      **********Instant Graphics and Sound Made Simple!**********


      Instant Graphics, written by Larry Mears, is a revolutionary
new way for Atarians to communicate over the modem in color, sound, and
motion. Once described to me by a friend as a "souped-up" VT52, I've
come to realize what an understatement that was. Just as VT52 is a
method of sending hidden codes to control the cursor position and color
on the users screen, IGS also uses 'hidden' commands to control the
graphic display...but with astounding results! The users screen rapidly
fills with graphic objects in full color.. boats, airplanes, saucers,
trains, cartoon characters, etc... which are then animated around the
screen in concert with a cacophony of beeps, boinks, hoots and grunts!
Letters can be big or little, bold, italizied, or even turned upside
down! It's magic! ("Souped-up VT52"....HA!)

      Since I use FLASH as my terminal program, all of the following
is based on using Instant Graphics as an accessory. Interlink uses an
emulation file, and others who have used that method tell me it works
substantially the same. I am not a programmer, but I AM a user who has
experianced the frustration and fun of trying to program in IGS. Here's
what I've learned......


      When the IGS accessory is turned on, the screen displays a help
menu. What you are also looking at, is a terminal screen. When you call
your local BBS..log on..then go over to the capture buffer and turn on
the accessory. Now, you are still on-line but looking at the BBS
through the eyes of IGS. Communication proceeds as usual, with text
scrolling up the screen as always. However, when the two letters 'G#'
come in over the modem, IGS takes over and begins executing the commands
that follow. The first letter after 'G#' is the instruction to be
executed. For example, 'B' is for boxes, 'O' is for circles, 'W' is for
writing text, etc. The numbers that follow are the parameters for that
instruction, separated by commas. Each command must be ended with a
colon ':'...(except for the 'W' command, which ends with '@')


   A command for drawing a box in the middle of the screen might
   look like this......
                                  G#B 100,50,400,120,0:

   Or a circle like this....      G#O 250,100,50:


  Or a text display like this... G#W 100,120,WOW! I'm having fun now!@

Commands may be 'chained' together, as many as will fit on one line.
The 'chain' character is '>'. Place it in the space between the
command letter and the first parameter value. The 'G#' only has to
appear once at the beginning of every line. All three of the above
commands would look like this if chained...

G#B>100,50,400,120,0:O>250,100,50:W>100,120,WOW! I'm having fun now!@

Since chaining is a good method of compacting your file to run
faster, (Every time you chain a command, you save the two bytes from
'G#', and two bytes for the line feed and carriage return ), get into the
habit of using it in all commands, even if they are on a line all by
themselves. All examples from here on will be written this way.

      Many other commands modify what color the box will be, or what
the circle will be filled with, or what size font to write the text.
Since IGS processes each instruction in the order in which they are
recieved, you must set the attributes of your graphic image BEFORE
drawing it. If the text is to be in 20 point, you must tell IGS that
fact, before the actual 'W' command is sent. Commands recieved after
the 'W' that change the font size have no effect on the earlier
statement. Understanding this type of 'in-line' coding, is the 'SECRET'
of successfull IGS artwork!



The following is a brief reference of the commands which I feel are
useful to the user. I will eliminate descriptions of some of the
command parameters as they are fully documented with the IGS accessory
file from Larry Mears. I will only give parameters that I feel are
useful. You must read the documentation that comes with your version of
IGS to get the complete list of commands. Remember, the commands are
case sensitive.... a small 's', and a capitol 'S' are two different
animals!


-------------------------------------------------------------------------
-------------------------------------------------------------------------
                      ***** GENERAL COMMANDS *****

-------------------------------------------------------------------------
   s = clears the Screen.                    example...G#s>0:

            0 = clears the entire screen and puts the cursor in
                the upper left corner.
            1 = clears from the cursor position to the upper
                left corner.
            2 = clears from the cursor position to the bottom
                right corner.
-------------------------------------------------------------------------
   I = Initializes IGS                        example...G#I>0:

            0 = Inialializes everything. Resolution, color, and
                attributes. Use this at the start of every graphic and
                at the end, especially if the screen color has been 
                changed. Say you change the screen color to black, but
                forget to change it back to white at the end. After the
                graphic is finished and the BBS continues to transmit
                text, the user would be staring at a black screen till
                the cows come home, or until IGS encounters another 
                statement that resets the screen color...whichever comes
                first! (Yes, I know that pressing 'Clear Home" will
                reset the pallet, but don't expect the user to know
                that!!)
                Come into a graphic 'clean'....and leave 'clean'...OK?

-------------------------------------------------------------------------
   A = Attributes of fills.                example...G#A>2,4,1:

            1st = type.        ( 0=hollow, 1=solid, 2=pattern 3=hatch )
            2nd = pattern type ( 1-24 for pattern, 1-12 for hatch )
            3rd = borders      ( 1=yes, 2=no )
---------------------------------------------------------------------------
   E = Effects for text                    example...G#E>4,10,0:

             1st = font effect ( 0=normal, 1= bold, 2=ghosted,4=italic )
                               (       8=underlined, 16= outlined      )
                               (      add them together for combo's    )
             2nd = font size   ( 8,9,10,16,18,20 point)
             3rd = rotation    ( 0=0deg  1=90deg  2=180deg  3=270deg   )
-------------------------------------------------------------------------
   T = Types of lines and markers          example...G#T>2,1,5:

             1st =  0=polymarkers, 1=lines
             2nd =  type of polymarker or line. For lines, 1 is default.
             3rd =  size and end type..arrows,rounded,etc.
-------------------------------------------------------------------------
   M = Mode of drawing                     example...G#M>2:

             The two most used values are 1 for overwrite, and 2 for
             transparent. Use transparent when you want to write text
             on top of something else without wiping out the background.
-------------------------------------------------------------------------
   H = Hollow setting                      example...G#H>1:

                      0 = draws filled shapes

                     1 = draws empty shapes
-------------------------------------------------------------------------
   t = pause                               example...G#t>15:

             Sets a pause in seconds. A value of 15 causes IGS to wait
             for 15 seconds before continuing. 30 seconds is the maximum,
             but if you need more, put a few of them in a row. The pause
             is terminated whenever the user presses a key, but the key
             pressed is not sent to the BBS. The 't' command is a very
             powerful tool...handle with CARE! Too much waiting will
             spoil the graphic. Don't bore us! Ok?

   NOTE:     In versions of IGS lower then 2.13, Larry Mears indvertantly
             left out 'Flow Control'. Without it, you could pause IGS for
             a few seconds while the BBS continued to send code. IGS kept
             accepting commands over the modem, storing them until the
             pause was over. IGS then played the stored code as fast as it
             could, until it caught up with the still incoming code. This
             was a **VERY** effective trick to make animations move
             smoother, color changes to happen instantaneously, and other
             special effects that demanded speed. Unfortunately, it also
             caused havoc with files that were of a large size, rendering
             them nearly useless. The 'bugs' wouldn't show up until the
             file size approached 5-6k bytes, at which point it begin
             introducing errors that were nearly impossible to eliminate,
             and belive me, I tried! HA!
             
             In IGS 2.13 Larry has had to put 'Flow Control' back in to
             eliminate the problem. This eliminates the 'bug' problem, but
             also eliminates the above mentioned speed trick. BUT, IGS 2.13
             now has a loop command which MORE then makes up for it! Put
             your blitted shapes into the loop, and let IGS smoothly and
             quickly move them around the screen. Thanks Larry!


-------------------------------------------------------------------------
-------------------------------------------------------------------------


                       ***** COLOR COMMANDS *****

Color is a most important tool for effective graphics. In medium
resolution, the user can control four colors, including the screen.
Although the correct term may be 'pen', I find it easier to remember the
colors as 'sets', with anything assigned to a 'set' as being in that
color group forever. For instance, if you assign lines to be in color set
1, draw some lines, and then later change lines to be in set 2, the lines
drawn in set 1 will not change with the new assignment, only lines drawn
after the change will be affected. If you later change the actual color
of 'set' 1 to some new color, all things that were drawn in set 1 will
change to that color. Here's the two most important commands....

-------------------------------------------------------------------------

   C = Color set assignment                example G#C>3,2:

           1st = What kind of graphic 'thing' you're talking about.
                            0 = polymarkers
                            1 = lines
                            2 = fills
                            3 = text

           2nd = What color 'set' to assign it.
                            0 = screen.....default is white
                            1 = set one....default is black
                            2 = set two....default is red
                            3 = set three..default is green

-------------------------------------------------------------------------

    S = Set the color of a 'set'           example G#S>1,7,7,0:

            1st = What color 'set' are you talking about

            The next three parameters are the values of Red, Green, and
            Blue, that when mixed together create a new color. The
            values are exactly the same as the numbers displayed in
            the color slider bars of the control panel accessory. A
            value of 7,7,7 is white, while a value of 0,0,0 is black.
            A value of 7,0,0 is red, 7,7,0 is yellow, 7,4,7 is a light
            purple, etc. Changing the color of a 'set' will change the
            color of all objects drawn in that 'set'. This is an
            effective way to draw things invisibly by changing the
            color 'set' you are drawing with to that of the screen, 
            then quickly changing color to "pop" the completed graphic
            into view. Don't make us wait too long...it's boring!
            Entertain us with something to look at or read while you 
            draw 'invisibly'. Got it? Surprise us!!

-------------------------------------------------------------------------
-------------------------------------------------------------------------

                   ********** GRAPHIC COMMANDS **********

      These commands draw circles, boxes, lines, etc. Most are effected
by the 'A', 'T', 'M', 'E', 'C' or 'H' commands. Use them together for fun
and interesting results. EXPERIMENT! Be creative..YOU are an ARTIST!

-------------------------------------------------------------------------
   W = Write text          example...G#W>200,100,This is too much fun!@

                 1st = X position of start of text
                 2nd = Y position of start of text
                 3rd = the text to write

      First set the color 'set' for text with the 'C' command, then
      set the font size and effects with the 'E' command. Now write
      your text with 'W'. This command is different then all the
      others in that a 'W' command does not end with a colon (:), 
      but ends with the "at" symbol (@). When chaining, do not put a 
      colon after the '@', just continue as if it were a colon. (pretend)
      Like this....

    G#W>100,50,This is too much fun!@W>100,70,No it's not.@S>0,7,7,7:

      Use the 'M' command to set whether the text overwrites the
      background (M>1), or writes over the background transparently (M>2).
--------------------------------------------------------------------------

   L = Line                              example...G#L>100,50,222,90:

         The first two values are the X,Y screen positions to start
         drawing the line. The last two commands are the X,Y positions
         to end the line. The screen goes from 0,0 in the upper left 
         corner of the screen, to 639,199 in the lower right.
         When drawing many lines that are connected, chain them
         together using the 'D' command..It's ***MUCHO*** faster!
         Rather then....

                           G#L>100,50,222,90:
                           G#L>222,90,300,100:
                           G#L>300,100,325,80:
                           G#L>325,80,250,60:
                           G#L>250,60,280,30:

     Do this....

          G#L>100,50,222,90:D>300,100:D>325,80:D>250,60:D>280,30:

          A saving of over 50 bytes, and a 50% speed increase in this
          small 5 line example!! Speed may not be the answer, but
          waiting to find out isn't either!!! Every single byte saved
          makes your graphic that much more 'snappy' and exciting.
          Clean up your code...ok?

-------------------------------------------------------------------------
   D = Draw to                             example G#D>280,30:

         Draws a line from the last point drawn to this point. The
         values are the X,Y position to draw to. Good for chaining
         Line commands together.

         Note:
               The 'D' command will not work from one line of code to
               the next. The carriage return at the end of a line of
               code causes IGS to forget the last point plotted. You
               must start each line of code with a 'L'ine command,
               then begin chaining with 'D' again.

-------------------------------------------------------------------------
   P = Plot a polymarker                     example G#P>22,110:

                  Plots a polymarker at an X,Y position
                  Choose the type of marker with the 'T' command.

-------------------------------------------------------------------------
   B = Box                         example...G#B>100,50,300,90,1:

                  1st and 2nd = X,Y position of the upper left corner
                  3rd and 4th = X,Y position of the lower right corner
                  5th =  0=square corners  1=round corners

-------------------------------------------------------------------------
   Z = filled rectangle            example...G#Z>100,50,300,90:

                  1st and 2nd = X,Y position of the upper left corner
                  3rd and 4th = X,Y position of the lower right corner

-------------------------------------------------------------------------
   U = rounded rectangle           example...G#U>100,50,300,90:

                  1st and 2nd = X,Y position of the upper left corner
                  3rd and 4th = X,Y position of the lower right corner

-------------------------------------------------------------------------
   O = Circle                                example...G#O>100,50,30:

                  1st = X position
                  2nd = Y position
                  3rd = circle radius

                 To draw a filled circle, first set the type of fill with
                 the 'A' command, then tell IGS to draw solid graphic 
                 objects with the 'H' command, then draw the circle. 
-------------------------------------------------------------------------
   Q = ellipse                          example...G#Q>200,50,30,70:

                  1st = X position of center
                  2nd = Y position of center
                  3rd = X axis radius
                  4th = Y axis radius
-------------------------------------------------------------------------
   K = arc of circle                   example...G#K>100,50,30,20,80:

                  1st = X position of center
                  2nd = Y position of center
                  3rd = circle radius
                  4th = beginning angle to start drawing
                  5th = ending angle to stop drawing.

        With this command, and the 'J' command, the four major points
        of the angular compass are analagous to a clock face. Three
        o'clock is 0 degrees, 12 o'clock is 90 degrees, 9 o'clock is 180
        degrees, and 6 o'clock is 270 degrees.
-------------------------------------------------------------------------
   J = arc of an ellipse             example...G#J>100,50,25,40,0,180:

                  1st = X position of center
                  2nd = Y position of center
                  3rd = X oval radius
                  4th = Y oval radius
                  5th = beginning angle to start drawing
                  6th = ending angle to stop drawing
-------------------------------------------------------------------------
   V = circular pieslice           example...G#V>200,100,50,180,270:

         This command is exactly like the 'K' command, except it draws
         a filled pieslice from the circle center to the endpoints of
         the arc. Make mine cherry...yummy!
-------------------------------------------------------------------------
   Y = elliptical pieslice         example...G#Y>300,100,40,80,85,125:

         This command is exactly as the 'J' command, except it draws a
         filled pieslice from the ellipse center to the endpoints of
         the arc.

-------------------------------------------------------------------------
   F = Fill                                example...G#F>100,80:

         Fills an enclosed area starting at the XY values. The color
         of the fill is set with the 'C' command, and the pattern of
         the fill is set with the 'A' command.

         The fill command is ****VERY SLOW****. It slows up even more as
         the fill encounters irregular surfaces like text. Try to avoid
         using the fill command by drawing filled boxes or circles at
         the start, then writing your text on top of it in tranparent
         mode. Use it ONLY if there is no other way. Think ahead!


-------------------------------------------------------------------------
-------------------------------------------------------------------------

               ****************  SOUNDS  ****************

     Adding sound to your masterpiece is like putting iceing on the
cake. Sounds can add excitment, create a mood, emphasize a point, or even
accompany your spaceship as it glides in from Venus. Some sounds suspend
execution of commands for a brief moment, while others continue without
affecting the speed of your graphic presentation. Use sounds that fit the
action taking place on the screen. Try to be consistant all the way
through your movie. I use sound number 17 "Robot Walk" as a way to change
from one screen to the next, and then again at the end of most of my
graphics. I use sound number 8 "Long Bell" when I want to get the user to
press a key, or call attention to a subtle point. Sound number 4
"Jackhammer" works well to announce something new that is about to appear
on the screen...especially something drawn "invisibly". The slight delay
this sound causes, makes the color change to be nearly instantaneous, and
as a side benefit, it stops the continuation of some sounds that seem to
go on forever...like sound number 16 "Wave". You can even simulate
laughter with sound number 18 "Passing Plane". Fool around with all
of the sounds to get a feeling for what would be appropriate in your 
'cinematic extravaganzo'!!

The command letter is 'b'             example G#b>17:

And 'hear' they are.........

          0  Alien Invasion              9 Surprise
          1  Red Alert                  10 Radio Brodcast
          2  Gunshot                    11 Bounce Ball
          3  Laser 1                    12 Erie Sound
          4  Jackhammer                 13 Harley Motorcycle
          5  Teleport                   14 Helicopter
          6  Explosion                  15 Steam Locomotive
          7  Laser 2                    16 Wave
          8  Longbell                   17 Robot Walk
                                        18 Passing Plane


-------------------------------------------------------------------------
-------------------------------------------------------------------------

            ***************  ANIMATION  **************

      Ahhh..now we get to the good part! Deflate your shoes, and prepare
yourself for simulated exhilaration! I'll try to be as clear as I can be
in my explanation of 'Blitting', but you must experiment for yourself to 
grasp the full power of it's effects.

Most of us grew up with Saturday mornings spent in front of a television
watching cartoons. While most adults will dismiss them as 'childish', I
cherish them! Probably most of you do too. Watching cartoons brings a
sense of wonder to the surface for me...especially when I realize the
animators had to create thousands of drawings for just a few minutes of
film. With IGS, the effort is far less, but the effect can be just as
wonderous. Creating characters that walk, talk, bounce and waddle may be
beyond the abilities of IGS, (at least so far...just wait!), the simple
movement of an object across the screen can add immeasurably to the
enjoyment of your graphic attempt. So lets move that object......

   G = Grab a rectangular piece of the screen...a 'blit'

            example... G#G>1,3,50,100,100,150:

The first value is the 'type' of blit..

             0 = screen to screen...Useless. Ignore it
             1 = screen to memory...Picks it up!
             2 = memory to screen...Puts it down!

The second value is the 'mode' of the blit. Although there are 16
different modes, only four of them have any 'real' effect, and two of
those are rarely used except for special effects. For now, let's just
learn the two modes that are significant. These modes have no effect
on a type 1 (screen to memory) blit, so just set the mode value to 3
for them and forget about it. The two useful modes for type 2 blits
are...

      3 = Replace mode. Puts the blit down on the screen, wiping out
                        whatever was under it. You will use this mode
                        almost exclusively for moving an object.

      7 = Transparent mode. Puts the blit down on the screen without 
                            wiping out what's under it. If the blit is a
                            lighter color then the background, the 
                            background will show through. If the blit
                            color is darker then the background, the
                            background will be hidden. This is not
                            useful for moving animations, but it is
                            valuable for 'still' effects.

      The remaining values of the 'G' command are the XY positions of
the upper left corner and lower right corner of the blit for a type 1
(screen to memory) operation. For a Type 2 (memory to screen) blit, only
the XY of the upper left corner is needed.
*************************************************************************

                               TUTORIAL       
                             (How to Fly)     

      Suppose you have drawn a fly on the screen, somewhere over near
the left side of the screen and now you want to 'fly' it over to the
right side of the screen. Let's do it in one big jump first, so  we
can see what's happening easier. 

Here is a piece of code that will draw a fly. Just cut it out and save
it as FLY.IGS.....then look at it with IGS's 'F8' option.

G#I>0:s>0:H>1:C>2,1:O>156,100,13:J>172,90,25,10,215,265:
G#J>172,110,25,10,95,145:J>128,100,25,6,40,320:A>2,6,0:F>126,100:A>2,4,0:
G#F>152,100:L>141,95,95,86:L>141,105,95,114:L>139,100,93,100:
G#T>2,1,4:J>107,107,40,8,90,256:J>107,93,40,8,104,270:T>2,1,4:
G#L>140,95,146,90:D>154,88:L>128,94,132,89:D>130,86:L>170,100,175,100:
G#L>140,105,146,110:D>154,112:L>128,106,132,111:D>130,114:
G#L>118,94,108,91:D>109,89:L>118,106,108,109:D>109,111:

Now that our fly is sitting on the left side of the screen, we can
save a rectangular block of the screen image with the type 1 blit.
Like this....

G#G>1,3,0,70,180,120:

And put it back down 400 pixels to the right with the type 2 blit.
Like this...

G#G>2,3,400,70:

Stick these two commands on to the end of FLY.IGS and watch it with the
F8 option of the accessory. Notice how the fly instantly pops to the
right, but the fly on the left is still there. When I first cut out
the fly, I cut an area behind the fly that was bigger then nessasary.
Rather then devising a method of erasing the original fly (like with a
white box), I'll use the excess white screen behind the fly to "cover
my tracks". This time, let's only move the fly 50 pixels to the right.
As the new fly is being pasted down, the blank screen behind it covers
up the original fly automatically! Replace the last line of FLY.IGS
with this line.....

G#G>2,3,50,70:

Now write the same statement 7 more times, increasing the X position value
by 50 each time....or just cut out the following and save it.

G#I>0:s>0:H>1:C>2,1:O>156,100,13:J>172,90,25,10,215,265:
G#J>172,110,25,10,95,145:J>128,100,25,6,40,320:A>2,6,0:F>126,100:A>2,4,0:
G#F>152,100:L>141,95,95,86:L>141,105,95,114:L>139,100,93,100:
G#T>2,1,4:J>107,107,40,8,90,256:J>107,93,40,8,104,270:T>2,1,4:
G#L>140,95,146,90:D>154,88:L>128,94,132,89:D>130,86:L>170,100,175,100:
G#L>140,105,146,110:D>154,112:L>128,106,132,111:D>130,114:
G#L>118,94,108,91:D>109,89:L>118,106,108,109:D>109,111:
G#G>1,3,0,70,180,120:
G#t>2:
G#b>7:
G#G>2,3,50,70:
G#G>2,3,100,70:
G#G>2,3,150,70:
G#G>2,3,200,70:
G#G>2,3,250,70:
G#G>2,3,300,70:
G#G>2,3,350,70:
G#G>2,3,400,70:

Notice I put in a 2 second delay, and a sound, to increase the
'feeling' for the action. Now, using what you know about chaining,
compact those final lines for efficiency. TAA-DAA!!!

Modify the code to move the fly in different directions.. (you may
have to adjust the size of the type 1 blit to get enough blank screen
to "cover your tracks")..change the colors..draw it 'invisibly'.. add
some sounds....add a windshield at the end..hehehehehe.

                   Whatever you do....HAVE FUN! 

************************************************************************



Final Words:

      The information in the preceeding file was based on a 'USERS'
experiance. I may have my facts a little screwball, but the end
results are valid just the same. So cut me some 'slack' if I messed up
here or there, ok? There are many commands that I have intentionally
left out. Read the doc's for IGS written by Larry Mears for the whole
'scoop'. Send him $15.... Do it..... Now.....Right now...I MEAN IT!!!



More Final Words:

      As an exercise in programming, why not create a 'calling card'
written in IGS? Whenever you go to a new BBS, you could leave your
'card' to let the locals know who's dropped by. Sysops could collect
them just like the HAM radio guys collect post cards from their
contacts. Boards could have an area with the 'cards' on display. It
sounds like fun to me...

     Let's make the 'cards' a standard size for ease of viewing, ok?
Draw a box with this command....

                      G#B>50,30,590,150,1:

   ....and fill it with your name, city and state, and how to contact
you....and anything else you wish to say. Try to keep the entire file
under 3000 bytes, and not take longer then one minute to execute.

So, here's my card...but I want to see YOURS!!

G#I>0:s>0:C>2,0:B>0,190,639,199,0:S>1,7,7,7:S>2,7,7,7:S>3,7,7,7:b>16:
G#A>2,8,1:C>2,1:B>44,28,597,152,1:C>2,3:B>50,30,591,150,1:H>1:C>2,1:
G#B>72,37,582,146,1:G>1,3,270,39,383,44:B>82,41,572,142,1:G>2,3,270,39:
G#C>1,1:J>327,38,50,15,180,0:J>327,38,60,19,195,345:b>16:
G#L>262,44,96,44:D>90,45:D>90,47:D>148,61:D>160,62:D>268,49:D>262,44:
G#L>390,44,556,44:D>562,45:D>562,47:D>504,61:D>492,62:D>384,49:D>390,44:
G#W>128,133,LET'S 'DO' LUNCH!@C>3,2:W>126,132,LET'S 'DO' LUNCH!@C>3,1:
G#O>246,46,20:O>230,55,17:O>478,57,17:O>138,76,30:O>143,108,14:
G#O>520,99,25:O>545,110,20:T>2,1,1:C>1,1:J>220,142,30,15,325,216:C>2,2:
G#B>66,35,576,144,1:G>1,3,264,37,377,42:B>76,39,566,140,1:G>2,3,264,37:
G#C>1,2:J>321,36,50,15,180,0:J>321,36,60,19,195,345:
G#L>256,42,90,42:D>84,43:D>84,45:D>142,59:D>154,60:D>262,47:D>256,42:
G#L>384,42,550,42:D>556,43:D>556,45:D>498,59:D>486,60:D>378,47:D>384,42:
G#T>1,1,1:C>0,1:P>245,144:P>244,144:P>245,140:P>244,140:P>186,140:
G#P>187,140:C>2,0:O>240,40,20:O>224,49,17:O>466,50,17:O>128,69,30:
G#O>138,105,14:O>513,92,25:O>533,102,20:O>206,134,31:C>1,0:T>2,1,4:
G#J>240,40,14,7,95,160:J>224,49,11,6,95,160:J>466,50,11,6,95,160:
G#J>128,69,24,12,95,160:J>138,105,9,4,95,160:J>513,92,18,8,95,160:
G#J>533,102,14,7,95,165:J>206,134,22,11,95,160:C>3,1:E>5,20,O:
G#P>486,60:P>485,60:W>238,92,Mr. Rodgers@C>3,2:W>234,89,Mr. Rodgers@
G#C>3,1:E>5,9,0:W>237,107,Laguna Beach California@C>3,2:
G#W>235,105,Laguna Beach California@C>3,1:E>1,8,0:
G#W>400,128,Contact:  London Smog BBS@W>470,137,714-546-2152@C>3,2:
G#W>398,127,Contact:  London Smog BBS@W>469,136,714-546-2152@b>4:
G#S>3,5,0,0:S>2,7,7,0:S>1,0,0,0:t>3:G>1,3,452,60,552,111:C>0,0:T>1,3,2:
G#P>496,86:T>1,3,4:G>2,3,452,60:P>496,86:T>1,3,6:G>2,3,452,60:P>496,86:
G#T>1,3,8:G>2,3,452,60:P>496,86:b>8:G>2,3,452,60:G>1,3,156,90,232,148:
G#T>1,3,2:t>3:P>190,123:T>1,3,4:G>2,3,156,90:P>190,123:T>1,3,6:
G#G>2,3,156,90:P>190,123:T>1,3,8:G>2,3,156,90:P>190,123:b>8:G>2,3,156,90:
G#t>1:G>1,3,437,25,483,54:T>1,3,1:P>457,46:T>1,3,2:G>2,3,437,25:P>457,46:
G#T>1,3,3:G>2,3,437,25:P>457,46:T>1,3,4:G>2,3,437,25:P>457,46:T>1,3,5:
G#b>8:G>2,3,437,25:G>1,3,174,80,220,112:C>2,3:H>0:t>2:T>1,3,4:
G#G>2,3,117,91:P>138,105:O>138,105,18:b>17:G>2,3,117,91:t>1:
G#b>18:t>5:b>17:s>0:I>0:



                                    Bye now....       

                                    S. Turnbull       
                               aka 'Mr. Rodgers'      

