

 ** ZORRO AOL SHAREWARE **

March 14, 1995

    =->  TYPE DEMO TO RUN ZORRO. <-= 

 DO NOT TYPE ZORRO TO RUN THE GAME BECAUSE IT MUST BE CONFIGURED FIRST!!!

 (SETUP FOR SOUND CARDS)
 Some sound cards may lock up while initializing due to a conflict with
another item inside your computer. The two standard IRQ settings are 5 and 7.
If you have a Pro Audio Spectrum, make sure you choose one of the two Pro
Audio Spectrum cards; do not choose Sound Blaster Compatible. If you
experience sound card lock up problems, simply call or Tech Support Department
with information regarding your sound card. Once we have your information,
our programmers will attempt to resolve it immediatly. You can always bypass
the sound by choosing no music and no sound and the game will work fine.

 (FUNCTION KEYS)
Press F1 for keyboard commands, F2 to Save Game, F3 to Load Game & F4 to
recalibrate a joystick. 

 (MEMORY MANAGERS)
Zorro is NOT compatible with 386 Max. Make sure to make a boot disk
which does not use the 386MAX.SYS memory manager.

HERE IS A SAMPLE OF WHAT A BOOT DISK MAY LOOK LIKE FOR DOS 6.0.

 (FILES ON FLOPPY)
AUTOEXEC.BAT
AUTOEXEC.UMB
CHKSTATE.SYS
COMMAND.COM
CONFIG.SYS           {ALL OF THESE FILES CAN BE COPIED DIRECTLY
CONFIG.UMB            FROM YOUR DOS DIRECTORY TO THE FLOPPY.}
EDIT.COM
EMM386.EXE
HIMEM.SYS
MEM.EXE
MEMMAKER.EXE
MEMMAKER.HLP
MEMMAKER.INF
MEMMAKER.STS
SIZER.EXE

 (AUTOEXEC.BAT)
@ECHO OFF
SET BLASTER=A220 I7 D1 T4                    {SOUND BLASTER INIT STRING}
PROMPT $P$G
LH /L:1,27984 C:\BIN\MSCDEX.EXE /D:SONY_000  {YOUR CD DRIVER MAY BE DIFFERENT}
CLS

 (CONFIG.SYS)
DEVICE=A:\HIMEM.SYS
DEVICE=A:\EMM386.EXE RAM HIGHSCAN D=64       {NEEDED FOR VIDEO PLAYBACK; DOS
BUFFERS=20,0                                  5.0 WILL LOOK DIFFERENT, BUT
FILES=30                                      D=64 MUST STILL BE THERE.}
DOS=UMB
LASTDRIVE=E
FCBS=4,0
DOS=HIGH
STACKS=0,0
DEVICEHIGH /L:1,38256 =C:\DEV\SLCD.SYS /D:SONY_000 /B:340 /M:15 /V /C 
                       {YOUR CD DRIVER MAY BE DIFFERENT THAN THE ABOVE.}

 (UPDATES)
New versions of Zorro, if need be, can be downloaded from AOL,
Compuserve, Software Creations BBS (F156) as well as our Home BBS.

Software Creations BBS: (508) 368-7036 (2400 - 14.4)
{File Section #156}     (508) 365-9352 (14.4 & Up)

Capstone BBS:           (305) 374-6872 (2400 - 28.8)
Capstone Tech FAX:      (305) 577-6173

** DON'T READ ANY FURTHER UNLESS YOU WANT CLUES FOR EACH LEVEL. **

GENERAL HINTS:
 At certain points on each level, Zorro may need to take a "Leap of Faith,"
whereas Zorro jumps to another scren not knowing if he will land on anything
at all. This is particularly important near the end of the mines. Also, by
making Zorro jump up or squat, you will notice that Zorro actually moves 
ahead less than actually taking a complete step. In other words, you can
press up or down to take smaller steps.

 (MINES)        
Zorro starts this level on the upper left hand portion of the TOTAL map.
Only one portion of the total map is displayed on the screen at any
given time; usually about 50 screens equal an entire level. Maps are
basically divided in to an 8x8 area. (8 screens across & 8 screens down.)
The Exit is in the lower right hand corner of the entire map. 

 (JUNGLE)
Zorro starts this level in the bottom right and the Exit is in the top 
left. Beware of Man-Eating plants. The only way to get by them is to run
and jump past their vines. The Path to follow here is to go up the right side
of the map and then straight across the top to the exit on the left.



