RAYMOVI.PRG RAYMOVI.PRG renders 3-dimensional scenes in a world of reflective and refractive spheres, using ray tracing techniques. Animated sequences of frames can be generated, showing reflective balls linked and bouncing in a gravitational field. They resemble a string of bouncing pearls. RAYMOVI.PRG runs only on a color ST in low resolution. 1 Meg is required to generate images with resolutions greater than one ray per pixel or for replay of movies from RAM. Operation with only 512K is possible, but will produce slightly aliased pictures (one ray per pixel) which can only be displayed statically, slowly from floppy, or from hard disk (if you have a disk blaster program). -------------------------------------------------- The files in RAYMOV2S.ARC, the source arc, are: C Sources: BLASTRAM.C, MAIN.C, WNDOWS.C, FILE.C, MOVIE.C, SHADE.C, FIND.C, SUPPORT.C Include files: RTD.H, STYLE.H, COLORS.H, EXTERN.H Pgm Generation: MAKEFILE, BLASTRAM.LNK, RAYMOVI.LNK RAYMOVI.DOK documentation PEARLS the numeric description of an interesting scene RAYMOVI was last compiled with ALCYON. The MAKEFILE and *.LNK are (therefore) pretty crufty. Use them accordingly. RAYMOVI requires an 8K stack. Modify your copy of gemstart.s (or whatever defines your stack size) appropriately. Allen King aking pebbles.bbn.com ucbvax 30 Gibson St 1-617-449-3359 evenings Needham Ma. 02192