\monster{Oligondrall}
{Subtropical and \\
&temperate plains}		%%% Terrain
{Rare}				%%% Frequency
{Herd}				%%% Organization
{Day}				%%% Activity Cycle
{Omnivore}			%%% Diet
{Low (5--7)}			%%% Intelligence
{M, O}				%%% Treasure
{Chaotic neutral }		%%% Alignment
\vstats{2--20 }			%%% No. App
{4 }				%%% Armour Class
{14 }				%%% Movement
{14}				%%% Hit Dice
{7}				%%% THAC0
{5 + special }			%%% No. of Attacks
{4--16/4-16/2--16(2--12)/2--12/2--12}		%%% Damage/Attacks
{Breath weapon}			%%% Special Attacks
{Fire immunity}			%%% Special Defenses
\fstats{Nil}			%%% Magic Resistance
{L (11--12' tall) }		%%% Size
{Steady (11-12)}		%%% Morale
{10,000 \\
\id female & 8,000 \\
\id young  & 4,000}		%%% XP Value

An oligondrall (pronounced ah li GON drul) resembles an elephant in appearance
except it has longer tusks, smaller ears, and it has several spikes at the end
of its trunk. Oligondralls have gray or tan skin and thick hides.  They are 
covered with short, coarse hair.

\Com
An oligondrall may make up to 5 attacks per round; it gores with its
tusks for 4-16 points each and tramples for 2-12 points of damage with each of
its feet.  The trunk may be used to constrict for 2-16 points of damage; once a
constriction hit is scored with the trunk, the victim must make a sucessful
bend bars roll to break free; if this roll fails, the target receives automatic
constriction damage the next round.  Creatures larger than an ogre cannot be
constricted in this manner; in this case (or if constricting would harm the
trunk) the trunk may be used as a clubbing/piercing weapon (using the spikes)
for 2-12 points of damage.

Oligondralls do not share an elephant's fear of fire - in fact they are immune
to its effects from birth (this includes both magical and mundane fires).

In addition to its normal attack modes, an oligondrall may also employ a
breath weapon of fire up to three times per day.  The fire shoots out of the
trunk in the shape of a cone 60' long, 20' wide at the base, and 1' wide at the
trunk.  This breath attack inflicts 3-30 points of damage to all creatures
caught inside the area of effect; a successful save vs. breath weapon reduces
this damage by half.

\Hab
Oligondralls travel in herds of up to 20 in number; they prey
on many medium-sized animals that can be found in the temperate and subtropical
plains where they reside, but will also graze on grasses and small bushes.

Oligondralls are fairly aggressive creatures, and have been known to attack
with little or no provocation; they especially dislike most humanoids - this is
most likely due to the fact they are hunted by these creatures for their ivory
tusks.

A typical herd of oligondralls will consist of 50\% males, 25\% females, and
25\% young; females have 12 HD and a THAC0 of 9.  Young oligondralls have 8 HD,
a THAC0 of 13, and AC 5; their damage per attack is also lower:  2-12 per
tusk, 2-8 while constricting with the trunk (1-6 while clubbing), and 1-10
per foot.

A herd of oligondralls will maintain a semi-permanent dwelling in a large
thicket or copse of trees; any treasure they have accumulated will be stored
here.

\Eco
Oligondralls are nearly impossible to tame and/or train, and will
resist any attempt to do so.

An oligondrall's tusks are composed of high-grade ivory; a single tusk
is worth 500-3000 gold pieces, or about 5 gp per pound in the open market; on
the black market, the amount is anywhere from 2-5 times higher.

\newpage

\monster{Pit Slug}
{Subterranean}			%%% Terrain
{Uncommon}			%%% Frequency
{Colony}			%%% Organization
{Any}				%%% Activity Cycle
{Carnivore}			%%% Diet
{Low (5--7)}			%%% Intelligence
{Nil} 				%%% Treasure
{Neutral}			%%% Alignment
\vstats{2--8}			%%% No. App
{5}				%%% Armour Class
{4}				%%% Movement
{6+2}				%%% Hit Dice
{15}				%%% THAC0
{1 + special }			%%% No. of Attacks
{2--12}				%%% Damage/Attacks
{Poison spit}			%%% Special Attacks
{Immune to poison}		%%% Special Defenses
\fstats{Nil}			%%% Magic Resistance
{M (6' long)}			%%% Size
{Average (8-10)}		%%% Morale
{1,400}				%%% XP Value

Pit slugs are large worms of about six feet in length; they are white, ivory,
or yellowish in color.  A pit slug's eyes are large, but nearly worthless - it
relies instead on its sense of touch to ``feel'' the approach of intruders 
(they are particularly sensitive to vibrations in the ground around them, as 
they can sense the approach of a small band of humanoids hundreds of feet
away).

Pit slugs are capable of climbing sheer surfaces, and can suspend themselves
from ceilings; they may move across walls and ceilings at their normal
movement rate.

\Com
A pit slug's large mouth is filled with sharp teeth - this is the
slug's primary attack form; while a pit slug is by no means large enough to
swallow most victims whole, a bite is nevertheless painful, inflicting 2-12
points of damage per hit.

A pit slug also employs a special attack in the form of poison spit.  Once
every three rounds, a pit slug can spit a globe of spit at a single target;
this globe measures about one foot in diameter as it leaves the pit slug's
mouth, but rapidly expands to about three feet in diameter.  A normal ``to 
hit'' roll must be made, with a +2 bonus; use the grenade scatter diagram if
the spit attack misses the intended target.  Anyone hit by the poison, suffers
3-24 points of damage (a successful save vs. poison reduces this damage by
half); target failing their saves are also blinded until they make a successful
dexterity check to clear away the spit from their eyes.  The pit slug's poison
also possesses a corrosive property; a target who fails the initial save must
roll saves vs. acid for all possessions.  Normal weapons that fail to save are
destroyed, while normal armor loses two levels of effectiveness (i.e. AC 5
becomes AC 7); magic weapons and armor lose one plus from their combat bonus,
unless they are totally immersed in water within one round.  The potency of
this poison dissipates after one round, and is harmless after that point.  Pit
slugs are immune to all poisons.

Pit slugs prey on humanoids such as orcs, goblins, and humanoids, but are
not above dining on adventurers, if the opportunity presents itself.  A pit
slug colony will act in unison during combat in order to be more affective;
this is thought to be more instinctive than planned.  When combat is initiated,
approximately one-fourth of the pit slugs present will spit immediately; after
that point, spit attacks are more or less random.

Pit slugs will normally wait for prey to come them, but if the need arises,
they will actively seek out and hunt humanoids in their vacinity.  Pit slugs
often drop from walls or ceilings when attacking; a favorite ``tactic'' is for
two or three slugs to drop from the ceiling (in close proximity to their lairs)
behind a group of humanoids, and attempt to drive their prey into the pit where
the rest of the slug colony awaits.

\Hab
As their name implies, pit slugs usually dwell in dark pits
in caverns or dungeons; these pits are normally in the vacinity of humanoid
dwellings.  They will eat most anything that falls into their lairs, but will
also actively hunt, if necessary.

\Eco
Pit slugs prefer to eat humanoids, but will eat any type of meat they
can find.  It is thought that pit slugs are the distant cousins of purple
worms.

\newpage
