The Tabolport Guard is based at four barracks scattered about the city (covering the northern areas more than the southern), each with some small holding area (though prisoners aren't held in them for long, being moved elsewhere or otherwise dealt with). Each barracks commander has considerable latitude within his/her (there is only a mild sexual bias) jurisdiction, in part because they are hand-picked by Arik, so he's willing to rely on them. Guard patrols and stations are around six men: a sergeant or even lieutenant, an assistant (usually a low sarge.), sometimes a magician of some sort, and men-at-arms to make up the patrol. Usually at least two have missle weapons (and light melee weapons); those in important/central areas may be mounted. Issue armor is generally chain (in the city's black and silver), with broadswords the standard melee weapon and light or medium crossbows the normal missle weapon. However, many of the officers have other preferences, and are generally allowed to use the weapon of their choice. The guard, in time of war, become the officers for the militia. Otherwise, any weapon larger than, say, a short sword is forbidden to the general public (waivers are possible, and weapons in the home are generally ignored, though). The guard is also considerably understaffed for the area it must patrol! The breakwater garrison, for example, is very small, so that the southern end of the island is known as a sort of thieves' nest, though not nearly so much so as the SW slums.