================================================================================ (C) 1987 by Atari Corporation, GEnie, and the Atari Roundtables. May be reprinted only with this notice intact. The Atari Roundtables on GEnie are *official* information services of Atari Corporation. To sign up for GEnie service, call (with modem) 800-638-8369. Upon connection type HHH (RETURN after that). Wait for the U#= prompt. Type XJM11877,GEnie and hit RETURN. The system will prompt you for your information. ================================================================================ ********** Topic 74 Sat Oct 31, 1987 STACE [RT SysOp] at 17:44 EST Sub: Dungeon Master Place to discuss DungeonMaster by Software Heaven (FTL). 317 message(s) total ********** ---------- Category 9, Topic 74 Message 1 Sat Oct 31, 1987 STACE [RT SysOp] at 17:46 EST Just wanted to let everyone know that a local (San Diego) mag interviewed the folks at FTL and they mention DungeonMaster in the article. According to Wayne at FTL it should be hitting the shelves in about a month. (Go easy on me! I am just reporting what I read!) Mark ---------- Category 9, Topic 74 Message 2 Sat Oct 31, 1987 DARLAH [RT SYSOP] at 18:37 EST I heard that rumor too....maybe by Christmas?? ---------- Category 9, Topic 74 Message 3 Sat Oct 31, 1987 BLUE-MAX at 18:54 EST Which Christmas?????? Whatever happened to OIDS which was supposed to be released "any day now by some of out illustrious RT sysops????? And no one dares ever mention RPV which was demoed in a beta version last January!!!!!!!!! ---------- Category 9, Topic 74 Message 4 Sat Oct 31, 1987 DARLAH [RT SYSOP] at 19:33 EST Actually Oids was finished.....just was not good enough! ---------- Category 9, Topic 74 Message 5 Sun Nov 01, 1987 STACE [RT SysOp] at 15:38 EST Ahem...OK...we can only communicate what we hear/are told! Since Darlah and I live in San Diego (the home of FTL) we sometime get some "inside" info. I am just reporting what I read in the Byte Buyer, a local bi-weekly mag. Mark One of the illustrious SysOps! (PLEASE..STArt another Topic for any discussion of OIDS! This is the DungeonMaster Topic! Thank You!) ---------- Category 9, Topic 74 Message 6 Sun Nov 01, 1987 J.M.MESA at 19:32 EST I have had this game on order from FTL FOR OVER A YEAR!!!!!! Don't believe anything you here from any representatives. I will believe this game is coming out when I see it for myself. As of this point in time it is of the greatest hoaxes I have ever seen! ---------- Category 9, Topic 74 Message 7 Mon Nov 02, 1987 C.SAGGAU at 22:07 PST Yes Sundog is still one of the best space adventure games for the ST, Yes Dungeonmaster is supposed to set a new standard in D&D type games, But FTL has no credibility with me, they have great excuses, but no credibility. I'll believe it when I see it. ---------- Category 9, Topic 74 Message 8 Fri Dec 11, 1987 C.GEEROMS at 22:37 EST FYI ONLY. I bought OIDS yesterday and in the packaging is an FTL newsletter showing a Dungeonmaster screen, describing its features, and chats with the author. Credibility, I admit is way low. This has to be the longest promised game for the ST that comes to my mind. Still, I am keeping the faith. I think it will be out before Christmas. It's fine with me that they spent another year perfecting it. The last thing the ST needs is another half *ssed, half finished game. One need only read the comments from this game category on Genie to see the miles of disappointments because the software company rushed their product to market. ---------- Category 9, Topic 74 Message 9 Sat Dec 12, 1987 JEFFWILLIAMS [Jeff W.] at 08:41 CST Our store's salesman at CSS tells us they are expecting to recieve DUNGEONMASTER next week. If this ends up being true, then you can expect to start seeing it in stores in a week or two. If it turns out to be wrong....well, we've been disappointed before... My fingers are crossed. ---------- Category 9, Topic 74 Message 10 Sat Dec 12, 1987 STACE [RT SysOp] at 14:07 EST I predict that we ALL will be saying that it was worth the wait! (A little bird just told me! ) Mark ---------- Category 9, Topic 74 Message 11 Sun Dec 13, 1987 J.BOCKLAGE at 19:13 EST Does anyone have any info supporting the statement that it will be out? Such as, did anyone call FTL to find out?? Joe ---------- Category 9, Topic 74 Message 12 Sun Dec 13, 1987 JEFFWILLIAMS [Jeff W.] at 22:43 CST Our distributor (CSS) said they expect it to arrive this upcoming week. It's likely that FTL told CSS that they would be shipping it on that timeframe, but you never know with second-hand information. Calling FTL to find out, if one is that interested, is an excellent idea, Joe. Let us know what you find out. ---------- Category 9, Topic 74 Message 13 Mon Dec 14, 1987 COREY [COREY.COLE] at 03:08 PST One of the local stores ordered Dungeonmaster and Oids, having been told both were available. Only Oids arrived, along with a note saying something about "shipping delays" (probably a fancy name for last-minute bugs being discovered). Sounds like it's definitely close (but I wouldn't give odds on DM making it here in time for Christmas). ---------- Category 9, Topic 74 Message 14 Mon Dec 14, 1987 STACE [RT SysOp] at 11:52 EST FLASH!!!!! Latest WORD on DungeonMaster!!!!!! A local San Diego dealer was surprised to see one of the guys from FTL show up at his doorstep with a *FINISHED* DungeonMaster in his hands! Seems FTL wanted to "check it out" on a Mega before shipping. FTL rep said that the boxes are ready, the manuals are ready, EVERYTHING is ready. Should be IN store sometime this week! Of course, this is just a rumor! :-) Mark ---------- Category 9, Topic 74 Message 15 Tue Dec 15, 1987 HTCOLONNA at 01:48 EST IT'S TRUE! our disributor got DungeonMaster in TODAY, MONDAY, 12/14/87 and we will have 4 copies at Interface, Norfolk, VA on Wednesday. No rumor here, guys, fact. I want to know how many disks its on. 1 or 2 SS disks and I'm skeptical. I don't know. Anyone know anything more? Will leave impressions on Wednesday. Price, retail 39.95. ---------- Category 9, Topic 74 Message 16 Tue Dec 15, 1987 C.GEEROMS at 20:53 EST A friend of mine left a message at home that this game, which he has had on standing order with FTL for over a YEAR, said he actually received the game today. Yes, in it's actual physical own self!! The local dealer expects them in his store by tomorrow. I'll keep everyone posted. ---------- Category 9, Topic 74 Message 17 Wed Dec 16, 1987 STACE [RT SysOp] at 16:48 EST Yes Virginia, there really is a DungeonMaster! Stopped in a local dealer around 6:00PM last night. This is the same dealer that was the Mega "test site" for the beta DungeonMaster. FTL decided to pay the dealership back by selling him two cases of DungeonMaster at a special price. They received the two cases (48 copies) at 4:00PM and only had 7 left at 6:00PM! The dealership owner's comments were, "I've NEVER seen such excitement over a game before". They had a Mega set up running the game and plan on leaving it that way thru XMAS. (Yes, they have more copies coming today!) Four copies sold in the 10 minutes I was in the store..one of which went to your's truly! So.....was it worth the wait? You bet your bippy it was! Played it for 2 hours last night and plan on playing it some more one I get off line here. What do I like about it? The graphics are excellent. The sounds are digitized sounds (like the sound of an opening door..or iron gate!) The user interface is very easy to learn and use. You can play from the keyboard if you wish. It starts off "easy" and gets progressively more difficult. You really get the "feel" that you are venturing down into a deep dark dungeon. What don't I like about it? Just one thing (at least so far)...it is copy protected! Not even the "latest" back-up programs will phase it! FTL does offer a back-up disk for $10.00 though. Would be nice to be able to run it from my hard drive but it really isn't necessary. FTL did and excellent job of loading LARGE amounts of data at a time so the disk access' are in-frequent. (But when it DOES go to the disk... it takes some time.) Oh yeah, for those that may have been "living" in a dungeon and have never seen the demo of DungeonMaster, the object of the game is pick different "champions" to venture into the Dungeon Maze of your old "master" and recover the Firestaff. Many "evil" things await you and you must be careful where you turn. There are puzzles to solve, magical spells to be cast and objects (such as keys...LOTS of keys) to be found and returned to their rightful places. I'm certainly "hooked". Now I hope Santa DOESN'T bring me Star Trek for XMAS...I won't have time enough for both! Mark ---------- Category 9, Topic 74 Message 18 Wed Dec 16, 1987 M.HAND at 23:51 EST Folks: I've just spent several hours in the catacombs of Dungeon Master...... Run! (Don't walk!) to your dealer and plunk down your cash...it's the best- implemented RPG (Role Playing Game) I've seen! It even puts Bard's Tale to shame! FTL took their time, but came up with an EXCELLENT piece of gameware. I must agree completely with STACE....I never got to Star Trek tonight, I spent too long in DM! I hope that we'll start seeing more ST-ware of this quality... ---------- Category 9, Topic 74 Message 19 Wed Dec 16, 1987 C.CUNANAN at 23:12 PST I'll add my two bits worth...This will be the game of the year!! If anyone is in S. Cal and can't find a copy, stop by Warners in San Diego...they have lots of copies and they are going fast! ---------- Category 9, Topic 74 Message 20 Thu Dec 17, 1987 HTCOLONNA at 21:31 EST First of all I am in no way affiliated with FTL. I am a user and game player just like everyone else, and have awaited DungeonMaster for 2 years. I was very skeptical when DungeonMaster arrived on 1 single sided disk. I mean, the 30 second demo itself took up a whole disk and didn't even have a game on it! I eventually realized what had happened. DungeonMaster takes an incredibly long time to boot, either they are using some massive data compression techniques or recognize a 1 meg computer and load alot of data into the computer on bootup, or both. I'm still not sure. But I do know that DungeonMaster is packed with incredible animated, working graphics and DIGITIZED sound. I have seen games on 3 disks without as much flexibility or playability. Everything in the 3D maze works. Levers, buttons, switches, traps, all work by moving the hand icon and pressing the button. Usually there is a satisfying digitized sound accompanying the action. Wonderful!! Switching objects and using objects among the characters is easy and very intuitive. To eat something, move the food to the mouth icon, then click the button...this is accompanied by the mouth chewing and a digitized gulping noise. When you throw and object, like a dart, the dart moves through the space and you hear what happens. 3 Dimensional monsters attack with fluid movements (and again digitized sound effects.) Torches get dimmer over time, and the effects are noticible. While moving away from an object that's making a noise, the noise gets dimmer. These are examples of the incredible detail that's put into the progrm. Every step is very careful and very absorbing. THe game is role-playing with weapons, a magic system (very different from normal, I don't understand it yet), mystery items, up to 4 characters, and beautiful graphics. I can see they haven't been lounging around for 2 years. They've been designing the most incredible gaming experience I've seen on any computer so far. One thing I'm concerned about is that this game seems very easy. I've gone pretty far without hardly even sweating. Well I must say it FEELS like "pretty far" but there may be alot more ahead. I don't know. EOF ---------- Category 9, Topic 74 Message 21 Thu Dec 17, 1987 M.HAND at 22:22 EST HTCOLONNA--- Yes, they are using some incredible data compression techniques.... it's truly amazing that the routines can squish & unsquish enough data fast enough for digitized sound and animation! What I like most is the minimal amount of disk access after the initial load...unlike Bard's Tale. (P.S.- If I seem to compare DM and BT alot, it's simply because I used to feel that BT was the State of the Art, until DM came along!) Take Care! ---------- Category 9, Topic 74 Message 22 Thu Dec 17, 1987 HTCOLONNA at 22:56 EST Jesus Christ Almighty!! I just spend 2 hours with this thing. I forgot I was playing a game. I was deep down inside some dungeon somewhere fighting all these creatures and not knowing what to expect. This thing is incredible. BUY IT. If you know how hard I am on software, this is state of the art to the max. BUY IT BUY IT BUY IT. There are a few things I don't like. Would someone make some comments on these? 1-the magic system hs me pretty confused. Is it supposed to leave me confused and just experiment? I do have 1 very basic spell working. And that's the light spell. 2-there's too much food around this place. I eat better in DungeonMaster than I do in real life. That's disappointing because it means that this part of the game isn't challenging. (Worrying about food). And my characters are all fat and content. 3-I get really confused between the orders of characters. First you've got the order of the characters across the top of the screen fronm right to left, and this is the order of the characters as you picked them in the Hall of champions. Then you've got 1 of those characters who is the leader (and whose hand you are controlling). Then you've got a combat order in the upper right hand of the screen. Then you've got the spell casting order with the spell menu. Finally you have the weapons order with the list of weapons. And you know what's so bad about all of this? All those 'orders' can be mixed up while playing for awhile - every one of those different "orderings" can have a different sequence. VERY confusing. At least there's 4 characters. If there were 8 it would be really hair pulling/ Am I missing someting here?? This is my biggest frustration. But learning this great game and playing it are worth it...this is a minor flaw in the ointment compared to the rest of the game. ---------- Category 9, Topic 74 Message 23 Thu Dec 17, 1987 STACE [RT SysOp] at 23:14 EST Henry, Save your food! You will need it! To paraphrase one of the guys from FTL, "You can play for hours and hours... actually forgeting that you are just playing a game and, just when you think you found that "final" key or solved that tough puzzle, you will discover a whole new "area" to explore!" I too am still a little confused about casting spells and the order. The key, obviously, to virtually all spells are the scrolls (and the "novelette" at the beginning of the manual). Regarding the attacking order, just remember to move your champion's postition (upper right hand corner) so that your stronger champions are at the front. Keep trach of which champion is the leader. Don't try to do any kind of attack action with a champion that is in the rear of the group. Have you gotten to the room with 9 different "trap-doors" that have to be stepped on in a certain order in order to get out? :-) It is shortly after *that* room that I got attacked (and wiped out) by a throng of mummys! Love this game! Mark ---------- Category 9, Topic 74 Message 24 Thu Dec 17, 1987 P.DRABIK at 23:36 EST By your last comment Mark, I can see that there truly is randomness in the encounters. I saw no throng of mummys after that room. I did meet four shrieker, squeekers or whatever they were called. (delicious) I ran out of light and havn't figured out the light spell part. I have wondered about all the hooks on the walls. Any useful purpose? Bright torches make for a much easier time of seeing, but that seems to be a serious problem in maintaining them. Oh well, we'll figure it out. This game has the power to cause obsession. Beware! As a last experiment, I tried leaving out the main entrance. But the door was solid. Kicking and banging on the door was entertaining, but fruitless... Also, great effect when a person is fleshed back to life. ---------- Category 9, Topic 74 Message 25 Fri Dec 18, 1987 HTCOLONNA at 00:06 EST The light spell is easy, Drabik. Use the least amount of power you have to use at first, and THEN use the syllable that has to do with things related to light...I don't think the manual says "light" but mentions something that gives off light. With those 2 syallables you'll cast a real weak light spelll..but you can cast several of them. I'll swap you hint for hint. How do you use a scroll? You're obviously using a scroll found in the altar...and there are scrolls with spells on them, how do you invoke them?? STACE, oh I'm having a great time, no doubt...but haven't run across anything really difficult yet. Stepping on 9 stones was neat, but certainly no real "puzzle". I'm not saying that I'm not having a good time, because this is fantastic, but it's lacking a little SO FAR (I must qualify I'm just starting) in difficult and challenging use of the intellect. It seems to be more graphic flash and fun. Which is fine - just an observation. ---------- Category 9, Topic 74 Message 26 Thu Dec 17, 1987 J.CURTICE at 23:09 PST I just got this game today, and I think it is incredible. They paid great attention to details. When I was first p[laying it, and had already lost my two fighters, I was just fooling around trying to trap some mummies o outside of a gate so I could do a little more exploring, well I was a little slow in pressing the button and the mummies walked right under the gate. s you may have guessed the gate came crashing down and crushed one of them. Also sometimes when you trow a trowing star or knife and it doesn't kill them, it sticks in them (but you don't see it) and after you do kill the monster, you hear the digitized klank of the weapon falling to the floor. RReally nice! ---------- Category 9, Topic 74 Message 27 Thu Dec 17, 1987 B.A.POPE at 23:11 PST Here's some of my comments on this excellent game. As far as I can tell, there is no order to anything except marching. In a fight, it's just as much and as many as you can unleash. And this real time fighting is great! Just like being there...you wait and you die. The food is very abundant on level one, but it takes a drastic dive on elevel two. I thought it was pretty easy also, just wait. The only way those ugly blue monsters seem to die is by using something other than my own magic or weapons. I also haven't found a fountain on level two yet. Has anybody figured out any uses for some of the stuff you find, or is it just extra baggage? I found a mirror of dawn, but it doesn't register anything in the action hand. (vampire repellent maybe?) ---------- Category 9, Topic 74 Message 28 Fri Dec 18, 1987 STACE [RT SysOp] at 18:10 EST Do I have any volunteers to go to work for me for the next two or three days so that I can find some time to "really" get into Dungeon Master? hehe ---------- Category 9, Topic 74 Message 29 Fri Dec 18, 1987 DARLAH [RT SYSOP] at 18:42 EST Ha Ha....its a sysops job to know the product. Go for it DungeonMASTER! --------->Smile ---------- Category 9, Topic 74 Message 30 Fri Dec 18, 1987 HTCOLONNA at 22:01 EST Let me friendly remind people NOT to give explicit clues here! I don't want my game to be ruined by someone telling something I want to discover myself! Please be very careful, for my sake and others, OK? I spoke toooooo soon. Level 1 is easy. Level 2 is a *&$%&*(%*(#. This is really some game. ---------- Category 9, Topic 74 Message 31 Fri Dec 18, 1987 C.W.ARTADI at 22:12 EST I can"t buy this game because my wife is getting it for me for xmas. I think I'll bug out waiting for it. AAAARRRRGHHHH!!!!!! ---------- Category 9, Topic 74 Message 32 Fri Dec 18, 1987 J.CURTICE at 19:19 PST Has anyone found a way to get past those open pits with no way to close them up? I have gotten to the part with I believe six gates which you can chose from and I have gone through all of them except two because I am stopped by pits. I assume it involves magic, but I can't tell, and I definately don't have a clue on what it involves. ---------- Category 9, Topic 74 Message 33 Fri Dec 18, 1987 HTCOLONNA at 23:15 EST CURTICE - think about what causes the pits to open. They are not always open - something CAUSES them to open. You can simulate was causes them to open, and what causes them to close....... Another hint for everyone - what appears dangerous to you and your characters (and is bad and dangerous for them) can also be bad and dangerous for monsters! What causes damage and strange, hurtful things to happen to you can do the same to monsters. This hint will help out! I promise! By the way I'm still struggling with level 2...me and my big mouth. ---------- Category 9, Topic 74 Message 34 Sat Dec 19, 1987 C.SAGGAU at 00:11 PST Any ideas on how to wipe out those blue meanie things? And have you run i D A D C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C into that horrible slimy red pile? It is kind of a surprise. I get the fe A C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C feeling that there is more to this game than we know. Anybody figure out that force field with the chest on the other side? Lets keep the clues cryptic and vague. How about the door with the "None Shall Pass" warning? I'm going to be up till the wee hours on this one! ---------- Category 9, Topic 74 Message 35 Sat Dec 19, 1987 J.M.MESA at 10:00 EST Here is a very interesting little action I stumbled upon the other day (I have had the game for over a week!-- I ordered it over a year and a half ago direct from FTL, and to their credit they airmailed a copy to me) if you can't seem to hack it out with a particular set of monsters try to lure them under a gate with an opening/closing switch and when they get under it, slam on that button. The results are quite effective. The only drawback is that you don't get any experience from this type of killing. How about some of you guys/gals give us what four characters compose your party and their current levels(just one of the thousands of things I love about this game). BUY THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---------- Category 9, Topic 74 Message 36 Sat Dec 19, 1987 J.CURTICE at 14:32 PST Thanks for the help HT, but it turns out that I figured it out on my own. It was foolish of me to think that just because I couldn't see the pressure plates, they didn't exist. I've gotten two levels below that and every level seems to have new, meaner monsters. I found an easy way to kill those purple worms, well not easy, but if you just move around in a circle, hitting and then moving, hitting and moving, they won't be able to touch oyou and you can kill them with little dammage to yourself. ---------- Category 9, Topic 74 Message 37 Sat Dec 19, 1987 B.MORAVEK [Brad] at 19:26 MST Yepper, this is the game to beat all games, at least until I wear out both of by disk drives. Nice play, whished that they had changes a few of the sounds. I have had this program just over three hours, jumped on Genie or a hit or two to get me rolling. I think I will wright a small clip for Telatalk sometime this week. This program is that good. ---------- Category 9, Topic 74 Message 38 Sun Dec 20, 1987 COREY [COREY.COLE] at 03:04 PST Well, I'm getting DM for Solstice (picked it out myself), but I'm not allowed to even open it until next week. That's what happens when your wife is also your boss! ---------- Category 9, Topic 74 Message 39 Sun Dec 20, 1987 HTCOLONNA at 12:37 EST I know so much about this game I'm starting over. WANT A TIP? Leave trails objects (not valuable) so you know how to get bck to the surface. ---------- Category 9, Topic 74 Message 40 Sun Dec 20, 1987 M.SCHWIER [HANGMAN] at 20:05 EST GOT DM ON FRI AND BEEN PLAYING IT SINCE. FOR PEOPLE WHO ARE HAVING TROUBLE WITH THE DOOR WHERE NONE SHALL PASS GET MAD AT IT. SOME TRIPS MUST BE HELD DOWN IN ORDER TO WORK. TO WORK MAGIC READ THE SCROLLS AND MATCH WORDS WITH TABLE ON PAGE 26 OF THE BOOK WELL HAVE LOST TWO SET OF CHAMPIONS AND I MUST GO OFF TO WATCH OVER THE THIRD BEFORE THEY ARE KILL ---------- Category 9, Topic 74 Message 41 Sun Dec 20, 1987 B.A.POPE at 21:36 PST Has anyone figured out how to get past the first iron gate on level 3? It has a little tiny pressure plate that you can't put anything on. only the party seems to activate it. I've been stuck here for 2 days and it's driving me nuts. ---------- Category 9, Topic 74 Message 42 Mon Dec 21, 1987 CGEE at 01:09 EST Yes, the iron gate with some nasty types beyond it. I'm stumped. Also, way back on level 2, I still haven't figured out the "Cast Your Might" Can somebody leave me Email on a direct answer to the 2nd one? thanx...... ---------- Category 9, Topic 74 Message 43 Mon Dec 21, 1987 HTCOLONNA at 21:03 EST The iron gate - YES I figured it out. Examine the walls next to the pressure plates. You will have to move very fast. CGEE - Email coming. PS My first hint is in reference to Mr. Popes message on the first iron gate in level 3. ---------- Category 9, Topic 74 Message 44 Mon Dec 21, 1987 HTCOLONNA at 22:47 EST Please help me with purple worms. EMAIL if necessary. I think my problem is that I reincarnated ALL of my characters - no one is of high enough level. The most I get is about 20 points a shot with a novice fighter and axe - and she dies before I kill even 1 worm, much less 4. This depresses me. My character is a beautiful black woman scantily clothed. I have had a hard time putting more clothes on her than her little bra that she wears while fighting others. I think she's having an affair with the main character in my game, Heinrich, and he gets sad and lonely when she dies by these purple worms. Please help! ---------- Category 9, Topic 74 Message 45 Mon Dec 21, 1987 J.CURTICE at 21:57 PST HT, the best way to get the worms is to move in circles. Hit them and then move to the left and turn right. They will move in front of you, and then you can hit them again. If you do it long enough, you will kill them. It will take awhile but you will come out relatively unhurt.... I found the Firestaff not too long ago, but alas I'm short one RA key. According ot one of the scrolls, I will have to go down another level to find it. The staff is around the sixth or seventh level (I haven't been counting). The previous levels are pretty hard. If you think the worms are hard, wait until you reach the flying snakes!!! ---------- Category 9, Topic 74 Message 46 Tue Dec 22, 1987 TOMAS [Simutronics] at 13:39 EST This is all new to me. Will someone PLEASE tell me how to effectly use the scrolls found in the dungeon? I seem to have tried every character and every way I can think of with no luck. Thanks!!!! -- Tom ---------- Category 9, Topic 74 Message 47 Tue Dec 22, 1987 STACE [RT SysOp] at 19:18 EST As a reminder, I would like to say...PLEASE leave specfic hints and clues in E- Mail to those that ask. Let's not spoil it for those that don't wish the help. Mark ---------- Category 9, Topic 74 Message 48 Tue Dec 22, 1987 TOMAS [Simutronics] at 19:58 EST OK, here's one for you... I'm stuck at the gate with the sword behind it. I haven't solved the glimmering gate with the treasure chest but have completely explored the entire area. I used the copper coin to open the other gate (to give you an idea of where I am). Can someone tell me how to get through the gate? Both sides are flanked with water fountains but otherwise there isn't anything special -- no buttons, keys, etc, to open the gate. I assume it has to do with the treasure chest behind the blue glimmering wall but I'll be damned if I can get through. ANY help will be GREATLY appreciated -- even a straight-out answer will suffice. If you care not to give it away here in open forum, please send any replies to TOMAS in GEnie mail. In advance, thanks VERY much! And hurry! This is by far the best RPG computer game ever made! -- Tom ---------- Category 9, Topic 74 Message 49 Tue Dec 22, 1987 HTCOLONNA at 21:31 EST I was able to kill the purple worms easily (relatively, with patience) and effecitively. I was very proud when I killed 4, which took time and patience, but then I realized that my happiness was VERY premature . The third level seems to have an absolute ENDLESS supply of baddies. Would the person who left the note about how to circle around the purple worms please leave me EMAIL about how to finish this level? I've given it about 7 hours of frustration. SOrry I don't remember your name. TOMAS - Email coming. EVERYONE! I talked to FTL today and tried to get them up here. They said some interesting thigns. Most of their income comes from spelling checker dictionaries, which they've been doing for years under the name OASIS (I believe - they answer the phone as FTL/OASIS). This is where they get their data compression from - 63,000 words in 100K. The fellow there called ARC child's play and after seeing this I believe him. He also said that in one version there were 50 bytes free on the disk, and they were wondering what to do with all that available space - and they enhanced the game some more. There are currently 6 bytes free on this disk. This disk is formated in an extended format AS extended as possible without running into problem on some machines (like those that cannnot handle 83 tracks.) The AMiga version will be out in 1-2 months and is a bit faster and smoother (because of their nice blitter) but otherwise very similar. The 2 years of effort into this game went more into the SYSTEM than into this game. The guy said that this game uses only PARTS of the possibilities of the system they developed - there are lots of thins they can do that weren't done with DungeonMaster. Expect the second game in this series in 6-8 months, with mmore than 1 disk. ---------- Category 9, Topic 74 Message 50 Tue Dec 22, 1987 B.MORAVEK [Brad] at 19:54 MST I am on level three, what worms? I have seen things under rocks, but I have yet to find a easy way to kill (at a long distance). My disk shows that there is zero K free. Love the game, found one very small nit, if you can call it that. One of my players just won't die as quickly as she should, I guess it must deal with all the sleeping she did, with no movement (beyond casting spells). A new version, yea! Where is my check book, if it is built as sound as this one, it will be a big hit. .......Brad ---------- Category 9, Topic 74 Message 51 Tue Dec 22, 1987 HTCOLONNA at 22:00 EST Brad and others - "levels" has 2 different definitions, depending on whether you count the hall of champions or not. I don't count it, since there's no puzzles or conflicts really. Level 1 starts the next level after the hall of champions, with me at least. ---------- Category 9, Topic 74 Message 52 Wed Dec 23, 1987 TOMAS [Simutronics] at 01:46 EST OK, in that sense it would be Level 2 -- with the complex of doors and battles. You're right, Henry, this place crawls with nasties. Which one are you having the worst problem with? Got into the Gem Room/Trapdoor? Is there ANYTHING required in Level 1 to get the job done in #2? I'm really thinking I'm missing something along the way. By the way, can we upgrade to the more-byte version that FTL improved upon? Even 58 bytes is worth the effort... Can you believe that we accept such an upgrade with so "little" done to it??? Sheesh! It shows us and FTL what they've come up with. For everyone else, without any doubt whatsoever in my mind, go and buy this game. For the casual pirate, if you guys have any common sense and want to see 1st grade, quality products for the ST, support FTL and this product! It would be the best entertainment software investment you ever made. Do everyone a favor and pay the $39.95 for an original copy with documentation, you won't go wrong... -- Tom ---------- Category 9, Topic 74 Message 53 Tue Dec 22, 1987 J.CURTICE at 22:47 PST HT, I'll try to go back and see how I made it through level three. I csometimes go back there for food. Those worms aren't very filling, but they do the job. Basically, as far as I remember, you have to fight your way through. Be careful to watch for secret passages and hidden buttons. I find that dead ends aren't always dead ends.....I've gotten to the very bottom but I lack a certain key. I think I know what level it is on, but I had to skip a lot of rooms because I didn't have keys to open the doors. I found a puzzle that I THINK I didn't solve but I can't get by it. Oh well.. ---------- Category 9, Topic 74 Message 54 Wed Dec 23, 1987 HTCOLONNA at 02:19 EST SOrry for the confusion, but the version with 50 bytes left was a beta - we all have the newest version (6 bytes left). J.CURTICE - there seems to be a trick. I go around in circles, and OBVIOUSLY the monsters regenerate - especially if you keep going back to that level for food. I remember a room with a mummy that said "he is my prisoner" but I can't get back there. ---------- Category 9, Topic 74 Message 55 Wed Dec 23, 1987 K.BISHOP at 00:21 PST Like a few other people I haven't gotten on to how to use the scrolls. I'm catching on to the magic spells but I've gotten no where on the scrolls. Since there are a few of us in the same boat could somebody give us a hint or two? Any clues would be appreciated. Rick Bishop ---------- Category 9, Topic 74 Message 56 Wed Dec 23, 1987 HTCOLONNA at 09:42 EST You don't use the scrolls - the writing on them tells you what you need. then you can discard the scrolls. ---------- Category 9, Topic 74 Message 57 Wed Dec 23, 1987 CAPT.COOK at 20:35 EST And you don't even need scrolls. With patience, you can figure out spells. Scrolls are just your 'recipe book' Hey, anyone got a clue on how to get past the NONE SHALL PASS door or get past the force field to the chest? I think I'll have to start over. I am using Gandu (?) who carries poison darts, and so killed off like every single critter on my way down to level 2 (or 3). Now, when I open a door and 8 things come flying at me, none of my characters has any combat experience! Thats what I get for taking the easy way out, eh? -CC ---------- Category 9, Topic 74 Message 58 Wed Dec 23, 1987 J.CURTICE at 19:14 PST Henry, if you can get back to that "prisoner" mummy, you will be just about near the staircase that goes down a level. I also suggest you do what the writing says. You will have to do a little more fig(4ng if you don't ---------- Category 9, Topic 74 Message 59 Wed Dec 23, 1987 HTCOLONNA at 22:41 EST I can't get back to the mummy. I've tried. I killed him (accidently - I was trying to free him) but now I just go around in circles. If you can remember, please EMAIL me how to get back to the mummy (or that location) from the shortcuts. ---------- Category 9, Topic 74 Message 60 Wed Dec 23, 1987 TOMAS [Simutronics] at 23:21 EST How about the room on Level 2/3 that's labeled "The Vault"? Something about "Show us your power and something-or-other." ANY help GREATLY appreciated there. Also the room that I think is called "The Lord of the Gem." -- the one with the multiple rooms/sparkling blue and the buttons. Those are the last two I have to take on on that level. Help! "The Vault" has a trap door that has to be closed in some way and for the life of me, I can't find it! -- Tom PS, this is NOT the "gem" door where you have to insert the gem to open the door, by the way. ---------- Category 9, Topic 74 Message 61 Thu Dec 24, 1987 C.MULLER at 02:00 EST This game is awesome! If you like fantasy games even a little, buy this one. You'll be glad you did. Its state of the art from it crisp clean graphics to it's synthesized sounds to monster that actually react appropriately in combat (i.e. Run away when losing, chase you when wining, or hide behind corners so you can't hit them with a fireball) it just gets better and better. I'm on level 5 and loving every minute of this game so far! By the way, has anyone solved the wall tha appears and disappears as you step on different spots on the floor? If so please Email me, thanks. This is in the area to the right of the writing that says, "If you want to stay alive you better tur and run." Heading Down... Chris tur = turn ---------- Category 9, Topic 74 Message 62 Wed Dec 23, 1987 M.DEVLIN [Bandit] at 23:36 PST This game sounds great! I have yet to see it though...ho hum... I had forgotten all about it, but I WANNA SEE IT!!! Hopefully it will reach THE GOOD STATE: WASHINGTON hahaha (I can say what I want, you can't hurt me, heh heh heh! ) ---------- Category 9, Topic 74 Message 63 Thu Dec 24, 1987 CAPT.COOK at 16:48 EST TOMAS => It says. show us your INFLUENCE and your MIGHT. Think on that, its a two step puzzle, using two different aspects of your champions power. Also, it must be done in the correct order. Henry => Remember when you said food was too plentiful? Fairly nasty surprise a bit later, eh? I have dead characters that I am not bringing back to life because I cannot feed them! Also, we're getting pretty thirsty down here. I bet there is a spell to create food/drink. Just wish I knew it. Still looking for a way past NONE SHALL PASS and the force field/chest. If its a specific answer I need, feel free to EMAIL it. Thanks. Merry Christmas -CC ---------- Category 9, Topic 74 Message 64 Thu Dec 24, 1987 J.CURTICE at 17:05 PST Chris, I took me a long time to figure out how to keep that wall open, but I finally figured it out. Remember that you aren't the only "people" who can step on pressure plates.....It isn't nessecary to figure it out, but you still get a few prizes...... Captain, I skipped the NONE SHALL PASS my first time around, but when showing the game to a friend, I got back there, and it turns out to be a rather easy puzzle. As the writing says on a wall a level or two down, "Don't let a closed door stop you." If anyone can find an IR key, tell me. I'm stuck and I think that key may help me finish... ---------- Category 9, Topic 74 Message 65 Thu Dec 24, 1987 J.M.MESA at 20:58 EST I am down on level 8 and if any of you were able to get past the corridor on level 5 that says TEST YOUR STRENGTH I would appreciate E-Mail on what is behind that corridor(I am not going to go back down but just for future reference). By the way my favorite level so far is level 7(the wide open arena) , I particularly love that leprechaun that steals your items and then hauls a*&. Happy Holidays! ---------- Category 9, Topic 74 Message 66 Thu Dec 24, 1987 P.DRABIK at 22:07 EST Anyone venture an opinion on whether the shortcut is worth it? Also, what is the best way to get rid of the mosquito on level 2/3 however you number it. Can the ghost be killed on that level? Anyone else get a SYSTEM ERROR 52 when trying to reload a saved game? ---------- Category 9, Topic 74 Message 67 Thu Dec 24, 1987 V.BUI at 22:50 PST OKay on level 3 ( the one where "choose your door, choose your fate?) I found all the gold keys except for one. I don't have the key to open the door just after the altar of rebirth and before the staircase the the 4th level. I can't seem to get past the chambers of the gaurdians. Please! someone help me. E-mail if you must! ---------- Category 9, Topic 74 Message 68 Fri Dec 25, 1987 STACE [RT SysOp] at 13:36 EST A friend at work has gotten the SYSTEM ERROR 52 on two different occassions. Really pi__ed him off as he had to start all over! Sounds like a bug that FTL might have to stamp out. I kind of envy everyone..everyone is farther along than I am and I was one of the first to get the game. Just been too darn busy with work..and *other* fun things! Mark ---------- Category 9, Topic 74 Message 69 Fri Dec 25, 1987 J.CURTICE at 12:32 PST J.M., there are a few items of value behind that teleportation field, but nothing necessary to finish the game. I skipped it my first time past also, but went back and figured it out by chance (the same way I figured out most of the puzzles). You wouldn't happen to have an IR key, do you? ---------- Category 9, Topic 74 Message 70 Fri Dec 25, 1987 M.DEVLIN [Mark] at 13:36 PST Don't worry Mark, I just got DM for Xmas (today, yeay!!), I can't get passed lvl 3 (counting the one where you get your champions)...this game is pretty cool, though...wish all D&D-type games were this good! Oh yea, anyone have any tips to give to someone who just started? ---------- Category 9, Topic 74 Message 71 Fri Dec 25, 1987 P.DRABIK at 17:12 EST A TIP FOR STARTERS, (I believe would be useful.) Use each chest to carry only one type of item. Food is a good choice. Also, save your torches as a last alternative for lighting. finally, save often! My question for anyone is how to open iron gate, not wooden door, after the mummy prisoner to get to following level? help! Also back up your save game disks by saving twice (in good positions). I believe the SYSTEM ERROR 52 meant a bad disk error of some sort, although I did have the message "disk unusable" when I place an unformatted disk as my save disk in drive a:. Why can't we put save disk in drive b:????? ---------- Category 9, Topic 74 Message 72 Fri Dec 25, 1987 CAPT.COOK at 17:14 EST Mark - Conserve food! In the beginning there is an overabundance, but very quickly you find that where you go is dictated by whether you have the eats to get there. V.BUI => That door is not crucial, if you must skip it. Henry => Thanks for the EMAIL, I should've figured that one out myself. -CC ---------- Category 9, Topic 74 Message 73 Fri Dec 25, 1987 HTCOLONNA at 20:06 EST Aha, finally, I am on level 4. Let me share a STUPID experience I was doing to help you all avoid the same problem. I saved the game facing AWAY from a door I needed to go through. I didn't realize this for about 4 days after doing this. I would start up, and walk around in circles frustrated. Finally today I figured out that where I needed to go was behind me when I first booted up. I honestly wasted about 8-10 hours on this!! Be careful! Also! On your save game disk, there is a backup automatically made of the previous save file. Look at the save game disk from DeskTop and you'll see what I mean. An undocumented feature. I finally came up with a few things I think could be improved. I never feel comfortable until I find a flaw in something - no matter how small. First of all, this game COULD and maybe SHOULD sell for about $5 more. THEN they could provide us with some really neato packaging like Origin does with all its games. The Origin docs, and the little thingies in every package, are tops. Secondly, it's kind of strange how you can throw the glass flasks and they don't break! Thirdly, does anyone miss any weird, tinkling music? I kind of do. Maybe on a 1 meg machine? Finally, I wish that the picture of your character would reflect the clothes he or she was wearing. An automapping feature of some sort would be nice. Someone on Scorpia's SIG mentioned nailing tacks to the walls in games. ----not really needed in DungeonMaster since the mazes aren't that complex. All of these are really minor. They shouldn't be construed as me not liking the game. It's one of the mosst incredible gaming experiences I've ever had. No exaggeration. OH! I got an error 52 when I accidently stuck in a disk that wasn't my save game disk, AND wasn't the DungeonMaster disk. It wasn't a big deal - no crashes, no lost files - I just stuck in the save game disk and continued. ---------- Category 9, Topic 74 Message 74 Fri Dec 25, 1987 M.DEVLIN [Mark] at 20:21 PST Henry: I think I know why the characters' clothes aren't switched, what would happen if you took each character's clothes off and left them on the ground? hahaha Thanks for the tips, now I need help with spells/potions. You guys have any tips for GOOD ones? Also, what are the best 4 characters to start with? ---------- Category 9, Topic 74 Message 75 Fri Dec 25, 1987 P.DRABIK at 23:25 EST KNOW ANY USE FOR MAGIC BOXES? ---------- Category 9, Topic 74 Message 76 Fri Dec 25, 1987 J.CURTICE at 21:46 PST While we're on the subject of improvements, the one I would like the most is the ability to restore a game while playing. I often lose a character and find myself jumping down the nearest pit in order to get the restart option. It's either that or reboot... ---------- Category 9, Topic 74 Message 77 Sat Dec 26, 1987 HTCOLONNA at 09:40 EST That's fun! A good excuse to commit suicide and hear the scream! Especially if you do it with the pit - you hear the scream twice in rapid succession. Quite satisfying (although a restore game option would certainly save alot of time). The healing potions are of course probably the most important, and so is the cure poison potion. I assume everyone can make those? If not, request EMAIL. I also have a SURE FIRE strategy against purple worms. Request EMAIL. ---------- Category 9, Topic 74 Message 78 Sat Dec 26, 1987 CAPT.COOK at 12:15 EST Magic boxes => hold them in your ready hand to use them. Anyone besides me figure out the poison gas spell? It starts as a dart kind of thing, then when it hits a wall it explodes into a cloud of poison gas. Too bad I can't get one strong enough to do any serious harm. Also, here is something that I just figured out, maybe it'll help someone else. Too cast a spell that requires more mana then you have, select the first parts, but don't cast it, these parts will be held at the ready, then, when your mana regenerates, you can add the rest, then cast away. Also, you can use the same principle to go into battle with spells "at the ready". Henry =>As to worms, here's my EMAIL request! Does anyone have a trick to killing those rock piles? They take so much damage, it becomes a bore. (Unless there is a doorway nearby ) -Capt. Cook ---------- Category 9, Topic 74 Message 79 Sat Dec 26, 1987 CAPT.COOK at 12:32 EST OK, here are my suggestions. I don't like the way the quiver thing works. If I'm firing a bow, I can pull arrows out. This is how it should be, of course. But I can also set it up so I can fire one arrow, then pull a sword out of the quiver (because the upper left-hand spot will accept a sword, and it is the first to be pulled from.) Now, why can't I shoot all my arrows first, then pull the sword? But no, I gotta pull up the character, grab the sword, and replace it -- in the meanwhile being bashed by critters. Henry => That was I who mentioned the spikes in the wall. It seems a realistic solution to the mapping problem to me, as I am one of those who detests mapping. Anyone figured out the spell of magical protection? It's like the potion you find in the chest behind the force field, but it covers the whole party. -Capt. Cook PS: Like Henry, I mean that suggestion in no way as a real deterent to the game. This is a must have piece of software. _Please_ don't steal it! ---------- Category 9, Topic 74 Message 80 Sat Dec 26, 1987 M.DEVLIN [Mark] at 10:11 PST I've figured out a bunch of weird spells, and C.C.: I've made that green ball one...(thanks for the tip on Mana)...I' ve also made a spell that makes a green 'barrier' (it doesn't move) that justs explodes from where it was cast, and does MUCHO damage! If I rememer , I'll let ya know! Ok, SOMEONE answer me this time: What are the four best champs to start with? And how do you use Alex's lock picks? ---------- Category 9, Topic 74 Message 81 Sat Dec 26, 1987 HTCOLONNA at 13:37 EST I think I can help some with character strategies. First of all, your front 2 characters should be fighters first and foremost, to absorb and fight well. But you should use their wizard and priest abilities for things like light spells and the weaker healign potions. Why waste your real magic users' mana on these things? Your fighters should soon be able to cast the light spells and weaker healing potions. Your third character should be NINJA/WIZARD. This is because a Ninja shoots the arrows. A fighter MUST be on the front line, and so a fighter is wasted in the 3rd position. Plus if one of the front fighters is in trouble, you can switch him with the Ninja character. But develop the Ninja's wizard spells so he can cast those fireballs. Your last character should be Wizard/Priest for taking care of everyone else. However, he's weak so I always give him a shield. Finally, Wuuf has the highest mana (I think he starts with 30 or 35) so I use him as my wizard/priest. He's been very effective. (that's the dog by the way). And I like the character who has skills in all the areas - NINJA, FIGHTER, WIZARD and PRIEST. I forget his name, but he's wearing green in the beginning and he's Duke of something. Finally, I've also had GREAT success with Azzizzi. She's the black barbarian woman. She's mean as *&&* with an axe, I tell you. I've gotten 122 hits from her with an axe and one of the more powerful commands that she gets later with the axe. One thing I'm having problems with is deciding how to clothe the characters. Azzizzi, for instance, is nearly stark naked....and I don't know if the pants I put on her and the mail I replaced her little bra with is protecting her or hindering her. Does anyone know much about clothes? ---------- Category 9, Topic 74 Message 82 Sat Dec 26, 1987 M.DEVLIN [Mark] at 12:35 PST Thanks a lot Henry... I love the puzzle in the Guardian room thingy, very ingenious! How do you get passed the pit in that one area where the words say: Cast ... Cast for Might (something like that)... Now, Capt. Cook, I'll leave you Email about the rock monsters (I thought they were rust monsters at first, 'til I got Sonja killed by one).. HOW DO YOU USE ALEX'S LOCK PICKS?!?!?!?!?!? ---------- Category 9, Topic 74 Message 83 Sat Dec 26, 1987 D.KAMBER at 15:34 CST WOW, what a game!! I have been playing and have gotten stumped on a few points, would appreciate some help E-Mail if necessary. 1. What good is the rabbits foot? 2. Is there any purpose to THE MATRIX, if so how is it navigated? 3. How do I get into the door straight thru in the ROOM of the GEM? etting a bit frustrated, thanks!! ---------- Category 9, Topic 74 Message 84 Sat Dec 26, 1987 J.M.MESA at 18:05 EST About the lockpicks: A friend of mine talked to Doug Bell the designer behind Dungeonmaster, he said the lockpicks were originally designed to be used to open chests. However, this feature was later taken out (you may have noticed you can't find lockpicks). They forgot to remove the lockpicks from Alex Ander's inventory. Just chuck those lockpicks at your favorite monster. By the way there is a rust monster on level 8, does some damage to weapons and shields. Here is my favorite way to commit suicide: Stand in front of a wall and cast a fireball(does upwards of 200 points of damage to each character and you get to see the screen light up). ---------- Category 9, Topic 74 Message 85 Sat Dec 26, 1987 HTCOLONNA at 18:51 EST That's funny, I walked into my own fireball today also. OUCHEE!!!! ---------- Category 9, Topic 74 Message 86 Sat Dec 26, 1987 M.DEVLIN [Mark] at 16:38 PST Fireball...those are those big green things, right? Oh yea, what is this spell: ZO? I've cast it as LO ZO, and MON ZO, it spits out a three/four- colored ball, and when it hits a wall BOOM!!! Big splatter! (especially with MON)... But it doesn't seem to do any damage...oh yea, another thing I like: just about anything is a weapon! (read: doors, pits, etc) Here's something I'd like to see for DM: a maze maker! What would a DM be if he couldn't make his own dungeon!?!?! (maze, above, should be DUNGEON) Anyone plan on writing a cheat program for this game?!?!? I wanna see level 1E9! :) ---------- Category 9, Topic 74 Message 87 Sat Dec 26, 1987 P.DRABIK at 20:57 EST Tried experimenting with fireball and fryed three of my party in a dead end. I guess I didn't expect it to work. Learn by doing right. Has anyone tried using the rope that one of the characters have in the beginning. After about 20 hours and not being able to open the gate after the mummy prisoner, I am wondering if I should start over. Help anyone, E Mail would be great. I should learn how to use it. Anyone find the room with "TIME IS OF THE ESSESENCE" necessary? I can't get by that pit after the hidden door. I am wondering if a rope would allow going up at the end of the passage in that pit. Of course, a new party would be needed to try that. Signed, Hoping for a tip .... Paul ---------- Category 9, Topic 74 Message 88 Sat Dec 26, 1987 C.MULLER at 20:59 EST Anyone know how to use the shortcut on level 3? Please leave reply here or email me. Also has anyone found mail hosen in a secret room on level three? I did once but when I fond it I ended up trapped in a square room maybe I fell in a pit or something. I couldn't tell as I was running backwards hacking on worms. Thanks, Chris. ---------- Category 9, Topic 74 Message 89 Sat Dec 26, 1987 CAPT.COOK at 21:28 EST Time of the Essence and The Matrix both serve the same purpose as the other rooms in that series - they have key in them somewhere. For the Matrix, your best bet is to have a compass, if you want email, I'll tell you how to get through. Ditto for Time..., its a quick trick to get over that pit _once_ you know how (Many a brave hero died trying!) To use the shortcut, manipulate the object on the wall nearby in the obvious way, then look around, you'll see it. As for characters, I found Gandu to make a great wizard/ninja, with his poison darts backed up by throwing stars. Also, Linfolas (?) the elf comes pre- equipped with a bow. I usually reincarnate one person (I think - which one brings you back with no abilities? I do that to one) and they almost always end up with a pretty balanced list of skills. Except the she devil who has a mana rating of 2! Great fighter tho. Onward, and downward! -CC PS: Henry, I too killed the mummy (they should all die that easily). Am I totally screwed up now? ---------- Category 9, Topic 74 Message 90 Sat Dec 26, 1987 HTCOLONNA at 22:06 EST No Capt Cook you're not screwed up, but you made it so you'll get more experience by the end of that level. (Alot more experience!!). That's called looking at the bright side of things (grin). Some questions are beginning to be asked over and over again and it's getting tiresome answering them over and over again. I'm not complaining or griping! Don't get me wrong! But I would suggest capturing this entire topic and reading it off line. The command would be, REA 74 ALL DAT>871210 The ZO spell only works on some doors! In fact, I'm pretty far down and it's only worked on 1 door so far. Fireballs - this is pretty obvious! What is a fireball? It's FLYING explosive light, right? (read the manual for more). One more hint - EVERYTHING is equally dangerous to both sides, which is realistic. Your own fireballs can kill you. And other things that hurt you (like slamming doors) will hurt them. There's something else that hurts you and that you routinely and instinctively run away from that will hurt THEM too. But I'm not going to give it away. Some parts of this game are so *(&$# obvious that it makes them hard. That's just a general hint. PS You're in for alot more!! ---------- Category 9, Topic 74 Message 91 Sat Dec 26, 1987 HTCOLONNA at 22:13 EST PS Capt Cook - I've found Linfolas (whatever his name is with the bow) to be the most ineffective character of mine. I really am skeptical of how much damage arrows do to monsters. The last time I think I actually saw an arrow kill a monster was against the shriekers. However it could be because I fire off all my arrows quickly with him, and it weakens the monsters but they don't die. I am unsure. Plus arrows make the "tink" sound and not the "boof" sound so it doesn't SOUND like they are doing much. Maybe they are. I am hoping for a more advanced NINJA weapon. By the way! I found a weapon today that's best used by a magic user. Really odd - try all your weapons with all your characters! ---------- Category 9, Topic 74 Message 92 Sat Dec 26, 1987 M.DEVLIN [Mark] at 20:15 PST Sheesh! 15 new messages (total) today! What a hot topic!!! If only this games' Ninjas were true-to-life, I'd be on level 5000! haha (too bad you can't create your own characters) ---------- Category 9, Topic 74 Message 93 Sat Dec 26, 1987 P.DRABIK at 23:34 EST C. Cook thanks for your response. I would like to know the 'trick' for TIME ... I actually started over tonight and reinc. Leyla with the rope. The rope allows you to climb down into the pits without injury. Except you can't go up without the blue transport mist. Maybe this is useful elsewhere. I would want that extra key to use the short cut. After some invest- igation on that level. (Since I still don't know what opens the door to the next level - gate actually) I found that you won't miss much except experience after dealing with the worms. I agree that each person is most effective with certain weapons. Sonja is great with the Fachette or whatever, but had slowed down in effectiveness with the sabre. Night for now .... EMail for these two ?s would be great Thanx ... ---------- Category 9, Topic 74 Message 94 Sun Dec 27, 1987 GREEN at 00:54 EST could some kind soul give me hints to the puzzles of "time...essence" and "guardians". I can not get into or open any of the doors in the guardians and I cannot get past the open pit in the time...essence. what a great game I can't wait for their next one! ---------- Category 9, Topic 74 Message 95 Sun Dec 27, 1987 CAPT.COOK at 01:08 EST Well, congratulate me, I made it to level 4 (not counting the hall of champions.) But... Is there a purpose to level 3? I kind of stumbled through it, running from worms and all, and it seems to me that all those little shelve openings in the walls, and all those carven faces, should have some purpose. Also, as I believe I already mentioned, I killed the captive mummy. Should I not have? Thanks to all those who have gone before me for any advice. If FTL comes out with another game like this, as someone mentioned, I hope they develop all new magic/spells. I am having great fun figuring out various spells, esp. since they are logically oriented. It'd be a shame if we didn't get a second chance to puzzle them out. -CC PS: Mummy question is redundant -- thats what happens when I write messages off-line, I end up attaching on-line PS's anyway . ---------- Category 9, Topic 74 Message 96 Sun Dec 27, 1987 D.KAMBER at 01:43 CST As for the trap door in the time is of the essence area, it works pretty much like the other trap doors, the only difference is where the trigger is! Whoever was kind enough to offer MATRIX help via EMAIL, I will take you up on your offer, please! Also, has anyone gotten past the door thats straight ahead through the room of the gem sign? What do you need to open that strange shaped lock? Is there any purpose to the rabbits foot? ---------- Category 9, Topic 74 Message 97 Sat Dec 26, 1987 M.DEVLIN [Mark] at 23:44 PST Well, if they do make anyone D&D type, I hope it's one based on a mage's trials to succeed from a life-life peasant, up to Master Sorceror(sp). And be able to invent your own spells, have a lab, stuff like that... I mean, in DM, it would be neat if you could have a MON FUL EW KU spell (from the syllable definitions, that would be a Flame Demon), and have it work for the party...but then again, I haven't tried anything that powerful, so it might be in there...we'll just have to wait and see...(ugh, more patience) ---------- Category 9, Topic 74 Message 98 Sat Dec 26, 1987 M.DEVLIN [Mark] at 23:45 PST Jeeez, I can't seem to spell...life-life=low-life... anyone (from the first line)=another...I think that's it... ---------- Category 9, Topic 74 Message 99 Sun Dec 27, 1987 HTCOLONNA at 08:40 EST Rabbit's foot - notice that it goes somewhere on your charcter. I think that it increases your character's luck in combat, although I don't know for sure. ---------- Category 9, Topic 74 Message 100 Sun Dec 27, 1987 STACE [RT SysOp] at 09:20 EST Anyone notice how this topic is REALLY staying on the subject? Mark Booth ---------- Category 9, Topic 74 Message 101 Sun Dec 27, 1987 EPHOTE [PhotoSparks] at 12:32 EST I get the impression that you folks like this game.... I have ordered it and expect it by New Years. Sparks ---------- Category 9, Topic 74 Message 102 Sun Dec 27, 1987 HTCOLONNA at 15:19 EST Someone help me with TEST YOUR STRENGTH. Am stuck. It's funny because I've gotten to level 8 or 9 (I don't even know any more) with no assistance. Sometimes I'll get frustrated and leave a message - but then by the time I log back on for the answer I'll have figured it out already myself. Either I'm breaking my own record now, or I'm close to discovery myself. ---------- Category 9, Topic 74 Message 103 Sun Dec 27, 1987 M.DEVLIN [Mark] at 12:19 PST You will not be disappointed! To John-Carter (if you ever read this stuff): I await the other maps! ---------- Category 9, Topic 74 Message 104 Sun Dec 27, 1987 J.CURTICE at 12:26 PST Henry for TEST YOUR STRENGTH do you remember "cast your might"? ---------- Category 9, Topic 74 Message 105 Sun Dec 27, 1987 STACE [RT SysOp] at 16:15 EST Henry, in your mouth or all over your computer? (tee hee ha ha!) Mark ---------- Category 9, Topic 74 Message 106 Sun Dec 27, 1987 GREEN at 17:16 EST to Capt. Cook, A big thanxs for the helpful hint. As far as guardians goes, my problem is that I have been unable to open any of the doors in that section (i.e., the six doors) that leads to the chest in one of them. I have touched the buttons associated with each door all they do is move the chest around I would appreciate any help as to the puzzle to open the door(s) to allow me to get to the chest. Once again, thanxs ---------- Category 9, Topic 74 Message 107 Sun Dec 27, 1987 M.CATER [SOUTHPAW ] at 15:25 PST First.............. This *IS* the game that will make us glad we kept our STs! (And to think I was looking at an A&*&*)*)ga.) It beats anything as far as an interface, logic, depth, graphics, addictiveness that I've seen yet. (I've had an St since Dec 85) Could the SYSOP do us a favor and change the name of this topic to "DUNGEON MASTER" instead of "DUNGEONMASTER"? Some people may not find it during a search...... This is a hot one! I need to know who was able to get by the force field into the first treasure chest? Leave some feedback, huh? ---------- Category 9, Topic 74 Message 108 Sun Dec 27, 1987 HTCOLONNA at 18:33 EST GREEN - you don't open any of those doors to get to the chest. HINT! ---------- Category 9, Topic 74 Message 109 Sun Dec 27, 1987 M.R.PENNER at 18:43 PST I was wondering if any of the more astute adventurers here could answer some basic questions... I'm seriously considering this program 1) How many 'levels' in this program?? 2) How many spells?? 3) How many monsters have you run into?? 4) oops.. 4) How many different weapon types do you have to work with? 5) How many character professions are there? (I've counted 4 - Fighter Cleric, Wizard, and Ninja)... Thanx for the help folks, I really appreciate it... Mad Mike ---------- Category 9, Topic 74 Message 110 Sun Dec 27, 1987 D.KAMBER at 21:12 CST I am currently on the 4th level (counting the hall of champions as level 1), and have managed to kill the ghost and am slowly but surely turning those purple worms into food! I keep seeing a LOT of grated areas on this level, what purpose do they serve? For that matter do the rings htat look like towel holders and some of the other wall hangings serve any purpose or are they merely decorative? Has anyone else found the compass? I walked past that wall switch a dozen times before I actually saw it, you gotta look everywhere in this game! ---------- Category 9, Topic 74 Message 111 Sun Dec 27, 1987 M.DEVLIN [Mark] at 19:29 PST I have the compass...I thought it was some more corn the first time I saw it (until I saw it was blue)... What I do hate about this, is not the game, but the box's graphics! The game is nothing like that! If that was FTL's original idea, WHY THE $%&*&$@ DIDN'T THEY KEEP IT?!?!?!? It looks great THAT way, I'm getting tired of this game FAST...Does it use the extra RAM in a 1+ meg system? Also, I haven't had any problems when restoring a saved game, I just sat back and watched as it loaded away... ---------- Category 9, Topic 74 Message 112 Sun Dec 27, 1987 CAPT.COOK at 22:35 EST The box looks pretty wierd to me. Notice there are no spell features? The figures in the upper right are but boxes. And the bar graphs are completely different (friendly - hostile. etc) Also no save game feature. Whats the best level anyone has gotten a character to? Mine so far is Craftsman. Well, gotta get off-line to read these, if anyone asked for EMAIL I will send it (feeling very chatty tonight, can you tell?) -CC ---------- Category 9, Topic 74 Message 113 Sun Dec 27, 1987 J.KOVACH at 23:16 MST Has anyone been able to get through the force field to that treasure chest on the first level? Thanks, Jeff ---------- Category 9, Topic 74 Message 114 Mon Dec 28, 1987 L.LOE at 00:23 CST Someone please send me EMAIL on how to open the grate just after the 'prisoner mummy'. I have been there for hours. Thanks. Also where is the key for the 'Short cut'? Larry Loe ---------- Category 9, Topic 74 Message 115 Mon Dec 28, 1987 HTCOLONNA at 01:42 EST I have "artisan" characters. I think alot of things are for graphic effects only - moss, chains, grates, faces... ---------- Category 9, Topic 74 Message 116 Mon Dec 28, 1987 M.DEVLIN [Mark] at 00:56 PST I finally made it to the worms!!! And I've only had this game 3 days! (by the way, for those that haven't yet seen the worms, they are uglier than those blue guys with the clubs!) I hate that door "Don't let a little door stand in your way" or whatever, (took me MINUTES to get passed it!) So, how hard are the worms to kill? ---------- Category 9, Topic 74 Message 117 Mon Dec 28, 1987 CAPT.COOK at 13:41 EST Oh, worms are no problem, you can use your bare hands (YES, I am being very sarcastic!) I have just reached Artisan on one of my fighters. I made a big error at the start => I choose a character with very low mana (someone the she-devil). Don't do this! As you get further down, every member of your party must contribute to the potion pool. You can be crippling your high- power magical types with always having to cast ful spells and healing potions. jeff => I don't think anyone has gotten through that force field, but a lot of us have gotten the chest [HINT!] -CC ---------- Category 9, Topic 74 Message 118 Mon Dec 28, 1987 J.HAND at 14:23 EST I need a hint pleeeze, in the hall after the room of riddles there is a room which has 3 touch plates,a pit,and a transportation veil, how do you get the iron door open. /s ---------- Category 9, Topic 74 Message 119 Mon Dec 28, 1987 CAPT.COOK at 17:07 EST Ditto to J.Hands request. Ack! I feel I've tried everything! If someone emails him solution, could you Carbon Copy it to me? Also, after the "I hate to be ignored" message. there is a real pain maze, and at one point a piece of wall opens up. But I can't trigger it when I am nearby. I thought of getting some bad guys to follow me, but after being battered half to death, I had to kill them. Any clues? Maybe I need something from the other side, but I don't have the key to get in because of the above grate problem. Arghh! Anyone figure out what the various necklaces do? Aside from the illumi?? thing, which is pretty obvious. Oh, and remember when I was telling you about my character with mana of two? I kept trying to get her to produce a LO YA potion, which she could attempt. Finally she got it, and gained a prietly level, thus her mana was raised to 4. My contiually using her meager magic abilities, I have her now to the point where she can at least cast light spells. OK, another gripe. How come, if monsters are coming now the right side of the corridor, a champion on the left side can not hit them. This is pretty dumb, and fairly umreal. Also very annoying when your left-side partner has a big, juicy fireball spell ready, but can't use it because the whatever is coming at the right-side partner. -Capt. Cook ---------- Category 9, Topic 74 Message 120 Mon Dec 28, 1987 HTCOLONNA at 21:04 EST HELP WITH THE ROOM AFTER THE ROOM OF RIDDLES. I spent about 4 hours with this one and had to change my pants when I figured it out myself. I will tell you what to do, in hint form. First of all, go around that room and place objects on the floor and NOTICE WITH YOUR EAR which pressure plates are affected by objects. Some are only affected by people. When you figure this out, you've got it about 1/2 way. You have to figure this out (what I just described) and combine what your learned from TIME IS OF THE ESSENCE. I refuse to spoil the fun any more with EMAIL. By the way, this is a very hard level. Not because of creatures but because of the puzzles. ---------- Category 9, Topic 74 Message 121 Mon Dec 28, 1987 CAPT.COOK at 21:27 EST Lets face it Henry, you're just tired of spending an hour typing EMAIL responses when you could be playing! Anyway, thanks for the hints.. this is the first of these puzzles I've had this much trouble with. Most of my headaches have come from killing stuff. BTW Has anyone noticed that the creatures get much, well, neater the farther down you get? I mean from a simple visual basis. Kind of an extra reward. -CC ---------- Category 9, Topic 74 Message 122 Tue Dec 29, 1987 CAPT.COOK at 01:02 EST Wow! I've been gone for hours and no new messages! Henry, thanks for the above hint, it was just enough a kick in the pants to get me going. Now, of course, I need more help! 1) "When is a rock not a rock?" Huh? A clue, anyone? I can't get anywhere on level 8. (Can you imagine restarting now that you know the spells that you do?) 2) Level 7 => Man, what a pain. Among other things, there is a corridor that goes on forever. Or seems to, its one of those teleport you back deals, tho theres no blue field. Anyway, is there a way down this passage? 3) Test your strength. Is it necessary to traverse this hallway? I think I've seen both ends. Is there something in it? And last but not least, where is the IR key? Any hints or tips would be very much appreciated. I feel the end is near, but you know what? I think this one will have a decent replay value. Four different characters, new ways to try things, and the levels below 3 get so confusing that I may very well have missed something. -CC ---------- Category 9, Topic 74 Message 123 Mon Dec 28, 1987 M.DEVLIN [Mark] at 22:11 PST Hmm, about the "When is a rock not a rock", I have yet to get anywhere NEAR you, but have you thought about those rock monsters or sumthin? ---------- Category 9, Topic 74 Message 124 Tue Dec 29, 1987 E.ILLWITZER at 01:31 CST Help! How do you get past the grate blocking the stairs down to level 4 (not counting the Hall of Champions)? This is right past the 'prisoner mummy'. That is how do you do it with out killing the mummy? I'm tired of killing those 'purple worms'. Many thanks of any help, Eric ---------- Category 9, Topic 74 Message 125 Tue Dec 29, 1987 J.CURTICE at 01:09 PST Captain, I've been stuck at teh same place you are at now for a week. I restarted a couple days ago and I'm now back there with only a few more gems, coins and better swords to show for it. I found a few more secret passages and solved a couple puzzles I skipped before but I didn't find the IR key. I assume it has to do with "When is a rock not a rock" part, but since there is nothing in that area, I have no idea if it involves the placing of an object or a spell, or what....Oh, well.. ---------- Category 9, Topic 74 Message 126 Tue Dec 29, 1987 HTCOLONNA at 10:44 EST I don't THINK you actually get into that TEST YOUR STRENGTH corridor. You got the grate open?? I haven't seen when is a rock not a rock. There are 2 keys that I cannot find on this level and it's driving me crazy. The first key is for a door right near the TEST YOUR STRENGTH corridor. The second key is for a door that's near the beginning. ---------- Category 9, Topic 74 Message 127 Tue Dec 29, 1987 CAPT.COOK at 14:23 EST Henry => Wish I could help you, but I found those keys strictly by stumbling upon them, I think one was behind a door with a beholder guarding it... really not sure. This level and all the ones below I haven't been able to get my orientation right. I always end up booking from something I'm not ready to fight, or after something that stole my favorite shield, and then, I look around and say, "Where the f**k am I?" A rock is not a rock when its a stone, but that doesn't help much, does it? I tried slinging some lightning bolts around, but so far to no avail. Also tried manipulating a gem, but there are no cracks or anything. Damn. This is a tough one. -CC ---------- Category 9, Topic 74 Message 128 Tue Dec 29, 1987 M.DEVLIN [Mark] at 12:18 PST What about the little stone you get way back on the level before the worms? (or wherever) ---------- Category 9, Topic 74 Message 129 Tue Dec 29, 1987 M.BARRY at 16:57 EST I'm tired of reading all the cryptic clues- I want answers!!!! Let's start a seperate topic for DungeonMaster help; those that do not wishcomplete answers don't have to read the topic and those who are kind enough toffer assistance via E-MAIL won't have to answer the same question over and over. I'll start by asking for entire solutions for the Vault, the Matrix, and Time is of the Essence rooms- I have the compass and a collection of clubs Thanks to any interested soles who may agree ---------- Category 9, Topic 74 Message 130 Tue Dec 29, 1987 M.DEVLIN [Mark] at 15:55 PST That's against hint policies, isn't it? ---------- Category 9, Topic 74 Message 131 Tue Dec 29, 1987 M.BARRY at 20:13 EST It may or may not be against hint policy- if one doesn't want help one doesn't have to read the hints provided under THE SEPERATE TOPIC. ---------- Category 9, Topic 74 Message 132 Tue Dec 29, 1987 B.J.S at 19:50 CST I also vote for a seperate DM help topic. I just started and I need REAL clues not vague hints.s s ---------- Category 9, Topic 74 Message 133 Tue Dec 29, 1987 HTCOLONNA at 21:10 EST Wait a minute ! THose of us doing a BRO ALL would get stuck with the topic completely ruining the game for us. IF someone wants to write walkthrus (that is what Scorpia calls them) and uploads them, then an appropriate message posted here with the file number and what the file "walks" thru, it would be fair to us all. HELP DARLAH! ---------- Category 9, Topic 74 Message 134 Tue Dec 29, 1987 HTCOLONNA at 21:33 EST Please help me on level 7 someone. I think that's the right level - the room of the riddles level. I need 2 keys in the final set of rooms - 1 key is for a door in the beginning (past the 2 original doors to get in) and 1 key is for the door near the end of TEST YOUR STRENGTH corridor that requires a key. J.CURTICE?? Help ! ---------- Category 9, Topic 74 Message 135 Tue Dec 29, 1987 DARLAH [RT SYSOP] at 21:56 EST I agree...specific ideas must be sent in mail. Unfortunately on this one I don't know which is too mu C &ch and which is not, seeing I have not played the game so please I implore you..no specific help here. Just hints and E-Mail the rest. A seperate topic would not be feasible. ---------- Category 9, Topic 74 Message 136 Tue Dec 29, 1987 HTCOLONNA at 22:02 EST Darlah - great. Thanks. My sentiments exactly. So far so good, in my opinion - nothing's been too much yet. But the message about a separate topic for explicit answers scared me. As far as I'm concerned, specific answers could go into the software library, marked as such, right? ---------- Category 9, Topic 74 Message 137 Tue Dec 29, 1987 DARLAH [RT SYSOP] at 22:15 EST That's true Henry. A walk through in the software library is appropriate for those who want/need it! ---------- Category 9, Topic 74 Message 138 Wed Dec 30, 1987 JOHN-CARTER at 00:05 EST hello all John-Carter here I see that 66 people d/l my map for the hall of champions. Well if you liked that one the map for level 2 ( hall of champs being level 1 ) is almost ready to u/l sorry to be so slow but uoy have to realize first i have to play the level and then map it out on paper and then covert that to a Degas file ( that part takes the longest), plus I work full time as a programmer for NYNEX so that doesnt leave much time for sleep. I am only part way thru playing level 3 ( still in the choose a dor choose a fate area ). I am going to u/l an text file that lists all the hero and thier attributes so you dont have to go from mirror to mirror all the time I would like to compile a list of spells so if anybody has any input please leave it as mail to JOHN-CARTER so far I only have about 10 including simple stuff like torches and stamina and healing potions It takes a lot of time to do all this and apperently there are people who want the info so please contribute to the list lastly since there is a question about wheather or to put answers here on the open board why not have a special Real-Time-Conf say friday or saturday JANUARY 2 or 3 9pm est- 6pm pst to trade info or to put it simply........ IF YOU DONT WANT TO KNOW , DONT GO!!! JOY AND HAPPINESS TO ALL OF YOU JOHN-CARTER ---------- Category 9, Topic 74 Message 139 Tue Dec 29, 1987 J.CURTICE at 21:15 PST Henry, i skipped those two doors myself before and when I went back, I did find one key (but not the second). If you look around in the section to the right when there is all that writing on the wall and you have a choice going left or right (left is the section where the doors are located). If you look around a couple hidden switches can be found. Be careful when opening those doors. You won't get much more than a nasty surprise behind the second door. The first one doesn't help much either. ---------- Category 9, Topic 74 Message 140 Wed Dec 30, 1987 CAPT.COOK at 00:26 EST Anyone that wants specifics, feel free to drop me a line. I will make up some generic EMAILS in answer to the major questions, and EMAIL them on request. (I'm on vacation this week). Henry => After you've helped me so much, I am sorry to say I can't return the favor. I found that level to be very difficult to "map" (in quotes since I don't actually write them down.) Level 7 (?) is the same way. It's getting exasperating! I found one key lying on the floor somewhere, I think (there, thats not too specific, is it?) and it was in a place I could never get back to. -CC ---------- Category 9, Topic 74 Message 141 Tue Dec 29, 1987 M.DEVLIN [Mark] at 22:17 PST Henry: Again, thanks for the "help"...HAHA Whatever level I'm on, I want to shoot myself!! It's the one Henry's on, with the Riddle Room (is that the one, Henry?)... What are those little blue(?) guys that scurry all over the place? Little pick-pockets? They seem to be harmless, at least, I haven't been hurt by one... John-Carter: Can't wait for the spell list! (if anyone knows the battle potions/spells, P ---------- Category 9, Topic 74 Message 142 Wed Dec 30, 1987 C.MULLER at 01:26 EST Whoever asked about the wall that says "When is a rock not a rock?" Well, when is a wall not a wall? <>. On to level 9... Chris ---------- Category 9, Topic 74 Message 143 Wed Dec 30, 1987 DARLAH [RT SYSOP] at 01:48 EST The problem is with another topic, one CAN NOT cancel it so it will appear when they do a BRO ALL unless they use IGNore each time. If you are TRULY interested I can open a PRIVATE section here in the BB and open it up to ONLY those that are interested in it. PLEASE send me mail or reply here if this interests you. I will have to invite each one of you that is interested, therefore those that do not want to read will not have a problem. Let me know...k?? ---------- Category 9, Topic 74 Message 144 Wed Dec 30, 1987 DARLAH [RT SYSOP] at 02:21 EST Just keep them coming..we could place all the VIVID hints on ALL games in this category...just let me know! ---------- Category 9, Topic 74 Message 145 Wed Dec 30, 1987 D.FLORY [AtaribaseBBS] at 04:27 EST I think the best way to handle the hints in the clear are by uploading of walk thru's to the library. That's the way most systems handle it. People who don't want them don't run the chance of having the game spoiled by accidentally reading solutions. ---------- Category 9, Topic 74 Message 146 Wed Dec 30, 1987 H.NICHOLS at 04:33 EST Mad Mike, I furthest down I've heard is level 9 counting the Hall of Champions (starting place so to speak. Number of spells thats hard to say, they are broken into 4 divisons, power, elemenatl nfluence, form and class/alignment, with each division having six syllables each and they can be used in all sorts of combinations. Takes abit of getting used to but I'm starting to get the hang of it, I'm on level three not counting the starting place and I've only got the hang of about 10 spells myself. I've run into 5 opponents (I think) but as you can see from the messages they are a bunch more I still have to deal with. Back to the number of levels, like I said I've heard rumors of 8 or 9 and still going. Don't even waste time to think about buying this just go ahead and get it, trust me - you won't be sorry. About my only two complaints are copy protection (they should have done like Omnitrend with Breach using a code word from the manual at the start of the game) and they didn't give credit to the beta testers. Woody ---------- Category 9, Topic 74 Message 147 Wed Dec 30, 1987 J.KOVACH at 02:48 MST Could someone PLEASE send me hints regarding how to get across the pit in the vault, where the Gem is, and how to get the chest in the hall of Guardians. Feel free to be as vivid as possible. Thanks, Jeff ---------- Category 9, Topic 74 Message 148 Wed Dec 30, 1987 M.DEVLIN [Mark] at 12:22 PST Isn't ANYONE nice enough to send me a list of their known spells?!?!?! I'm gonna die because of you THOUGHTLESS individuals who only think of yourselves, and not the lives of four great warriors! Should they die, the guilt you'll suffer will be great enough so that you shall join them! HAHAHAHAHA (this is fun! haha) ---------- Category 9, Topic 74 Message 149 Wed Dec 30, 1987 J.KOVACH at 17:22 MST Would someone PLEASE be kind enough to send me help with the Hall of Guardians, The Vault, and the Room of the Gem. I probably sound like I'm asking stupid questions, but come on, I've only had a computer for several months and Dungeon Master is my first adventure game. I've been stuck for several days now. PLEASE HELP!! ---------- Category 9, Topic 74 Message 150 Wed Dec 30, 1987 CALVIN.DAVIS at 19:55 EST How do you kill the purple worms? NOTE: Please keep safety in mind. Help? I can't HIT AND RUN without seriously damaging my group! Send me EMAIL with hints.*S ---------- Category 9, Topic 74 Message 151 Wed Dec 30, 1987 TRAUMA [Sandy] at 18:35 MST I think the best solution to explicit hints is a walk through in the download area. The private category initally sounded good, but I can see potential problems with more than one game and BRO ALL. As for dungeon hints...maybe if the Captain or Henry or any other kind, helpful, generous, wonderful person were their solutions as seperate text files and ARC them together? That way you can read only the specific solution you're interested in. Now...about those @$^#@ rocks with tenticles....! ---------- Category 9, Topic 74 Message 152 Wed Dec 30, 1987 HTCOLONNA at 20:55 EST Some people are asking questions AGAIN that have been answered at least 2 times already. Especially the purple worms questions. Please capture the whole topic! J.CURTICE - I found 2 switches in the "I DON'T LIKE TO BE IGNORED" area. 1 gave me a key that I used in a different door. The other switch didn't give me a key. Are there more switches? Is this the area you were referring to for the 2 doors I can't find keys for in the "I DON'T LIKE TO BE IGNORED" area? How much stuff (a quantity number is sufficient) is in the "combinations" room on the same level? I still can't find those 2 keys, and although I will move on, it bothers me. i want to finish everything! ---------- Category 9, Topic 74 Message 153 Wed Dec 30, 1987 MWADE at 18:06 PST Wow. I'm in the middle of Bard's Tale right now but it's getting tempting to can it and get this one. From the level of interest this has got to be the greatest game of all time. Is it that revolutionary? I mean, if I get it will I have to quit my job or take a vacation to finish it? People seem to be playing it non-stop. Has anyone finished it yet? ---------- Category 9, Topic 74 Message 154 Wed Dec 30, 1987 M.DEVLIN [Mark] at 18:21 PST I doubt anyone will finish by the 1st of February...really! How do I do the combination room thingy?? (Email) ---------- Category 9, Topic 74 Message 155 Wed Dec 30, 1987 HTCOLONNA at 21:38 EST MWADE - Bard's Tale is OK (way too much slashing for me, kind of adolescent) this is much better. ---------- Category 9, Topic 74 Message 156 Wed Dec 30, 1987 M.BARRY at 22:49 EST So, someone has FINALLY noticed!!!! People are asking the same questions that, at this point, require individual E-mail responses. A private section or a seperate topic would provide one correct response to be read by only those who want the information. I think this deserves a chance....C' mon... have some flexibility!!! ---------- Category 9, Topic 74 Message 157 Wed Dec 30, 1987 D.KAMBER at 22:26 CST This topic is so busy that I really like the idea of a seperate 'private' topic for explicit hints. If it ever comes to be, please include me. In the meantime I need some help. I am on the 4th level (hall of champs being 1), I have found the 'short cut' and found an area with a door on either side. I have killed a LOT of worms (and needed to restore a few times as well!). I understand theer is a mummy on this level that is near the entrance to the next level. Will someone PLEASE leave me some hints/explicit instructions (!) in E-Mail that will help me find the next level? ---------- Category 9, Topic 74 Message 158 Wed Dec 30, 1987 DARLAH [RT SYSOP] at 23:38 EST Looks like there is enough interest. Send me mail on who wants to be included. I will set it up tomorrow. ---------- Category 9, Topic 74 Message 159 Thu Dec 31, 1987 H.NICHOLS at 01:53 EST MWADE, Can it (Bards Tale) and get this one. Havne't heard of anyone finishing and I'm a LONG LONG way off. Woody ---------- Category 9, Topic 74 Message 160 Thu Dec 31, 1987 J.HAND at 02:28 EST OK, I give up? The combination room that the last two messages have talked about has me going crazy. I didn't think I would ever ask for an explicit hint bit I need it now. ---------- Category 9, Topic 74 Message 161 Wed Dec 30, 1987 J.CURTICE at 23:33 PST Henry, the two buttons in that section are interconnected. The first one reveals the second one which reveals the key and other goodies. In the grave of Filius, I only found a key and I some other items. I ended up with one key and two locked doors. I skipped both of the doors and kept the key. Maybe I'll need it....Got past WHEN IS A ROCK NOT A ROCK finally. I always knew how to solve it but didn't believe myself since I was looking in the wrong place (but the solution was VERY close by...). ---------- Category 9, Topic 74 Message 162 Thu Dec 31, 1987 DARLAH [RT SYSOP] at 03:25 EST You have your private area Category 21. If youy can't get in and want in, please send me mail. I will get you right in. ---------- Category 9, Topic 74 Message 163 Thu Dec 31, 1987 M.DEVLIN [Mark] at 01:18 PST Darlah: why not capture ALL these messages for me, and I'll edit them, and u/l it as a 'hints-n-tips' file, ok with you? (I would, but I only have a 1K buffer, I think these messages would overfill it :) ) ---------- Category 9, Topic 74 Message 164 Thu Dec 31, 1987 CAPT.COOK at 04:19 EST This is amazing. A private category. PLease, someone tell FTL. OK, it's pretty late now (you can tell by my typing) and tomorrow is New Year's Eve, _but_ a convinced a friend of mine to buy this game, and in order to help him down to level three, I created a new set of characters. I will do a couple of walk throughs for the tougher doors on this level, starting with Time is of the Essence (its hard to remember specifics without replaying) and u/l them to the library area. These will be very specific, so if you want hints, capture this topic. There are plenty here. I will do this ASAP. If this is not to anyones liking, just don't d/l it (I will state very clearly in the description what the file is) OK? -C C ---------- Category 9, Topic 74 Message 165 Thu Dec 31, 1987 D.FLORY [AtaribaseBBS] at 05:40 EST WOW, please let me into the DM category, I'm stuck already, but I can see that I could spend days just experimenting with magic to learn what works as my characters get more experienced. Light is pretty simple, but haven't figured out fireballs yet. Just captured the whole discussion so I should get some help from that. This is THE GAME for any computer. It is the program for which I bought my first computer and my ST, I just didn't know it. FTL should make a ton from this one as it is selling faster than the stores can get them. Hope it keeps on this way so some other companies willl be willilng to put in the time that it takes to do some more programs of this quality. I have seen NOTHING else on the ST that is of this quality. ---------- Category 9, Topic 74 Message 166 Thu Dec 31, 1987 J.M.MESA at 09:54 EST Count me in on the DM private topic. By the way has anyone figured out the CLOCKWISE and TURN BACK messages on level 10(not counting the hall) I went round and round and just couldn't figure out what to do. BEST COMPUTER GAME OF ALL TIME BAR NONE. ---------- Category 9, Topic 74 Message 167 Thu Dec 31, 1987 C.MULLER at 11:31 EST One more for the private topic... For you people still on levels 1 - 3 you might want to upload my help file. It covers those three levels and will be file #5352 when it is approved. Hope it helps you out. Level 10 beckons... Chris ---------- Category 9, Topic 74 Message 168 Thu Dec 31, 1987 DARLAH [RT SYSOP] at 11:40 EST REPEAT: Please send E-MAIL if you want in on the Private Category. Thanks!! ---------- Category 9, Topic 74 Message 169 Thu Dec 31, 1987 P.DRABIK at 14:58 EST Just got to the level with the flying SNAKE-EYES. Thats a good name for them. I find that starting over with new characters and developing them as much as possible has been a big help! One character (Leyla) has a rope when she starts. Nice to use to climb down into pits. Also found the YEW Staff. Useful for lighting and fighing. It's hidden though. I'll send mail for being in private area ... bye ---------- Category 9, Topic 74 Message 170 Thu Dec 31, 1987 DARLAH [RT SYSOP] at 15:11 EST P.DRABIK <-- your in Just wanted you all to know that C.Muller uploaded a walk through for levels 1-3. It is file # 5352 ---------- Category 9, Topic 74 Message 171 Thu Dec 31, 1987 M.DEVLIN [Mark] at 12:53 PST I have this little theory about worms: Could it be, the reason that there are SO many is that they regenerate? So, I figure, eat the rounds ASAP, and you should be safe...UNTESTED THEORY , though! Use caution! ---------- Category 9, Topic 74 Message 172 Thu Dec 31, 1987 B.J.S [bjs] at 18:54 CST Could someone tell me how to ressurect old bones? I'm tired of getting deep into a level and having to re start from the last saved game because I don't know how to ressurect anyone. Please reply to category 21 if you don't want to leave the hint here. Thanks in advance B.J.S ---------- Category 9, Topic 74 Message 173 Thu Dec 31, 1987 L.NOVAK at 20:06 CST Wow, I was hoping to get some help, but it seems that I am way ahead of the pack. I am down in level 12 and 13 (not counting the H of C). That is the bottom folks. There is this big dragon creature down there! I have the IR key and have fused the firestaff to the power gem. Now I am stuck!!!! If anyone knows how to complete this fantastic game please HELP me. I need some sleep bad. Here are a few hints.... It takes three RA keys to enter level 6. The IR key is on that level with some nifty looking stone golums (can't kill em). I would like into the closed category also. ---------- Category 9, Topic 74 Message 174 Thu Dec 31, 1987 D.FLORY [AtaribaseBBS] at 21:25 EST (It's early on in the game.) To save someone else the trouble of spending the time trying, I thought that maybe I'd be able to go back to the hall of the champs and select another person when one died (I had the idea of tranferring weapons from one party letting them die and then getting another) but it doesn't work. You have to ressurect them. Someone, I think it was Henry, left a tip about wuuf having the highest, mana rating. I don't know if this is the highest but it higher than wuuf, Tiggy Tamal has a 36 Mana max at the beginning. Some kind of magicer Now if I could just figure out anything besides the light spell, or get off of the level below the hall. This one Hell of a game. It's obvious that you could play it forever, even after completing it once, the variety of persons you could have is fantastic. After you get bored with four people then try with progressively smaller groups. Now if anyone ever finishes with one champ, I'd love to watch that game. (gonna try Henry??) ---------- Category 9, Topic 74 Message 175 Thu Dec 31, 1987 P.DRABIK at 22:33 EST Thanks Darlah! It appears that the catagory is for ANY adventure game help, not just DM right? Therefore, new TOPics need to be started. How should we break this down? ---------- Category 9, Topic 74 Message 176 Thu Dec 31, 1987 DARLAH [RT SYSOP] at 22:48 EST The new Category can be broken up to topics of specific games. Go to it! ---------- Category 9, Topic 74 Message 177 Fri Jan 01, 1988 H.NICHOLS at 01:34 EST D.FLORA, Tiggy's in may party and her mana is up about 50 (I think around 55). Counting the hall of champions I'm currently on level 4 and having a ball. I also started over once and was more careful about picking party member (which has mad a difference). Woody ?s ---------- Category 9, Topic 74 Message 178 Thu Dec 31, 1987 J.CURTICE at 23:41 PST L.Novak, can you give me some tips on how to kill those water monsters and those things that look tike a bunch of branches holding an orb. Can't seem to kill those creatures. ---------- Category 9, Topic 74 Message 179 Fri Jan 01, 1988 W.WAKEFIELD at 02:19 PST I have just uploaded a list that I have compiled of spells for Dungeon Master. It will be file number 5358 when it is approved. I do not guarantee that the list is complete and I do not know what all the spells do but it is close. ---------- Category 9, Topic 74 Message 180 Fri Jan 01, 1988 D.FLORY [AtaribaseBBS] at 08:32 EST Yes that was the starting value, I have her up around 50 now myself on the 2nd level. I have found those blue guys hard to handle, guess I'll have to settle for using the gate to squash them. Anyone want to leave me a message (e-mail) re what you do with a magic box? ---------- Category 9, Topic 74 Message 182 Fri Jan 01, 1988 ERGABELER at 14:49 EST M.FETTES......I have left a list of the spells I am using on Cat. 21. Lets hope others will add to my list. Darlah........Thanks again for the special hint category. I'll bet you will soon begin this quest and will also bet you have to resort to Cat.21! Thanks again! Regards Roland :^) ---------- Category 9, Topic 74 Message 183 Fri Jan 01, 1988 TRAUMA [Sandy] at 13:46 MST Dave - with the magic box, put it in your action hand and go from there. ---------- Category 9, Topic 74 Message 184 Fri Jan 01, 1988 JM.YANG at 17:06 PST Anyone help!!!!! I've been playing this game for about two weeks now. I think I've almost complete the game now. I think I took care of the Dark Lord since I don't see him anymore after I zapped him with the Firestaff. I've even killed the dragon! (was that fun!!!) Now I'm stuck. I can't seem to get out of the 13th and 14th level. Heeeeeeeellllllp. I think I've solved all the puzzle along the way with the exception of one unopen skeleton lock so I'll be available to give hints etc. Oh and Darlah, please let me into category 21. Thanks. ---------- Category 9, Topic 74 Message 185 Fri Jan 01, 1988 L.NOVAK at 20:08 CST Everyone congratulate me now. I completed this great game tonight! CLAP CLAP. I feel better now. To the hints section! ---------- Category 9, Topic 74 Message 186 Fri Jan 01, 1988 ERGABELER at 22:15 EST HEY Darlah.... Was m.Barry correct in his estimation of interest in establishing a 'specific hint' area? Roland :^) ---------- Category 9, Topic 74 Message 187 Fri Jan 01, 1988 JM.YANG at 20:29 PST Thanks L. NOVAK for the E-Mail. About the dragon, I just keep throwing fireballs at the sucker untill it goes kapuut. By the way, have you ever invoke the Firestaff. A powerfull weapon that Firestaff. It has an endless arsenal of fireballs, poison gas, and dispell spell not to mention what it does to the skill lever of the user. Thanks again. Now I can start over with a different party. Great game!! ---------- Category 9, Topic 74 Message 188 Fri Jan 01, 1988 L.NOVAK at 22:33 CST JM.YANG I emptied a lightning sword on the dragon and fired at least 10-12 6 level fireballs and he just kept on coming! I tried everything the firestaff had to 'offer'. By the way, how many tourquise keys did you find? I must have spent a day combing through the tomb of the firestaff level looking for something that I thought I missed. Agree that it is a GREAT game. Glad I could help. ---------- Category 9, Topic 74 Message 189 Fri Jan 01, 1988 DARLAH [RT SYSOP] at 23:45 EST Your all in....and yes he was right..lots of interest in Cat 21. It is not exclusive to Dungeon Master though. All game topics can go in there for detailed hints. It depends on your interests. ---------- Category 9, Topic 74 Message 190 Sat Jan 02, 1988 CAPT.COOK at 13:23 EST Jeez! Darlah says "If you want access to CAT 21, send me EMAIL. And what do you all do? Leave a message on the BB! No wonder you can't get down there, didn't cha see the arrows on the walls? You folks gotta learn to follow directions! -CC PS: The previous message was intended as a goof and not meant to offend anyone, and just to prove it, Darlah, I'll not be left out in the cold, can I get access to 21? Oh, and I hope everyone survived their New Year's Eve celebrating. I did, barely (two days later and i can finally work a keyboard again). ---------- Category 9, Topic 74 Message 191 Sat Jan 02, 1988 DARLAH [RT SYSOP] at 16:41 EST Dear Mark...those will be deleted today. I am in the process of uploading library listings and have not been off since the wee hours. Will get to it as soon as I can....now if I could just be 4 people ---------- Category 9, Topic 74 Message 192 Sat Jan 02, 1988 TRAUMA [Sandy] at 15:24 MST Naw...you just need 4 phone lines, 8 computers.... ---------- Category 9, Topic 74 Message 193 Sat Jan 02, 1988 DARLAH [RT SYSOP] at 17:35 EST Today I feel like I am a character in a game piece..ever feel that way?? Automated...maybe that should be FTL's new game. ---------- Category 9, Topic 74 Message 194 Sat Jan 02, 1988 HTCOLONNA at 19:06 EST Darlah, please DON'T let me in on the new Cat! Thanks I just got back on vacation and look at this topic! Whew! Someone said Tiggy had higher Mana than Wuuff. This is true, but it's only a bit more, and Tiggy is ALOT harder to keeep alive. IF you can keep her alive she'd be a good choice, but I still prefer Wuuff. ---------- Category 9, Topic 74 Message 195 Sat Jan 02, 1988 DARLAH [RT SYSOP] at 19:11 EST No problem Henry...Hope the vacation went wel and hope you had time to play a little DM ---------- Category 9, Topic 74 Message 197 Sun Jan 03, 1988 GREEN at 14:24 EST Can someone tell me if in the treasure rooms (level 4) the room with the blue mist at the entrance how to get into the room without being thrown back by mist? In every combination of movement thru the mist the best I get is to move to one position and then the mist throws me back to the entrance. I did get the mirror from the mist but I can't seem to get into the room. Also, in the riddle rooms (level 5) I cannot get to the key behind the gate There must be some trick I'M missing! Thanks for any help or hints. ---------- Category 9, Topic 74 Message 199 Sun Jan 03, 1988 RED.STAR at 16:22 EST 'Ello, How do I get past the flickering area to the chest on Level 1? It's right near the "None shall pass" door...ple ase leave mail if necessary, especiqally since I doubt I will have time to read another 100 messages here... ---------- Category 9, Topic 74 Message 200 Sun Jan 03, 1988 CAPT.COOK at 16:37 EST RED.STAR No one has gotten through that force wall. The chest has some nice treasures in it. GREEN - That treasure room was wierd. I found the mirror and a poison dart, and I spent a lot of time trying to negotiate it. As far as I found, there is no way through the mist - it fills the whole room. Using the compass helps... -CC ---------- Category 9, Topic 74 Message 201 Sun Jan 03, 1988 STACE [RT SysOp] at 17:15 EST Hmm...maybe this will help! Darlah will NOT let you into Catagory 21 unless you request to be allowed in by E-MAIL!!!! Mark ---------- Category 9, Topic 74 Message 202 Sun Jan 03, 1988 HTCOLONNA at 17:18 EST CAPT COOK - you wouldn't have the directions written down for navigating that room filled with the blue force fields, would you? If you do, would you type it up and send it to me? I don't NEED it, but have this naggine nagging need to do EVERYTHING> If not do't worry about it, I understand it isn't worth the effort really. ---------- Category 9, Topic 74 Message 203 Sun Jan 03, 1988 J.M.MESA at 17:20 EST I need help with the very end of this game. I have done all the pertinent things including getting the firestaff and fluxcaging the lord of chaos. What am I supposed to do now! Do I have to go back down to level 1? If so, I can't seem to find the exit down from level 12(only exit I can find is back down to 13[not counting Hall]), all of them seem to have disappeared. Any help would be greatly appreciated! ---------- Category 9, Topic 74 Message 205 Mon Jan 04, 1988 B.HILTY at 02:11 CST Darlah let me into topic 21 please..thanks.Bhilty ---------- Category 9, Topic 74 Message 206 Mon Jan 04, 1988 J.M.MESA at 20:46 EST Wow, finally finished this great game! I thought the ending left something to be desired, although I won't give away anything. Let me know how you felt about the ending(the ending is one of the things I liked most about SUNDOG, another FTL product). B.T.W. if you need any hints or just outright answers to certain puzzles, leave me some E-mail. Happy hacking! ---------- Category 9, Topic 74 Message 207 Mon Jan 04, 1988 MAI at 19:08 MST Darlah, please let me into topic 21. Thanks, ---------- Category 9, Topic 74 Message 208 Mon Jan 04, 1988 CAPT.COOK at 22:05 EST Henry - Don't have all the directions, but will send what I have. I experienced a character rollover (I hope) last night. Very disconcerting I had an Artisan fighter, who turned into an Adept fighter. No loss of statistics, so I think that Artisan is highest, and if you do better, you return to Adept to build again. Didn't work with it that much, has anyone else experienced this? -CC ---------- Category 9, Topic 74 Message 209 Mon Jan 04, 1988 HTCOLONNA at 22:50 EST I can't remember seeing ADEPT before. Maybe Adept is higher than Artisan. ---------- Category 9, Topic 74 Message 210 Mon Jan 04, 1988 RED.STAR at 23:01 EST I figured out the the blue wall w/chest..thanks... *DOES ANYONE know what the lever is for in the room on level 1 which has a door that is operated by another lever? This is the room with the sword on the floor... Just wondering...haven't found a use for it yet... Also, I seem to have a bit of trouble killing those rock creatures...is there a spell I can use on them? (I found good way to kill them without getting experience, but I would rather earn my might.) Speaking of might...how do I cast my influence? my might? Thanks! RED.STAR ---------- Category 9, Topic 74 Message 211 Mon Jan 04, 1988 D.KAMBER at 22:43 CST CAPT.COOK - since ADEPT doesn't appear as an earlier level, it would seem that it is higher than ARTISAN rather than a rollover. What makes you think its a return to a lower level?? ---------- Category 9, Topic 74 Message 212 Mon Jan 04, 1988 M.DEVLIN [Mark] at 21:19 PST Yea! Adept is another word for "Buff dude"!!! ---------- Category 9, Topic 74 Message 213 Tue Jan 05, 1988 D.ANGUS4 at 05:50 EST Please let me into the private DM hints area thanks. ---------- Category 9, Topic 74 Message 216 Tue Jan 05, 1988 HTCOLONNA at 21:17 EST Stace - didn't help (grin). ---------- Category 9, Topic 74 Message 217 Tue Jan 05, 1988 CAPT.COOK at 22:14 EST Major . Didn't adept come after neophyte? Guess not. Henry -> I was thinking, that room with all the blue mists. There is a passageway visible that I never got to. Wonder if anyone did? Been having fun on level 8. I gotta SAVE after everything I kill. It seems tough to me. Is there a way past the fireballs trap? -CC ---------- Category 9, Topic 74 Message 218 Tue Jan 05, 1988 HTCOLONNA at 22:41 EST I must say that it's a PAIN to realize what level you are on and what level others are talking about! I knew something was bugging me about this game...and when I read Captain Cook's message about Level 8 and I tried to start counting in my head, I realized that it was annoying me that you don't know what level you are on ever, really, except for reliance on your memory. CC, there is a way past the fireball trap, if you are where I think you are. "What's underfood is soon overhead" or something like that?? The solution is easier than expected - a combination of the ever-present pressure plate manipulation with the quick movement idea first expressed in "time is of the essence". OOPS what is underfooT not food, grin....my characters have lost some weight and I've been obsessed with food. ---------- Category 9, Topic 74 Message 219 Tue Jan 05, 1988 COREY [COREY.COLE] at 21:29 PST Henry: I can understand the obsession with food -- my first-created party explored half of the second level ("Choose a Door") and most of the third (purple worm) level on Stamina potions. Finally got to the point where I could kill the purple worms fast enough to have a net gain in food instead of a loss. Having just finished that level (I'm not "pushing" to finish the game the way some people seem to be!) they're thrilled to see that for the first time in a long time nobody is in the red or yellow on food. They even have a Worm Round (sounds disgusting, but like I say, they've been starving) each. Given the choice between a vorpal blade and a couple of drumsticks, I think they'd take the latter! Interesting point on role-playing: This same party missed several of the puzzles on level 2 (didn't find the key in the Vault, for instance). When Lori and I created a new party composed entirely of spellcasters (in order to experiment with spells), we solved the puzzles with no problem. Just required more intelligent characters, I guess! My vote for the ultimate adventuring party would be Hisssaa, Daroou, Wuuf, and Tiggy (two beaters and two casters). Get the front-rank fighters to cast Ful and Vi spells at every opportunity, and pretty soon they'll have plenty of Mana too. I'm running a slightly more balanced party, and probably won't get around to experimenting with this. (Current party is Hisssaa, Elijah, Tiggy, and um, one of the other shorties (not Boris) (can't remember his name). They're doing well, but Daroou would have made our front rank more powerful. ---------- Category 9, Topic 74 Message 220 Tue Jan 05, 1988 COREY [COREY.COLE] at 21:36 PST Capt.Cook -- I haven't tried to map level 4 yet, but futzed around with it a bit. I *did* manage to get to the passageway beyond the blue mists room. Take a tip from the text adventure games -- every time you get to a new location in the mists, drop a different item (make sure you drop it, rather than pushing it forward into the mist). This lets you see whether you've already been to a location, and will also let you make a "map" -- a state transition diagram, really. 'Course, we'd dropped half our weapons and armor by the time we got to the other side, but you can't have *everything*, you know! ---------- Category 9, Topic 74 Message 221 Tue Jan 05, 1988 K.BISHOP at 21:51 PST Hey...Looks like I finally got a "first": What's worse than being eaten by worms/running into your own fireballs/etc. etc. etc.? Give up? It's starting to play DM and have the drive shut off after 3.7 seconds dead dead dead! My DM disk just ate it. Am I the owner of the first official dead DM disk? Copy protected disk stike again. I mailed it back to FTL today so at least I'll get to report on how quickly they mail out replacement disks. The moral of the story is don't become emotionally involved with a copy protected program. When the sequel comes out I'm going to wait until the copy programs catch up with it before I get into it. Sad & POed Rick ---------- Category 9, Topic 74 Message 222 Wed Jan 06, 1988 D.FLORY [AtaribaseBBS] at 01:55 EST Capt. C. - neophyte, apprentice, journeyman, craftsman, adept, GOD?? I don't know about anything over journeyman my self but sounds like this is the sequence. s ---------- Category 9, Topic 74 Message 223 Wed Jan 06, 1988 J.M.MESA at 19:44 EST try expert and master which is the highest level attainable Happy Hacking! ---------- Category 9, Topic 74 Message 224 Wed Jan 06, 1988 CAPT.COOK at 23:54 EST Henry - Got two of my characters through it (took two fireball hits) Will keep at it. I know what you mean about levels, after the third, I have a real hard time remembering what level I am on. So is there anything worthwhile beyond the blue mists? I am out of range of returning to it, so I was just wondering. -CC PS: Anyone attach any significance to the various necklaces/rings? I can see no effect. ---------- Category 9, Topic 74 Message 225 Thu Jan 07, 1988 HTCOLONNA at 00:53 EST I'm having a terrible problem finding the next B KEY after the ZOOM part of one of the levels. (Anyone familiar with that area? It's the first one I picked, sigh). VERY VERY HARD. Does anyone have a map yet for this area? For those who sent me 18 EMAIL messages today, I will respond soon. I don't have the time tonight. ---------- Category 9, Topic 74 Message 226 Thu Jan 07, 1988 D.FLORY [AtaribaseBBS] at 03:34 EST Hmmmm, those skill levels sound remarkably similar to Union skill levels, Been around for quite a while, wonder if my hero/ine will ask for a raise in compensation when they get to the adept level or up. ---------- Category 9, Topic 74 Message 227 Thu Jan 07, 1988 STACE [RT SysOp] at 13:34 EST My hero/ines just went on strike. They refuse to go on till I promise better working conditions, an 8 hour day, and profit sharing. ;-) ---------- Category 9, Topic 74 Message 228 Thu Jan 07, 1988 RED.STAR at 20:08 EST Can someone help me out- How do you cast your influence and might? (level 2...) Don't look down on me because I'm only on level 2, I've had a total playing time of about 7 hours, and that includes trying to figure things out when first got it.... Leave me E-Mail if necessary. Thanks, Red Star ---------- Category 9, Topic 74 Message 229 Thu Jan 07, 1988 HTCOLONNA at 20:51 EST I have gotten to the level past the level with the crazy "B KEY"s. That includes getting through the crazy "TURN BACK" section. The problem is that I only got through 1 of the doors that needed a "B KEY". There are about 2 or 3 other doors next to the one I chose. Can you get through those IN ADDITION to the 1 you choose? It doesn't seem like it considering how long the maze was in the place I chose. There are even some other doors right past the "ZOOM" section in the beginning of the "B KEY" section I chose. I can't get them open, either. It's a tough area to map (I hate to map) and magic footprints don't last very long. Sigh. Can anyone help with this area? ---------- Category 9, Topic 74 Message 230 Thu Jan 07, 1988 M.CHANDLER at 21:28 EST To Dungeon Master Gamers (smart people!), Will someone E-mail me some answers to a couple of questions? I am having problems at a couple of different places. First of all, I dneed 2 more keys (I think; I already have 1) to open up the Felstaff doors. I have searched quite a bit for extra keys, but am unable to find them (have lots of coins and regular keys!). I guess I am in need of locations on where I can get these extra keys. I found the first on one pretty early in the game. Also, I am having problems at the "Test Your Strength" area. This is the spot where when I try to walk through, I bounce back! And problem number three. When I try to go to the next level I am met by a few ghosts. I've tried poison spells ( I think that worked on the first one early in the game) but nothing seems to kill them. I am able to do any spell I wish (I have the power!!) but can't seem to figure out what to do with these goons! Also, if anyone is interested in near the level of progress I am, and wouldam and would like to DELETE LINE 16. Also, if anyone is interested in doulbling up and working together via E- mail (I am assuming that someone is just as, or not as far as me) let me know. Two heads are better than one! One comment on this game. This is about the first adventure game that has not either bored (and depressed) me to tears, or I have just given up on because progress was limited to buying the dreaded "hint book". I believe this game sets new standards! Is the game of the year (for 87 and 88!) to me!! Matt Chandler E-mail = M.CHANDLER p.s. I've tried catagory 21 for help, but have not gotten any responses. ---------- Category 9, Topic 74 Message 231 Thu Jan 07, 1988 CAPT.COOK at 21:42 EST RED.STAR - Cast your influence, cast your might. Hmm, two logical steps. The word cast has two meanings, yes? One of which is pertinent only in a fantasy world and one which applies to our real world. Use both meanings, in that order. Will EMAIL specifics if so desired. -CC ---------- Category 9, Topic 74 Message 232 Thu Jan 07, 1988 M.DEVLIN [Mark] at 21:48 PST Finally got my ST back (getting 1 meg)...Haven't palyed DM in a while, guess I better get back in the swing of things... ---------- Category 9, Topic 74 Message 233 Fri Jan 08, 1988 M.HAND at 20:19 EST Mark Devlin--- Was that pun intended???....(...swing of things......as in sword...) Ouch! Anyhow, in various messages, people have discussed the Prisoner Mummy... It's been mentioned (or at least implied) that there is a way to open the gate without killing him....HOW??? Every time I've tried, he's died. At this point, I enjoy the extra exercise involved, but I'm curious how not to kill him.... Hints, Specific help in Cat 21 or E-mail would be greatly appreciated. Thanks! Marc ---------- Category 9, Topic 74 Message 234 Fri Jan 08, 1988 RED.STAR at 20:27 EST CC- Thanks, that helps a bit. I'll try it tonight. Is there a spell that will work good on those "rock" creatures? (level 2, still exploring) Thanks, RED.STAR ---------- Category 9, Topic 74 Message 235 Fri Jan 08, 1988 CAPT.COOK at 20:37 EST I have heard of a Weakness spell that works on the rock squid (as someone so aptly named it -- ever think about the names you subconciously give these creatures? You assume everyone knows what you mean.) I don't know it. I know a spell that is supposed to weaken non-material beings. Maybe it works on rock thingies too? -CC PS: Anyone besides me get hopelessly lost as soon as you passed "Choose a door?" At one point I got into the "Clockwise" puzzle, and finally had to reboot. I got to a chest, and I know where the stairs are, its just that there are several tons of rock between me and them. Finally had to suicide. Also, I've mentioned this before, but, does anyone know the use/effects of the various necklaces? Also, do the various magic items ever "run out?" 'nuff questions -> snow got me out of work early today, and it's too hairy to go out drinkin' so I guess its me and D M tonight! ---------- Category 9, Topic 74 Message 236 Fri Jan 08, 1988 HTCOLONNA at 20:45 EST AHAHAHAHA!!! That puzzle is EVIL EVIL EVIL, capt. COok. VERY EVIL! TURN BACK is -----not------ some fake warning, but an IMPORTANT HINT!! ---------- Category 9, Topic 74 Message 237 Fri Jan 08, 1988 STACE [RT SysOp] at 20:55 EST Just a note...rumor has it that FTL will be online here on GEnie soon! Mark ---------- Category 9, Topic 74 Message 238 Fri Jan 08, 1988 C.MULLER at 23:00 EST I've found the poison cloud to be VERY effective against the rock creatures. Chris ---------- Category 9, Topic 74 Message 239 Fri Jan 08, 1988 HTCOLONNA at 23:17 EST I've found POISON CLOUDS to be somewhat effective against a monster way way down - a monster that NOTHING else seems to touch - I do mean nothing. Just use those poison clouds when in trouble.... ---------- Category 9, Topic 74 Message 240 Sat Jan 09, 1988 J.CHINNOCK at 13:52 EST John Carter, thanks for taking your time out to make the maps of the DM levels 1+2. It has helped me alot as I'm sure it's helped everyone else. ---------- Category 9, Topic 74 Message 241 Sat Jan 09, 1988 M.DEVLIN [Mark] at 11:38 PST M.HAND: That pun wasn't intended...(guess I'm just funny when I don't think about it///hehe_ \ ---------- Category 9, Topic 74 Message 242 Sat Jan 09, 1988 H.NICHOLS at 17:05 EST Capt. Cook, I've found two things to work, the poison cloud - if your mana can hold out - or the method I used most of the time - lure them under a gate and close it on them - turns them into bolders - it is time consuming but always seems to work - the metal gates work best but the wooden ones work but it takes a little longer. Woody /exit ---------- Category 9, Topic 74 Message 243 Sat Jan 09, 1988 M.DEVLIN [Mark] at 14:36 PST Does anyone know the use of the ZOKATHRA spell?!?!? (the word is the Word of Creation, that I DO know...but that's from legends, not DM) ---------- Category 9, Topic 74 Message 244 Sat Jan 09, 1988 D.FRUCHEY at 17:40 PST I'm stuck on the level of Kings trying to get past the "TEST YOUR STRENGTH" force field, also, there is an alcove in a maze area that opens into a passage when activated by a floor switch. Can't get past this one as every time I remove weight of party from switch it closes the door. Lord do I love this game! - Please leave me E-MAIL. Thanks. -Dan ---------- Category 9, Topic 74 Message 245 Sat Jan 09, 1988 D.FLORY [AtaribaseBBS] at 22:05 EST I've found that Rock Squids can be killed by any decent fighter or ninja character by simply moving forward hitting with club or sword and jumping back right away. Of course you have to keep in a position where you can move. Has anyone figure out what the Poison potion is for? I tried to take it one night to suicide my remaining hero so I could restart and couldn't. I speculate somewhere where it could be thown into somebodies mouth? Maybe a large purple worm? I haven't met them yet. I keep going back and changing by party. Think I'm finally satisfied as I'm at the end of level two with 2 boxes of food and everyone fed and watered and healthy, ready to take on the worms. (Of course it helps if you can weaken the rock squids before you bash 'em but you can't always do this.I really like the blue guys. Last night was the first time I really just sat and watched them. Always before I was so busy fighting, or casting spells I didn't appreciate them. They seem to have web feet and tentacle tongues. Great artwork. While chatting with a guy in New York, he mentioned the possibility of capturing DM on a VCR. Can you picture it in 10 years? DM in the holoroom with players exchanging adventures. Even multiplayer, online DM with characters displayed as holos, full size in your living room. Each player commanding a holo character, and some people choosing to be the monsters. More than one party in the dungeon and you can fight the other parties as well as the monsters!!!!!!!!!! Oh my god I may go nuts!!!!!! Where's my rapier?? ---------- Category 9, Topic 74 Message 246 Sat Jan 09, 1988 G.BEANER [Lee] at 23:06 EST Here's a point of interest. I have an adept fighter in my front duo with a rapier and this combination(adept & rapier) plays Hell with the rock creatures. The rapier has a selection on the action listing of usage called "jab". As you know your character, after striking a blow, takes awhile to recover for his next blow. With jab this recover is almost instantaineous, so all you do is center your mouse over the rapier at the jab position and click the button. This gives an effect slightly akin to a machine gun. Your character does get hit and he might get poisoned but he walks thru these beasties like Moses walking thru the Red sea. Good Luck. ---------- Category 9, Topic 74 Message 247 Sat Jan 09, 1988 M.DEVLIN [Mark] at 20:47 PST I thought that dude parted the Red Sea (grin) Dave: Poison p[otions are thrown... ---------- Category 9, Topic 74 Message 248 Sat Jan 09, 1988 PIONEER at 23:47 EST Ok, I'm stimied for the first time in DM - on the sixth level, the room on the right on the corridor after the room of riddles, the one with the pit and the teleport field - how do I get that damn key? Also TEST your strength I don't get - please PLEASE send E-mail. Thanx Pete S. ---------- Category 9, Topic 74 Message 249 Sun Jan 10, 1988 D.FLORY [AtaribaseBBS] at 00:50 EST M.Devlin, thanks, that's what I thought (thought someone said something about flasks not breaking when thrown, but I threw a poison flask at a wall the other night and go a great smashing glass sound and green stain on the wall for a while. I had the thought the other night, but haven't gotten around to checking it that the rock squids should be vulnerable to things like jabs, thrown weapons etc. when they are reared up and exposing the 'soft parts', but I seem to get more hit points on them when they are down. Also seem to get more hits with a sword than a club when it would seem that the 'rocky' surface might be hard on a sword and a simple smashing club be more effective. Oh, well, who am I to argue with reality? Now if I can just remember which one is real, this dungeon with the gorgeous fighter standing next to me or that well lit warm room with the beer and the computer sitting side by side on the desk.......argh!! Lookout Azizi.....!!!!! ---------- Category 9, Topic 74 Message 250 Sun Jan 10, 1988 D.KAMBER at 00:52 CST Would appreciate E-Mail on test your strength!! This one's really got me stymied!! ---------- Category 9, Topic 74 Message 251 Sat Jan 09, 1988 M.DEVLIN [Mark] at 22:58 PST Dave: That's life! What is this I hear about a DM construction set (or sumthin of the sort)? ---------- Category 9, Topic 74 Message 252 Sun Jan 10, 1988 HTCOLONNA at 03:23 EST There are RUMORS, again RUMORS of a bug that prevents people from finishing the game at the end, if it's attempted a certain way. Again, only RUMORS from CIS> One fellow says "do not attempt to kill Lord Chaos by pounding a door on him...the game goes into an endless loop and you must reboot". I don't know if this is related or another bug. We will have to get a full report from FTL. Meanwhile, save your game often when you get to the end, so if something screwey happens you have a backup. Currently, I'm running 3 save game disks, which gives me total of 3 save game files times 2 (there is a backup on each disk). Highly recommended. Very advantageous. Most flasks don't break when you throw them, unless they are meant to be thrown, like FUL bombs and poison bombs. HOWEVER, if you move into the FUL BOMB or the poison bomb AFTER you throw them, your characters get zapped too. Be careful. And don't throw them against a wall right in front of you. ---------- Category 9, Topic 74 Message 253 Sun Jan 10, 1988 J.M.MESA at 10:46 EST Yes, there are several nasty(undocumented) bugs in the very last portion of this game when you are trying to subdue Lord Chaos. Some bugs cause lookups others just prevent you from completing the game. Saving and rebooting is essential. As I have said in the past the end of this great game is its weakest link. ---------- Category 9, Topic 74 Message 254 Sun Jan 10, 1988 HTCOLONNA at 13:10 EST I am completely stuck. I am on the level with the knights, the spider and the spaghetti creatures. There are numerous grates I cannot open, I have a ruby key that seems useless, and there are 2 doors I cannot open. One has a green lock and the other has a lock with a green button on it. Also I saw two sliding doors with gold trim - seemed to block of a small room that you could walk completely around. Someone get me going! I can't open anything, can't find anything to open with...and what's the ruby key for?? I did find the snake staff (nice!) ---------- Category 9, Topic 74 Message 255 Sun Jan 10, 1988 HTCOLONNA at 14:38 EST I originally left this message in Scorpia's RT and I'm reuploading it here in HOPES of VAST quantities of hate mail. I am WAY down on DungeonMaster, a fantastic game - about the 10th level. Played for over a month or so. I still think Ultima IV is a better game, believe it or not. It's got a "spirituality" and "variability" that is lacking in Dungeonmaster a little bit. There are 3 kinds of DungeonMaster trials and tribulations - 1) monsters 2) manipulation of keys, switches, levers, plates 3) finding the right objects to use, and to place in the cubby holes. Of course DungeonMaster has far better graphics, and digitized sound (although no music), but I love some games with weak graphics (like Empire). I guess that I'm saying that the plot in Ultima IV is second to none. I love DungeonMaster, but Ultima IV has more options to keep you on your toes...and worrying... I will like to see how Wizardry fits into this. ---------- Category 9, Topic 74 Message 256 Sun Jan 10, 1988 CAPT.COOK at 14:47 EST I hate you Henry! (there, how was that for hate mail? I can't comment as I haven't seen UIV. Any advice on slaying the dreaded killer puddles? I have found one weapon which does some damage, but, I hit the darned thing like 423 trillion times before it died (honest, I played for 8 days staight just hacking at a puddle ). I want an evaporate spell! Also, what's the deal with all those blue guys? I saw 4 of them materialize right before my and amazed eyes! I have found that certain weapons have special powers only by wielded by particular types of characters. ie, my two front fighters are both priests, and one also has some wizard abilities. When the one without wizard abilities had weapon x, there were two choices, when the character with the wizard abilities wielded it, there were three choices. Hmmmm. Anyone besides me find the speedbow? My archer can shoot arrows/slayers as fast as my ninja can throw stars and darts. Also, I _still_ want to know what effect the jewelry has. -CC ---------- Category 9, Topic 74 Message 257 Sun Jan 10, 1988 HTCOLONNA at 15:26 EST I can't help you with the jewelry or the clothes. There is no way of actually knowing what these items do unless one were to save game and try different challenges with different clothes and jewelry. It's very hard to say - because luck is also part of the combat and it would be hard to know what differences were caused by clothes/ jewelry and what by luck. I know of no way to answer. I clothed my woman barbarian only without reservation - I was thinking that maybe she worked better with the "freer" movement caused by little clothing that she came with. Killer puddles don't like UPPER to position them properly (I won't say any more.) I think SPEED BOW (which I am using) delivers more hit points. I found this out by shooting myself (with the help of some transporter device) and the damage was significantly higher. The game probably cannot generate the images any faster than it does already, however .... ---------- Category 9, Topic 74 Message 258 Sun Jan 10, 1988 M.MCDONAUGH at 14:04 PST darlah, I want access to cat 21. ok? ---------- Category 9, Topic 74 Message 259 Sun Jan 10, 1988 M.DEVLIN [Mark] at 15:46 PST AAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHH HHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!! (I said I'd scream when I saw another request for Cat 21! UGH!!!!) ---------- Category 9, Topic 74 Message 260 Sun Jan 10, 1988 DARLAH [RT SYSOP] at 21:23 EST You g ot it..and this and many areas tomorrow will be cleaned out. <> ---------- Category 9, Topic 74 Message 261 Sun Jan 10, 1988 M.DEVLIN [Mark] at 18:32 PST AH Does anyone here have any contact with the author of DM?? If so, how's bout telling him, that Mark Devlin, a devoted DM'er, would like to BEG ( on all fours) for a "DM Hack Pack" (or whatever they'd wanna call it) It's sumthin like DataSoft did with Alternate Reality, hints and maps... ---------- Category 9, Topic 74 Message 262 Sun Jan 10, 1988 HTCOLONNA at 22:04 EST Good idea Mark - I bet a thick "hint book" at 12.95 would bring in big bucks. Unfortunately, I have little confidence that such a product would be of very high quality. Let's face it guys, the Dungeon Master documentation and packaging is VERY POOR. The picture on the cover of the box is quite nice and that's it. I'm not speaking about the program but the packagin. Oids is similar - an excellent cover but poor docs, even poorer than DM> ---------- Category 9, Topic 74 Message 263 Sun Jan 10, 1988 CHAZ at 20:23 PST I've never done well at all with adventure games...but from the comments here this one sounds like it could be different. Would DM be a good game for me even though I've not enjoyed or played other adventure games well? ---------- Category 9, Topic 74 Message 264 Sun Jan 10, 1988 M.DEVLIN [Mark] at 20:34 PST That depends...if you can, get to a store and check it out first... Henry: I don't care how good it is, just as long as it's accurate! And the reason the docs are sketchy is because this is D&D! You're supposed to figure it out for yourself! (no one ever told me what to do in real D&D...now I've been in 2 state championships) ---------- Category 9, Topic 74 Message 265 Sun Jan 10, 1988 HTCOLONNA at 23:40 EST Chaz - YES, the game is quite easy in the first 2 levels and builds in difficulty, exposing you to new concepts and ideas gradually. Fantastic game for anyone who has a decent IQ (notice how Lloyd Pulley hasn't been in this topic) (haha) grin. ---------- Category 9, Topic 74 Message 266 Mon Jan 11, 1988 H.NICHOLS at 01:34 EST Chaz, Like you I have never been a big adventure D&D fan and I was a bit skeptical about buying it (even with all the comments) after having been stung recently, lots of people thing the new Star Trek game is great but I don't like it), anyway....I bought it and have been totally captivated for the past two weeks, it is EXCELLENT, great animation, sound effects, playability, depth, etc. Go out and buy it - you won't be sorry. . .About my only two complaints are it's copy protected (booo! - they could have easily don't a keywrd check for the manual type thing), and they didn't give credit to the beta testers (who deserve a big pat on the back and some credit for a job well done) ---------- Category 9, Topic 74 Message 267 Mon Jan 11, 1988 RED.STAR at 20:51 EST Someone was talking about life sized holo's in your living room a while ago.. Read Heinlein's "Friday"...well, it doesn't mention that stuff too much but it is futuristic, and sounds "accurate." As for technology, color laser printers will be next, I bet. ---------- Category 9, Topic 74 Message 268 Tue Jan 12, 1988 HTCOLONNA at 00:04 EST I agree, M.NICHOLS, I don't like star trek either! Unusual, eh? I must say TO ALL DUNGEONMASTER PLAYERS, 2 things.... 1) We all would have paid significantly more $ for this program, right/ Well, pay FTL back by buying their 2nd game, OIDS, a FANTASTIC game but a bit of a sleeper. By buying it, you will be able to give FTL the business that they deserve AND get another fantastic game. 2) Ultima IV just came out TODAY for the ST. I consider it to be at least as good if not even a tiny bit better, than DungeonMaster. If you like this thing put Ultima IV on the list next!! Finally, I was pissed at DM today because I thought I was going to walk in and find the FIrestaff presented to me on a silver platter. Boy was I wrong. Very loud Sigh. ---------- Category 9, Topic 74 Message 269 Tue Jan 12, 1988 A.GIOVETTI at 02:04 EST WELL HELLO THIS IS THE FIRST TIME THAT I HAVE ACCESSED THIS ONE. I AM VERY IMPRESSED. MY STORE WOULD NOT LET ME HAVE THE GAME UNTIL LESS THAN TWO WEEKS AGO EVEN THOUGH I HAD IT ON BACK ORDER AND I AM A PART OWNER. THE RESPONSE WAS WE NEED 'EM TO SELL. ANYWAY I AM DOWN AT THE GEM AFTER KILLING THE DRAGON ON LEVEL 14. I USED THE STAIRS AND THE WINGED KEY. ANYWAY: I AM REALLY STUMPED FOR THE FIRST TIME. WHAT SPELL FREES THE GEM AND BINDS IT TO THE STAFF? WHAT THE BLUE BLAZES IS FLUNCAGE ETC? CAN YOU KILL THE S SPYDERS ON THE EAST SIDE OF THE TWELFTH LEVEL? BUT MOST IMPORTANT CAN I JOIN THE SECRET SOCIETY WITH THE SPECIAL KEYS FOR CATEGORY 21? DO I HAVE TO PASS A TEST? OR WOULD A SIMPLE PLEASE DO? I KILLED THE DRAGON OR THUNDER LIZARD THAT GROWLS FIRE BALLS, CAN I PLEASE JOIN AND LEARN HOW NOT TO BOMB OUT MY GAME AND FINISH THIS BEFORE THEY PUT ME IN A LONG TERM FACILITY? PLEASE DARLAH?*S ---------- Category 9, Topic 74 Message 270 Tue Jan 12, 1988 DARLAH [RT SYSOP] at 11:01 EST Just check it out..your entered into the "secret society". ---------- Category 9, Topic 74 Message 271 Tue Jan 12, 1988 DARLAH [RT SYSOP] at 11:19 EST Hmm you are not in the Database....are you new?? Before I can get you invited, I must get this straightened out. Will let you know as soon as it is. ---------- Category 9, Topic 74 Message 272 Tue Jan 12, 1988 D.KAMBER at 19:06 CST HTCOLONNA: Sorry, don't agree with you on OIDS, but then I'm not much for arcade games, much prefer the RPG! However, Ultima IV is a FANTASTIC game, I had it for the 8-bit and I look forward to getting it for the ST!! ---------- Category 9, Topic 74 Message 273 Tue Jan 12, 1988 M.DEVLIN [Mark] at 18:11 PST Without saying too much about another game: How is the ST version of U4? (tell me in Email if ya want) ---------- Category 9, Topic 74 Message 274 Tue Jan 12, 1988 HTCOLONNA at 21:37 EST Will start an Ultima IV topic right away. Incredible game. ---------- Category 9, Topic 74 Message 275 Tue Jan 12, 1988 A.GIOVETTI at 22:06 EST OH WELL, I GUESS THIS IS THE TIME WHERE I FIND OUT WHAT THE H**L IS GOING ON IN QUADRUPLICATE. WHAT IS THIS "DATABASE" THAT "I AM NOT ON?" CAN I OR CAN I NOT GET INTO CATEGORY 21 SOMETIME IN THE NEAR FUTURE. WHAT DO I NEED TO DO CONCERNING THE DATABASE AND WHAT IS A "NEW MEMBER." I AM SURE THAT THIS IS ALL OLD HAT TO YOU, BUT I HAVE ABSOLUTELY NO IDEA WHAT YOU ARE TALKING ABOUT WITH ALL THIS STUFF. PLEASE EXPLAIN. PLEASE BE GENTLE, I AM NEW TO ALL THIS. IN ANY CASE CAN WE CUT THE C***P AND GET WHAT EVER RED TAPE THAT IS INVOLVED COMPLETED SO THAT I MAY REST IN PEACE???? PUZZLED, CONFUSED AND LOCKED OUT OF TOPIC 21. ---------- Category 9, Topic 74 Message 276 Tue Jan 12, 1988 SANDY.W [RT SysOp] at 22:15 EST A.GIOVETTI - I think she means you didn't show up on the list for the RT members so that she could set your access on for that category. You will get into 21, just is going to take a little longer than it usually does. ---------- Category 9, Topic 74 Message 277 Tue Jan 12, 1988 DARLAH [RT SYSOP] at 22:31 EST Actually you should show up as a member after visiting this area but for some strange reason you do not. It will be fixed by tomorrow at the latest. It may be fixed now...will check right now again. ---------- Category 9, Topic 74 Message 278 Tue Jan 12, 1988 STACE [RT SysOp] at 22:33 EST Henry, You mentioned OIDS and ULTIMA in the DUNGEON MASTER topic! Give me back the roses! ---------- Category 9, Topic 74 Message 279 Tue Jan 12, 1988 DARLAH [RT SYSOP] at 22:42 EST A.GIOVETTI <-- Your in now. Looks like they got it fixed. You were not intentionally being excluded. Something in Genie heaven was wrong. :-) ---------- Category 9, Topic 74 Message 280 Wed Jan 13, 1988 H.NICHOLS at 19:24 EST Sysop: could you register me for the restricted DM area. thanks Woody ---------- Category 9, Topic 74 Message 281 Wed Jan 13, 1988 DARLAH [RT SYSOP] at 19:47 EST Certainly will. ---------- Category 9, Topic 74 Message 282 Wed Jan 13, 1988 JKUEHN at 21:19 EST Darlah, Could you allow me access to topic 21 also? Can't stand a locked door without an effective ZO. thanks ---------- Category 9, Topic 74 Message 283 Wed Jan 13, 1988 RED.STAR at 21:29 EST Seems like the thing to do..... Can I have access to topic 21 please? Thank you. /s oops. ---------- Category 9, Topic 74 Message 284 Wed Jan 13, 1988 COREY [COREY.COLE] at 18:46 PST I'm carefully avoiding asking for admission to topic 21. I have a shamelessly bad habit of reading hints that I don't really need -- spoils the game if you get them too early. Especially since one of the nice things about DM is that many of the puzzles have multiple solutions. Got stuck on the room with multiple triggers (three pressure plates, a pit, a button, and a switch) on the "Kings/Riddle Room" level, read a hint on CI$ that I ought not to have, and ended up solving it myself in a completely different way than suggested by the hint. One place I *did* get stuck on that level was in the "I hate being ignored" maze area. Same problem as D.Fruchey reported in message 244 -- I step on the tiny floor switch, opening a passage, but can't figure out any way to keep the passage open so we can get into it. Maybe someone could send me e-mail on that one. I'm sure I've missed other passages (like the one on level 2/3 where the compass is hidden (sure could have used that, started a new party to find it, but my sense of "role-playing" won't allow me to go back there with the advanced party). But that's o.k. -- don't think I've missed anything crucial . . . yet! I've found that the x-ray spell is useful for checking out blank areas to see if there's a room hiding that you may have missed. ---------- Category 9, Topic 74 Message 285 Wed Jan 13, 1988 T.C.THOMPSON at 22:12 EST Sysop: Could you allow me access to DM restricted area. Topic 21 Thanks T2 ---------- Category 9, Topic 74 Message 286 Wed Jan 13, 1988 M.DEVLIN [Mark] at 20:14 PST Jeeeez...you guys ever heard of Email??? All I see is messages asking for access! Few days ago there was 30 new messages, 23 were for access...took me a LONG time to go through them...I was using a friend's computer, 300 baud, my bill is now about 5x it's normal size... ---------- Category 9, Topic 74 Message 287 Wed Jan 13, 1988 DR.FATE at 21:10 PST Hey Darlah, can you put me on the CAT 21 list??? (Pretend this is E-MAIL) ---------- Category 9, Topic 74 Message 288 Thu Jan 14, 1988 DARLAH [RT SYSOP] at 00:18 EST Mark....I do delete them..must be your timing. :-) ---------- Category 9, Topic 74 Message 289 Wed Jan 13, 1988 L.DANIEL at 23:31 CST Darlah, I quess one way is to reply, "Sure, I let you in, as soon as you Email your request. Nah, that wouldn't work. ---------- Category 9, Topic 74 Message 290 Thu Jan 14, 1988 GREEN at 18:49 EST I am on level 5 (riddle level) and I have heard that there are two zorpal weapons there. I found the obvious one in the room. however I could not find the second weapon. I believe it is hidden in a switch activated roomor secret passage. Could someone tell me if they had found both weapons and where? Also could someone leave me the spell for seeing thru walls (the x-ray spell) thanks! ---------- Category 9, Topic 74 Message 291 Thu Jan 14, 1988 J.BOCKLAGE at 20:00 EST May I please have access to Cat 21?? Please, please, please???? A fellow 'test your strength' flunkee, Joe P.s. For all those who haven't bought it: Go right out and get it ! NOW! ---------- Category 9, Topic 74 Message 292 Thu Jan 14, 1988 CAPT.COOK at 21:12 EST Wow! That was tough. GEnie was down in my neck of the woods, I haven't been on-line since Monday! Brrrr! Ahem. (Sorry 'bout the withdrawal symtoms). Has anyone figured out the spell to make a FUL potion? I figure it's gotta start with xx FUL, right? And GOR is used for the creation of dangerous potions. However xx FUL GOR doesn't work. I've tried several of the fourth level runes -- so far no luck, and it takes a while to get a wizard that has enough 'down time' to regenerate mana to experiment. Henry -> I've met your spagetti monsters. My glorious champions fell like wooden soldiers run down by a bowling ball. Oh, and I PROMISE to buy UIV as soon as I finish DM! -CC ---------- Category 9, Topic 74 Message 293 Thu Jan 14, 1988 HTCOLONNA at 21:23 EST I'm at the very very end, and I can confirm Dungeon Master locking up on me 2 times already. BACK UP THOSE DISKS AT THE END! (And make sure you save the game often). AND make sure that you have it clearly labelled where the save game is located (or else you will be loading your data disks, and committing suicide to find the right one...very time consuming). ---------- Category 9, Topic 74 Message 294 Thu Jan 14, 1988 M.DEVLIN [Mark] at 18:45 PST How many hours a day do you play this game Henry??? ---------- Category 9, Topic 74 Message 295 Thu Jan 14, 1988 HTCOLONNA at 21:46 EST 1-2 hours a day, sometimes 3. I must finish because school is started and Ultima IV is here (my all time favorite, bar none, INCLUDING, dungeon master). ---------- Category 9, Topic 74 Message 296 Thu Jan 14, 1988 COREY [COREY.COLE] at 18:58 PST I failed "Test Your Strength" the first time around too. Slept on it, and tried some new things the next day. It can be solved! (one of the toughest puzzles so far, though). ---------- Category 9, Topic 74 Message 297 Fri Jan 15, 1988 S.BAUMANN at 01:22 EST The game has hung twice after I believed Lord Chaos had been defeated. Could you let me into catagory 21 please. Thanks. ---------- Category 9, Topic 74 Message 298 Fri Jan 15, 1988 R.GALLAGHER2 at 00:04 MST (first time leaving a message/ I hate this editor!) I am stuck, and can't open the final door on level 4 (past the mummy prisoner) I don't want to get in Cat 21, could someone reply e-mail? I've been stuck for 3 days now... ---------- Category 9, Topic 74 Message 299 Fri Jan 15, 1988 D.FLORY [AtaribaseBBS] at 04:21 EST Green - DL the list of DM spells in the Download area. It has that one plus several others I saw questions about. I don't really think that that will detract much from anyone's enjoyment of the game, just save a lot of time and trial and error('xxxx just mumbled a meaningless spell') ---------- Category 9, Topic 74 Message 300 Fri Jan 15, 1988 L.LOE at 18:44 CST I have finished the game. If you think it locked up, wait momentarily and see if the dark lord changes. Mine ended up with some sayings and that my champions would go into the hall of fame or something like that. If the dark lord just disappears, you HAVE NOT finished the game. Larry Loe ---------- Category 9, Topic 74 Message 301 Fri Jan 15, 1988 DAWNTREADER at 20:02 EST Darlah, could you let me in on CAT 21? thanks DT ---------- Category 9, Topic 74 Message 302 Fri Jan 15, 1988 M.DEVLIN [Mark] at 18:12 PST (once again) AAAAAAAAAAAAAAAARRRRRRRRRRGGGGGGGGGGGHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!! Ok, now that that is done...Henry: I can't do anything on the T.Y.S. puzzle, there is no (thing you told me) anywhere! ---------- Category 9, Topic 74 Message 303 Fri Jan 15, 1988 CAPT.COOK at 21:54 EST Henry, or anyone. I've only been able to find two cross keys, and no skeleton key on that level. I found some mail behind one door, and nothing behind the other. I could ignore it and go on, but like you Henry I like to cover all ground. Any hints? PS: One key I found was the obvious one (on the floor) and the other I used a coin to get. -CC ---------- Category 9, Topic 74 Message 304 Fri Jan 15, 1988 B.SIEFERT1 at 21:11 CST Need help. Could i have access to 21 please. ---------- Category 9, Topic 74 Message 305 Sat Jan 16, 1988 PIONEER at 00:52 EST OK, I've tried to hold this off as long as possible, but can I please have access to olde number 21 ? Pete S. ---------- Category 9, Topic 74 Message 306 Sat Jan 16, 1988 PIONEER at 00:54 EST HELP - level nine, the steel grate door with the chest and the green gem inside, I got the chest and the gem and have mapped the area but the only way out appears to be that steel grate door. I read the scroll and tried to 'toss' the gem across the door with no luck. Please send E-mail. Pete S. ---------- Category 9, Topic 74 Message 307 Sat JanXeYb JBBjT(SP$ [RT SYSOP] at 01:01 EST Your all in. ---------- Category 9, Topic 74 Message 308 Sat Jan 16, 1988 H.NICHOLS at 03:03 EST Could I have access to 21 also...thanks H.NICHOLS ---------- Category 9, Topic 74 Message 309 Sat Jan 16, 1988 HTCOLONNA at 08:59 EST Capt.Cook - there is a skeleton key somewhere. You can probably make the game WITHOUT getting it, but it's much more painful as you'd have to walk through that whole level to go back up. I can't remember where the other cross key is, except That I also found only 2. However 2 doors take you into the same area - I'd try a different save game and go into another door. Would someone please EMAIL M.DEVLIN a complete walkthrough for test your strength. I've described it about 5 times and evidently my words aren't descriptive enough. BAUMANN - big BUGS at the end of the game....will upload a text file soon about how to avoid the bugs at the end, as soon as I get it (soon). ---------- Category 9, Topic 74 Message 311 Sat Jan 16, 1988 COREY [COREY.COLE] at 11:48 PST Actually, there are *several* skeleton keys. I've found one on each level with an appropriate lock (three or four so far). Having a lot of "fun" mapping level 10 (some might call it 11; I don't count the Hall of Champions) - - the "Turn Back" level. Finally made it to a golden keyhole, then saved for a rainy day (funny thing about today...) ---------- Category 9, Topic 74 Message 312 Sat Jan 16, 1988 M.DEVLIN [Mark] at 13:09 PST You've only told me twice, and when I tried to ask where the thing was, you squelched me! ---------- Category 9, Topic 74 Message 313 Sat Jan 16, 1988 CAPT.COOK at 23:21 EST Henry - I found both the cross keys, i was wondering about a third. I suppose I'll have to reexamine for the skeleton key, as this is the first I haven't found. I was at the dealers today Henry, and no UIV! Wasn't aware that it was out! Oh, and some one there spoke of an invisibility spell for DM, but of course couldn't remember it. -CC ---------- Category 9, Topic 74 Message 314 Sat Jan 16, 1988 P.DRABIK at 23:45 EST I have an extra gold key from the six on level 2 (remember level 2!) and one I found on the worm level (3). I wonder if I need it? ---------- Category 9, Topic 74 Message 315 Sun Jan 17, 1988 HTCOLONNA at 00:47 EST I am uploading an official text file from FTL about how to avoid constant lockups at the end of DungeonMaster. DO NOT DOWNLOAD THIS FILE UNTIL AFTER YOU HAVE THE POWER GEM. IT COULD SPOIL PARTS OF THE GAME FOR YOU. However, do grab it before you attempt to end the game - I locke dup the computer about 10 times over 2 days trying to finish. By the way, I have finally finished! The ending is real nice (except for the major bugs). ---------- Category 9, Topic 74 Message 316 Sun Jan 17, 1988 M.DEVLIN [Mark] at 00:25 PST Does it give us a happy tune, too? ---------- Category 9, Topic 74 Message 317 Sun Jan 17, 1988 S.E.SIMON at 09:03 EST Could I get access to 21 please. Thanks. ---------- REPly ?