarven races and can with care be used as a way to
their horde of stolen treasure. Leprechauns typically range in
height from 1'9'' to 2'3''.

\item Pixie

The Pixie are a form of magical sprite, making their dwelling in
wooded areas. Normally invisible and highly mischievous, they are
prone to harass trespassers via a multitude of magical talents.
They range in height from 2'3'' to 2'9''.


\item Quickling

The Quickling are a malicious, slender, and extremely quick
sprite race who's metabolisms have been accelerated beyond a
natural pace. They are invisible when motionless in their natural
surroundings of a dark forest and are seen only as a blur whilst
in motion, making their capture extraordinarily difficult. Their
lack of patience and stunted life spans make their training as
spellcasters next to impossible, however,
they are capable of certain innate magics inherent to their race.
Quicklings stand 1'9'' to 2'3'' in height.

\newpage

\item Sprite

The Sprite are a shy and reclusive race akin to the elves.
Dwelling in remote meadows and wooded glens, they utilize their
magical talents in combat only if previously attacked, preferring
to stay hidden from trespassers by becoming invisible. Sprites
range in height from 1'9'' to 2'3''.

\end{enumerate}

\vspace{5in}

\begin{quote}
``Forget about searching for the truth; settle for good fantasy.''\\
\end{quote}

\end{document}

