This is a field guide to the 33 installations your droids must visit in the first 3 Captive Missions. All directions assume the Entrance to be on the north side (like the game maps). Mission 1 ~ Level 0 ~ Butre TL BL TR BR 8W 72N 1 Level Shop due south from Ent. Generators on Lev 1. 1 Computer, on Lev 1. This is a mini-base, scaled down to give players a chance to learn the interface and outlets, shops, doors, rollerwalls, etc. Mission 1 ~ Level 1 ~ Pelphi LR LL TL TR 96E 61S 2 Levels Ent on Level 1 Shop: Go west, south, then east. Generators on Lev 2. 1 Computer, on Lev 2. Look carefully for rollerwalls. Also be sure to find the release switches for the two wall sections you closed getting to the Generators! Press the bricks inside the empty cubbyholes to reopen the exit passage. Mission 1 ~ Level 2 ~ Meestre TL TR BL BR 48E 63S 5 Levels Ent on Level 1 Shop: Up ladder, then follow corridor east. Generators on Lev 1. 2 Computers, Lev 4 & Lev 5. The opponents get tougher here. There are a lot of ladders and opening and closing walls. It's easy to become confused. Mission 1 ~ Level 3 ~ Triekos TR BR BL TL 96W 106S 4 Levels Ent on Level 1 Shop: South into room, then through door to west. Generators on Lev 2. 2 Computers, Lev 1 & Lev 2. Don't panic when you get closed off from the Entrance. The switches are up the ladder on the east side of Lev 1. Mission 1 ~ Level 4 ~ Salstee TR BR BL TL 125W 53S 3 Levels Ent on Level 2 Shop: Third large room to east of Ent. Generators on Level 1. 2 Computers, Lev 2 & Lev 3. This is the first Base that requires you to find a hidden hole in the ceiling. It's in the corridor to the shop south from the room with the hydrant in front of the doorway on Lev 2. Mission 1 ~ Level 5 ~ Seavy BR TL BL TR 15W 66N 3 Levels Ent on Level 1 Shop: Up first ladder, then head west; take down ladder in alcove on south side of corridor. Generators on Level 3. 2 Computers, Lev 1 & Lev 2. This Base is the first with a dark room. Mission 1 ~Level 6 ~ Sodpia TR BL TL BR 48E 101S 2 Levels Ent on Level 1 Shop: Take iris door from first room, then keep going to the left. Generators on Level 2. Computer on Level 2. Nothing special about this Base, but all levels after this are about the same size (bigger than this!). Mission 1 ~ Level 7 ~ Quoonel TR BR TL BL 127E 50S 5 Levels Ent on Level 2 Shop: Down ladder, right then left. Generators on Level 4. 2 Computers, Lev 1 & Lev 5. There are three holes in ceiling of Level 3. Mission 1 ~ Level 8 ~ Phupet BL TR BR TL 8W 74N 4 Levels Ent on Level 3 Shop: Down ladder, turn off two flame blocks to pass through room to SW. Proceed to elevator. Go up one level. Go down ladder. Generators on Level 1. 2 Computers on Lev 2. Nothing too tricky here. Mission 1 ~ Level 9 ~ Budod TR BR BL TL 138W 106S 3 Levels Ent on Level 1 Shop: East into dark room. Exit room through rollerwall to south. Exit this room to the west, then turn left. Generators on Level 3. 2 Computers on Lev 1. Nothing too tricky here. Mission 1 ~ Space Station 103W 104N 2 Levels Ent on Level 1 Shop: Up ladder to east, then follow north wall of Lev 2 to west end of level. This is a loooong way, so be prepared! Captive on Level 2. The whole key to this Station is surviving until you get to the first shop! Mission 2 ~ Level 0 ~ Masgot TR BL TL BR 58E 29S 2 Levels Ent on Level 1 Shop: 2nd right off corridor from Ent. Generators on Level 2. Computer on Lev 1. This Base has nothing special to offer. Mission 2 ~ Level 1 ~ Traphet TL BL TR BR 141W 16N 5 Levels Ent on Level 2 Shop: Go south through the Overhead Wall. Go up the ladder in the dark room. Take the elevator to the top level. Head east. The shop is just beyond the room behind the rollerwall. Generators on Level 2. Computer on Lev 2. To see the whole base you must find a hole in the ceiling of Level 2. Mission 2 ~ Level 2 ~ Phoopel TL TR BL BR 96W 109S 4 Levels Ent on Level 2. Shop: Just east of Ent through the overhead wall. Generators on Level 2. 2 Computers on Lev 2. This is the infamous Base with the missing combination. What apparently happened is that a door or switch was left out. I examined the base maps and found a small area on Lev 3 and one above it on Lev 4 that have no way in. The missing clipboard is probably in there! You must get combo 15099 to complete this Base. There are two holes in the ceiling of Lev 1! Mission 2 ~ Level 3 ~ Sodcket BL BR TL TR 96W 111S 3 Levels Ent on Level 3. Shop: Head south from Ent. Turn west at the down ladder. Follow left wall in the large room to an elevator. Go down one level. Go through the door and turn left twice. Generators on Level 2. 2 Computers Lev 1 & Lev 2. You must pass through a false wall on Level 2 to reach the Generators. Mission 2 ~ Level 4 ~ Zaitet TL BR TR BL 103E 136N 2 Levels Ent on Level 1 Shop: This one is a long ways in. Throw the switch to the west of the Ent. That opens a wall in the south end of the flame room. Go through the overhead wall and turn left. Take the south exit from this room, and the SE exit from the next room. Turn right to get to the next room. Exit this room to the west, and the next room as well. The shop is at the end of the corridor. Generators on Level 1. 2 Computers on Lev 1. The first 10 minutes in this Base are the toughest! Mission 2 ~ Level 5 ~ Quelusod TL TR BL BR 16W 136N 5 Levels Ent on Level 1 Shop: Open Lock 5973 to access the large room. Then open Locks 63567, 50501, and 46888. Go up the ladder. Head north to reach the shop. Generators on Level 5. 2 Computers on Level 5. This is a tricky Base. The only way to reach the top two levels is through a hole in the ceiling of Level 3. It's at the end of the corridor accessed via Lock 34067. Mission 2 ~ Level 6 ~ Saldet BL TL TR BR 93E 152S 4 Levels Ent on Level 4. Shop: Throw the switch next to the rollerwall to exit from the south end of the first room. Open lock 7789 and go down the ladder. Head west and go down the next ladder to Level 2. Head west, turn left then right. Open the rollerwall. The shop off the north end of the room. Generators on Level 3. Computer on Lev 3. This Base has 13 ladders, and two holes in the ceiling of the SE corner of Level 3. Mission 2 ~ Level 7 ~ Mieusia TL BL TR BR 146E 45N 4 Levels Ent on Level 2. Shop: Go through the door to the south after you pass the first door. Exit the next room via the passage with the floor grate. The end of this passage is actually a false wall...there are two shops in the room behind it. Generators on Level 3. Computer on Lev 2. There are two places in this Base where overhead walls open onto alcoves. In both cases there is a hole in the ceiling of the alcove. Mission 2 ~ Level 8 ~ Pasdet TL TR BL BR 8W 23N 3 Levels Ent on Level 1. Shop: Head south from first corridor; shop is just south of the first room. Generators on Level 1. 2 Computers on Lev 1. The ceiling of Level 2 contains 4 holes. Mission 2 ~ Level 9 ~ Leatod BR TR TL BL 69E 106N 2 Levels Ent on Level 1. Shop: Head south through two rollerwalls. Head east out of second room and take rollerwall to north. Shop is off west side of this room. Generators on Level 1. Computer on Lev 1. There are two holes in the ceiling of Level 1; you must find one to reach the Generators. Mission 2 ~ Space Station 24W 8N 5 Levels Ent on Level 2. Shop: In the first room. Captive on Level 3. To survive for more than 60 seconds, run for the ladder in the first room and dive down it. There are no baddies in the room below. Level 3 has three false walls. Mission 3 ~ Level 0 ~ Truiso LR LL TR TL 144E 8N 4 Levels Ent on Level 1. Shop: Head south in the first room and turn right. The shop is off the room behind the rollerwall. Generators on Level 1. Computer on Lev 4. There are two holes in the ceiling of Level 1. Mission 3 ~ Level 1 ~ Buvo TL BL TR BR 130W 93N 3 Levels Ent on Level 2. Shop: Get the combination to the Beam Lock to the west of the Ent. Then enter the dark room beyond the rollerwall. Take the first door on the south side of this room. Turn left, and pass through false wall into the flame room. Throw the switch to gain access to the overhead wall south of this room. The shop is beyond it. Generators on Level 2. Computer on Level 2. Level 2 has three holes in the ceiling and three false walls. Mission 3 ~ Level 2 ~ Quiovod TL BL TR BR 32W 24S 3 Levels Ent on Level 1. Shop: This is a hike. Keep going west. You'll need to unlock 2560 & 13212 to get there. After the second lock take the right overhead wall and the shop is in the room with the hydrant. Generators on Level 2. 2 Computers on Level 1. There are two holes in Level 2's ceiling, in diagonally adjacent blocks. Mission 3 ~ Level 3 ~ Eximo TL TR BL BR 72E 45S 2 Levels Ent on Level 2 Shop: This is a VERY long ways in. Go past the hydrant and take the overhead wall at the south end of the dark room. Take the 3 overheads beyond the next hydrant. Turn right past the last one, and go through the door at the south end of the room with the hydrant. Take the overhead at the south end of the water room. You'll need the password for the beam door. Past the rollerwall you'll find a down ladder behind a door. Head south through two overheads (you must unlock 45390). Find the 3-gang switch in the large room beyond. This will give you access to lock 34345. Keep left. The shop is beyond the beam door. Generators on Level 2. 2 Computers on Level 2. No tricks, just a long campaign to reach a shop. Mission 3 ~ Level 4 ~ Daifia TR BR TL BL 69E 125S 5 Levels Ent in Level 4 Shop: Head east and take the first down ladder. Keep turning left. You'll pass a computer. Keep going, turn right at the 'T' intersection. Generators on Level 5. Computer on Level 3. Level 2 has three holes in its ceiling. Level 3 has two holes; Level 4 has one hole. Mission 3 ~ Level 5 ~ Troddy TL TR BL BR 56E 18S 4 Levels Ent on Level 4. Shop: Head east through two rollerwalls. Shop is in the second room. Generators on Level 2. 2 Computers, Lev 2 & Lev 4. One hole in ceiling of Level 1; three in Level 2. Mission 3 ~ Level 6 ~ Mephot BL TL BR TR 66E 47S 3 Levels Ent on Lvel 1. Shop: Go east through two overheads. Turn south into room and follow it back to the west. Take open passage to the south. Generators on Level 2. 2 Computers, Lev 2 & Lev 3. One hole in the ceiling of Level 1; two in Level 2. Mission 3 ~ Level 7 ~ Deepod BR TL BL TR 109E 133S 2 Levels Ent on Level 1. Shop: Go south through the two overheads and then keep turning left. Generators on Level 2. 2 Computers, Lev 1 & Lev 2. Five false walls and two ceiling holes in Level 1. Mission 3 ~ Level 8 ~ Exioda TL TR BR BL 74E 125S 5 Levels Ent on Level 2. Shop: Go south through the overhead and turn left. Generators on Level 2. 2 Computers, Lev 2 & Lev 3. One hole each in the ceilings of Level 1 & Level 2; two holes in Level 4's ceiling. If you're not into exploration and just want to get to the space station, thehGenerators in this Base are just east of the Ent. You can be in and out of the place in 10 minutes. Mission 3 ~ Level 9 ~ Pootrel TL BR BL TR 112E 95S 5 Levels Ent on Level 2. Shop: Head east into the large room. Find the false wall and pass through the flames at the south end. Turn left and follow the passage to the down ladder. Unlock 38766 and 15731 and head west to the overhead. Turn left, then right. Generators on Level 1. Computer on Level 5. This Base has a lot of holes in the ceilings and false walls. One false wall on Level 1 hides the Generator Room. A critical hole is in Level 2's ceiling next to the rollerwall west of the Ent. Total ceiling holes: Level 1: 1. Level 2: 1. Level 3: 3. Level 4: 2. Combine these with 13 ladders and 5 elevators and you've got a real snarl. Mission 3 ~ Space Station 48E 96S 4 Levels Ent on Level 4. Shop: Go through the overhead to the east, and follow the right wall to the next overhead. Go through room behind rollerwall to the next overhead. Unlock 13631 in the next room to open door to the room with a hole in the floor. The shop is SE of the hole in the level below. Captive on Level 1. There are oodles of ceiling holes, but here you can see them!