From nntp-server.caltech.edu!elroy.jpl.nasa.gov!swrinde!gatech!taco!garfield.catt.ncsu.edu!knight Sat Feb 22 03:18:17 PST 1992
Article: 60497 of rec.games.frp
Path: nntp-server.caltech.edu!elroy.jpl.nasa.gov!swrinde!gatech!taco!garfield.catt.ncsu.edu!knight
From: knight@garfield.catt.ncsu.edu (Lindsey Lambert)
Newsgroups: rec.games.frp
Subject: Re: critical_hit table WANTED
Message-ID: <1992Feb21.210326.20209@ncsu.edu>
Date: 21 Feb 92 21:03:26 GMT
References: <13006@star.cs.vu.nl>
Sender: news@ncsu.edu (USENET News System)
Organization: NCSU CATT Prog
Lines: 49


Here is the Crit Hit Table that we use in our AD&D campaign...

  When a Natural 20 is rolled, so long as it would normally hit,
  the DM rolls percentile dice to determine the effect.

	% ROLL		Effect
	------          ------
	01-30		no extra effect
	31-45		double damage
	46-55		extra attack
	56-60		automatic max damage
	61-65		triple damage
	66-70		opponent automatically loses initiative next round
	71-75		opponent loses next round of attacks
	76-79		opponent must make con check or be stunned for 1d4 rds
	80		opponent must make con check or be unconscious for the
			   next 2d4 turns
	81-85		disarmed
	86-90		major limb crippled (DM's discrection) x2 damage
	91-93		major limb removed (DM's disrection) x3 damage
	94-00		dramatic effect (DM's discrection)

  But if one is to have a Crit Hit Table then one
  must also have a Crit Miss (1) Table...

	% ROLL		Result
	------		------
	01-30		no extra effect
	31-45		+4 on AC for remaninder of the round
	46-55		loose next round of attacks
	56-65		above two combined
	66-75	        hit wrong person (DM's discrection)
	76-80		self inflicted damage [weapon damage only]
	81-85		double self-inflicted wound
	86-90		lose grip on weapon
	91-95		weapon must save vs crushing blow or be broken
	96-00		dramatic effect (DM's discretion)		
  
  By the way, the formula we use for figuring damage
  on Crit Hits goes as follows...

	[weapon damage + (weapon pluses)] x damage multipliers +
	specialization + strength + damage for any spell effects

It can get messy, messy, messy...

			
      				 Knight


