/* colors.h	defines palletes 

OBJECTS:	|	cr	cg	cb
----------------+-------------------------------
balls:		|
   white	|	1	1	1
   red		|	1	0	0
		|
floor:		|
   black cracks	|	0	0	0
   white tiles 	|	1	1	1
   blue tiles	|	0	0	1


MODE (#colors)	      generated intensities	|	color number output
ind:			cr	cg	cb	|	white	red	blue
------------------------------------------------+------------------------------
1			-ign-	-ign-	x	|	1-15,0	-
2			x	-ign-	x	|	1-6,0	8-15
3			x	x	x	|	1-5,0	1,6-10	1,11-15

/**/
			/* ind = 1: 1 color */
colors(7,7,7)	/* all white-ish */
colors(0,0,0)	/* black */
colors(0,0,1)	/* somewhat lighter */
colors(1,1,1)
colors(1,1,2)
colors(2,2,2)		/* note: since there are only 8 grey scales in the */
colors(2,2,3)		/*       hardware (per color) and we generate 16   */
colors(3,3,3)		/*	 some hue variation will be produced as	   */
colors(3,3,4)		/*	 the intensity varies			   */
colors(4,4,4)
colors(4,4,5)
colors(5,5,5)
colors(5,5,6)
colors(6,6,6)
colors(6,6,7)
colors(6,7,7)	/* almost white */

			/* ind = 2: 2 color */
colors(7,7,7)	/* white */
colors(0,0,0)
colors(1,1,1)
colors(2,2,2)
colors(3,3,3)
colors(4,4,4)
colors(5,5,5)
colors(6,6,6)

colors(0,0,0)	/* red */
colors(1,0,0)
colors(2,0,0)
colors(3,0,0)
colors(4,0,0)
colors(5,0,0)
colors(6,0,0)
colors(7,0,0)

			/* ind = 3: 3 color */
colors(7,7,7)	/* white */
colors(0,0,0)	
colors(2,2,2)
colors(4,4,4)
colors(5,5,5)
colors(6,6,6)

colors(3,0,0)	/* red */
colors(4,0,0)
colors(5,0,0)
colors(6,0,0)
colors(7,0,0)

colors(0,0,3)	/* blue */
colors(0,0,4)
colors(0,0,5)
colors(0,0,6)
colors(0,0,7)
