pnmrotate(1) USER COMMANDS pnmrotate(1) NAME pnmrotate - rotate a portable anymap by some angle SYNOPSIS pnmrotate [-noantialias] _a_n_g_l_e [_p_n_m_f_i_l_e] DESCRIPTION Reads a portable anymap as input. Rotates it by the speci- fied angle and produces a portable anymap as output. If the input file is in color, the output will be too, otherwise it will be grayscale. The angle is in degrees (floating point), measured counter-clockwise. It can be negative, but it should be between -90 and 90. Also, for rotations greater than 45 degrees you may get better results if you first use _p_n_m_f_l_i_p to do a 90 degree rotation and then _p_n_m_r_o_- _t_a_t_e less than 45 degrees back the other direction The rotation algorithm is Alan Paeth's three-shear method. Each shear is implemented by looping over the source pixels and distributing fractions to each of the destination pix- els. This has an "anti-aliasing" effect - it avoids jagged edges and similar artifacts. However, it also means that the original colors or gray levels in the image are modi- fied. If you need to keep precisely the same set of colors, you can use the -noantialias flag. This does the shearing by moving pixels without changing their values. If you want anti-aliasing and don't care about the precise colors, but still need a limited *number* of colors, you can run the result through _p_p_m_q_u_a_n_t. All flags can be abbreviated to their shortest unique pre- fix. REFERENCES "A Fast Algorithm for General Raster Rotation" by Alan Paeth, Graphics Interface '86, pp. 77-81. SEE ALSO pnmshear(1), pnmflip(1), pnm(5), ppmquant(1) AUTHOR Copyright (C) 1989, 1991 by Jef Poskanzer. Sun Release 4.0 Last change: 12 January 1991 1