First 2 reviews (c) the Dragon's Hoard, followed by a rebuttal from me.  Then 
we have 2 more reviews from Chua Hak Lien

This review set includes reviews of:
Ravenloft Monstrous Compendium
Touch of Death
Night of the Walking Dead
Bane of the Shadowborn (a Ravenloft adventure from Dungeon #31)
			

Info from the Dragon's Hoard Electronic Magazine.
The following are not my opinions, and may be at
odds with my opinions but are offered up as a sample
of what I hope to see on RL-L.


        MC10 - MONSTROUS COMPENDIUM: RAVENLOFT APPENDIX
        Accessory         6.99
        Contents:  64 looseleaf pages
                   4 dividers


        The RAVENLOFT setting is one of the most interesting that TSR have come
up with for the AD&D game, and while being a completely new idea in itself, it
has a great deal of material on which to draw, in the form of gothic novels,
Hammer horror films and a whole host of 50s B-movies. This product does quite a
good job of combining the uniqueness of the RAVENLOFT world with the background
sources from which it came.
        All the things you might expect are here - more lycanthropes, aquatic
fish-monsters from the deep, seductive but deadly things that look like women,
and a whole sectio on Vampires, including Vampires of various demi-human races,
including Kender vampires!  The broad nature of the campaign is shown by the
fact that Mummy comes soon after Madman, but strangly enough these entirely
different horror genres do not seem incongruous when placed together.
        In short, this appendix gives much as you would expect - a wide variety
of nasties, interspersed with a few benign creatures, all of which would fit
fairly easily into a running RAVENLOFT campaign.  If you're running such a
campaign then it would be improved by you buying this accessory.  If you're
running a normal campaign. you could manage just as well without it.



        RA3 - TOUCH OF DEATH              by Bruce Nesmith
        Module                  6.95
        Contents:  book (32 pages)
                   cover screen


        This module is pitifully thin, in several senses.  RAVENLOFT material
published so far has been slick and sophisticated, with clever plot twists and
well-developed NPCs, which makes the simply hack-and-slay plot presented in 
this greatly underdeveloped module all the more disappointing.  It would take agreat deal of DM research and expansion to make this module something more thana mummy hunt.  The artwork is good, something common to all RAVENLOFT products
so far,but that does not save the module. The Egyptian settings could be played
up much more, and while there is a town setting, there is precious little for
the PCs to do there except kill inhabitants.  The only advantage this product
has is that it is for low-level characters, and thus would serve as a good way
of breaking players in gently to a RAVENLOFT campaign, and could even serve as
an interesting, totally different one-off adventure for players bored with
more "mundane" adventure settings.
------


FROM LEE--

NOTE: DO NOT let the review of Touch of Death scare you away from buying this
module.  It is for low level characters.  If you have the Dark Lords set then
you could easily use the Dark Lord of Har'Akir to juice things up, turning
mummies into greater mummies etc.  It's very flexible, as like many of the 
other Ravenloft adventures, the plot is what's important and not how many HD
the beasties have.  Well played this would add something to the flavor of a
campaign that had too many gothic castles and not enough variety.
----------

From: c9e-al@danube.berkeley.edu (Chua Hak Lien)


A couple of reviews pertaining to Ravenloft adventures....
( You don't have to agree with them. I haven't run these scenarios,
and am interested from hearing anyone who has.. )

*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*

RQ1: _Night_Of_The_Living_Dead_
By Bill Slavicsek
[ For 4-6 players, levels 1-3 ]
[ 32 pages         - US $6.95 ]

This is an introductory level module. The players are transported
to Ravenloft to avert a zombie invasion of a Vishanti village.
Anticlimaxes, swamp beasts, ancient prophecies, red herrings and
of course, zombies all figure in the plot. ( To say more would be
telling.... )

The storyline is pretty rigid, with one series of events pretty
much following one another, no matter what the PC's do. Some
interesting set encounters and situations here, but experienced
PC's may find the adventure a cinch if the module is played as
is.

( No, this module doesn't have much to do with the movie of the
same name... )

 Pluses
*=-=-=-=*
Some good NPC development here. I'd think this is particularly
important for the Ravenloft setting, to generate a  feel of
real individuals caught in strange circumstances. Stock characters
should be avoided in such settings.

A complete village. Useful for lazy DM's like me.

Good artwork. The cover by Robh Ruppel is appropriately
gruesome, while Stephen Fabian manages to convey the dark
atmosphere of the setting in his interior artwork.

 Minuses
*=-=-=-=*
Poor proofreading, as usual. For example, one of the creatures
has a damage listing of 2-4/2-4, while later we are told that it
has "two attacks per round, 2d4 damage each". 

This adventure probably could fit into 20-22 pages if it were
published in Dungeon, as it is in your typically LARGE
Ravenloft type, complete with the wide grey borders on every
page. Lots of wasted space here.

 Overall
*=-=-=-=*
    A fairly interesting module, and a good introduction to the
Ravenloft setting. Suitable for an afternoon's worth of gaming. Three
skulls ( Out of five skulls ).

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_Bane_Of_The_ShadowBorn_ ( From Dungeon #31 )
By William W. Connors
[ For 4-6 players  -  Levels 6-9 ]
[ 21 pages - Dungeon costs $3.75 ]
Written by the designer of the Ravenloft Monstrous Compendium, this
Ravenloft adventure is the first one I've seen in Dungeon. The players
find themselves transported to a manor house in Ravenloft, and have to
conquer the malevolent evil within in order to find their way back. 
But they are not alone in their battle against this entity. Within their
adversary's domain is a force of good that will aid the party... ( just a
little ).

Basically a dungeon-crawl adventure, the players try to find clues about
the nature of the realm, and how the foe can be defeated. This
adventure is more suitable for problem-solvers, and there is not enough
to interest players who prefer role-playing situations. 

 Pluses
*=-=-=-=*
    An interesting villain, though readers of heroic fantasy will spot the
inspiration for it right away.

 Minuses
*=-=-=-=*
    As above, problem-solvers will have a nice time playing in this.
Not getting some of the clues is fatal, and while the puzzles aren't that
hard to figure out, the players have to be really careful in finding out
what the solution refers to. Else, it's Doomsville....

 Overall
*=-=-=-=*
    Worth getting, if only because of the unusual antagonist. Two skulls
and a broken collar-bone ( Out of five skulls ).

*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*

Chua
====
"Strange, is it not? that of the myriads who
 Before us pass'd the door of Darkness through,
   Not one returns to tell us of the Road,
 Which to discover we must travel too."
				- The Rubaiyat Of Omar Khayyam, 
                                  Edward Fitzgerald ( tra. )
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