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\title{New Classes \& Weapons for AD\&Dv2}
\author{Tanoa Stewart \and Wayne Wallace}
\date{}
\maketitle
\setcounter{page}{110}

\begin{center}
{\Large Spirit Warrior}\\
{\large \copyright1991 Tanoa Stewart \& Wayne Wallace}\\
\end{center}

{\noindent \large
T}he Spirit Warrior is of the Amerind Mythos for the most part, and out of
role-playing as well, created to fill a certain role-playing niche, somewhat
of a cross between ranger and druid, but not as powerful, and missing most
of the abilities of both.

The Spirit Warrior may be male or female, and has the shaman-granted power
to gain the essence of, if not become in fact, an natural animal. S/he is
concerned with stopping the poaching of animals vital for people's survival
and uses their forms to right these wrongs. Since a Spirit Warrior's home
village is generally safe, s/he often adventures to help other communities
and in general, see the outside world to sate their wanderlust.\\

\begin{center}
\begin{tabular}{cccll}
&&&       Level & Experience \\
\cline{4-5}
&&&       2	&3500 \\
\multicolumn{2}{c}{Prerequisites}&  &   3 & 7000 \\
\cline{1-2}
Str & 11&\ \ \ \ &4&14000 \\
Dex & 11&&5&35000 \\
Con & 11&&6&70000 \\
Wis & 13&&7&140000 \\
&&&       8	&262500 \\
&&&       9	&490000 \\
&&&       10+ & +525000/level \\
\end{tabular}
\end{center}

{\large Game effects}
\begin{itemize}
\item Fight as Warrior.
\item Save as Mage.
\item Knowledge of herbal medicine (herbalism NWP).
\item Tracking.
\item Can have HP bonus for high con.
\item HD type: 1d8
\item HP after 9th: 2
\item Animal empathy (as per ranger).
\item Climb trees/cliffs (i.e. climb walls).
\item Casts spells as priest, Animal sphere only.
\item Can only own what s/he can carry.
\item Armor and weapons: You start with Amerind-style armor and weapons, and
can use anything you pick up later.
\end{itemize}

When a Spirit Warrior shapechanges, she/he becomes
that animal fully, not a hybrid form. Mentally the Spirit Warrior is still
the same but does feel the instincts of the creature s/he has become.
Special abilities are only available in creature-form. Use the
chart on DMG p23 for thief's abilities, no modifiers.

{\small
\begin{center}
\begin{tabular}{|c|c|p{1in}|}
\hline
Level 1 & Fish & Swim 24, hide in water as thief's hide in shadows.\\
\cline{2-3}
  & Frog & Leap 8, Swim 16, grab small items such as rings with tongue on a
successful pick pockets roll.\\
\hline
Level 2 & Bird & Fly 24, blind opponent with successful attack roll for 1d4 rounds
plus the current one.\\
\cline{2-3}
  & Rat & As per MC/MM.\\
\hline
Level 3 & Cat & As per MC/MM.\\
\hline
Level 4 & Wild Dog &  As per MC/MM.\\
\cline{2-3}
  & Large Spider & As per MC/MM.\\
\hline
Level 5 & Lizard & Size S, Move 8, Bite 1d8+1, AC: 6\\
\hline
Level 7 & Riding Horse & As per MC/MM.\\
\hline
Level 8 & Dolphin & As per MC/MM.\\
\hline
Level 9 & Shark, Normal &  As per MC/MM.\\
\hline
Level 10 & Bear, Brown &  As per MC/MM.\\
\hline
Level 12 & Elephant &  As per MC/MM.\\
\hline
Beyond & ??? & Truly inventive powergamers may shapechange into Leviathan
or something.\\
\hline
\end{tabular}
\end{center}}

\begin{description}
\item[Final notes:] This class was a bit expensive with a final multiple of 17.5.
Role-playing-wise, remember that this class is good-aligned and has an ethos
to follow. Spirit Warriors aren't just shapechanging fighter-types.
\end{description}

\vspace{.2in}

\begin{center}
{\Large Valkyrie}\\
{\large \copyright1991 Tanoa Stewart}\\
\end{center}

{\noindent \it
TSR has it's own Valkyrie class in Legends and Lore v2. This one was
made before then, and is more warrior-like than their cousin priests.
The Vikings sourcebook is due out soon, and should be out by the time this
journal is printed, with probably another version of the Valkyrie class.
Your mileage may vary.}\\

{\noindent \large
T}he Valkyrie character class is based on the Valkyries of the Norse Mythos.
Only human females may be this class unless the DM powergames.
A Valkyrie must be a beautiful woman with blond hair as well as a
warrior-born. Her preferred weapon is the spear, and long hours of practice
make this 'cult' deadly with it. (+1 to hit and damage) She fights as
a warrior-true, and is able to heal herself or her friends of wounds more
than a paladin, but less than a priest. All Valkyries are taught of their
culture to scholar level, and frequently amaze men with their battle
strength and intelligence.\\

\begin{center}
\begin{tabular}{cccll}
&&&Level & Experience \\
\cline{4-5}
&&&2	& 2000 \\
\multicolumn{2}{c}{Prerequisites} &&       3& 4000 \\
\cline{1-2}
Str &12 & \ \ \ \ & 4& 8000 \\
Con &9 &&        5& 20000 \\
Int &9 &&        6& 40000 \\
Cha &16 &&        7& 80000 \\
&&&8	& 150000 \\
&&&9	& 280000 \\
&&&10+ & +300000/level\\
\end{tabular}
\end{center}

\begin{description}
\item[Prime requisites:] Str \& Cha
\end{description}

\vspace{.4in}

\begin{quote}
``Everyone has a dark side to say the least,\\
Dealing in death is the nature of the beast."\\

\ \ \ --- Pink Floyd, Dogs of War
\end{quote}

\newpage

{\large Game effects}
\begin{itemize}
\item Attacks as warrior.
\item Saves as warrior.
\item HD type: 1d10
\item HP beyond 9th: 2
\item Must be of good alignment.
\item Can lay on hands to heal someone (including herself) 3hp/level/day.
\item Can have exceptional strength.
\item Can have HP bonus for high CON.
\item Cannot own more than 10 magic items.
\item Armor \& Weapons: All, but spear is the preferred weapon, and the Valkyrie
must spend a proficiency on it.
\item Proficiencies: 4 + 1/4 weapon (--3 NPP) and 4 + 1/4 nonweapon.
\end{itemize}

\begin{description}
\item[Final notes:] This class
is approximately as powerful as a paladin or ranger, and about as
expensive, even though v2 DMG class creation rules were used. The multiple
is 10.
\end{description}

\vspace{2.4in}

\begin{quote}
``I refuse to include a profound, enlightening, or otherwise cute quote."\\

\begin{tabbing}
\ \ \ --- \= Choudet ``Jake" Khuon\\
\> {\em U51034@UICVM.uic.edu}\\
\> University of Illinois at Chicago\\
\end{tabbing}
\end{quote}

\newpage
\onecolumn

\begin{center}
{\Large Weapons of Tanoaworld}\\
{\large \copyright1991 Tanoa Stewart}\\
\end{center}

\begin{center}
\parbox{4in}{\noindent
\em {\Large T}he following are rules for new weapons.
They were created after 2nd Ed. AD\&D came out but before the Forgotten
Realms book, the Fighters' Handbook, and the much awaited
Arms \& Equipment Handbook. The newest issue of Dragon Magazine (\#169)
also has some new weapons, some similar to the ones below and others not so similar.
The authors direct the discerning weapons hobbyist to the above TSR products
in general and to any local public library in particular. Prices for weapons are
given in gold pieces.}
\end{center}

\ \\
\ \\

\begin{center}
\begin{tabular}{lllllll}
Weapon		& Size &  Type	&Price	& Weight	& Damage	& S/M	Large \\
\hline
Baseball Bat	& M	& B	&   70	&  8		&1-8		&1-4 \\
Spiked Bat	& M	&P/B	&  350	& 15		&1-8+2		&1-4+3 \\ 
Claws (1' long)	& S	&P/S	& 1000	&  2		&1-6		&1-4 \\ 
Saurial Sword	& M	& S	& 5500	& 12		&1-8		&1-10 \\ 
Rake Long Sword	& M	&P/S	& 2000	& 15		&1-8		&1-12 \\ 
		&	&	&	&	removal	&1-6		&1-4 \\
Blade Staff	& L	& S	&  250	& 10		&1-6+2		&1-6+2 \\ 
Hook(hand)	& S	& P	&   10	&  6		&1-4		&1-2 \\ 
Krull Star	& S	& P	&  200	&  2		&1-6		&1-6 \\ 
Spiked Flail	& M	&P/B	&  450	& 14		&2-8+3		&1-6+4 \\
Boot Blades	& S	& P	&  500	& N/A		&1-4		&1-2 \\
Boomerang	& S	& B	&  150	&  1		&1-4		&1-2 \\
Bladed Boomerang& M	& S	&  250	&  2		&1-4+2		&1-2+2 \\ 
Ridged Arrows	& S	& P	&  200	& N/A		&1-6		&1-6 \\ 
		&	&	&	&	removal	&1-6		&1-4 \\
		&	&	&	& \multicolumn{3}{l}{break on 1,2 on 1d6} \\
Impal. Lt. Quar.& S	& P	&   20	& N/A		&1-6+1		&1-6 \\
Impal. Hy. Quar.& S	& P	&   50	& N/A		&1-10		&1-8 \\
Impro. Bull Whip&  M	& S	&  800	&  1		&1-6+1		&1-2 \\
&&&&&&\\
\multicolumn{7}{l}{Firearms (optional, 2nd Edition)}\\
\hline
Pirate Pistol	& M	& B &	20000	&  8	&	3-18 &	3-18 \\
ROF: 1/2 \\
Musket	&	 L	& B &	50000	& 20	&	1-30 &	1-30 \\
ROF: 1/4 \\
\end{tabular}
\end{center}

\vspace{1in}

\begin{quote}
``The most exquisite pain is self inflicted."
\end{quote}

\end{document}
