_ . . _ _ __ /_)_(_/_/_)_ (or ). Now you should be in the main screen of the game. At the top left of the screen there is the name of the last player along with his score. Just below that there is the name of the current player. The meaning of the hint symbols appears at the top right portion of the screen. The rest of the screen is arranged in tabular form with the following headers for each column (from left to right): - SCORE : your current score. The formula for calculating the score is: score = score - 100 * (number of turn) + 5 * (number of stars) + 3 * (number of sharps) Of course high score indicates high performance. - PATTERN : the guessing pattern you just entered. If instead of a valid pattern you see: xxxxx, then you have made a mistake. To see what that mistake was, just type r in the input column. (see below) - HINTS : the hint-pattern generated by the computer - This column is used for INPUTing the guessing pattern. o You can type your guess in either upper or lower case. o If the column under the header PATTERN contains 5 x's (xxxxx) you can type here the character 'r' (no quotes) in order to figure out what went wrong. o When things get confusing you can quit prematurely by typing 'quit' or just 'q' (no quotes) When either the hidden pattern has been found or 10 turns have been completed the program asks the player if it is supposed to run again. The valid reponses are: - y (yes) : the program asks for a new name and starts over again - n (no) : exit to the desktop - a (again): start again using the name of the current player Epilogue & Disclaimer ===================== Super Master Mind is in the Public Domain, which means that you can do whatever you want with it, except from using it for making profit. It also means that I don't take any reasponsibility for any damages the usage of the program may cause to your system. _Use_it_at_your_own_risk_. Since I include the source code, I will not bother to fix bugs (I haven't found any so far). Of course you can always try to convince me to fix a bug for you. Although I don't demand it, I would appreciate it if you mention my name when you distribute an enhanced version of the game (which will be based on my code) Lastly, I would like to ask from anyone who may enhance the game to send me a copy so we can all play the same game. Well, this is it folks, have fun. ------------------------------------------------------------------------------- NEW REALEASE ------------------------------------------------------------------------------- Available now.... A T Z E N T A ver 2 . 0 0, the complete Phone/Address + Calendar program for the ST computer series. ATZENTA is an outstanding application that helps you organize and keep track of the records of all your friends,customers,etc. Its powerful features include: - up to 4 different files on screen - records are displayed inside GEM windows - easy access to any record with just a keypress - 10 different sorting options - auto dial the telephone number of any record (local & long distance) - copy/move records from one file to another - merge 2 files to 1 - output filtered lists of records to the screen, printer or ASCII files ...plus a lot more It comes with a complete C A L E N D A R inspired from the unix program 'cal' Featuring: - american and european date format - memos for any day in the present month - calculate the difference between any two dates - search operation for any string in all memos - print calendars for any year or month ...plus a lot more A demo version of the program has been posted to Usenet; you should also be able to find it at any BBS in the Boston area. ATZENTA ver 2.00 is Shareware with suggested registration fee $15 (US). For more information, or a free (usable) demo of the program call : (617) 787-1648 e-mail : CSCRZCC@BUACCA.bu.edu or post: Harry Karayiannis 15 N. Beacon, #316 Allston, MA 02134 U.S.A. (please include a self addressed envelope) If you decide to purchase the program and want to speed things up, you can deposit $15 (US) directly into my bank account: Haralabos Karayiannis National Bank of Boston Kenmore Sq. Branch Checking account number: 912-35792 (please write your name and address in the comments-field) -------------------------------------------------------------------------------