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\title{Wailings from the Cryer}
\author{or Free Ads}
\date{`cause nobody would pay us}
\maketitle
\setcounter{page}{130}

{\it
{\Large T}he Cryer doth tearfully wail:\\}

\begin{center}
{\Large The Abyss wants you!}
\end{center}

{\noindent O}rcus? Demogorgon?? Want me??? {\em gulp\ldots}

No silly\ldots \underline{Abyss} magazine wants you!
\underline{Abyss} is a progressive
gaming magazine which goes out to about 1000 readers around the US and quite
a few more in other parts of the world. In print since 1979,
\underline{Abyss} is currently getting ready for its 48th issue!  We are a
full-size magazine with limited space devoted to advertising, lots of good art,
and articles on every aspect of gaming imaginable.

\underline{Abyss} does {\em not} restrict itself to any particular games or
company lines and has published material on everything from AD\&D to 
Arduin to SpaceQuest to Cyberpunk. We also publish a large number of articles
on the general theory and practice of gaming without
reference to any particular game system. The magazine's target market
is college-age and older gamers, the same sort
of people who are likely to be reading the \underline{Guildsman} or {\em RGF}.

We are always
looking for new writers, especially for games which we'd
like to cover more.  We're also
actively looking for game reviewers.

As far as feature articles, we are interested in game variants, game background
articles, general discussions of gaming trends, game news, GameMaster hints,
suggestions for players, world background summaries, editorials and just about
anything else.  We like to cover both popular and unusual games, and all our
submissions are evaluated promptly and fairly.

As for reviews, we publish fifteen per issue on the average, the most of
any magazine in gaming, and we can't write them all in-house.  Ideally we like
reviewers to send in thoughts on games they have picked up and played fairly
recently.  If you want to get into reviewing for \underline{Abyss},
send in a review of the
newest product you have that catches your fancy, and if we like it, and your
interests as far as what you want to review match what we're getting in from
publishers, we'll see what we can do about getting you review copies of new
items in the future.

We generally prefer to get submissions electronically, either through public
networks like the Internet or through our BBS at 512/472-6905.  We also take
hard copy, but the speed of the net is hard to beat.

Reviews should run from 800 to 1200 words in length.  Articles, depending on
their nature, should usually be 1000 to 4000 words long.

We actually {\em pay} our writers\ldots not much, but as much as we can afford given our
relatively small size\ldots payment ranges from about one to three cents a word
depending on what you're writing and how wealthy we feel.  It's not going
to make you a fortune, but you'll get your name in print and probably be able
to go out and buy a decent meal.

From what we've seen on RGF and in publications such as the \underline{Guildsman},
there's a lot of talent out here which could find a very good outlet in
\underline{Abyss}.

To contact \underline{Abyss}, email Dave Nalle (editor)
at {\em dfn@ccwf.cc.utexas.edu} or
write:

\begin{center}
\begin{tabular}{l}
Abyss\\
c/o Dave Nalle\\
P.O. Box 140333\\
Austin, TX 78714\\
\end{tabular}
\end{center}

For those interested in seeing \underline{Abyss}, subscriptions are \$7 for
six quarterly issues or \$13 for twelve.

So let us hear from you. We're open to submissions, ideas, questions, what-have-you.\\

\begin{center}
{\Large Quanta wants you too!}
\end{center}

{\noindent B}oy\ldots are you ever popular\ldots

\underline{Quanta} (ISSN 1053-8496)  is the  electronically distributed journal of
Science Fiction and Fantasy.  As such, each  issue contains fiction by
amateur authors as well as articles, reviews etc\ldots

The last issue  (December 1990) marks the seventh  issue  thus-far
published and  the final issue of Volume  II.
\underline{Quanta}  is now  in   its third year   of
publication. \underline{Quanta} has proved to be fantastically successful both at
home and abroad and we'd like to keep it that way through another year.
In order to do this, however, we need submissions!  We're soliciting {\em you},
the readers of news-net and the \underline{Guildsman},
to send us  your  best fiction.  If you don't
think it's any good, send it along  anyway.  You may  be right, but if
you are, we'll give you our thoughts and ideas as to how you can make it
better.  We're looking primarily for  short  fiction, although  Article,
Review, and Poetry submissions are also welcome.  If you can submit in
\LaTeX format, please do so, but it is  by  no  means required that you
do.  We want to keep producing as quality a magazine as possible and to
do that we need your submissions.

Quanta  is published  in  two   formats, Ascii and  PostScript.
Submissions  should be sent to
quanta@andrew.cmu.edu.  Requests to be  added to the distribution list
should be sent to one of the following  depending  on which version of
the magazine you'd like to receive.

\begin{center}
	      quanta+requests-postscript@andrew.cmu.edu

		 quanta+requests-ascii@andrew.cmu.edu

				  or

	       quanta+requests-postscript@andrew.BITNET

		 quanta+requests-ascii@andrew.BITNET
\end{center}

Send email only --- no interactive messages or files please.  Note that if
you subscribe  with a  letter sent  over  BITNET, you will    have the
magazine sent to you as  a file over BITNET,  whereas if you subscribe
with a letter sent over the Internet, the magazine will be sent to you
by email. Quanta is not {\em yet} available via US mail, but non-netlanders
may send submissions to:

\begin{center}
\parbox{1.5in}{
Quanta

c/o Daniel Appelquist

5440 Fifth Avenue \#60

Pittsburgh, PA 15232}
\end{center}

Please include your return address with all submissions sent in this way.
If we print your work, we'll send you a courtesy copy of the magazine.

\underline {Quanta} is also available via anonymous ftp in both compressed
ascii and compressed postscript formats. The main site is
located in the US and is the site I recommend for all non-european
transfers:

\begin{description}
\item[Host:]           export.acs.cmu.edu
\item[IP:]             128.2.35.66
\item[Directory:]      /pub/quanta
\end{description}

The second host is located in Sweden and is recommended only for
european subscribers.  Please don't make use of this site if you're
located in the US.

\begin{description}
\item[Host:]           lth.se
\item[IP:]             130.235.16.3
\item[Directory:]      /Documents/Quanta/Postscript and /Documents/Quanta/Ascii
\end{description}

Quanta now reaches an international audience of over 1200 subscribers.
It is produced bi-monthly by Daniel K. Appelquist {\em (da1n+@andrew.cmu.edu \&
quanta@andrew.cmu.edu \& r746da1n@vb.cc.cmu.edu \& r746da1n@cmccvb.BITNET)}.\\

\begin{center}
{\Large Discounts for UCR Gamers\\}
\end{center}

{\small
\begin{center}
Alpha-Omega Games\\
15965 Piuma Ave\\
Cerritos, CA 90701\\
(213) 809-6849\\
\end{center}

\begin{center}
\begin{tabular}{cc}
Mon          &  7pm -- 10pm\\
Tues -- Thurs &  Noon -- 9pm\\
Fri -- Sat    &   Noon -- 10pm\\
Sun          &  Noon -- 5pm\\
\end{tabular}
\end{center}

{\noindent C}heck out our new location in Cerritos. From Riverside, take
the 91 to the 605N, take a left off the Alondra exit and a left on Piuma.
UCR Gamers command a 25\% discount$^{*}$. Also accepting entries for the 1991
US Golden Demon Award through April 19th.\\

\begin{center}
Comics +\\
8151 Arlington\\
Riverside, CA 92503\\
(714) 785-4818\\
\end{center}

\begin{center}
\begin{tabular}{cc}
Mon -- Sat &  9am -- 10pm\\
Sun       &  10am -- 8pm\\
\end{tabular}
\end{center}

{\noindent C}heck out our all-new collection of games and
gaming accessories at our new location on Arlington.
UCR Gamers command a 20\% discount$^{*}$.\\

\begin{center}
Daylight Hobbies\\
10220 Hole Avenue\\
Riverside, CA 92503\\
(714) 688-6013\\
\end{center}

\begin{center}
\begin{tabular}{cc}
Sat -- Sun &  10am -- 6pm\\
Mon -- Fri &  10am -- 8pm\\
\end{tabular}
\end{center}

{\noindent G}aming is our specialty, and we have a
complete stock of RPGs and accessories including
the latest material. UCR Gamers command a 10\%
discount$^{*}$.\\

{\noindent $^{*}$ Discounts apply only to games and do not
apply to items purchased on credit or to items already marked down.
Discounts will only be honored to current members of the UCR
Gamers' Guild.\\}

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