12/30/89             -=<* Hero's Quest Solve *>=-

Welcome to Hero's Quest!
Again, Sierra Online blows away all other software designers with, again,
another amazing game.

One thing to note is that I solved the game by being a Magician.  Being a 
fighter or a thief proved to be a major pain.

CREATING YOUR CHARACTER:
Of course, choose a Magician.
Allocate 5 points to Climbing.  Then, spread out the points.  I found that
it worked best to give all the rest to magic.  As you progress in the game
you will build up the other attributes.

PLAYING OUT FATE:
You start out in the city, with little abilities.  Further down, you see the
exact actions to undertake.  But, to finish the game alive, you must build
your abilities.

The most important spell you must build up is FLAME DART.  When it is 
night or approaching night, cast all your remaining magic for the DART
spell.  When you have an ability of around 41 or over, you are pretty
powerful.  Just like anything else, more is better.  An ability of over 50
will take out some monsters in two hits!

Strength and other "bodily" attributes will build up as you go along.  The 
best way to build up strength is through hard work.  Cleaning a stable,
fighting the enemies, or pushing a rock are some ways.

Everything about the game becomes straightforward as you go along.

One last note: SAVE THE GAME!
                    SAVE THE GAME!
                         SAVE THE GAME!
Enough said?  Ok..on to becoming a hero!

1. Go to Magician
ASK ABOUT POTIONS
BUY FETCH SPELL

2. Go to Adventurer's Guild
Go to bulletin board
LOOK AT BOARD
Go to man
ASK ABOUT ELSA
Will have to do twice, as he just woke up
Go to table
READ BOOK

3. Go to fruit stand
BUY APPLES

4. Go to store
BUY FLASK
He wasn't listening, so do it twice.

5. Go to alley
GIVE SILVER TO MAN
Leave city

6. Go to Cave at Waterfall
GET WATER
CLIMB
Keep up until you have the ability to climb up.
KNOCK
When says to move to the right, do it.  
ASK ABOUT TRIGGER SPELL
GET SCROLL

7. Go to Healer's house
CAST FETCH
Pretty neat, 'eh!

8. Go to castle
OPEN GATE
These people must have bad hearing..do it again
If a fighter is there, walk up to him and
ASK ABOUT FIGHTING
Go to right and work for man at stable.  Walk up to window and agree to work.
Leave

9. Go to Ice Monster
GIVE APPLES TO MONSTER
When it says that you don't have enough, go back to the city and buy apples
three (3) time.
Return to monster.
GIVE APPLES TO MONSTER

10. Go to Tree Lady
Walk up to tree, get close
YES

11. Go to mushrooms
GET MUSHROOMS

12. Go to Meep's Peep
When a meep is out of the ground,
TALK TO MEEPS
Go to the green meep
ASK ABOUT GREEN FUR or ASK FOR GREEN FUR
GET FUR

13. Go to Spore Spitting Spineas
Save the game, as I've had it lock up before
CAST FETCH
Keep up until he gets the seed

14. Go back to the Tree Lady
Walk up to tree
Give seed to lady
GET ACORN

15. Go to Healers
KNOCK
SELL MUSHROOMS
GIVE FUR
GIVE WATER
GIVE ACORN
GIVE RING

16. Go to city
Go to magician
BUY OPEN SPELL

17. Go to Erana's Peace
GET FLOWERS
Go up to tree
EAT FRUIT
CAST OPEN
Walk up to hole.  Don't worry, you can't fall in.
GET SCROLL

18. Go to Ogre
CAST CALM
Enter cave
Get near bear, but not too near
CAST CALM
Enter cave to the right, behind the bear
CAST FETCH
Save the game here, as the Kobold's a real powerful magician.
   If you want, and think you can get the gold, 
   CAST TRIGGER.
   Otherwise, move around and go left out of the cave.  If you move around
   enough, you should only get hit once.
CAST CALM
UNLOCK MANACLE
Leave cave
CAST CALM
Leave the screen

19. Go to Castle
Enter the door in the middle.
When asked for any questions,
ASK ABOUT ELSA
NO
When you leave the "main office", work for the stable.

20. Go to city.
Go to the Magician
BUY DART

21. Go to Erasmus's Castle
Climb the hill
When you have the questions, the key answers (other than the obvious) are
   as follows:
   Your favorite color is PURPLE.
   The password to the Thieve's Guild is HIDEN GOSEKE.
   The Baron's first name is BARNARD.
   The spell that protect's the town is ERANA'S PEACE.
When inside, go upstairs..don't fool around.
ASK ABOUT HERMIT
STAND

22. Go to Healer
KNOCK
BUY UNGUENT
GIVE FLOWERS
ASK ABOUT POTIONS

23. Go to Baba Yaga
Go up to skull
ASK ABOUT DEAL
GIVE GEM TO SKULL
When inside, go near the house but not under.
HUT OF BROWN, NOW SIT DOWN
Slow down your hero, as it's awkward getting inside.
Enter house
Move the character some, he'll move on his own.
Enter name
YES
YES

NOTE: The plant cannot be pulled until midnight.  If it's already night, then
go to Step 25, then go to Step 24 later.  If it's already midnight, jump to
Step 26, then 25 and 24.  If it's daytime, go to Step 24 and move on from
there until night.

24. Go to Antwerp
The hidden door is the multi-colored rock on the left side.
Watch to not touch the Antwerp.  You'll notice that he jumps frantically when
you near the door.
LOOK AT KEYHOLE
If it says it doesn't see any, move around the rocks some more.
CAST OPEN
PUSH ROCK
Keep up until it opens the door.
This will build up strength.
Do NOT go in, not yet anyway.
Leave the screen, return, and do it again.
By doing this, you can quickly build up power while killing time!
Keep this up until nightfall arrives.

25. Go to Mushrooms
DANCE
GET DUST
ASK ABOUT DUST

If it's not yet the "MIDDLE OF THE NIGHT" then fool around until then.

26. Go near Cemetery, but not inside.
RUB ON UNGUENT
Enter cemetery.
Watch out for that hole on the right.
Go to the plant beside the tombstone on the top half.
GET ROOT
If the plant screamed, you did it right.

27. Go to Baba Yaga's
Follow the routine to enter the house and get her attention.
YES
She'll take the root on her own.

28. Go to Erana's Peace
SLEEP
Go to the Ogre
Kill him, using the Dart Spell
CAST OPEN
Get treasure
Build up magic and constitution.

29. Go to the Garden
ASK ABOUT VEGETABLES

30. Go to Healer's
GIVE DUST
Leave the house, then go back in.  She'll give you the unguent.
BUY MAGIC POTION
Keep up until you can't afford any more.

Now is where it gets a little tedious.  If you lack physical constituition,
not just Strength but all them, or have a Flame Dart lower than 41-45, then
go outside the Town.  Cast all your available magic on the Dart.  When you have
no more Magical Points (MP), USE MAGIC POTION.  The cast all the MP on the 
Dart.  Keep this up until you are out of Magic Potion and MP's or night time
arrives.  By now you should have plenty of Flame Dart ability.  If your Health
isn't perfect, be careful.  Fool around until night time arrives.  Sleep at
the Inn in the town.

Save your game, as this is rough!

31. Go to Antwerp.
Go to the door.
CAST OPEN
PUSH DOOR

??? Did you save that game ???

Enter the cave.
When attacked CAST DART for all you're worth.
If you were killed, then you must restore the game and build up your magic/
   constitution more.
If you won, then walk near his head.  
GET BEARD
Walk to the left and up to the junk pile.
SEARCH PILE
REST
Go right, then down and right to the lower shaft.

32. Leave the cave to the outside of the Fortress.
Save the game.
Walk just a little diagonally with the 9 on the keypad.  Don't go too far as
   the monster will see you.  
When he returns to his walking, walk out of the bushes into the open.
Immediately CAST CALM
He'll go to sleep.
CAST OPEN
Go to the door
OPEN DOOR
Enter the fortress

33. Inside the Fortress
Walk to the left side past the rugs.  
Walk over the RIGHT bridge.
Walk to the center, but not through the middle.
STEP OVER ROPE

34. Save yourself from Moe, Larry, and Curly!
When inside,
CLOSE DOOR
Go to the chair on the top-right.
PUSH CHAIR
Walk to candles to the left
PUSH CANDLES
Walk in front of the table.
Wait until the guys can't get you on top of the table
SWING ON ROPE
OPEN DOOR
Walk through the door.

35. This looks weird, but it's not that bad.
ASK ABOUT ELSA
Slow down your character.
Make a forward movement, so the guy will know you're for real
Walk to the right, up, then left to the GREEN DOOR on the lower left.
Enter the door.
Save the game
Slowly make your way to the door with the smiley faces.
Enter the opening.
Pull chain.
Walk to the left.
Save game
Slowly make your way to the open door on the top right.
Save game
Walk in front of purple door
OPEN DOOR
Move to the left
Walk onto the purple door
OPEN DOOR
Enter door

36. Save Elsa
When the picture with Elsa looking at you,
USE DISPEL POTION
After all the talking, walk up to the desk.
GET MIRROR
GET POTIONS
Walk to the right to the opening in the curtains.
USE HEALING
Use both healing potions.
Save the game.

Now you hold some options:
You can play Erasmus at his game, then kill Baba Yaga, or you can go straight
to Baba Yaga.

37. Playing Erasmus
Go to the house and get in.
When you are sitting,
PLAY GAME

38. Killing Baba Yaga
Use the phrase and enter the house
When she is talking,
USE MIRROR
When she casts the spell, it will reflect back.

        Congratulations!  You are now the Hero of Spielburg!

See you for Hero's Quest II: Trial By Fire!

-=<*>=-









































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