
                    Math America Tournament Host
                    M.   A.      T.         H.
                    $800.00....IN CASH AWARDS.
            2825 Cambridge Court, Oklahoma City Ok 73116
 
                         Temporary Manual

                         TABLE OF CONTENTS   

Subject                                                     Paragraph
=====================================================================
MITYMATH ...................................................... 1.1
Modules ....................................................... 1.2
Levels of work ................................................ 1.3
Software that grows with you .................................. 1.4
Grading and evaluation ........................................ 1.5
Getting started ............................................... 2.0
Running MITYMATH on a hard disk ............................... 2.1
Making working diskettes ...................................... 2.2
First time through ............................................ 2.3
Building database files ....................................... 2.4
Prelude to MITYMATH ........................................... 3.1
MITYMATH after registration ................................... 4.1
Starting over with diskettes .................................. 4.2
Starting over with a hard disk ................................ 4.22
Just type GO to run MITYMATH .................................. 4.3
Main menu - option #1 ......................................... 5.1
Main menu - option #2 ......................................... 5.2
Main menu - option #3 ......................................... 5.3
Main menu - option #4 ......................................... 5.4
main menu - option #5 ......................................... 5.5
Main menu - Option #6 ......................................... 5.6
Main menu - option #7 ......................................... 5.7
Main menu - option #8 ......................................... 5.8
Progress report ............................................... 6.1
Progress report's special features ............................ 6.2
Printing the progress report .................................. 7.0
Mailing in the progress report ................................ 7.1
Helpful hints ................................................. 8.0
Addition prompt ............................................... 8.1
Subtraction prompt ............................................ 8.2
Multiplication prompt ......................................... 8.3
Division prompt ............................................... 8.4
Fractions and decimals help ................................... 8.5
Rules for positive and negative numbers ....................... 8.6
Strategy of running MITYMATH .................................. 9.0
Rebates ...................................................... 10.0
The might of MITYMATH ........................................ 11.0
The free version of MITYMATH ................................. 11.1
The tactical learning tool ................................... 11.2
Championship math ............................................ 11.3
National champions ............... $800.00 IN CASH AWARDS .... 11.4
Primary distributors ......................................... 12.0
Bulletin board distributors .................................. 12.1
Software distributors ........................................ 12.2
Schools, groups and tutors ................................... 12.3    
Dialing our 800 toll free number ............................. 12.4
======================================================================
                
Program     MITYMATH  1.04-CN-1
Grades      K-8
Champiomship Math for the AMERICAN MATH TOURNAMENT

                                 -1-                 

1.1 MITYMATH K-8     $800.00 IN CASH AWARDS!

This is an exciting computer game designed to improve a student's math 
and computer skills. It measures speed and accuracy against the clock 
with an Olympic type scoring table of 1 to 10 carried out to one part 
in one million.

1.2 MITYMATH.EXE  For IBM And Compatible With At Least 256K Of Memory

Five modules 
1 - Addition
2 - Subtraction
3 - Multiplication
4 - Division
5 - Mixed combination of all


1.3 Eight Levels - Kindergarten Through Grade 8

Level 0 - Addition only with 6 entries per project, 6 projects - 
          36 problems.

Level 1 - Addition and subtraction - 7 entries and 14 projects -
          98 problems.

Level 2 - Addition, subtraction and multiplication - 8 entries 
          and 24 projects - 192 problems.

Level 3 - Addition, subtraction, multiplication and division - 
          9 entries: 36 projects - 324 problems.

Level 4 - Addition, subtraction, multiplication and division -
          some decimals - 10 entries: 50 projects - 500 problems.

Level 5 - Addition, subtraction, multiplication and division 
          with some decimals, fractions and percentages -  
          11 entries: 55 projects - 605 problems.

Level 6 - Addition, subtraction, multiplication and division 
          with some decimals, fractions, percentages and positive 
          and negative numbers - 12 entries: 60 projects - 720 problems.

Level 7 - Addition, subtraction, multiplication and division -
          with some decimals, fractions, percentages, positive and 
          negative numbers, square and square root - 13 entries: 65 
          projects - 780 problems.


1.4 Software That Grows With You  

Work levels are set by the computer based on the student's birth date, 
which is entered when the student initializes each working diskette. As 
the student grows older each year the computer advances the working 
level by one. You may want to set the computer date back a year, if the 
computer selected project is too difficult; or, you may set the computer 
date ahead a year to go to the next higher level. Use the DOS command 
`DATE' from the A> to change the computer date.


1.5 Grading and Evaluation

This program has a unique grading and evaluation system. It is based 
on the Olympic scoring table of 1 to 10. The student's response time is 

                                 -2-

measured in deci-seconds from the time that the problem is flashed on 
the screen until `ENTER' is struck. This accumulated time, the numerical 
grade and the difficulty factor are all combined to make up a composite 
score. The computer carries the final composite score to one part in 
one million (Example, Composite Score 8.913401.) The student is the time 
keeper and the computer is the judge. This gives all participants 
a fair and equal base for evaluation and competition. 


2.0 Getting Started

You may have acquired this program from a bulletin board, public 
domain software distributor, a Host of the Math America Tournament 
or a friend who gave it to you. All that you need to make a working 
diskette is the file MITYMATH.EXE. This file is not copy protected 
and is portable to most IBM and compatible systems with at least 
256K of memory. The program is written for color but it will run 
on most monochrome systems, excluding the main menu option # 5 
which is the graphic display.


2.1 Running Mitymath On A Hard Disk

Make a subdirectory by typing `MD MM' from the root directory.
Type in `CD\MM' from the root directory. You should now be in the 
subdirectory called MM for MITYMATH with no files recorded in it.
Copy MITYMATH.EXE into this directory. At this time there should be 
only one file in the MM subdirectory. You can now run the program by 
typing `MITYMATH' then gently strike the enter key........ Skip to 
paragraph #2.4-B
 

2.2 Making The Working Diskettes

A. Use DOS to format two new blank diskettes with the /S option. 
   Type `FORMAT A:/S' (use B: if you format on B:.) 
B. If you do not have a clock-calendar in your system; then, skip 
   the next item and go to D.
C. If you have a clock calendar or other requirements make an 
   AUTOEXEC.BAT as usual; then, add the last line MITYMATH.
D. Use the DOS COPY command to copy MITYMATH.EXE to each of the 
   new working diskettes that you have just made.
E. Type DIR to look at the directories. You should have COMMAND.COM,
   MITYMATH.EXE and possibly AUTOEXEC.BAT. At this time, no other 
   files should be on your two MITYMATH working diskettes.

Use one of these diskettes for your practice runs and the 
other for documentation of your starting level. (See item #8 of 
paragraph #5.0.)


2.3 First Time Through For All

Each new working diskette must be initialized on the first time 
through. The computer needs to know the student's first and last 
name, grade in school, birth month and year and home state. The 
computer will maintain only this essential information. No 
address or telephone numbers will be entered in this database 
and no mailing lists will be sold, given away or distributed 
from this source. 




                                 -3-

 2.4 Building The Database Files And Sampler Setup

A. After you have completed item E of paragraph 2.2 you should 
   see A> or B> depending on the disk drive that you are on. From 
   the A> type in `MITYMATH'; then, strike ENTER.
B. The next procedure is done only one time for each working diskette.

C. Read form #2 and follow the instructions through the
   initialization of the diskette. Note! The last option of this
   menu will ask if all information is correct. If there is 
   anything that you wish to change, type `N'. The cursor will 
   follow through the questions again; then, when all is correct 
   you should answer with a `Y'. The computer will build the 
   database files and set up two modules for you to work with.

D. Form #3 determines which monitor you have and checks to see 
   if you have registered your program at this time. If you do 
   not have a registration code then type `NONE' and continue 
   with this procedure. If you have registered; then, skip to 
   paragraph 4.1.

3.1 Prelude To MITYMATH Starting With The Main Menu

If you received MITYMATH.EXE from a bulletin board or a friend, 
you have invested very little in this program at this time. 
You can run the first two modules with 12 entries per project 
and determine, first, if it is compatible with your hardware, 
second, you can view and analyze the program and explore its 
depth. The eight options of the main menu are explained in 
paragraph 5.1 through 5.8. 

You can run all phases of the first two modules which are addition 
and subtraction. If you choose multiplication, division, or 
combination of all, you will get form #18 that tells you how to 
register your program. The simple sub-routine that you enter while 
initializing this diskette is available by mail. No new diskette or 
files are used. MITYMATH.EXE has the locked modules already in place. 
All that is needed is the simple subroutine key to unlock them. Skip 
to paragraph 4.4 


4.1 The Full Program MITYMATH After Registration

Continue here if you are now looking at form #3 on your screen. 

Enter your code as per the menu instructions. All entries must 
be accurate and exact. Now skip to paragraph 5.0 if you see the 
main menu. If you make a mistake while entering your codes, the 
program will either return to the sampler or foul out. If you 
foul your working disk then see paragraph 4.2 to start over.


4.2 Start Over And Make A New Data Base On This Diskette

If you have fouled your working diskette or filled the data base 
with 100 practice lessons and want to use this diskette instead of 
formatting a new one, you can erase the database files with DOS. 
Go to 4.3

4.22 Starting Over With A Hard Disk

If you have fouled or filled your hard disk files you can erase the 
database files with DOS. Go to 4.3

                                 -4-

4.3 Erase The old Data Files and Keep The Program

Enter the DOS command `ERASE *. '- Caution THIS IS NOT ERASE *.* 
- it is `ERASE *.' (only one * not two.) After that command type 
`DIR' to get the directory. 

You should now have COMMAND .COM  (not on the hard disk)
                    MITYMATH.EXE
                    AUTOEXEC.BAK
                    GO       BAT
                    -------- ---  
           and last COL      MON
Now simply type `GO' and enter. The GO.BAT will execute MITYMATH.
This will take you back to the Caution message (paragraph 2.4-B.)
Continue through the initialization again.


4.4 Just Type GO To Run MITYMATH

The main menu will appear with eight options.


5.0 Running The Complete MITYMATH Program

You are now ready to begin the first time through MITYMATH from the 
main menu. 

                     Main Menu.....form #4
1. Select option #2, Run MITYMATH on the main menu (form #4.) 

                     Next Menu.....form #5;
2. Select option #1 ADDITION on the project menu (form #5.) 

                     Next Menu.....form #6;
3. Select the #1 on the menu form #6; then, press `ENTER'
                     Start your answers now;

4. You type your answer to each computer selected problem and press 
`ENTER' until all of the problems have been completed; then, the 
summary of the session (form #8) will show on the screen. Type any key 
to return to the main menu.

5. This time you select 2..... 1..... 2, and complete the 2's
6. Then,         select 2..... 1..... 3, and complete the 3's
7. Then,         select 2..... 1..... and 4 for the 4's and so on ..... 

Use option #3 from the main menu to keep track of the finished projects.
You should complete all of the computer assigned addition problems; 
then, select option #8 of the main menu to quit. This will take you 
back to A> of DOS.

Now type GO and the main menu will appear again. Run through the other 
options if you have a color monitor. Exclude option #5 if you have a 
monochrome system. (See paragraph 5.1 through 5.8 for explanations 
of the eight main menu options.) You may review option #1, #3, #4, #5,
#6 and #7; then, select option #8 and quit. (If you do not run option   
#2 from the main menu the computer will indicate  a "Short session" and 
the data base files will not be disturbed.) 

8. Establish your starting level with your first progress report.

Practice on this diskette until you become familiar with the program;
then, initialize the second working diskette that you made. Use the 

                                 -5-

second working diskette for a keeper. It is very important that you 
complete the first full computer assignment; then, mail a copy of 
your first progress report to M.A.T.H so you can document your 
starting level. Refer to option #4.2 (Start Over) to clean up the 
first diskette; then, keep it for a practice working diskette to 
practice on in the future. 


5.1 Main Menu, Option #1

Option #1 of the main menu, (form #9), explains CHAMPIONSHIP MATH and 
how to use this program to compete in Local, State and National 
competition. General rules for competition are explained on page two 
of that menu. (Please refer to paragraph #11.4 of this manual for more 
details on the $800.00 in cash awards.) 


5.2 Main Menu, Option #2

Option #2 of the main menu runs MITYMATH. This option will bring 
up form #5, the project menu. Note the prelude has all five projects 
listed but only addition and subtraction will run. The other options 
will bring up the registration menu.

When you select addition or one of the other projects the computer will 
bring up form #6. Select one of the suggested to work with or `M' to 
return to the main menu. The highest aliquot number ranges from 6 to 12 
depending on the age of the student. 

When this number is entered a problem appears on the screen and at that 
instant the computer clock accumulator is activated. The same problem is 
presented in two different forms. The student may use either one to 
concentrate on. The answer may be entered at this time. Please check the 
answer to see if it is the one that you want. If a typographical error 
has been made you can delete it with your standard delete key; then, make 
your entry again. When you are satisfied with your answer gently strike 
the enter key. At that instant the computer clock accumulator is turned 
off. NOTE: this menu, form #6, also has a way out with the `Q' option. 
If that option is used, the student will be charged with a "QUIT" 
and the computer returns to DOS.

Continue with answers to each problem until the computer assigned 
task has been completed; then, a summary of that session will appear. 
Type any key to return to the main menu. 


5.3 Main Menu, Option #3

Option #3 of the main menu will indicate which lessons have been 
successfully completed.


5.4 Main Menu, Option #4

Option #4 of the main menu gives you access to the two page 
registration form and the order form #9091. This two page menu 
and the order form will be covered up after your registration. 
Option #4 will retrieve it for review and use later.

5.5 Main Menu, Option #5

Option #5 of the main menu has graphics and should not be used 
with a monochrome monitor. 

                                 -6-

Option #5 for students with a color system:
The first illustration is a line graph depicting each of the lessons 
individually displayed across the screen. The second display is a bar 
graph that follows the average of all composite scores. This average 
composite score is used to evaluate all students that compete in Local, 
State and National competition.

Please note: along the bottom or base of each graph is a register 
of the number of lessons successfully completed. The data base will 
hold up to 100 practice lessons before it is filled to capacity. 


5.6 Main Menu, Option #6

Option #6 of the main menu has two functions. One is to display a 
complete progress report on the computer screen. The other is to 
allow the student to print out a hard copy of that report for future 
use. See paragraph #6.1 to #6.6 for an explanation of the special 
features of this progress report. After you have reviewed the progress 
report type in `N' to return to the main menu or `Y' to print out a 
hard copy of the progress report.


5.7 Main Menu, Option #7

Option #7 of the main menu explains the special offer that is 
available to all holders of MITYMATH.EXE until December 31, 1991. 
Even though the holder of this program has not registered it with 
the Host of the Math America Club, he or she has our permission to 
charge a nominal fee for copying and the cost of the diskette. 
The standard figure varies but it seldom exceeds $5.00. 

Registered members may also receive a $5.00 rebate for each of their 
approved applicants that register. (See rebates paragraph 10.0.)

You may become a primary representative and receive an additional 
$1.00 commission on your approved applicants. (See paragraph 12.0.)


5.8 Main Menu, Option #8

Use option #8 of the main menu to log off and quit. This option 
will take you out of MITYMATH and back to DOS.

NOTE; always, use option #8 to exit this program. A TKO (see TKO 
paragraph 6.2-D) will be recorded if you use a control C, a break key, 
turn off the computer, remove the disk or re-boot the system to exit 
this program. 


6.1 The Progress Report

The computer screen progress report carries most of the critical 
data that is required to evaluate a student's progress. At the 
top of the report is the name, program lot, state, birth month and 
year, grade in school and the date that this report was filed. The 
second line has nine headings listed below;

MATH ..... Addition, subtraction, multiplication, division or a
           combination of all followed by the common number being 
           used, and last the number of problems in that project.

DATE ..... The date that the project was completed.

                                 -7-

TIME ..... The exact time of completion.

L ........ The work level that of the student. 

C ........ Count used to track activity.

T ........ Count used to track activity.

RATING ... Composite score used for competition evaluation.

SECONDS .. The accumulated time in seconds used on this project.

GRADE .... The percentage grade made on this project.

6.2 Progress Report, Special Features

A. Total Time on this diskette is the accumulated time spent on 
the MITYMATH program and is independent of the grading timer. 

B. QUIT. The quit option may be used while solving problems. The 
option was put in the program primarily for beginners to have a second 
option if they wanted to quit and get out of the program without 
having to go to the end of that project. The quit option is recorded 
in the progress report by date, time, project, problem number and how 
many problems have been missed. If the quit option is used to avoid a 
bad score the composite score may be reduced accordingly. (See the 
QUIT section of paragraph 9.0.)

C. SPAN OF ATTENTION. This feature takes the total time on the 
diskette and divides it into the number of times the computer 
was used on this diskette to approximate the span of attention.

D. TKO's. Technical Knock Outs are caused by the data base having 
conflicting data. Some common causes are: removing the working 
diskette while the program is in progress, re-booting the computer 
while the program is in progress, running option #7 (graphics) 
without color, or possibly a glitch in the computer data. Under 
normal operation no TKO's will appear. One or more TKO's are 
permitted on practice disks but are not acceptable in competition.

E. WORKING TIME and PREP TIME. This is the percentage of accumulated 
grade time and the total time on the diskette.

F. MANUAL DEXTERITY. The computer renders the percentage of the 
working time that the student takes to physically enter the answers 
on the key board.

G. MENTAL ALERTNESS. The computer renders the percentage of the 
working time that is taken by the student to mentally compute the 
answer.

H. The COMPOSITE SCORE is the bench mark (standard of measurement) 
used to evaluate the fundamental math and computer skills of a student. 
(See paragraph 1.5, Grading And Evaluation.) The COMPOSITE SCORE is 
followed by one of three colors; red, amber, or green. Only green is 
acceptable for competition. The COMPOSITE SCORE may be downgraded 
by the number of quits that the student uses on each diskette. (See 
paragraph #9 under [The quit option] for further information on the 
effect of a quit on the composite score.)

I. The printed copy carries other data, such as the ASCII check sums 
that are used to verify that all the data on the printout is the 
same as the data in the computer's database. It also  carries the 
the declaration of the student and the primary distributor's number. 
                                 -8-

7.0 Printing The Progress Report

A printed copy of the progress report can be made from option #6 of 
the main menu. This printing format is based in the standard dot 
matrix printer. After the progress report is displayed on the screen
you are asked if you want to put this data to your printer. Answer 
with a `Y'. The next menu asks if the printer is ready. Please check 
to see if the printer is on and the paper is properly set up at 
the beginning of the page; then, type `Y' and enter. The printer will 
print out a copy of the data; then, the computer will return to the 
main menu.


7.1 Mailing In The Progress Reports

The first valid and complete progress report should be mailed in
to the Host of the MATH AMERICA TOURNAMENT to record a starting 
level. This way, M.A.T.H can certify the numerical improvement as the 
student proceeds through the learning process. Later, the student 
should pick out only the better completed and valid progress reports 
to mail in. You may mail in as many progress reports as you like as 
long as there is an improvement over the last one that was mailed in. 
No progress reports will be returned. (See paragraph #11.3 on returns.) 
Please do not forget that a recent progress report is one of the 
requirements for a student's $5.00 rebate. A good strategy would be; 
work hard, show improvement and mail in some progress reports ahead so 
that if you have rebates coming there will be no delay in processing 
them.


8.0 Helpful Hints

Beginners should use the appropriate chart with the problems and 
answers, for a prompt, only when needed. The composite score is 
downgraded from ten by the number of problems missed, the time 
taken to enter the answer and the difficulty of the problem in 
that order. Acceptable composite scores can not be attained if 
time is taken to look up the answers. Only use the chart until 
instant recall is obtained. 

Do not turn the computer off to get out of this program if you do 
not know the answer, because that will cause a TKO. Always look 
up the answer; then, use option #8 of the main menu to exit Mitymath. 

8.1 Addition

       1    2    3    4    5    6    7    8    9*  10   11   12
    .-------------------------------------------------------------
 1  .  2    3    4    5    6    7    8    9   10   11   12   13
 2  .  3    4    5    6    7    8    9   10   11   12   13   14
 3  .  4    5    6    7    8    9   10   11   12   13   14   15
 4  .  5    6    7    8    9   10   11   12   13   14   15   16
 5  .  6    7    8    9   10   11   12   13   14   15   16   17
 6* .  7    8    9   10   11   12   13   14   15*  16   17   18
 7  .  8    9   10   11   12   13   14   15   16   17   18   19
 8  .  9   10   11   12   13   14   15   16   17   18   19   20
 9  . 10   11   12   13   14   15   16   17   18   19   20   21
10  . 11   12   13   14   15   16   17   18   19   20   21   22
11  . 12   13   14   15   16   17   18   19   20   21   22   23
12  . 13   14   15   16   17   18   19   20   21   22   23   24
                          Example 6 + 9 = 15



                                 -9-

8.2 Subtraction

      13   14   15   16   17   18   19   20   21   22   23*  24
    .-------------------------------------------------------------
 1  . 12   13   14   15   16   17   18   19   20   21   22   23
 2  . 11   12   13   14   15   16   17   18   19   20   21   22
 3  . 10   11   12   13   14   15   16   17   18   19   20   21  
 4  .  9   10   11   12   13   14   15   16   17   18   19   20
 5  .  8    9   10   11   12   13   14   15   16   17   18   19
 6  .  7    8    9   10   11   12   13   14   15   16   17   18 
 7  .  6    7    8    9   10   11   12   13   14   15   16   17
 8  .  5    6    7    8    9   10   11   12   13   14   15   16
 9* .  4    5    6    7    8    9   10   11   12   13   14*  15
10  .  3    4    5    6    7    8    9   10   11   12   13   14
11  .  2    3    4    5    6    7    8    9   10   11   12   13
12  .  1    2    3    4    5    6    7    8    9   10   11   12
                      Example 23 - 9 = 14


8.3 Multiplication

       1    2    3    4    5    6    7*   8    9   10   11   12
    .------------------------------------------------------------
 1  .  1    2    3    4    5    6    7    8    9   10   11   12
 2  .  2    4    6    8   10   12   14   16   18   20   22   24  
 3  .  3    6    9   12   15   18   21   24   27   30   33   36
 4  .  4    8   12   16   20   24   28   32   36   40   44   48
 5  .  5   10   15   20   25   30   35   40   45   50   55   60
 6  .  6   12   18   24   30   36   42   48   54   60   66   72
 7  .  7   14   21   28   35   42   49   56   63   70   77   84 
 8  .  8   16   24   32   40   48   56   64   72   80   88   96
 9* .  9   19   27   36   45   54   63*  72   81   90   99  108
10  . 10   20   30   40   50   60   70   80   90  100  110  120  
11  . 11   22   33   44   55   66   77   88   99  110  121  132
12  . 12   24   36   48   60   72   84   96  108  120  132  144 
                     Example 9 X 7 = 63


8.4 Division

      1    2    3    4    5    6    7    8    9   10   11   12
 1   ---  ---  ---  ---  ---  ---  ---  ---  --- ---- ---- ---- =1  
      1    2    3    4    5    6    7    8    9   10   11   12

       2    4    6    8   10   12   14   16   18   20   22   24  
 2   ---  ---  ---  --- ---- ---- ---- ---- ---- ---- ---- ---- =2         
      1    2    3    4    5    6    7    8    9   10   11   12 

      3    6    9   12   15   18   21   24   27   30   33   36
 3   ---  ---  --- ---- ---- ---- ---- ---- ---- ---- ---- ---- =3  
      1    2    3    4    5    6    7    8    9   10   11   12

      4    8   12   16   20   24   28   32   36   40   44   48
 4   ---  --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =4   
      1    2    3    4    5    6    7    8    9   10   11   12

      5   10   15   20   25   30   35   40   45   50   55   60
 5   --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =5
      1    2    3    4    5    6    7    8    9   10   11   12

       6   12   18   24   30   36   42   48   54   60   66   72
 6    --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =6
       1    2    3    4    5    6    7    8    9   10   11   12  

                                 -10-

       7   14   21   28   35   42   49   56   63   70   77   84
 7    --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =7
       1    2    3    4    5    6    7    8    9   10   11   12

       8   16   24   32   40   48   56   64   72   80   88   96
 8    --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =8
       1    2    3    4    5    6    7    8    9   10   11   12

       8   18   27   36   45   54   63   72   81   90   99   108 
 9    --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- =9
       1    2    3    4    5    6    7    8    9   10   11    12

      10   20   30   40   50   60   70   80   90  100  110  108
10    --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =10
       1    2    3    4    5    6    7    8    9   10   11   12

      11   22   33   44   55   66   77   88   99  110  121  132
11    --- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- =11
       1    2    3    4    5    6    7    8    9   10   11   12

      12   24   36   48   60   72   84   96  108  120  132* 144
12*   --------------------------------------------------------- =12*
       1    2    3    4    5    6    7    8    9   10   11*  12
                      Example 132 divided by 12 = 11


8.5 Fractions And Decimals


 1            1            1            1        
--- = 50%    --- = 25%    --- = 20%    ---- = 10% 
 2            4            5            10        

8.6 Rules For Positive And Negative Numbers

1. When adding positive and negative numbers take the numerical 
difference and use the sign of the large number. For example,
-7 plus 4 = -3

2. When subtracting positive and negative numbers, change the sign 
of the subtrahend; then, proceed the same as in addition. For example, 
8 minus -5 = 13

3. When multiplying positive and negative numbers, like signs carry 
a positive sign and unlike signs carry a negative sign. For example, 
-3 times -4 = 12, or -3 times 4 = -12.

4. When dividing positive and negative numbers; again, like signs carry
a positive sign and unlike signs carry a negative sign. For example,
-12 divided by -3 = 4, or -12 divided by 3 = -4.

These examples represent some of the pilot problems. This series 
has the combination group, which is a combination of all of the pilot 
problems in a mixed order. These pilot problems are also presented 
with some fractions, percentages, decimals and positive and negative 
numbers in the higher levels. MITYMATH contains over 1500 possible 
problems in its data base. 

9.0 Strategy Of Running MITYMATH

The composite score calculations are based on three things:
1. The numerical grade.
2. The speed of entry.
3  The difficulty factor of the problem.
                                 -11-

First and foremost, you must enter the right answer. (Use your practice 
diskette until you know all of the correct answers instantly.) Visually 
check the entry that you have made to see that no typographical error 
has been made. The numerical grade has the greatest effect on the 
composite score. The total accumulated entry time is considered next 
with some effect on the total score. Last and with the least effect is 
the difficulty factor of the problem. 

The quit option can be used while solving any of the problems (form #7.) 
This option was put into the program so that beginners would have a way 
out of the program without having to finish the remaining problems. When 
`Q' for quit is entered, the computer records the quit in the progress 
report; then, closes all database files and returns to DOS. Each time 
that quit is used the composite score is downgraded. The amount depends 
on the number of times that quit has been used.

1 quit and .001 will be deducted from the composite score.
2 quits and .016 is deducted,      
3 quits and .081 is deducted,
4 quits and .256 is deducted,
5 quits and .625 is deducted.
The amount deducted accelerates ((N^)^)X.001
This discourages the advance student in State, Local and National 
competition from using the quit option to evade a poor composite 
score.

          
The best strategy for the student is to use the practice diskette and 
strive to make 100% on the numerical score; then, concentrate on 
improving the speed of entering the answer. The student should continue 
on this procedure until the desired degree of perfection is reached; 
then, start a new working disk for competition. He or She should check 
option #3 of the main menu frequently to avoid running the same project 
over again. Duplicates are not acceptable in competition.

You are now ready to print out a hard copy of your progress report and 
mail it in to the Host of the Math America Tournament. You could win a 
State or National Championship. (See paragraph #11.4 for details.)

10.0 Rebates 

The Host of the Math America Tournament will give a $5.00 rebates 
under the rules listed below:

1. You must be a registered student and must have mailed in at 
least one progress report within the last six months for each 
rebate. 

2. The only other condition to meet is that the person you transfer 
this program to registers it with the Math America Tournament Host 
and your name and address is listed as donor on this program's form 
#9091. The form #9091 is the standard registration form that can 
be printed out from option #6 of the main menu of MITYMATH.
There is no limit to the number of $5.00 rebates that you receive.

11.0 The Might Of MITYMATH

MITYMATH is a powerful program. It has three separate personalities: 

1. The free version - Getting Acquainted
2. Mitymath -  The Tactical Learning Tool
3. Championship Math - You Could Win $100.00


                                 -12-

11.1 The Free Version Of MITYMATH 

The free version of MITYMATH is a fast running math program. The two 
modules; addition and subtraction, have twelve projects each with 
five problems in each run. There is a total of 120 different problems 
presented out of 130 different possibilities (0 through 12 possible.)
Each run is presented in a different order with no duplicates. The 
program will advance the difficulty level by one each year until 
December 31, 1999. 


11.2 MITYMATH - The Tactical Learning Tool

The free version of MITYMATH includes all of the necessary software 
for running all modules. The subtraction, multiplication, division 
and the combination modules that are locked out in the free version 
can be activated by registering your copy of the program. Option #4 
of the main menu will bring up form #16. Page one and two tells you 
how to register your program. You can get a print out of the  order 
form from the menu on page two of form #16.

After registering your copy of MITYMATH you will be able to run the 
complete program. You may keep this program and use it without being 
an active member in the club or mailing in any progress reports. The 
results of your effort can be accurately monitored by the composite 
scores recorded in sequential progress reports. 


11.3 Championship Math

Competition is just another way of asking: how do you measure up 
to the task? What can be used as a yardstick to measure one's
ability to perform well in fundamental math? This program uses the 
age to separate the students into 8 levels, 0 through 7. Those levels 
of increased difficulty relate to the school grades, kindergarten 
through grade eight. The computer sets the level automatically, based 
on the student's age and will advance the level, by one, at the end of 
the calendar year (December 31) regardless of the his or her grade in 
school. The higher level, open class, is made available to all students 
under 15 years of age.

The Host of the Math America Tournament will recognize one student for 
each of the eight difficulty levels from all of the fifty states and 
the District of Columbia as state champions, based on the highest valid
composite scores that have been mailed in. These state champions will 
receive our M.A.T.H certificate of proficiency (suitable for framing.) 
Only green composite scores with no TKO's are acceptable. ASCII check 
sums must be verified. All M.A.T.H. progress reports that are mailed 
in to the Host of the Math America Tournament become the property of 
M.A.T.H. and will be discarded after the data has been recorded on 
computer; therefore, they cannot be returned. (Please note that no 
address or telephone numbers will be included in this data.)


11.4 NATIONAL CHAMPIONS  $800.00 IN CASH AWARDS
 
The contestant with the highest valid composite score from each of the 
eight levels will be recognized as a National Champion. The parent or 
guardian of these eight National champions could be eligible to receive 
a $100.00 cash award from the Host of the Math America Tournament. 
The cash award is subject to the consent of a parent or guardian of 
the winning student and is void where prohibited by law. 

                                 -13-


In the event of a tie, the student with the progress report which has 
the least total time on their working diskette will be declared the 
winner. Competition for the 1990-1991 Tournament will begin now and end 
December 31, 1991. The winners will be announced in January of 1992. 
The decision of the judges is final. 

NOTE of caution. National championship winners may be called on to 
demonstrate their superior performance on MITYMATH with a computer.


12.0 Primary Distributors

There is a rep number on every registration form that is sent in to 
M.A.T.H. for processing. These rep numbers are those that have been  
assigned to our primary representatives for that calendar year. They 
will be paid a $10.00 commission for each 10 of their registrations that 
is completed in that year. Anyone wishing to become a representative 
may request that a separate and unique diskette be compiled with his 
or her own exclusive rep number listed. The cost of this procedure is 
$50.00. This includes a registered working copy of MITYMATH. Type a  ~  
from the main menu to get the application request form #20. Commission 
will be paid only to the representatives with assigned rep numbers.
Notice to all distributors: only the unaltered files MITYMATH.EXE and 
MITYMATH.TXT may be used for distribution.


12.1 Bulletin Board Distribution

A SysOp may wish to carry this program for distribution on His or Her 
bulletin board. The Host of the Math America Tournament will assign 
an exclusive rep number and pay  a primary representative's commission 
to the owner or System Operator of the bulletin board. See paragraph 
#12.0 on how to apply. Bulletin boards operators are also eligible for 
the $5.00 rebates. Rule #1 of the rebate policy is excluded for bulletin 
board operators. (See paragraph # 10.0 for rebate.) 


12.2 Software Distributors

All public domain, shareware and software distributors are eligible to 
become a representative. They may use the files, MITYMATH.EXE and 
MITYMATH.TXT, for promotion or to sell at any price up to $10.00, as 
they see fit. The Host of the Math America Tournament will assign an 
exclusive rep number and pay a representative's commission to each. 
See paragraph #12.0 on how to apply. These primary software distributors 
are also eligible for the $5.00 rebates. Rule #1 of the rebate policy is 
excluded for these primary software distributors. (See paragraph #10.0 
for rebates.)

12.3 Schools, Groups and Tutors

The Host of the Math America Tournament will compile a special version 
of the complete MITYMATH program for distribute to schools, groups and
math tutors. This version will allow you to issue your own ID codes to 
all of your students so they can run the complete MITYMATH program. 
This special introductory offer includes a completely new and unique 
customized program diskette and the `KEYdisk'to make your own C Codes 
to open MITYMATH for all of your students. The total one time cost for 
this service is only $100.00. That is the cost of four individual 
memberships. Your students have all of the privileges of other MITYMATH 
club members and you are eligible to receive primary distributors money 
and the rebates due you. This offer is good until December 31, 1991.



                                -14-

12.4 Dialing The 1-800 Number


Our 800 number terminates into a phone line that is used for  our 
bulletin board (OKC-school-NET) from 6:00 AM to 6:00 PM on week days. 
If you dial the 800 Number during those hours it will ring unattended. 
Please call the 800 number only during the hours of operation; 
Week days;(6:00 to 10:00 PM), or  
Week-ends Friday 6:00 PM until Sunday at 6:00 pm. 
Greater Oklahoma City area callers should use 843-2055 only.

Please have your program profile at hand when you dial 1-800 678-8603.
======================================================================

Thank you;
Your Math America Tournament Host
                  Harley C. Lewis
                  2825 Cambridge Court
                  Oklahoma City, Ok 73116 

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