This arc'd file contains a kcs .SNG file called "funkgruv.sng" which is the result of a few hours of experimenting with the "RA" event in open mode. For those who have not explored this area yet (it only took me about a year before I got the urge to start!), this event tells the program to randomly choose one of a set number of events that follow. These can be notes, or in this case, sequences. Briefly, what I've done is to set up a pretty simple funk groove with control sequences randomly choosing different sequences of drum notes or other control sequences that play different notes/control sequences, etc... This file is a "dummy" song file; it's just a convenient way of storing all the open mode sequences in one file. All playback is done from open mode, not song mode. Before you load the song, make sure there are no sequences surrently in open mode below sequence S. If you've just booted KCS, you will have the default C-major scale in sequence 1, which you have to get out of there, or the sequences will not load into their proper slots and...well, who knows, you might just discover the next wave in rap beats (but I wouldn't count on it)! Anyway, just get to the edit screen for seq. 1 and shift-click on the little box next to "**" on the lower right of the screen. When you are sure that there is nothing in sequences 1 to R, go to song mode to load the song. BTW, I'm using the default resolution (24 ppq) and everything is on midi channel 6. Now the fun part...I wouldn't count on my drum note #'s matching anyone else's, so you'll probably have to do some transposing. Here's a guide: _INSTRUMENT_ _SEQU. #'S_ _MY PITCH_ closed hat 1,2,3,5 F2 (midi note #41) 9,D,E open hat* B, event #7 of seq. 1,9,E G2 ( " " #43) snare H,I G#5( " " #80) kick A,J,K,P G4 ( " " #67) Q,R toms M,N,O High: C7 (96) Med: G#6 (92) Low: C6 (84) *I use a "half-open" high-hat sample which I think sounds a little better than a plain open hat... If you're still with me, all you need to do to hear this fantastically original groove is to hit "G", which starts everything going. A few notes: The "tempo change" (TM) event is in sequence G, if you're wondering why you can't get this to start playing at 250 bpm. And if you're not overly fond of busy tom fills every eight bars, you could mute sequence L (shift-L) or edit it to give you fills at any interval you like.