[dialog]
	caption = "Memory Installation"
	line1 = "Installing Memory"
; The diskkfmt is [optional] remove this line entirely to not show Total Disk space needed.
	diskkfmt = "Total Disk Requirement: %dK"

[buttons]
;1-on/0-off, K-needed, "button text"
;First item is a dummy and indicates base-level (installLevel 0) required. It is the total K required.
;Subsequent items control inclusion/exclusion of installLevel N. Upto 4 checkboxes.
	1, 1400, "Total K Needed for everything."
	1, 3900, "Install soundfiles! (Soundcard needed on PC)"

[data]
; Below defdir is known as 0: as a destination ONLY and libdir is known as L:
	defdir = C:\memory
	libdir = W:RlzRun20
		
 dlldir = W:

[disks]
	1 =., "Memory Disk 1"
	2 =., "Memory Disk 2"
	3 =., "Memory Disk 3"
	4 =., "Memory Disk 4"
	5 =., "Memory Disk 5"
	 
[app.tree]
; Must be #appN where N is the installLevel at least one line per destination directory.  SPECIAL, 0: indicates user-
; specified data.defdir (default above),  SPECIAL, L: indicates data.libdir (default above) if present, else same as "0:".
	#app0.main,		0:
	#app0.lib,		L:
	#app0.dll,          	L:
	#app0.data,	    	0:\data
	#app1.but1,		0:\data
; In each section, list of source files.  The 1: or 3: only matters when the file is not found, in which
; case it selects a prompt from the [disks] section above.
;begin
[app0.main]
	1:memory.exe,   " ... Application"
	1:*.ln?,	" ... Language files" 
;	1:install.exe
;	1:install.inf
	1:readme.txt,	" ... Text file "	
	1:winsys.dll,	" ... DLL-file"
	1:translat.txt,	" ... Text files"	
	1:file_id.diz
;       1:floppy.exe  
;	1:packing.lst 
[app0.lib]
	2:RlzRun20.RTS,	" ... Runtime Libraries"
	2:CABLE.DLL
[app0.data]
	2:africa.bmp,	" ... Pictures"
	2:alarm.bmp
	2:ambula.bmp
	2:bicyk.bmp
	2:bird.bmp
	2:bomb.bmp
	2:car.bmp
	2:cat.bmp
	2:choir.bmp
	2:church.bmp
	2:cock.bmp
	2:cow.bmp
	2:cuckoo.bmp
	2:dog.bmp
	2:door.bmp
	2:drum.bmp
	2:elephant.bmp
	2:frog.bmp
	2:grandfa.bmp
	2:hammer.bmp
	2:harp.bmp
	2:horse.bmp
	2:jet.bmp
	2:kettle.bmp
	2:lightn.bmp
	2:lion.bmp
	2:opera.bmp
	2:organ.bmp
	2:phone.bmp
	2:piano.bmp
	2:pingpong.bmp
	2:rock.bmp
	2:saw.bmp
	2:sea.bmp
	2:sleep.bmp
	2:soccer.bmp
	2:symfoni.bmp
	2:teeth.bmp
	2:tennis.bmp
	2:toilet.bmp
	2:train1.bmp
	2:train2.bmp
	2:trumpet.bmp
	2:tv.bmp
	2:typewrit.bmp
	2:water.bmp
[app1.but1]
	3:africa.wav,	" ... Sounds"
	3:alarm.wav
	3:ambula.wav
	3:applaus.wav
	3:applaus2.wav
	3:bicyk.wav
	3:bird.wav
	3:bomb.wav
	3:car.wav
	3:cat.wav
	3:choir.wav
	3:church.wav
	3:cock.wav
	3:cow.wav
	3:cuckoo.wav
	3:frog.wav
	3:intro.wav
	4:dog.wav
	4:door.wav
	4:drum.wav
	4:elephant.wav
	4:grandfa.wav
	4:hammer.wav
	4:harp.wav
	4:horse.wav
	4:jet.wav
	4:kettle.wav
	4:lightn.wav	
	4:opera.wav
	4:organ.wav
	4:piano.wav
	5:lion.wav
	5:phone.wav	
	5:pingpong.wav
	5:rock.wav
	5:saw.wav
	5:sea.wav
	5:sleep.wav
	5:soccer.wav
	5:symfoni.wav
	5:teeth.wav
	5:tennis.wav
	5:toilet.wav
	5:train1.wav
	5:train2.wav
	5:trumpet.wav
	5:tv.wav
	5:typewrit.wav
	5:water.wav
 	5:test.wav
;end
[progman.groups]
; Groupname [,any 2nd param indicates do not minimize] The application name literally must match below.
"Memory" ,1

[Memory]
;installLevel, "Title", cmdLine [, iconFile [, iconDex]]
	0, "Memory",		0:memory.exe
	0, "Read me",		0:readme.txt
	0, "Translate memory",	0:Translat.txt
;[inifiles]
;0, inifilename, sectionheader
;	followed by any number of:
;1, variable, string
;	0, Junk1.INI, "Junk section"
;	1, Maximized, 1

