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\title{Casual Encounters}
\author{Saylor \and Olson \and Vassilakos}
\date{}
\maketitle

{\it \noindent
{\Large L}ooking for some NPC's to spice up your game? Here are
a few with plenty of stage presence.\\}

\begin{center}
{\Large \bf Erin MacFal}

{\large \sf by Brian Saylor}
\end{center}

\begin{center}
\begin{small}
\begin{tabular}{llrr}
Character Name: &Erin MacFal & &\\
Author: & Brian Saylor &STR:&15\\
Gamesystem: &AD\&D& INT: & 17\\
Class: & Bard &WIS: &14\\
Race: & Human& DEX: &18\\
Level: &8& CON: & 13\\
AC: & 3 & CHA: &19\\
HP: & 32 & COM: & 16\\
Al: & NG&&\\
\end{tabular}
\end{small}
\end{center}

\begin{center}
\begin{tabular}{|ccccc|}
\multicolumn{5}{c}{\bf Bardic Abilities}\\
\hline
Climb & Detect & Pick & Read & Identify\\
Walls & Noise & Pockets & Languages & Object\\
60\% & 20\% & 70\% & 70\% & 40\%\\
\hline
\end{tabular}
\end{center}

\vspace{.1in}

\underline{\bf Equipment}

\begin{description}
\item[Canaith Mandolin:] An Instrument of the Bards (see description in DMG). Can be
played so as to cast {\em Cure Serious Wounds}, {\em Dispel
Magic}, {\em Protection From Lightning (10'r)}, {\em Protection From
Evil (10'r)}, {\em Invisibility}, {\em Levitate}, {\em Fly} once
per day.
\item[Long Sword (Kincaid):] +3
to hit/damage, detect secret doors in 5' radius,
and cast illusions twice per day.
\item[Ring of Protection, +3:] As per DMG.
\end{description}

{\bf \underline{Spell Book}}
\begin{quote}
{\em
Audible Glamer\\
Cantrip\\
Hypnotism\\
Stinking Cloud\\
Pyrotechnics\\
Tasha's Uncontrollable Hideous Laughter\\
Lightning Bolt\\}
\end{quote}

\newpage

\begin{center}
{\Large Personal History}
\end{center}
Erin was born on the Isle of Cairbre to a line of bards that
goes back five centuries. His father was a sailor, however, and when Erin was
8, his father disappeared and was never heard from again.

Erin spent
most of his time growing up with his grandfather, Caithard, a bard
of great renown who traveled widely to fulfill his role as
mediator for the surrounding areas.  Erin would accompany his
grandfather on such trips which could range as far as a hundred
leagues or more.  This early exposure to travel hooked Erin, and
he left home at the age of 16 to see the world. 

Erin is almost constantly in transit.  He'll stay in one area for a
little while, entertaining the populace and learning the local legends,
verse, culture, and history of the region, then move on to some
other place.  He will occasionally revisit places in which he was
well received.  He is driven by an intense curiosity and a
desire to make the world a better place.

Erin did once return home briefly.  Before he left, his
grandfather presented him with the family heirloom, the {\em
Canaith Mandolin}.  This musical instrument can only be properly
played by a bard of the MacFel blood, and its magical powers have
saved his life on more than one occasion.  In addition to its
spell-like abilities, it is able to produce a range of tones much
greater then such a simple instrument should be capable of.

When Erin is not entertaining, or with a local woman, he will be
investigating the area: gossiping, learning local legends and
fables, and checking out the political scene.  If he cannot get
the information he wants by talking to people, Erin is not above
a little spying to check things out for himself.  Because of this
desire to know what's going on, he makes a great source of
information.
 
When he finds great wrongs being committed, he will work to right
them.  He trys not to do this directly; instead he will motivate
others to correct the situation.  He will assist them with 
information, plans, advice, etc.  He will only intervene if it
is absolutely necessary (to take on the burden himself if no one
else is available, or offer direct assistance to those who are 
helping).  It is not that Erin is a coward, far from it, but
he always attempts to maintain an image of neutrality.  In
this way he may more freely travel amongst the ``enemy" or
be trusted with the position of mediator.


\begin{center}
{\Large Entertainment Methods}
\end{center}
Erin's repertoire of songs, verse, and stories is quite
extensive.  He will often play songs taught to him at his
grandfather's knee, usually with magical accompaniment, such as
{\em Gallows Pole}, {\em The Ocean},
{\em Battle of Evermore}, and others by the bard {\em Lead
Zeplane}\footnote{An eccentric bard in a faraway land.}. Some more
of his favorites include {\em The Curious Fate of Lord Darhan's Rightmost Eyeball},
{\em The Last Dinnertime Argument of Lord Albert and Lady Liza}, and
{\em Elfin Wizard}.

When entertaining, he will often use magic to supplement his
presentations.  Typically this will be an {\em Audible Glamer} for
backup or visual affects produced from cantrips or {\em Pyrotechnics}. 
He will also stoop to {\em Tasha's Uncontrollable Hideous Laughter}
which he has found useful for warming up
particularly tough crowds.

\begin{center}
{\Large Suggested Scenarios}
\end{center}

\begin{enumerate}
\item On their way to someplace of importance within some city, the party
spots a minstrel on the street corner surrounded by children.  He is playing
{\em Battle of Evermore}\footnote{If the party must be hit over the head
with a cudgel, have him play {\em Stairway To Heaven}, but only if it is
really necessary.} on his mandolin and seems to be watching the party.
If the party approachs, he will duck down an alley and disappear.  This
meeting has absolutely no significance whatsoever.

\item Erin has found some evil in the area which must be exterminated.  He
approaches the party and explains the situation to them.  He will try to
persuade them to exterminate this evil; remember, Erin can be {\em very} persuasive.
If they agree to help, he will give them vital information to help them
achieve this goal.
While the party is working to combat the evil, Erin will keep a close but 
discriminate eye on their progress.  He may assist the party more
directly if necessary; arrange diversions, incapacitate guards to release the
party from captivity, etc.
\end{enumerate}

\newpage

\begin{center}
{\Large Sample Songs}
\end{center}

\begin{center}
{\bf The Curious Fate of Lord Darhan's Rightmost Eyeball}

{\sf \copyright1992 Mike Shapiro}
\end{center}

\parindent=0pt

Lord Darhan, the mightiest knight in the realm

He sang to himself as he put on his helm:

``I've got me a sword and I've got me a mission

To fight at the battle of Grissom-On-Grissom."\\	

BAAAAH!  BLAAAH!  GO BAAACK!  YOU'LL DIE!\\

He saddled his horse, gave a kiss to his wife

(The last time he'd ever do so in his life)

He called for his squire and he traveled all day

He just couldn't wait to dismember and slay.\\

Long days, long nights he traveled the road cold 

and endless beneath the grey sky

His sanity unraveled; he murdered his squire 

and made henchman pie.\\

He finally reached the big scene of the fight

With limbs and intestines arrayed left and right

He drew forth his horse and leapt onto the saddle

So happy to finally get into battle.\\

However the ghost of his squire was there

More corp'real than most 

he grabbed Lord Darhan's hair

He said, ``Thanks for killing me, now you will die."

He took the knight's dagger and put out his eye.\\

Darhan screamed as his eyeball 

flew out from its socket. Oh boy was he pissed

``Why'd you do that?!" he asked and the ghost said,

``I aimed for your groin but I missed."\\

Lord Darhan decided to fight anyway

He said ``Who needs eyes?" and he leapt in the fray

His hubris, alas, was a little misplaced

And somebody caved in his skull with a mace.\\

His eyeball, however, rolled down to the ground

And lay there long after no one was around

It grew lots of moss and in time looked quite gross

And boy would it taste unappealing on toast.\\

\newpage

\begin{center}
{\bf The Last Dinnertime Argument of Lord Albert and Lady Liza}

{\sf \copyright1992 Mike Shapiro}
\end{center}

``Where shall we go out to dinner oh Liza

Oh where shall we go out to dinner tonight?

Hunger's a rabid squirrel chewing my stomach

Let's go to McGinty's and grab a quick bite."\\

``Why must we go out to dinner oh Albert

We certainly won't hit McGinty's tonight

He couldn't cook if you set him on fire

I'll bake you my meatloaf and you'll feel all right."\\

``Truth to tell Liza your meatloaf's disgusting

The thought of consuming it fills me with fright

I fed some to Fido and he died of cancer

So prithee let's go to McGinty's tonight."\\

``Better to starve than to eat at McGinty's

The service is slow and the help impolite 

When you're there, you're a loudmouthed inebriate

Your drunken singing is not a delight."\\

``Starvation might not do you damage oh Liza

Some say that your figure could cause crops to blight 

Each day this week we've endured your foul cooking

Which tastes like you sauteed a nest of termites."\\

``Why did I marry this ingrate?" asked Liza

``This slovenly foul-mouthed obtuse parasite

Let's see you cook if you're so god-damn hungry

You make us a dinner, you bald troglodyte."\\

``Surely," said Albert,  ``why didn't you say so?"

He grabbed a big knife and cut Liza to bits

He threw her bloody remains in a cauldron

Except for her eyes which he roasted on spits\\

``What a remarkable dinner," thought Albert

``When my bowels move a divorce they'll incite."

Sadly sir Albert fell prey to food poisoning

And died because he hadn't cooked Liza right\\

That is the story of Albert and Liza

A fun-loving pair who put on a good fight

Now their dead bodies are rotting with maggots

Please think of them when you eat dinner tonight\\

\newpage

\begin{center}
{\bf Elfin Wizard}

(Sung to the tune of Pinball Wizard)

{\sf \copyright1992 Jesse Mundis a.k.a. Esedge Cyne Syg}


\end{center}
\parindent=50pt

Ever since I heard of magic,

I've felt the forces call,

From Breacon down to Krydain,

I must have used 'em all,

But I ain't seen nothing like him,

In the guild rooms or the halls,

That quick, nimble, cute Elf

Sure casts a mean fire ball!\\

He stands like a statue,

In the presense of the Queen,

He's polished up his sword,

To a bright, metallic, sheen.

Spells at the ready,

He hears the force's call,

That quick, nimble, cute Elf

Sure casts a mean fire ball!\\

He's an Elfin wizard,

He just cast ``Self to Mist"

An Elfin wizard's 

Got such a mental twist.\\

How do you think he does it?

I don't know!

What makes him so good?\\

Ain't got no distractions

Immune to other's spells

Bolts of lightning flashin'

Transports his foes to hell

Summons nasty demons,

Standing eight feet tall

That quick, nimble, cute Elf

Sure casts a mean fire ball!\\

I thought I was

The wizard battle king,

But I just handed

My Magi Staff to him.\\

Even with my favorite demon,

He can beat my best.

His familiar leads him in,

And he just does the rest.

He's got crazy words of power

Never seen him fall\ldots

That quick, nimble, cute Elf

Sure casts a mean fire ball!\\

%-------------------------------------------------------------------

\parindent=0pt

\begin{center}
{\Large \bf Jezibel}

{\large \sf by K. Olson \& Co.}
\end{center}

\begin{center}
\begin{small}
\begin{tabular}{llrr}
Character Name: &Jezibel & &\\
Author: & K. Olson &STR:&14\\
Gamesystem: &AD\&Dv1& INT: & 18\\
Class: & MU/Bounty-Hunter &WIS: &14\\
Race: & Drow Elf& DEX: &19\\
Level: &10/10& CON: & 16\\
AC: & -1 & CHA: &15\\
HP: & 75 & COM: & 19\\
Al: & LE&&\\
\end{tabular}
\end{small}
\end{center}


\begin{center}
{\bf Non-Weapon Proficiencies}
\end{center}

\begin{center}
\begin{tabular}{lll}
Armorer& Dancer& Poisoner\\
Swimming& Torturer& Ventriloquism\\
Languages:&&\\
\end{tabular}
\begin{tabular}{llll}
\hspace*{10pt}&Blackbird&       Elvish&        Lawful Evil\\
&Chaotic-Evil&    Gnome&         SilentSpeak\\
&Common&          Goblin&        Thieves' Cant\\
&Drow Elvish&     Lawful Evil&   Troll\\
&Dwarvish&        Orcish&\\
\end{tabular}
\end{center}


\begin{center}
\begin{tabular}{lc}
\multicolumn{2}{c}{\bf Thieving Abilities}\\
\hline
Open Locks&              42\%\\
Find/Remove Traps&       45\%\\
Move Silently&           52\%\\
Hide in Shadows&         47\%\\
Hear Noise&              25\%\\
Climb Walls&             92\%\\
Read Languages&          30\%\\
\end{tabular}
\end{center}

\begin{description}
\item[Special Abilities \& Notes:] 120' Infravision,
70\% Magic Resistance, Surprised on 1 in 8,
Dancing Lights (once per day), Faerie Fire (once per day),
Darkness (once per day), Detect Magic (once per day),
Know Alignment (once per day), Levitate (once per day),
Clairvoyance (once per day), Detect Lie (once per day),
Suggestion (once per day), Dispel Magic (once per day),
Back-stabbing (+4, $\times$4), Assassinate (as 8th lvl assassin),
Tracking (as 10th lvl ranger), Disguise (as 10th lvl assassin).
\end{description}

\begin{tabular}{l|lccccccccc|}
\cline{2-11}
&{\bf Weapons Chart}& & &\multicolumn{2}{c}{Damage}&&\multicolumn{4}{c|}{Range}\\
\cline{2-11}
\hspace*{20pt}&Weapon&  Prof&  Thaco&   SorM&  vs L&    RoF&  PB&  S&  M&  L\\
&Long Sword (+4)&     2&     7&     d8+6&  d12+6&   3/2&  --&   --&  --&  --\\
&1-Hand X-Bow (+2+2)& 2&     4&     d3+6&  d2+6&    3/2&  3&   6&  12& 18\\
&Mace (+3)&           1&     8&     d6+4&  d6+3&    3/2&  --&   --&  --&  --\\
\cline{2-11}
\end{tabular}

\newpage

\begin{center}
{\bf Spell List}
\end{center}
\begin{tabular}{lll}

\underline{1st Level}&\underline{2nd Level}&\underline{3rd Level}\\

Burning Hands&      ESP&               Fireball\\
Feather Fall&       Forget&            Haste\\
Floating Disk&      Invisibility&      Lightning Bolt\\
Message&            Mirror Image&\\
Read Magic&&\\
Shocking Grasp&&\\
Sleep&&\\
Spider Climb&&\\
\\
\underline{4th Level}&\underline{5th Level}&\\

Ice-Storm& \multicolumn{2}{l}{Conjure Earth Elemental}\\
Wall of Ice&         Wall of Force&\\
\end{tabular}


\begin{center}
{\bf Belongings}
\end{center}

Black crotchless panties {\em (Hey\ldots live a little)}\\
Black leather bra with nipple holes\\
Gold Anklet of Warmth\\
Ring of Fire Resistance\\
Black leather vest\\
Black Cloak with Pocket of Holding\\
 \hspace*{30pt}  1 potion: Black Dragon Control\\
 \hspace*{30pt}  1 potion: Water Breathing\\
 \hspace*{30pt}  Wand of Fear\\
 \hspace*{30pt}  Flask of Oil\\
 \hspace*{30pt}  Bottle of pure water\\
 \hspace*{30pt}  Crystal Ball\\
Boots of Silence\\
Chain Mail Armor (+2)\\
Long Sword (+3)\\
Mace (+2)\\
Single-handed cross-bow (+2)\\
Dart quiver\\
\hspace*{30pt}   12 darts (+2)\\
Belt Pouch\\ 
\hspace*{30pt}   Vial of sleeping poison (5 doses)\\
\hspace*{30pt}   3 potions: extra-healing\\

\parindent=20pt
\newpage

\begin{center}
{\Large Personal History \& Notes}
\end{center}
Jezibel was born the second daughter of the Arch-Priestess of
Lolth. She was raised a princess, not knowing that it was her
sole purpose to become a virgin sacrifice to the goddess on the
moon of her first bleeding. However, on the day of the
sacrifice, a band of Duergar raided the drow enclave,
killing her family and taking her with them as a f{\small$\heartsuit$}ck-slave.

Performing for her masters and their
guests, Jezibel learned certain skills, such as 
various forms of dancing, etc, which kept her alive.
After two years, she was bought by Yukento, a powerful ogre-magi
from the Shallowlands.  Jezibel had always been interested
in magic, and was fascinated by Yukento's power.  With
several months of exacting servitude, Jez influenced
her master to take her into his confidence.  Yukento
began teaching her like an apprentice but still treated
her as a slave. 

During her apprenticeship, Jezibel came to know one of Yukento's
associates, Brom.  He was a Bounty-Hunter who often did
work for Yukento.  With a little use of Jezibel's well-honed sexual
skills, she convinced Brom to teach her his trade.  Jezibel
was a quick learner and often absorbed more than either of
her teachers intended to reveal.

After four years of servitude, Jezibel decided that she had
learned all that she could from her teachers.  She made
her escape into the Surfaceworld during the black of night.
Since then she has been using her magical talents as
well as her bounty-hunter skills to make a living.  Yukento
was not at all happy about her escape, but he had grown
tired of her.  So instead of having her assassinated, he
occasionally sends one of his servants to give her assignments
for pay (usually in the form of a temporary reprieve from
his wrath).  Thus after many years, Jezibel has become a 
wandering bounty-hunter and a sorceress as well.


\begin{center}
{\Large Suggested Scenarios}
\end{center}

\begin{enumerate}
\item Jez is hired to capture one of the adventurers for some
real or perceived affront to Yukento. She will stalk the
party and attempt to capture the victim alive when the
party is split up and resting (as in a city).

\item The party finds itself in jail awaiting a little round
of questioning with the local sheriff. While waiting
nervously, they see Jez who is awaiting her execution with
numerous bruises and untended lacerations. Her offense is simply racial
affiliation, however, the torturers are in the process of
beating a few confessions out of her. She promises to help
the party in any way she can if they can help free her after
their interrogation.

\item As \#2, except that the party's offense is more serious
than they realized. They must endure a little torturing along
with Jez, but with luck, perhaps they can combine their
respective talents to reach a joint escape.
\end{enumerate}

%---------------------------------------------------------------------

\parindent=20pt


\begin{center}
{\Large \bf Countess Adara von Talbot}

{\large \sf \copyright1992 Jim Vassilakos}
\end{center}


\begin{center}
\begin{tabular}{cccccc}
\multicolumn{6}{c}{\bf Primary Stats}\\
\hline
Str &  Dex &  End &  Int &  Edu &  Soc\\
 9  &   9  &   6  &   9  &   9  &   E\\
\end{tabular}
\end{center}

\begin{center}
\begin{tabular}{ll}
Advantages$^{*}$ & Disadvantages\\
\hline
Combat Reflexes  (15)   &    Intolerance  (10)\\
Toughness  (20)         &    Bad Temper  (10)\\
                        &    Greed  (15)\\
\hline
\multicolumn{2}{p{2.5in}}{\small $^{*}$Advantages \& Disadvantages
gleaned from GURPS; I like to mix'n'match my rules systems.}\\
\end{tabular}
\end{center}

\begin{description}
\item{Age:} 30 yrs.
\item{Skills:} Admin-1, Brawling-1, Computer-0, Cutlass-0,
Electronics-1, Forward Observer-1, Grav Vehicle-0, Handgun-1, History-1,
Intrusion-1, Laser Pistol-1, Leader-1, Recon-1, Rifleman-2,
Stealth-1, Submachinegun-0, Vacc Suit-2.
\item{Items on Person:} Commdot w/ multiplexer, communicator (TL8 Distant),
translator (Zho, Vargr, etc.), titanium-tipped boots,
integral laser pistol.
\end{description}

\begin{center}
\begin{tabular}{lp{2in}}
\multicolumn{2}{c}{\bf Record}\\
\hline
1075 &  Born to the Marquis von Talbot of Yres\\
1084 &  Parents killed in Battle of Two Suns (4FW)\\
1093 &  Enlisted Imperial Marines, Infantry\\
1095 &  Awarded MCG during Police Action on Yres\\
1098 &  Entered Commando Arm, graduate from OCS\\
1102 &  Awarded 2nd MCUF during extended Police Action on Yres\\
1103 &  Promoted to Captain\\
1105 &  Received honorable discharge, crowned Countess von Talbot\\
\end{tabular}
\end{center}

\newpage
\setcounter{page}{45}

\begin{center}
{\bf History}
\end{center}
Adara was born to the noble household of von Talbot, hereditary
rulers of Yres. As a youth, she enjoyed all the privileges
entitled a girl of her station, however, before she grew to
maturity, she was made to understand the pain that such station
can bring.

Adara's father was killed during the Zhodani invasion of Yres
whilst leading the Imperial defensive during the famous Battle of
Two Suns in 1084. Following the battle, there were opportunistic
uprisings on both Yres and Menorb, partly a result of carefully
placed Zhodani sleepers. Menorb, an established bureaucracy,
handled the threat with bureaucratic efficiency, however the
headless monarchy of Yres did not survive. It was due to the
treachery of certain elements on Yres that Adara's mother and
siblings were murdered. Only due to a stroke of luck did she
survive. Since that time, Adara has hated the Zhodani and the
people of her own world with a passion bordering on psychosis.

She served with the Imperial marines as an infantry soldier and
later as a commando. During the extended police action on Yres,
she was decorated thrice for her bravery and blood-thirst. As a
result, her own people hate her nearly as much as she hates them,
but they've learned to fear her even more.


\begin{center}
{\bf Cecilia}
\end{center}
Cecilia is Adara's most loyal and trusted friend, a servant who
was given to Adara by the Marquis when Adara was seven years of
age. As has always been the case among the von Talbots, Cecilia
is not merely a servant, but also a trained assassin: a weapon to
wield, yet also a device to keep Adara on her toes. It is
Cecilia's unceasing duty to attack her master at the oddest of
moments, just when such an attack is the least expected. Though
this sort of training, Adara learned early how to take a punch,
as well as the wisdom of stealth. As a consequence, however, her
master has grown somewhat paranoid about her safety whenever
Cecilia isn't in sight.


\begin{center}
{\bf Personality}
\end{center}
Adara is generally bad tempered, greedy, and even a bully. She
likes to wield her social status for all it's worth, but she has
not grown so fond of her title as to discard the chance for a
mean and dirty fight or a little adventure. Rather annoyed that
her current title provides little in the way of actual power (she
was appointed by the Duke of Regina as a puppet figurehead), she
now cruises the stars when she isn't busting butts on Yres.


\begin{center}
{\bf The Yres System}
\end{center}

\begin{center}
\begin{tabular}{ll}
Coordinates:& Regina 0202, Spinward Marches\\
Spectral Class/Size:& Solo K0VI\\
Stellar Mass:& 0.43\\
Stellar Luminosity:& 0.117\\
\end{tabular}
\end{center}

\parindent=0pt

\begin{center}
\begin{tabular}{clll}
Orbit   &  Name         &  UPP     &   Remarks\\
\hline
 $\star$&  Ellenel      &  K0VI&\\
  1     &  Yres         &  BAC6773-7&\\
  2     &  Nugget       &  X200311-B&  Mining\\
  3     &  Lark's World &  XA3A100-B&  Research\\
  4     &  Ballodust    &  LGG      &  Gas Giant\\
\end{tabular}
\end{center}

\parindent=20pt

\begin{center}
\begin{tabular}{ll}
\multicolumn{2}{c}{\sf Yres}\\
\hline
Diameter:& 11221 miles\\
Density:& 0.98\\
Mass:& 2.7\\
Mean Surface Gravity:& 1.37\\
Rotation Period:& 6 hrs\\
Orbital Radius:& 0.52 AU\\
Orbital Period:& 89.75 dys\\
\end{tabular}
\end{center}
Yres, once a proud monarchy ruled directly by the Marquis von
Talbot, was reduced to anarchy after the 4th Frontier War.
Although, the war was won, the Marquis was killed, and the planet
broke out into rebellion against the ruling family. After two
decades of police action on Yres, the Imperium has broken the
revolutionary movement and established two rival governments on
the world: The Wonderful Community, a religious dictatorship with
strict moral codes, and the YLU (Yresian Liberty Union), a
charismatic dictatorship ruled by popular conservative, Arthur
Kuzumi.

The starport, nested in the small neutral zone between the two
nations, displays the Imperium's indifference between the rival
governments. Since the revolution, the household of von Talbot
relocated to Menorb and has been elevated in status to the seat
of the 8th County of Regina.

The world's 58 million inhabitants, as divided as they are, can
no longer instill rebellion for fear being crushed by each other.
However, neither can they choose a productive course for the
world. This social conflict, as deadly as the corrosive
atmosphere of the world, has created a climate of fear and
desperation, where large-scale sabotage in the vast underground
cities is commonplace, and where the occupations of the citizenry
vary widely from defense and arms production to agriculture, mining,
freight, and maintenance.


\begin{center}
\begin{tabular}{ll}
\multicolumn{2}{c}{\sf Nugget}\\
\hline
Diameter:& 2103 miles\\
Density:& 0.13\\
Mass:& 0.0024\\
Mean Surface Gravity:& 0.035\\
Rotation Period:& 14 hrs\\
Orbital Radius:& 0.78 AU\\
Orbital Period:& 165 dys\\
\end{tabular}
\end{center}
Nugget has been leased to Naugrim Enterprises, A sector-wide
corporation with 7000 employees mining deep into the planet's
core. The world is essentially a large ball of ice with a small
but dense rocky core. According to the corporate scientists, the
rocky core contains a sizable deposit of lanthanum, a rare
mineral essential for key jump drive components. The Yres/Menorb
governments don't know much of anything about Naugrim's
operation, nor have they any inkling of the treasure trove to be
found beneath a 1000 mile layer of ice. Although Naugrim is
paying large sums for the mining lease, its expenses are only a
mere fraction of the profits it may soon reap from the venture.


\begin{center}
\begin{tabular}{ll}
\multicolumn{2}{c}{\sf Lark's World}\\
\hline
Diameter:& 15460 miles\\
Density:& 0.68\\
Mass:& 4.9\\
Mean Surface Gravity:& 1.3\\
Rotation Period:& 21 hrs\\
Orbital Radius:& 0.94 AU\\
Orbital Period:& 218 dys\\
\end{tabular}
\end{center}
Lark's World was originally set-up to research a serious
abnormality in an otherwise common world. The planet's molten
core is roughly a tenth of a percent of what should be expected
given its size, age, and orbital radius. Fifty-four Imperial
scientists (including a sixteen member team specializing in
xeno-archeology) are currently stationed on the world researching the
phenomenon.


\begin{center}
{\sf Ballodust}
\end{center}
Ballodust, the star system's only gas giant, also serves as the
site of Outer Watch, a hidden network of robotic sensor stations
fitted with specialized detection equipment, tight-beaming data
to a relay station orbiting Yres. During the Battle of Two Suns
in 1084, this secret outpost gave Yres the early warning it
needed to tip the scales against the Zhodani and bring an early
end the to Fourth Frontier War.

\newpage

\begin{center}
{\bf Suggested Scenarios}
\end{center}

\begin{enumerate}
\item  Adara has heard rumors of Naugrim's rapid expansion of
operations on Nugget in the Yres system, an expansion which is
not being reflected in official correspondence to the 8th County.
She hires the party to unobtrusively check things out, fearing
that an official inspection would only alert Naugrim that they
are being watched.

\item  The party is delivering supplies to Lark's World in the Yres
system when a distress signal is received. The Leaping Krimm, the
private yacht of the Countess, reports that its jump drive is
damaged and that it is being pursued by pirates. The players are
able to lay in an intercept course, but only if they act quickly.
Of course, the Countess will be immeasurably grateful. She has
just concluded a meeting with Naugrim representatives, and will
be happy to rent the top floor of the Yresian Starport's
Ambassador Hotel for the party. Of course, Naugrim is unhappy
that she escaped the ``pirates'' which they manufactured to seal
the company's good fortune, and an assassination is in the works
unless the party is either intelligent or lucky enough to thwart
it.

\item As \#2, except a Mr. John Randall from Menorb (wealthy art
dealer on vacation, really an agent for Naugrim) hires the party
to find out how much Adara knows about the company's operations.
Naugrim will bench their assassins until the party reaches a
verdict. If the party communicates to John that Adara is
suspicious, not only will she be a target, but so will they.
\end{enumerate}



%----------------------------------------------------------------------

\parindent=0pt

\begin{center}
{\Large \bf Dogood}

{\bf Knight of Dusklan}
 
{\large \sf by Jim Vassilakos}
\end{center}

\begin{small}
\begin{tabular}{llrr}
Character Name: &Dogood & &\\
Author: & Jim Vassilakos&STR:&18/83\\
Gamesystem: &AD\&Dv2& INT: & 7\\
Class: & Paladin &WIS: &14\\
Race: & Human& DEX: &8\\
Level: &1& CON: & 16\\
AC: & 4 & CHA: &17\\
HP: & 12 & &\\
Al: & (L)awful Good&&\\
\end{tabular}
\end{small}


\begin{center}
{\bf Proficiencies}
\end{center}

\begin{center}
\begin{tabular}{ll}
 Bastard Sword& Jousting Lance\\
 Horseman's Flail& Long Bow\\
 Etiquette (17)& Heraldry (7)\\
 Riding (horse) (17)& Blind-Fighting\\
 Swimming (18)&\\
\end{tabular}
\end{center}


\begin{tabular}{|lccccc|}
\multicolumn{6}{c}{\bf Weapon Chart}\\
\multicolumn{6}{c}{}\\
\hline
Weapon&               Thaco&        D/A&  \multicolumn{3}{c|}{Range}\\
\hline
Bastard Sword (1h)&    18&      d8+4 / d12+4&&&\\ 
Bastard Sword (2h)&    18&     2d4+4 / 2d8+4&&&\\
Long Bow (f)&          20&       d6  /  d6&      7&  14&  21\\
Long Bow (s)&          20&       d8  /  d8&      5&  10&  17\\
Dagger (h)&            20&      d4+4 / d3+4&&&\\
Dagger (t)&            22&       d4  /  d3&      1&   2&   3 \\  
\hline
\end{tabular}


\begin{center}
{\bf Provisions}
\end{center}

\begin{tabular}{ll}
Splint Mail & Bastard Sword \& Scabbard\\ 
Long Bow & 24 Flight Arrows \\ 
2 Quivers & 24 Sheath Arrows   \\ 
Saddle Blanket & Dagger \& Scabbard\\
Fine Fur Cloak & Gloves\\ 
Crown of Dusklan & Backpack         \\        
Dry Rations (3 weeks) & 5 Torches\\
2 Wax Candles & Lump of Soap\\
Light War Horse & Riding Saddle\\
Bit \& Bridle & Horseshoes \& Shoeing\\
Halter & Small Saddle Bags\\
\end{tabular}

\parindent=20pt
\begin{center}
{\Large Personal History}
\end{center}
Dogood, as his name so clandestinely implies, is a good-guy.
In fact, he's so damn good that it's
downright nauseating. If you want to insert the
proverbial bible-thumping paladin just to irk your players,
he should be a good choice.

Of course, Dogood wasn't always such a peachy kind of dude.
He was born in Dusklan, land of the setting sun (okay, so
I'm having trouble with names). His father, King Kalis,
was ousted by the general of the army, an old but powerful
warrior by the name of Gornath. The actual insurrection,
however, was done with a twist. Gornath convinced Dogood
to carry out the right of assassination to install himself
as ruler. It was a deed Dogood willingly carried out in part
due to his own lust for power and in part out of revenge
because his father had given him such a stupid name.

Gornath was one step ahead of the foolish knight, however,
as when Dogood set his father's crown (a simple unadorned
band of gold) upon his head, he immediately began to repent
his callous deed. Yes, the crown was a helm of alignment
reversal (Oh lo and behold, aren't we a tricky one today).

Now Dogood stalks the land in search of wrongs to right
and so forth, too ashamed to return to his kingdom and
face up to his evil deed. His hope is to return one day
and overthrow Gornath. If the crown is ever removed, however,
it could make things a little confusing for those who helped
him along the way.

\newpage
\ \\
\vspace{1.75in}

\begin{quote}
``The difference between a psychosis and a neurosis?  A psychosis is when you
think 2 + 2 are 5.  A neurosis is when you know 2 + 2 are 4, but it worries
you."
\end{quote}

\vspace{.75in}

\begin{center}
{\Large Suggested Scenarios}
\end{center}

\begin{enumerate}
\item The party is hired by Gornath to track down the murderer
of old King Kalis. After a little investigation, they find
Dogood building a shrine to the holy virgin. Dogood explains
that Gornath is responsible for his father's death, though he
is unable to elaborate much further. What happens next
is up to the party.

\item The party is waylaid by some of Gornath's troops who are
searching for Dogood. It turns out that one member of the
party bears a striking resemblance the murderer at large.
They are taken in for questioning and later released, only
to stumble into the actual Dogood several weeks later while
he is helping an old lady across the street.

\item As \#2, except that instead of common troops, Gornath's assassins
have mistaken the party member for Dogood. If one is captured and
questioned at knife-point, she will accuse the party member of patricide
but will not communicate further. The party later encounters
the real Dogood, but must put two and two together on their
own.

\end{enumerate}

\vspace{.1in}

\begin{quote}
``As a child, I was an imaginary playmate.''
\end{quote}

\end{document}

