================================================================================ (C) 1987 by Atari Corporation, GEnie, and the Atari Roundtables. May be reprinted only with this notice intact. The Atari Roundtables on GEnie are *official* information services of Atari Corporation. To sign up for GEnie service, call (with modem) 800-638-8369. Upon connection type HHH (RETURN after that). Wait for the U#= prompt. Type XJM11877,GEnie and hit RETURN. The system will prompt you for your information. ================================================================================ ********** Topic 2 Thu Dec 31, 1987 DARLAH [RT SYSOP] at 03:12 EST Sub: Dungeon Master Specific and Detailed hints on FTL's game Dungeon Master. 148 message(s) total ********** ---------- Category 21, Topic 2 Message 1 Thu Dec 31, 1987 M.DEVLIN [Mark] at 01:21 PST I'm first!! HAHAHA...I need help with TEST YOUR STRENGTH area... ---------- Category 21, Topic 2 Message 2 Thu Dec 31, 1987 M.BARRY at 07:25 EST Excellent solution!!! I need help with the Guardian and Time is of the Essence rooms Happy New Year to all!!! Mike ---------- Category 21, Topic 2 Message 3 Thu Dec 31, 1987 D.KAMBER at 07:45 CST Well So far all of uas looking for help, but I'll try to help with time is of the essence, first. Press the button and then instantly slide left four spaces and then forward one. I am able to do it with the mouse, you may find the keyboard easier. Also make sure NONE of your characters is encumbered. Look at the weight each is carrying, none of them should be yellow. If they are yellow, your able to carry, but it slows you down, and you don't want to be slowed at this point! Now, my request. I am STILL on the fourth level (counting the hall of champs as 1). I found the shortcut and LOTS of worms, I have used the shortcut and found an area enclosed by two doors. I understand I am looking for a prisoner mummy that should be near the entrance to the next level, but after many searches (and RESTORES!) I haven't been able to find it, how about a detailed hint or three! Darlah, I think it is great that you were willing and able to set this topic up so quickly. I really want to thank you for doing this for us!! ---------- Category 21, Topic 2 Message 4 Thu Dec 31, 1987 DARLAH [RT SYSOP] at 14:45 EST C.Muller just placed a walk through for Dungeonmaster for levels 1-3 It is file # 5352. ---------- Category 21, Topic 2 Message 5 Sun Feb 07, 1988 SGLANG at 13:22 CST I have heard many people talk about the regenerating monster areas to get food and experience. So I started over to get some more food, so could I get some precise directions on these areas. For instance should I leave the re remains on the ground or pick them up? When I walk around afterwards should I go to a new area or backtrack? Or doesn't any of this matter? Thanks, ---Steve ---------- Category 21, Topic 2 Message 6 Sun Feb 07, 1988 A.WORRELL at 11:40 PST ust finished "reading" all 339 messages to my capture buffer. The list reads like an unorganized hint book for DM. It took me almost an hour on Genie to capture it all at 1200 baud. I could upload the whole thing as an arc file (faster to download and read) if nyone wants me to. I'll wait for a reply. Also, is it true that uploads are free? Did you all know about the beautiful maps (levels one to seven) available for downloading and printing? What a help!! Thank you for all your help in cat 21 and on the maps. This is a super game and having friends stumble through with you makes it even better. Has anyone thought of a mass mailing of thank yous and encour [C [C [C [C [Dagement to FTL to continue this great level of programming? Good luck to you all in you wanderings. The PILGRIM. ---------- Category 21, Topic 2 Message 7 Sun Feb 07, 1988 DARLAH at 22:11 EST I agree with you. It must be arced. All areas exceeding 100+ messages will be arced this week if there is enough time. The largest will be done 1st and then it will go by Category. I have no way of organizing these messages, therefore it will be placed in the library as it exists. Uploading on Genie is free. We will welcome anything you find the time to share. Thank you for asking!! ---------- Category 21, Topic 2 Message 8 Sun Feb 07, 1988 M.DEVLIN [Mark] at 21:38 PST 336 messages??? Boy, you are either brave or rich (there is another, but that is a tad offensive...hehe) Well, someone should put all these hints into a database thingy...might be something to fill a CD with ---------- Category 21, Topic 2 Message 9 Mon Feb 08, 1988 STAPPLIC [The Magazine] at 03:33 EST TO A. HATTLESTAD: Well I tried to help you out, but 154 and 155 are not references to the staff. 155 says "Wuuf is male..." 154 is in reference to a level not directly associated to the firestaff. Please restate your question, I don't want to get too specific if a nudge will help. To save you some hassles now though... The door you see the firestaff through is not the entrance to obtaining it, it's like a department store window, you can see but not touch. Try another way in. Hope this helps. - Dan ---------- Category 21, Topic 2 Message 10 Mon Feb 08, 1988 CAPT.COOK at 22:04 EST Well, I've slain Rex, whew! Believe it or not, my most serious problem was a character starving/dying of thirst during the battle. I didn't want to take my eyes off old brimstone breath long enough to whip up a stamina potion! Now what? Where's the key to that door? Why did I start playing UIV before finishing DM? Argghh! -CC ---------- Category 21, Topic 2 Message 11 Tue Feb 09, 1988 C.MULLER at 01:44 EST To any of you who have Mon Masters or close to it, is there a big gap between levels or does it move along fairly quickly? In other words, did you guys sit there hacking at walls for 24 hours to get there or does take a more reasonable amount of time. Thanks, Chris. ---------- Category 21, Topic 2 Message 12 Tue Feb 09, 1988 DARLAH at 12:04 EST The arced file is file# 5887. Thanks to Dave Flory for all his time and effort. It is truly appreciated. If I zapped a question that was still pending, I apologize. Please ask it again! ---------- Category 21, Topic 2 Message 13 Tue Feb 09, 1988 J.D.THOMAS at 22:24 EST Well, after finishing DM, I went out and bought Ultima IV. After about 3no typo there) and a fair measure of success, I went back to DM. UIV was just too boring. So thinking about those nice cool dungeons..... This time, I reincarnated my whole cast so I'm REALLY starting from scratch. The first mummy I met nearly wiped out my front line fighters! Just like old times! Well, maybe we should start a Dungeon Masters Anonymous support gro? Yeah, and if anyone is interested in buying an Ultima IV game cheap, just let me know... ---------- Category 21, Topic 2 Message 14 Wed Feb 10, 1988 PIONEER at 18:22 EST What dioes Lord Chaos look like? Is he the great big black black guy with horns that I met on level 13? or is he past Dino the Dinosaur? Its get tough down there! Pete ---------- Category 21, Topic 2 Message 15 Wed Feb 10, 1988 SGLANG at 21:32 CST J.D. -- I'd be happy to purchase Ultima IV at a reasonable price. Please leave me some E-Mail. Thanks, --- Steve ---------- Category 21, Topic 2 Message 16 Wed Feb 10, 1988 MELLARIC at 20:53 PST Anybody; I probalby missed this in downloading files, but how the H*ll do you kill the blue puddle monster? Can it be killed? Thanks Mike Ingram ---------- Category 21, Topic 2 Message 17 Thu Feb 11, 1988 C.MULLER at 01:52 EST Can anyone tell me what level the Darc armor is on, and where? Thanks, Chris. P.S.: Is there anyway to explore the areas behind all three cross-key doors on the clockwise level? ---------- Category 21, Topic 2 Message 18 Thu Feb 11, 1988 STAPPLIC [The Magazine] at 02:18 EST TO MELLARIC: The vorpal blades (crooked black swords) will kill puddle monsters, a dispell spell will also do the trick. What I found to be the most effective was to wait for one to rise up to attack, freeze him with one of the magic boxes, and then do repeated stabs or thrusts with the vorpal blades while my magic users threw in vollies of dispell spells. Actually it worked quite well. TO C.MULLER: The darc armor is on the same levelas those animated suits of armor (the knights). There are a number of dead end alcoves, each one contains a piece of the total suit. On a personal level I found it to be more trouble than it was worth. It's so heavy that the character I placed it one was always in the yellow zone of loaded even when he was only carrying the armor and a sword. As you descend you'll find several areas where moving fast could make the difference between life and death. TO PIONEER: Yup, That's him! For all of you approaching level 12 there is a wonderful weapon hidden in a corner room past the fire elementals and the fire demons. I can't remember it's name but it throws fireballs. In the same niche it lays in is a pendant called the "Hellion." Not quite sure what it was supposed to do. Two turns after I picked the sucker up I fluxcaged Chaos and finished the game. What happened to those other guys who finished DM? Doesn't anyone want to stick around and help? Sonya, Zed, Leyla, Gando, C'mon gang we're going back in! Stay close together now. Oh no, Look out! - Dan ---------- Category 21, Topic 2 Message 19 Thu Feb 11, 1988 PIONEER at 19:19 EST Ok, I've freed the gem - but its still in the flux thing - I have the staff - (or a staff) - now what? How do I get the gem out? Another ZOKATHRA did nothing... Pete ---------- Category 21, Topic 2 Message 20 Thu Feb 11, 1988 B.STAHL [Bob] at 23:12 CST Maybe I'm overlooking it, but I can't find the file that--I think--Dave Flory uploaded that was made up of the bulk of the messages from this topic. I'm stuck on the "When is a rock..." level and wanted to look for hints. I've gone through the wall, used the skeleton key to unlock the second set of stairs and gone down umpteen levels to find the way blocked. I'm getting a little frustrated, especially since this has been discussed at length before. Anyone have any suggestions? ---------- Category 21, Topic 2 Message 21 Fri Feb 12, 1988 CAPT.COOK at 00:17 EST You won't get through the bottom of that staircase until much later in the game. Some small help maybe. -CC ---------- Category 21, Topic 2 Message 22 Fri Feb 12, 1988 DARLAH [RT SYSOP] at 00:30 EST Bob: The file you were looking for is 5887. You are right, Dave Flory did upload it and many thanks again! ---------- Category 21, Topic 2 Message 23 Thu Feb 11, 1988 MELLARIC at 22:48 PST Help, I've gotten all the way down to the "Clockwise" level, gotten the neat swords and skeleton key; what I can't do is get thru the three doors with similar locks. Where are the keys to them (I've got one gold key and the aforementioned skeleton)? Also, I can "find" the gold keyhole on the clockwise level but have no key that fits it. Where is it? I've found two RA keys bubut went ahead and opened the door and one force curtain. Did I do something wrong? Thasnks in advance. Mike Ingram ---------- Category 21, Topic 2 Message 24 Fri Feb 12, 1988 PIONEER at 23:09 EST Ok gang, I've figured out the firestaff and got it put together. I've killed all the demons on the 13th level - what is Lord Chaos?? (i mean WHERE is Lord Chaos ?) I wiped a few fireballs at him and he disappeared with the teleporter sound. Should I just hang around the lev landf (level and) wait for him to appear agai n? Also, where is the IR key for the last step of the long staircase?? Thanx Pete ---------- Category 21, Topic 2 Message 25 Fri Feb 12, 1988 J.MUGNAI at 23:46 EST PIONEER, I'm not sure about Chaos, But the IR key can be found in a secret passa ge up on the Firestaff level. However, since you already have the staff and gem you don't need the IR key at all. It just opens up another way into the Dragon Level. ---------- Category 21, Topic 2 Message 26 Sat Feb 13, 1988 CAPT.COOK at 00:59 EST Pioneer - Clue me in if you finish, I'm about to take on the demons. Mellaric - Are you at the cross doors? Or is that the place with all the behold ers (floating eyes) and there is some clue to the effect that you have to move l ike a snake to get there? SPeaking of which, did you know that the reason the Aztecs (or was it Inca's?) carved the steps to their pyramids so narrowly was t o force people to walk up them diagonally? the effect, when a line of people (p riests or whatever) were climbing the steps, was that of a snake as the crossed back and forth diagonally. End of history lesson - FTL, did you know this and were you inspired?? -CC ---------- Category 4303372320, Topic 15332540418 Message 27 Sat Feb 13, 1988 GEHENDERSON at 00:01 CST COULD SOMEONE HELP ME. I AM ON THE FOURTH LEVEL I BELIEVE AND I AM RIGHT PAST THE RIDDLE ROOM AND DOWN THE HALL TO THE LAST ROOM ON THE RIGHT AND I WANTED TO KNOW HOW CAN I OPEN THE GATE. I AM IN THE ROOM WHERE THERE ARE THREE GRIDS ON THE FLOOR, A PIT AND A SWITCH WHICH OPERATES A TELEPORT MIST AND A IRON DOOR. HO W CAN I OPEN THIS DOOR. ALSO HOW CAN I SOLVE THE COMBINATION FOR THE ROOM THAT I S THE GRAVE OF ANILIUS OR SOMETHING LIKE THAT. DOES ANYONE KNOW THE COMBINATION ? ---------- Category 4303372320, Topic 15332540418 Message 28 Sat Feb 13, 1988 PIONEER at 01:04 EST Capt.cook - I'm near the end - bring some food down with you, the passageway clo ses after you on the way down. I did a LOT of seemingly endless wandering and f inally Chaos showed up. I tried to fluxcage him - but he's damn fast! It is poss ible to flux him without a magic box or the such?? When I tried the game froze u p - so I'm here to get the fix file now... Pete ---------- Category 4303372320, Topic 15332540418 Message 29 Sat Feb 13, 1988 PIONEER at 01:07 EST G.Henderson - the solution to the iron door room is easy - but so simple many mi ss it - put something heavy on the florr where the teleport field appears - thro w the switch, teleport field appears, moves the object to the pad in the corner and viola! Door opens. As for the combination - I find that it changes - easiest way to do it is to label each button with a letter and work through the combina tions i.e. a B C D BACD, etc. ---------- Category 4303372320, Topic 15332540418 Message 30 Sat Feb 13, 1988 THUD.ROOTER at 00:31 PST A COUPLE OF QUESTIONS...WHAT IS THE INVISIBILITY SPELL GOOD FOR? ARE THERE MAPS FOR THE REST OF THE LEVELS YET? AND IDEAS... I HAVE USED THE THE ZOKATHRA SPELL TO MAKE WHAT I HAVE CALLED MAGIC DOG TURDS (IN HONOR OF WUUF) LEAVE A TRAIL BEHIND ME WHEN I NEED ONE. I LEFT A LINE ACROSS THE GHOST LEVEL F ROM THE ENTRANCE TO THE WHEN IS A WALL NOT LEVEL. A WALK THROUGH OF THE LAST TWO LEVELS AS A FILE WOULD BE A BIG HELP. SORRY THIS IS CHOPPY BUT I AM NOT USED TO THE BBS SYSTEM HERE YET. USE WAR CRY ON THE WATER SPIRIT AND IT WILL RUN AFTER A COUPLE OF TRYS, RT OF HERD IT OUT OF THE WAY. FUN GAME, DISCUSSED IT AND SHOWED THE MAPS AT OUR USERS GROUP TONIGHT IN NORT H SEATTLE. I AM AFTER THE KEY TO OPEN UP THE LAST DOOR TO THE STAFF NOW, WISH ME LUCK... ---------- Category 4303372320, Topic 15332540418 Message 31 Sat Feb 13, 1988 R.W.ROY at 07:15 EST Hey anyone know where the other topaz keys are?I've found the one but can't find any more to open the neat doors on the firestaff lvl .THANKS in adavance .W.ROY ---------- Category 4303372320, Topic 15332540418 Message 32 Sat Feb 13, 1988 PIONEER at 13:19 EST Well folks, I just need to bag Chaos now - most all of the fire elementals have been maxed, just waiting for the guy to show up. I've almost bagged him three ti mes , but every time the game froze! Any hints on how best to get Chaos? I've g ot him up against a wall twice and circled him with cages, but that froze the ga me - I got fire and spell sheilds all around my characters names and the flux ar ound Chaos when the game froze. Pete ---------- Category 4303372320, Topic 15332540418 Message 33 Sat Feb 13, 1988 STAPPLIC [The Magazine] at 14:43 EST PIONEER: Good approach! That's the way I did it and I finally got the sucker. It locked up on me once also but I had saved recently and so rebooting was no pr oblem. It's easier to kill Chaos if you don't have to avoid the fire elementals and fire demons. On repeated forays I killed all of them and then went back fo r the boss. B.STAHL: Find the place in the hallway behind "When is a rock not a rock" where you get turned around. The way to realize where this happens is to take a torc h or other item (don't use a weapon, it causes lots of damage to you characters) and throw it down the hallway in front of you. When you get to the right area you'll find the torch boomerang right back at you. Pick it back up and continue throwing to you get to a spot where it vanishes and the turn around while remain ing on the same spot. The torch will ebe on the ground and you'll see a water f ountain and a new hallway. To get back later reverse the process. TO MELLARIC: Have you found the locked door with the chest behind it? If not ke ep walking, that's where your first key goes. I have found it hhelps to drop ob jects in the corners as you proceed to get an idea as to how far into clockwise you are. Have patience! TO PIONEER AGAIN: What do you mean no food?!? If you've killed the dragon ther e's enough dragon steak lying around to last for months! - Dan ---------- Category 4303372320, Topic 15332540418 Message 34 Sat Feb 13, 1988 PIONEER at 16:11 EST I WON!!! I WON!!! I WON!!! After weeks with this game I finally got my reward, now I can rest and concentra te on my studies, wait....whats this under my pile of DungeonMaster maps...it l ooks like a box... NOOOO!!! Its Ultima IV AHHHHHHHHHHHHHHHH!!!!!!!!!!!!!! Pete ---------- Category 4303372320, Topic 15332540418 Message 35 Sat Feb 13, 1988 R.W.ROY at 16:17 EST HEY i made a mistake on my prev. msg i ment torquise keys where are the rest? wh eres the gem? any thing below the dragon lvl.?THANKS RWR ---------- Category 4303372320, Topic 15332540418 Message 36 Sun Feb 14, 1988 C.MULLER at 00:03 EST On the level with the cross keys the Furysword, the Diamond Sword and the Clockw ise puzzle. Has anyone been able to find a key the will fit the gold key hole i n the "Clockwise" area? I've tried a gold key, the Ruby key, and various others and none have worked? HEEELLLPPPP!!! Also on the level below this what are those spagetti looking creatures that shoo t poison? The only thing that seems that affect them is the dispell spell or th e vorpal blades, I hate it when that happens! To the person asking about the cross keys, don't worry about the fact that you c an only open 2 of the 3 doors. They all lead the same place and none have any g ood items, just some food and coins. Later, Chris. ---------- Category 4303372320, Topic 15332540418 Message 37 Sat Feb 13, 1988 RIKI at 21:57 PST Hi there everyone, I seem to need some help on the "rock, not a rock", level. First of all, is there any way you can go back through the wall you walk through ? or is it once you're through you can't go back. And secondly, I have gotten th rough the "Snake Maze puzzle", and have gotten to these two doors which needs a key to open one of them. (I am assuming you can only go through one of them beca use of a sign that reads "Choose One", my question is what key do you need to op en the door, and where can I find it. Also there was this room that you could o pen up with a button, and in that room was about 5 giant rats, after killing the m all, I searched the room only to find NOTHING!!!! I did discover that the gi ant rats regenerate in this room so I keep that door closed. Any help would be appreciated. Mahalo, from Honolulu, Hawaii Ed M. /s ---------- Category 4303372320, Topic 15332540418 Message 38 Sun Feb 14, 1988 K.BISHOP at 00:29 PST R.W.Roy I only found 1 key. I saved the game and went through all of the doors and then decided which one I wanted for real. I finally won. It took me 3 hours to fuse Lord Chaos. What a flop endiing to a great game. I killed all of the demons and tried to kill the fire elementals b ut they kept coming back to life. I had LC surrounded by fluxcages 3 and fused 3 times but each time he escaped! I went into the fluxcage area each time to ma ke sure that he was surrounded on 4 sides and he was. I finally got so mad that I went out into the open are and went head to toe with him and fluxcaged everyw here as fast as I could and then lucked out and fused him. Contrary to previous messages I pinned him in a corner...2 walls and 2 fluxcage sides...strange beca use it wasn't supposed to happen that way. End game gripes: I was looking for ward to going back to level 11 (the knights/spiders) and havfinish it with the firestaffs help. No such luck with the stairs blocked so I have some level 11 q uestions: In the room off of the Ra key room-what does the green button do? In the section of the darc armor area through the maze is a door and dead end. How do you get through the door? Where is the skeleton key for level 11 and 12? Has anyone kil led a knight by just fighting and not using a door or pit? Rick ---------- Category 4303372320, Topic 15332540418 Message 39 Sun Feb 14, 1988 THUD.ROOTER at 09:57 PST On killing the knights, I stood around the corner and just slid sideways back an d forth and kept hit them. They hit once and a while but didn't come around the corner. Also if you don't map I still recommend using the zokathra stuff as lit tle markers at key intersections, to point you back to the nearest stairs. Does anyone have maps done up for the last levels (beyond the first seven)? My wife is mildly dyslexic and it is the only way she can play if I am at work. Thanx al l... ---------- Category 4303372320, Topic 15332540418 Message 40 Sun Feb 14, 1988 K.BISHOP at 10:31 PST B.Stahl #20: If you've found the skeleton stairs the other stairs are near them, right before the Ra Key room. Capt. Cook #26: The snake message (and puzzle) is on the previous (zoom) level. C. Muller #36: Where is the gold key hole on the clockwise level? Except for the gold key hole in the beginning clockwise puzzle I don't have any others marked on my map. Maybe I left it off. Tell me what it's near and I'll try to help. Ditto if you want the exact location of the Darc armor (on Knight/Spider level). Riki #37 : The B key to the B locks is on the floor between the two locks. If you want to explore both sides you can. Both passages lead to the same area and both sides contain another B key (so there are 3 total). Thud.Rooter #39 : I was in a place where the knights wouldn't advance around a corner so I could duck in, hit, duck out and stayed there for nearly an hour throwing all bombs, poison gas, fury and lightning swords and spells at them and never did kill them. This is the pair that travel together. The other 3 or so I managed to smash with doors while chopping at and killed. I couldn't kill the pair though or lure them past a certain point. Had to reboot and use the secret passage around them. Maybe a bug in disk. Rick ---------- Category 4303372320, Topic 15332540418 Message 41 Sun Feb 14, 1988 C.MULLER at 15:46 EST Thanks for the response Rick, I have already found the Darc and Lyte armor excep t fo r the helms so unless you know the location of the helms I don't need help with those. As for the Gold keyhole the one you mentioned in the Clockwise area is exactly t he one I'm talking about, I've tried all kinds of keys in that hole and none wor ks, is it a red herring? One other question, on level 12 (the Knight/Spider level) I've gotten the Topaz key opened the grate on the other side and killed the other Knight. According t o other messages I've read I should have found a Ra key somewhere, I don't see i t and I've explored most of the level. Anyone know where the last Ra key is? Th anks in advance. Chris. ---------- Category 4303372320, Topic 15332540418 Message 42 Sun Feb 14, 1988 CAPT.COOK at 15:58 EST R.W.Roy - there is only 1 tourquise key. C.Muller - the key to the lock in clockwise is in clockwise, just keep experimen ting going back and forth, I found that it took at least 2 corners to trigger an y effect. Try starting from where it says clockwise on the wall, facing the wri ting, turn right and walk 2 sides, then turn around and go back.You should have changed it. Now try, for instance (since I don't remember) walking 2 sides to t he right, and turn around and walk all the way around, then turnand walk 3 sides ... you get the idea - the key is in there somewhere, I ALMOST positve. Also, i f you hit those spagetti critters with a strong dispel, it weakens their effects on you. It's good practice ducking fireballs and poison spells! RIKI - The key is right there on the ground, isn't it? It's one of those iron o nes so its almost the same color as the floor, but as I remember, it was easily available. Oh yeah, and you can pass back and forth through ...rock.... -CC PS: There are 4 ra keys, the third is on the knight level, go a bit deeper past that knight that you let out from behind the gate - when you slew him, u should' ve found a key, or else it's in the room he was in. One of these other people should confirm this though, as I'm becoming quite scatterbrained when it comes t o DM. ---------- Category 4303372320, Topic 15332540418 Message 43 Sun Feb 14, 1988 MWADE at 15:19 PST A friend of mine could sure use some help. He says that he found the chest with the green gem and "put it back". He says he is now trapped and cannot go b ack up, only down. Any help would certainly be appreciated. Thanks, Mike (MWADE) ---------- Category 4303372320, Topic 15332540418 Message 44 Sun Feb 14, 1988 CAPT.COOK at 21:27 EST That green gem problem sure has stumped a lot of people. I just kept the green gem, and thank you very much! This is what I did - 1st, I did not pullthe lever so everything dropped through the floor. Second, I found a staircase nearby th at went up into a small area, Third, I kilt me some bones, Fourth, I jumped do wn a shaft, which took me to where the gem/chest was. Fifth, I pushed the green button so that the grate rose in case I should need to go that way. Sixth, I t urned and strode onto bigger and better puzzles, happy to have an utterly useles s green gem. -CC ---------- Category 4303372320, Topic 15332540418 Message 45 Sun Feb 14, 1988 R.WILLIAMS12 at 21:34 EST where is the magnifying glass, gotten to where the eye is but have no idea where the magnifying glass is ---------- Category 4303372320, Topic 15332540418 Message 46 Sun Feb 14, 1988 PIONEER at 22:58 EST R.WILLIAMS12 - the mirror is in the chest thats behind one of those iron grates , puch the blue buttons until the chest appeasr inthe hallway. Pete ---------- Category 4303372320, Topic 15332540418 Message 47 Sun Feb 14, 1988 MWADE at 20:10 PST Does that mean that there is no way to get back to the upper levels? It was my friend, now I, too, am trying to get back to where I was. Is there no way ba ck up? ---------- Category 4303372320, Topic 15332540418 Message 48 Sun Feb 14, 1988 CAPT.COOK at 23:31 EST Yes, there is a very easy way up to the firestaff level - up the skeleton key st aircase. Above that, you gotta take a more mundane route. To paraphrase Pioneer: " I WON!!!! I WON!!! I WON!!! " And I only had to kill one of those fire demons! Old LC came out after me, and immediately killed 2 of my characters. So, reset was on my mind, and I just sta rted jumping around fluxcaging everywhere he went, and another character died. Then I remembered the suggestion that I fluxcage the walls, so I did, and, with my last character with probably 20 hit point left, I got the mother! The least they could of done was resurrect my dead compatriots... oh well! Thank god its over, now I can really get into UIV! Pioneer - you think maybe we're twins who were seperated at birth? Lesse, I bought DM in December - not a bad value AT A LL. One thing I'd change, FTL, if you're lurking. I think you should speed up time even more when characters are sleeping. That is about my only complaint. And i ts a very minor one. ttfn -CC ---------- Category 4303372320, Topic 15332540418 Message 49 Mon Feb 15, 1988 STAPPLIC [The Magazine] at 01:11 EST Well, Well. Looks like several of us are on to Ultima IV. All I've done so far is read the manual but I'm gonna start the category tonight just so I can get r eady to aid and irritate my fellow DM graduates. Hurry up with the next one FTL , we can't wait! - Dan ---------- Category 4303372320, Topic 15332540418 Message 50 Mon Feb 15, 1988 C.MULLER at 01:11 EST Thanks for the reply C.Cook, I figured those spagetti creatures out already, and as for the gold key hole on the "Clockwise" area I already know how to change i t, I want to find a key that fits it. What I'm asking is if anyone has been able to find a key that fits into that lock -- the gold lock in the "Clockwise" puzz le, I think there's also some sort of sword or falchion there as well. The magnifying glass is on the Scorpion/Wizard Eye level. If you've food the st airs down to the next level, the magnifier is about 11 squares (on graph paper) directly below them. Downwards... Chris. ---------- Category 4303372320, Topic 15332540418 Message 51 Mon Feb 15, 1988 CAPT.COOK at 11:50 EST Chris, but what I meant was that you can change clockwise into yet another dist inct area, and in that area is the key you need. You will find the diamond edge sword later in that area. Good luck - wish I could remember the exact sequence for you. -CC ---------- Category 4303372320, Topic 15332540418 Message 52 Mon Feb 15, 1988 A.ORLANDO at 14:05 PST OK I'm yelling for help again! I'm on level 6 in the room where the door slams s hut after you enter it and step on the pressure pad. There is a door in front at the other end but I can't find a key to open it.and there is a hall to the rig ht that has a 'blinking' blue mist and a iron gate (the gate is open).How do i g et past that Blinking blue mist?? is there another way around? We need help! Tig gy,Zed,and Wutsea(?) are getting mushy heads from banging them against the walls ! Thanks Mucho, A.Orlando ---------- Category 4303372320, Topic 15332540418 Message 53 Mon Feb 15, 1988 C.MULLER at 19:49 EST Ok here we go! One more time for luck. First, thanks for replying Capt.Cook b ut everyone seems to be drawing the same incorrect conclusions on this question. I HAVE ALREADY FOUND THE GATE THAT LEADS TO THE RTEST OF THE LEVEL AND THE KEY THAT OPENS IT! I HAVE THE DIAMOND EDGED SWORD, THE FURY, THE LYTE ARMOR ETC. Wh at I'm saying is there is a gold keyhole (just a keyhole no gate or door next to it) which is on the wall on one of the clockwise areas. I have tried about 6 d ifferent kinds of keys in this lock and none have opened it?!? DOES ANYONE ELSE HAVE ANY IDEA WHAT I'M TALKING ABOUT? IT SEEMS SO CLEAR TO ME, BUT MAYBE I'M JU ST CONFUSING YOU ALL. Please! someone tell me they have seen the gold key hole on the clockwise level, so I know I'm not insane (you know the one for which the re appears to be no key that fits). Has anyone found a key to fit in this one? I even tried calling FTL and they kept saying the same thing everyone else is s aying: keep walking around and changing directions and you'll get to the grate with the chest behind it put the key in here, the grate will open and you'll be on the next part oof the level. I KNOW THAT! but I want to find a key that open s the gold lock not the grate, the gold lock is not even in the same area of the clockwise as the grate leading to the rest of the level. When the gold key hol e comes up there is a sword or falchion on the floor in front of where the word "clockwise"\ used to be and the rings and writing on the wall disappear. HEELLP P! Oh, one other thing, can anyone tell me the location (as exact as possible of th e darc helm) I have good maps so make any references you need to. Thanks, Chris. ---------- Category 4303372320, Topic 15332540418 Message 54 Mon Feb 15, 1988 J.D.THOMAS at 22:54 EST Well,back again! ULTIMA IV was too boring..... Did anyone see that hint in S TART Mag about a Dungeon Construction set???? Sure makes a big difference once you been thru! I flew thru 11 levels in no time, and not once have I been kill ed! This time I intend to fully explore every nook and cranny of the Knight lev el and see what I missed.... ---------- Category 4303372320, Topic 15332540418 Message 55 Tue Feb 16, 1988 RLMCDONALD at 00:37 EST I'm one level below the firestaff level and have two mirrors, what are they used for? C.COOK I stopped looking for the second vorpal blade and started bac k down into the dungeon, but I found the blade on the way. Oh well. ---------- Category 4303372320, Topic 15332540418 Message 56 Tue Feb 16, 1988 RLMCDONALD at 01:04 EST A. Orlando The key to the door is through the blue mist. To get to it you must strip your team down to almost nothing. Then time going through the mist, and press t he button to open the grate. It will take a few tries. Then after the grate is open, move two times through the mist again, you should be in the doorway. The next blue mist is even quicker. I had to turn my party into nudist to be quick enough to get through. Don`t worry, you wont need any weapons. You should have the key to the other door after all that. After you open t he other door and go through, the first door will open and stay open. Ron ---------- Category 4303372320, Topic 15332540418 Message 57 Tue Feb 16, 1988 R.WILLIAMS12 at 20:20 EST stilll havr not been able to find the magnifying glass, please leave a semi- det ailed description of where it is ---------- Category 4303372320, Topic 15332540418 Message 58 Tue Feb 16, 1988 RIKI at 19:18 PST Help! Can anyone tell me EXACTLY where is the entrance to go back to the " large room with the pits" after you go thru the wall at "rock.....not a rock". Somebody told me that it was possible to go back and forth thru the wall, but w hen I first went thru it I was immediatly attacked by the giant rat and had to r un for my life before I could drop anything down to mark the spot. Both my fron t fighters have smashed faces from trying to go thru almost every wall every ste p of the way. Riki ---------- Category 4303372320, Topic 15332540418 Message 59 Wed Feb 17, 1988 JM.YANG at 22:29 PST To C. Miller: The key to the golden keyhole is in the chest behind the grate. The key ke yhole open the wall behind the chest so if you have gotten all the stuff you li sted, you must of inserted the key into the keyhole but have forgotten. (sorry t hat's C Muller) To R.Williams: The magnifying glass is on the level with the giant scorpiants in the room with the button that activates a teleportation mist (close to the stairs down)\ The glass is almost the same color as the ground so it's easy to miss it. To Ri ki: I have a detailed map of the "Rock not a rock..." level so if you would des cribe your surroundings I might be able to help you. Bye for now, Jason ---------- Category 4303372320, Topic 15332540418 Message 60 Thu Feb 18, 1988 C.MULLER at 02:09 EST I guess I must be getting senile but I could swear I hadn't put a key in the gol den lock. Wasn't the key in the chest a cross key used to enter one of three cr oss key doors? I was sure that's what I used the key in the chest for. Oh well , it doesn't really matter now because...... I WWWWWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNNNNNNNN!!!! I don't know what to do with myself now, DM makes other games dull by comparison ....oh well. R.Williams: I left a very detailed explanation of where the magnifying glass is about 5 or so messages ago, look for it. Riki: It is possible to go back and forth between thru that wall you might be ge tting confused as to where you really are do to the spinner in that area, but yo u can get back thru that wall. P.S.: Trapping the Lord of Chaos is great fun, but the ending was ok, but I woul d have loved something similar to the ending for the ST version of Rogue. I was really bummed that I had worked so hard to collect up all these items and I fin ished the game relatively quickly, I didn't sit around and beat the wall and cas t spells at the walls to get all master characters, I wish there was a scoring s ystem ala Sun Dog (another awesome game by FTL) and credit for your items ala Ro gue. Still this is THE BEST computer fantasy/RPG type computer game I've ever p layed by leaps and bounds.... When is DM 2 coming out? Chris.\ ---------- Category 4303372320, Topic 15332540418 Message 61 Thu Feb 18, 1988 DARLAH [RT SYSOP] at 21:21 EST FTL will be joining us in a formal conference next Wednesday 2/24/88 at 7 PM PST , 10 PM EST for a talk that is sure to be informative! ---------- Category 4303372320, Topic 15332540418 Message 62 Thu Feb 18, 1988 L.TWEED at 20:49 PST Thanks for all the info, everyone. This is a great idea having a specific help c ategory. I finally finished, using the shortcut detailed here earlier. FTL... if you are out there, MORE,MORE,MORE!!! Anyway, the shortcut was a big help, but t hat guy was a muther to fluxcage. Good luck and great fun to those still playing . L.TWEED ---------- Category 4303372320, Topic 15332540418 Message 63 Fri Feb 19, 1988 J.D.THOMAS at 21:18 EST DARLAH, if you read this....If all I wont to do is sit in on the conference, how do I go about it????? I'm sure I speak for others unfamiliar with the confer ence. ---------- Category 4303372320, Topic 15332540418 Message 64 Fri Feb 19, 1988 DARLAH [RT SYSOP] at 22:12 EST Just type M 475;2 then select room 1. You need do NOTHING else more than just si t there and listen. If you choose to ask a question, type /RAI This will inform the meeting leader you wantto ask a question. He will then send you a private me ssage telling what # you are in order. To send a private message back, type /sta to get a list of users on-line and their job# then type /send job# <-- if job # was 7 you would type /send 7 then the text you want to send. If you care to jo in us, I will help you by sending you info while we are in there. Just let me k now! ---------- Category 4303372320, Topic 15332540418 Message 65 Fri Feb 19, 1988 RIKI at 21:04 PST heeelp......can anyone tell me where the skeleton key is on the scorpion level? some of the messages say it is by a drain on the floor, where is this drain, i n location with the double doors, near where the stairs are. Also much thanks fo r all of the help I have been receiving, without you I would have given up a lon g time ago. Riki ---------- Category 4303372320, Topic 15332540418 Message 66 Sat Feb 20, 1988 C.MULLER at 12:08 EST Riki: Just past the area where you find the torso plate behind the secret wall and the boots of speed there is an area with lots of gates. After you go thru this set of gates you find another set. If you follow the right wall after you go thru t he first set you'll eventually get to another gate. There is a button on the wa ll around here, when you find it, you'll get the skeleton key and the shield of Lyte. Good luck. Chris. ---------- Category 4303372320, Topic 15332540418 Message 67 Sat Feb 20, 1988 GEHENDERSON at 11:41 CST CAN ANYONE TELL ME HOW TO GET PAST THE FORCE FIELD WHERE THE WALLS SAY .....TE ST YOUR STREGNTH..... . THANKYOU..... ---------- Category 4303372320, Topic 15332540418 Message 68 Sat Feb 20, 1988 D.FLORY [AtaribaseBBS] at 16:28 EST Download the Arced compilation of the Old CAT 21 message string and you'll find this discussed at length, or just get mad and see how far you can throw it. ---------- Category 4303372320, Topic 15332540418 Message 69 Sat Feb 20, 1988 TRISTERO at 22:31 EST Haven"t seen anyone mention this so I thought I'd pass it on: The Poison Cloud spell passes through the metal grate doors and is real useful for fumigation. Also in the "Ha Ha" pit area one or two (its been awhile) of the walls aren't r eal and lead to potions and such. ---------- Category 4303372320, Topic 15332540418 Message 70 Sun Feb 21, 1988 S.ALTUS at 01:18 EST Can someone out there tell me how to get past the open pit in the "put back the green gem" section? Is there a way to close this pit? Is there anything past it worth wondering about? Thanks. ---------- Category 4303372320, Topic 15332540418 Message 71 Sun Feb 21, 1988 GEHENDERSON at 17:48 CST CAN ANYONE HELP ME GET PAST THE TWO ZOOOOOM ROOMS. I DON'T KNOW HOW TO GO ANY WHERE BUT GET OFF OF THE PLATES. CAN ANYONE HELP? ---------- Category 4303372320, Topic 15332540418 Message 72 Sun Feb 21, 1988 J.D.THOMAS at 20:25 EST To GEHENDERSON..... There are only 3 exits ofoff of the Zooooom plates. On e is the transporter, one is the original entrance, and another is the exit.... Just keep zooooooming until you locate the exit! Be sure to turn your charact ers while you're zoooming so you can zooom up different routes.... Whatever. ---------- Category 4303372320, Topic 15332540418 Message 73 Sun Feb 21, 1988 RIKI at 21:29 PST heeelp.....I have read all of the messages in this sig and still haven't located the answer to my question. Where is the torso plate located on the zoooom level? Is it past the zoooo m plates, or is it before? Someone has given me an answer saying that it is by an area with a lot of gates, but I haven't been able to find this area. Also, How do you open the gate before the zoooom level I had to use a key to open the door next to the gate, but there is no keyhole to open the gate. And finally, where do you put the green gem back? I have been carrying it around with me an d have no idea what to do with it. I saw an answer saying 'think about where i t came from', but I have no idea, what you mean. Is there something important about the gem? because if not, I'll just pass it by since I am in the firestaff level. thanks....Riki ---------- Category 4303372320, Topic 15332540418 Message 74 Mon Feb 22, 1988 R.WILLIAMS12 at 21:53 EST I have gotten the firestaff, but what do I do next. I don't know what gem to t o fuse or what to do next. Help!!!!!! Clueless on the firestaff level ---------- Category 4303372320, Topic 15332540418 Message 75 Tue Feb 23, 1988 R.WILLIAMS12 at 21:01 EST I really need help with the firestaff I have the staff but I don't know where to find the gem or how to do the fuse. Thanks.... ---------- Category 4303372320, Topic 15332540418 Message 76 Tue Feb 23, 1988 J.D.THOMAS at 22:09 EST To RIKI: as for tgem, you should have put it back in the chest where it came from. As for the Torso plates, i there is one spot where you can step thru the wall (remember "When is a rock..?) This spot is near a button and a gate.... Sorry it's been a while since I've been there... R.WILLIAMS12: Have you defeated the dragon yet? Until you've done that you can't fuse. As a matter of fact, exactly what level would you be at now? ---------- Category 4303372320, Topic 15332540418 Message 77 Tue Feb 23, 1988 MWADE at 23:42 PST More help please!!! A friend is waiting for Lord C to return (after he coward ly retreated if I do say so myself), but the illustrious LC never returns (atlea st after 3 hours real time)!! Any help would be GREATLY appreciated. Also, what is this about fusing? Did I/we miss something about fusing elements? Thanks in advance!! ---------- Category 4303372320, Topic 15332540418 Message 78 Wed Feb 24, 1988 PIONEER at 18:45 EST MWADE - I too had to wait for Lord Chaos - but notice that the 'Fuse' option on the firestaff is really a great big 'hurt non-material' spell! Go around and nuk e all the fire elementals on the level with this option and Chaos will appear in the remains of on e of the elementals. I won the game by surrounding the elemen tal with fluxcages and then fusing them until they died, that way when Chaos app ears he's already surrounded by some cages! Pete ---------- Category 4303372320, Topic 15332540418 Message 79 Thu Feb 25, 1988 F-D-PERCIVAL at 20:12 EST Hello fellow adventurers! I completed the game and have just finished checking o ut this topic to find out about everything that I have missed! Thank you to ever yone who shared information an experiences! I learned a lot! Something happened in my endgame that no one else has mentioned. It seems to inv olve an arcane bug in the program that turned out to be a great feature for me! My crew was Daroou, Hissssa, Wulf and Tiggy. Tiggy was a big help at the beginni ng of the adventure with her high mana, but as the crew descended her overall fr ailness became a real hindrance. She needed more food than anyone else, and requ ired a lot of stamina potions so she could maintain tthe pace of the other three . Anyway, my band finally got to the big showdown with ol' Darkness. Well he jus t ate us up! We weren't quick enough to both surround him and dodge his firework s. After a brief melee ththe crew was huddled behind a post catching their breat h. Tiggy had just grabbed a healing potion when you-know-who popped in and airma iled a high octane fireball. It hit just as Tiggy gulped the potion. Everyone el se was toast, but the simultaneous addition and subtraction of hit points appar ently blew up Tiggy's counter, for her health bar shot to the top of her graph. I sat at the keyboard for several moments, stunned by this sudden development. L ord D was pitching his whole arsenal at her now with no apparent effect (health bar was still topped out). So I woke up, and she went over to the bone pile and picked up the firestaff. She then proceeded to tiptoe around her baffled and fru strated opponent, locked him up and delivered him to oblivion. What a comic book finish! The wimp comes through in the clutch after the champs have fallen! Wow! So much for war stories. Something I noticed in repeated endgame encounters is t hat the game seems to slow down a full party so that it is extremely difficult t o outmanuever Lord D with everyone alive. Most account I have read here corrobor ate my experience - no success until you're down to one survivor. I suspect that this is a designed-in handicapping system to increase the drama of the last act . ---------- Category 4303372320, Topic 15332540418 Message 80 Thu Feb 25, 1988 MWADE at 20:36 PST Hello again. I'm a little stuck on the "water puddle monster" level. I have found the skeleton key and one iron key, but there are several doors that I sti ll can't open. A couple are with key holes and a few others don't have key hole s. How are these without holes opened? Where are the other keys? I have a rby key but it doesn't seem to work. Again, any he lp would sure be appreciated! Thanks. ---------- Category 4303372320, Topic 15332540418 Message 81 Fri Feb 26, 1988 F-D-PERCIVAL at 06:14 EST To Maude #80: In this level you come to a 4-way intersection with three doors le ading off: They all take the same key, and all go to the same place. The only di fference between them is the types of baddies lurking within. Just pick any door ; if the opposition is too tough, just restart and try your luck with another! -Fred P. ---------- Category 4303372320, Topic 15332540418 Message 82 Fri Feb 26, 1988 J.D.THOMAS at 20:09 EST Concerning the conference with FTL Wed night.... FTL mentioned a mini-adventur e extension to DM to be released in March. I had to go before the conference en ded. Did anyone think to ask if it was necessary to have completed DM before th e mini-adventure could be played? If not, does FTL have a GEnie mail node to wh om this question could be posed via GEnie... (Are you listening DARLAH? You wer e there!).... I've finished DM, but this would give me a good excuse to play D M yet again! (When you're married, you need to stockpile good excuses.....) ---------- Category 4303372320, Topic 15332540418 Message 83 Fri Feb 26, 1988 DARLAH [RT SYSOP] at 20:56 EST Two ways you can get that information. Thanks to Dave Flory, we have an archive d transcript of the FTL conference and yes you can send them mail by sending it to the GENIE Mail address FTL. Please share this information with us when you g et it. Yes....I am here. Very rare when I am not. :-) How about getting your wi fe interested in this game. Sure would like to se more females interested in te lecommunications. OOps maybe I should be quiet. That might create marathon races to who gets the computer. :-) ---------- Category 4303372320, Topic 15332540418 Message 84 Sat Feb 27, 1988 J.D.THOMAS at 14:17 EST Ok thanks,arlah....I will contact FTL and see what they say and share the info. ... My wife was when me when the FTL conference was going on. I bought her a n ew piano for christmas, and she prefers playing on that "toy" as opposed to my S T! ---------- Category 4303372320, Topic 15332540418 Message 85 Sat Feb 27, 1988 DARLAH [RT SYSOP] at 19:25 EST I would LOVE to own a piano but have settled for a synthesizer. Some day........ ... ---------- Category 4303372320, Topic 15332540418 Message 86 Sat Feb 27, 1988 D.FLORY [AtaribaseBBS] at 22:49 EST Prior to you contacting FTL I would offer the opinion that you don't have to hav e completed the original game. As I remember it they said it was basically like a saved game that you loaded and then ran. This implies to me that you should b e able to boot DM and then "resume" the the mini-game. ---------- Category 4303372320, Topic 15332540418 Message 87 Sun Feb 28, 1988 K.BISHOP at 10:32 PST Chris: You must have opened the Gold Lock on the clockwise puzzle by accident. It takes the solid key and doesn't appear to open anything but when you return to the chest behind the grate a secret door is open. You're way past that by now. The Lyte helm is in the "Cowards will be hunted down..." area on the Knight/Spiders level. I didn't find the Darc helm and acutally doffed most of the armor on the Lord Chaos level just to move quicker. Rick ---------- Category 4303372320, Topic 15332540418 Message 88 Sun Feb 28, 1988 GEHENDERSON at 14:00 CST DOES ANYONE KNOW HOW TO KILL THE PUDDLE MONSTERS FASTER? I AM}i CURRENTLY F REEZING THEM AND THEN USING A DISRUPT SPELL}i TO HURT THEM A LITTLE }iBUT THIS I S TAKING TOO LONG AND I CAN GET ATTACKED BY SOMETHING ELSE WHILE WAITING TO KILL THEM. IS T]+~|iHERE ANY SPELL TH~rAT I CAN USE TO KILL THEM QWICKER SUCH AS A FIREBALL OR SOMETHING? THANKYOU... ---------- Category 4303372320, Topic 15332540418 Message 89 Sun Feb 28, 1988 J.D.THOMAS at 19:15 EST To GEHENDERSON.... Only way I know is to use the Vorpal Blades... ---------- Category 4303372320, Topic 15332540418 Message 90 Sun Feb 28, 1988 COREY [COREY.COLE] at 22:30 PST GEHenderson: The "Puddle Monsters" (actually Water Elementals) can only be hit by Vorpal Blades, as far as physical weapons are concerned. They have about 600 Health Points, so it'll take a while. Since they are slow, I generally drew the m off into at least a 2x2 room, then "danced" around them, taking one or two blo ws then moving to the side. Takes a little practice, but keeps them from ever hi tting you, and you'll need to learn the technique for use against some much toug her monsters later (such as a certain Dragon). Don't even bother with spells, e xcept perhaps Protection, against the Water Elementals. They don't do that much damage to you anyway. ---------- Category 4303372320, Topic 15332540418 Message 91 Thu Mar 03, 1988 M.BARRY at 18:54 EST I'm stuck on level 9 (ref. the maps by MJS); how do you get by the spinner? Mike Barry ---------- Category 4303372320, Topic 15332540418 Message 92 Thu Mar 03, 1988 J.D.THOMAS at 22:25 EST Pardon.... What dou mean by "spinner".... Can't recall a "spinner" non level 9.. ---------- Category 4303372320, Topic 15332540418 Message 93 Thu Mar 03, 1988 SCOTT.R at 21:32 CST I'm a semi-neophyte still on level 3, but I'm VERY low on water. Where can you r efill on the worm level? Thanks, Scott ---------- Category 4303372320, Topic 15332540418 Message 94 Thu Mar 03, 1988 W.GALLAGHER1 at 23:55 EST Scott; GO BACK up its a desert in here If anyone can help me get off of level 3 help.... I LEFT A MORE DETAILED REQUEST IN CAT 9, TOP 74 SPECIFIC PLEASE. ILL RETURN THE FAVOR ---------- Category 4303372320, Topic 15332540418 Message 95 Thu Mar 03, 1988 DARLAH [RT SYSOP] at 23:57 EST If you need/want specific help, I can let you into Cat 21. Just let me know. ---------- Category 4303372320, Topic 15332540418 Message 96 Fri Mar 04, 1988 SANDY.W [RT SysOp] at 00:48 EST Uhhhh.....this is Cat 21, Darlah (nice to know I'm not the only one that makes that mistake!) ---------- Category 4303372320, Topic 15332540418 Message 97 Fri Mar 04, 1988 DARLAH [RT SYSOP] at 00:59 EST Ha Ha Ha...and it is not even late. Guess with BRO you tend never to look at Ca tegory numbers. ---------- Category 4303372320, Topic 15332540418 Message 98 Thu Mar 03, 1988 COREY [COREY.COLE] at 22:57 PST There is *no* water on the Purple Worm level. Your best bet is to go back up to the previous level, go all the way down the long corridor, then go up the stair s to level 2 -- there is a fountain just above the stairs. You will also find a ll the water you could want if you survive to the next level after the Purple Wo rms. ---------- Category 4303372320, Topic 15332540418 Message 99 Fri Mar 04, 1988 M.BARRY at 18:49 EST To J.D. Thomas: The term "spinner" comes from the map of level 9 by MJS and see ms to be an invisible force field that turns you around and causes you to walk i n the direction from which you came. I threw a minor spell at this area and the "spell" was redirected back at me. I have no other name for this except "spinn er"; As a point of refeerence, level nine, in this case, refers to the level wi th the fireball cannons. The spinner is located after you walk through "when is a rock not..." and turn right. Any help would be appreciated. Thank you. Mike Barry ---------- Category 4303372320, Topic 15332540418 Message 100 Fri Mar 04, 1988 J.D.THOMAS at 21:57 EST To GALLAGHER: Kill that prisonerAnd the door in back will open. However,be prepared for a few worms to come looking for lunch. TO M.BARRY: Ahhhh. Ok. I see now (I think). I always recommend using the "magic footprints" spell here. There seems to be 2 areas here overlayed over one another and you gotta kind of toggle between the areas. Also, note that when you initally enter thru the wall, there are two green spots at the bottom of the walls opposite the entry point. This helps to re-located the entry point to get back to the "original" rat level. Does any of this makes sense????? If it doesnt, let me know and I'll try to restate everything... ---------- Category 4303372320, Topic 15332540418 Message 101 Fri Mar 04, 1988 THUD.ROOTER at 22:40 PST I could use help on opening the double doors with the speed boots on the golden scorpion level. Mail on the subject would be a big help. Yelling will scare off the puddles, war cries that is. ---------- Category 4303372320, Topic 15332540418 Message 102 Sat Mar 05, 1988 GEHENDERSON at 10:29 CST DOES ANYONE KNOW HOW TO KILL THE SOLDIER ON THE WATER PUDDLE LEVEL? I HAVE TR IED EVERYTHING AND I KEEP GETTING KILLED... THANKYOU. O*S ---------- Category 4303372320, Topic 15332540418 Message 103 Sat Mar 05, 1988 GEHENDERSON at 10:39 CST TO M.BARRY AFTER YOU ENTER THE WALL BESIDES WHEN A ROCK IS NOT A RO CK YOU TURN TO THE RIGHT AND GO DOWN THE HALL UNTIL YOU HAVE TO TURN TO THE RIG HT AGAIN AT A CORNER AND THEN TURN TO THE LEFT. AFTER THIS WALK FOWARD ABOUT TWO OR THREE STEPS AND TURN 180 DEGREES AND CON- TINUE TO WALK FOWARD UNTIL YOU SEE A I BELIEVE IT IS A LOOP ON THE WALL. LIKE I SAID YOU WILL HAVE TO TRY EITHER T WO STEPS OR THREE STEPS DOWN THE HALL BEFORE YOU TURN BUT I CAN'T REMEMBER WHICH ONE AS OF NOW. AFTER YOU SEE THE LOOP KEEP AROUND THE CORNER AND YOU WILL SEE A WATER FOUNTAIN. I HOPE THAT THIS HELPED YOU.. GREG HENDERSON. O*S ---------- Category 4303372320, Topic 15332540418 Message 104 Sat Mar 05, 1988 P.DACUS [18] at 16:02 CST I need help on level 10 where you start seeing the giant scorpions. cant seem t o kill them very well. any suggestions from out there would be greatly apprecia ted. ---------- Category 4303372320, Topic 15332540418 Message 105 Sat Mar 05, 1988 P.DACUS [18] at 19:38 CST Next Problem; According to the maps that I downloaded from the library, there a re 2 secret rooms that I cannot get into. One of the rooms is appart from the re st of the level. It shows a forcefield and a item in the room. The other one is at the southern portion of the map. It shows a secret wall, then a open area wit h a item and then another secret wall and then another open area with a wall. Ho w do I gain entraince ( however you spell it ) into these rooms. Thanks for any help in advance. ---------- Category 4303372320, Topic 15332540418 Message 106 Sat Mar 05, 1988 SGLANG at 20:42 CST I could use some specific help on the end game. On the dark lord level. How many of those brown demons are there? Is there a limit to the firestaff power or can I just go around INVOKING it as much as I want to. And on flux caging the Dark Lord, do I just FLUX CAGE on him or what. What does the other function of the fi restaff perform (The one where a rainbow shoots out? ---Thanks, ---Steve ---------- Category 4303372320, Topic 15332540418 Message 107 Sun Mar 06, 1988 RIKI at 01:34 PST I need some help on one of the puzzles. I have read all of the messages in thi s topic and no one has been able to help me out. My problem is......what do I do with the green gem I got out of the chest with the scroll that says to "put it back"? thanks-- Riki ---------- Category 4303372320, Topic 15332540418 Message 108 Sun Mar 06, 1988 THUD.ROOTER at 12:20 PST Set it down by the grate/door. It really isn't critical (as far as I can tell) D oesn't come back to haunt you later anyway. You will need the blue gem on the puzzle level but it sounds like you aare well past that ---------- Category 4303372320, Topic 15332540418 Message 109 Sun Mar 06, 1988 SGLANG at 15:24 CST I am have a lot of difficulty solving Dungeon Master. I have fluxcaged the dark lord but nothing happens he just moved to the side. One time he disapp disappear ed andI figured I had one but all of the exits were blocked off. Please give me some specific hints and rtipd on the endgame,. Thank you immensely, Steve Lang ---------- Category 4303372320, Topic 15332540418 Message 110 Sun Mar 06, 1988 J.REID2 at 19:05 EST DO o the lockpicks operat I cant seem to use them for anythin -Jeff ---------- Category 4303372320, Topic 15332540418 Message 111 Sun Mar 06, 1988 B.STAHL [Bob] at 20:29 CST The lockpicks have no use whatsoever. They were left in (or their use was left out) by accident. ---------- Category 4303372320, Topic 15332540418 Message 112 Sun Mar 06, 1988 TRISTERO at 23:19 EST Steve: First, it is frustrating. The general consensus is that you have to flu xcage the guy from all 4 sides and then fuse him. Now, a number of times I could have sworn that I did just that ( particularly in the room with the two treasue s in the NE corner where he tends not to go unless you open the door) and he suc cessfully escaped. Finally, it worked. I don't know if he has extremely good r eactions and can teleport out of a four sided fluxcage just before you fuse him or if there is some trick that hasn't been posted or thought of by me. Anyway, if you keep trying you will get him. Some general hints. First, get into that corner room where you will find a neat fireball thrower. Then use the eye of t ime from the dragon level (its easier logistically than magic boxes) and lots of fireballs to kill off the demons while you hold them frozen. If Chaos shows up fuse him to get rid of him. Rest up in the corner room with the doors closed w hen necessary. Usually, he'll not bother you. Wipe out the fire elementals wit h weaken non-material spells. Then go after him. Try not to stand with him fac ing you and if things look grim fuse him and run away to regroup. One final gen eral note in this long message: Version 1.2 has the sleep mode vastly speeded u p. Looks like FTL not only makes great games but also listens to customer sugge stions. Very impressive company. Best, Tristero. ---------- Category 4303372320, Topic 15332540418 Message 113 Mon Mar 07, 1988 SGLANG at 19:39 CST Thanks a lot Tristero. I will try out your suggestions tonight and hopefully sol ve it. Thanks again, Steve ---------- Category 4303372320, Topic 15332540418 Message 114 Mon Mar 07, 1988 W.GALLAGHER1 at 21:29 EST Corey: JD Thomas Thanks for the help. I was running away after doing him in. When you do that t hey release from both directions. You have no chance when the guys in back canno t use theit potion powers O K, I'm stumped for the second time. Just past the I hate cowards area you pas s through a door which closes begind you. The gate in front of you needs a key I don't have, and a right turn presents a forcefield with gate, and I believe another ff past that. I've downloaded MJS's maps and it shows a key back in thi s room. Assuming I need this key, I can't figure out how to enter this room. I can get the door open, and have thrown a few items through the field, landing in the doorway. how do you enter this room? The ff keeps throwing me backwards. ---------- Category 4303372320, Topic 15332540418 Message 115 Mon Mar 07, 1988 THUD.ROOTER at 18:45 PST You have to cast an open spell on the door so you can stand in the doorway playing, go over to topic 15 and leave us some hints. ---------- Category 4303372320, Topic 15332540418 Message 116 Mon Mar 07, 1988 COREY [COREY.COLE] at 22:09 PST W.Gallagher1: We role-players call them "teleportals", not "forcefields". Yes, you do need that key. It's all a question of timing, since there is the TP screen, the door, and another TP screen. Go forward (assuming you've opened the door first, perhaps with a spell, perhaps by aiming the mouse pointer *very carefully*) precisely two squares, into the doorway, then do it again. You wan t to time the move for just *before* the curtain disappears. It will take a few attempts unless you're incredibly dexterous and/or lucky. ---------- Category 4303372320, Topic 15332540418 Message 117 Tue Mar 08, 1988 J.REID2 at 02:20 EST SO when is this add on game for DM supposed to be ou -Jeff ---------- Category 4303372320, Topic 15332540418 Message 118 Tue Mar 08, 1988 COREY [COREY.COLE] at 18:17 PST J.Reid2: I believe FTL uses the policy "We will sell no game before it's done." Mini-scenario was scheduled for release this month, but I wouldn't expect it u ntil April or May. They are using it as a test case for their scenario developm ent toolkit, and as a way of documenting the scenario development process. This will really help them come out with scenarios faster in the long run, but I wou ld expect it to delay this one a little. ---------- Category 4303372320, Topic 15332540418 Message 119 Tue Mar 08, 1988 SGLANG at 21:37 CST I just tried some strategies to defeat the Dark Lord. However no matter how hard I tried I couldn't get rid of him. I fluxcaged him on all four sid sides, and t hen fused him but he just disappeared and from what I hear there is supposed to be a message when he is banished. Please help me, ---Steve ---------- Category 4303372320, Topic 15332540418 Message 120 Wed Mar 09, 1988 J.D.THOMAS at 22:03 EST To SGLANG: I just rampaged thru the whole level spraying fluxcages everywhere until I bagged the bugger... To ALL: This from a local software store....The new mini-adventure is due in a week or two, and its called "The Deeper Dungeons". As to the accuracy of this info....Well, sure hope it's true. ---------- Category 4303372320, Topic 15332540418 Message 121 Sat Mar 12, 1988 A.RUBALCABA at 08:49 MST Just a note to people, that are playing. I have version 1.1. I got Lord Chaos b y baiting him to follow me in the only room on this level after words I caught h im in a corner and fluxed him on two sides. I then step back and fluxed him ag ain on the same two sides (causing a "double barrier"). The dude went "hasta la bye bye" when i fused him. It sure was a disappointing ending though. a. rubalcaba ---------- Category 4303372320, Topic 15332540418 Message 122 Sat Mar 12, 1988 M.BARRY at 11:43 EST Just a quick question- how do you kill the knight freed from the room by the top az key on level 12? I'm fresh out of magic boxes and other types of freeze life aides. Is a particular weapon more useful than others? Thanks. Mike Barry ---------- Category 4303372320, Topic 15332540418 Message 123 Sat Mar 12, 1988 SGLANG at 20:44 CST HELP!!! -I have tried everything to flux c age that black wizard. I led him into the ro om and fluxcaged him twice on both sides. Then fused him. Once nothing happened. The next time it got brighter and then my characters got a blue border around t heir boxes and the game locked up. Has any one else encountered this problem? Ho w do I tell what my version # is. Thanks alot!!!!!!!!!!!!! ---Steve ---------- Category 4303372320, Topic 15332540418 Message 124 Sat Mar 12, 1988 A.RUBALCABA at 22:16 MST steve, had the same problem. i just kept on trying. point needs to be made, E l Chaos "needs to be facing you completely, his back or part of front should no t be fused. It will lock up. I wrote message #121 I was wrong about the versi on. I have v. 1.0. keep trying it will work. a. rubalcaba ---------- Category 4303372320, Topic 15332540418 Message 125 Sun Mar 13, 1988 J.D.THOMAS at 11:03 EST To the guy with the Knight problem. Lure them to a room with a door and just h ack at them while the door bops him on the head. ---------- Category 4303372320, Topic 15332540418 Message 126 Sun Mar 13, 1988 SGLANG at 13:50 CST THANKS A.RUBALCABA, I think that is what I did fused him in the back. I'll give it another try. ---Steve ---------- Category 4303372320, Topic 15332540418 Message 127 Sun Mar 13, 1988 A.WORRELL [PILGRIM] at 13:20 PST O*s ---------- Category 4303372320, Topic 15332540418 Message 128 Sun Mar 13, 1988 A.WORRELL [PILGRIM] at 13:27 PST I have so far been able to kill the snakelike creatures on the twelth level by u sing a combination of fireballs and anti-material being spells. I am not sure if I need them both though because there was no time to experiment...if you know w hat I mean. Wait until they go solid brown to hit them. It worked for me! ---------- Category 4303372320, Topic 15332540418 Message 129 Mon Mar 14, 1988 M.BARRY at 18:55 EST J.D. Thomas: Thanks for the tip on the knight; do you have an effective solution for the dragon? Any help would be appreciated. Mike Barry ---------- Category 4303372320, Topic 15332540418 Message 130 Mon Mar 14, 1988 MRAYMOND [OBI WAN] at 20:51 CST Question: Since the fluxcage acts around the perimeter of a square does one: 1) cast a fluxcage from all four squares around Caos on the square caos is in and t hen fuse him - being careful nto face him.... or 2) cast a fluxcage into the fou r squares around caos and fuse him in the central (non flux'd) square..... or do something else compeletely off the wall..... Does anyone know how many flux cages can be active at once? I can tell they go a way, but what's the maximum you can cast into different squares? Is the symptom that the game has locked up that both the fire and spell shield "dashes" light u p (as well as every thing locking up.) For notes: Using the firestaff under "inv oke" results in a random spell coming out. I have seen dispell, fireball, and li ghtening, and some unidentifiable "blue balls", strength of the spell seems rand om too. As long as I'm on here, Can Caos go through walls? Some of the earlier m essages seemed to indicate that he can, but some of the later ones indicate that he can be trapped against a wall. Thanks - I can hardly wait for the next mini-dungeon. ---------- Category 4303372320, Topic 15332540418 Message 131 Tue Mar 15, 1988 J.D.THOMAS at 21:37 EST To M.BARRY: Well, you can use those magic boxes to freeze Puff and let him have it, but I recommend holding onto those boxes for the Demons.... What I did was to use one magic box to initially freezthe dragon, and then use the same technique with the Purple Worms of hacking from behind... It takes a little while and you gotta keep on your toes, but you conserve resources... ---------- Category 4303372320, Topic 15332540418 Message 132 Wed Mar 16, 1988 F-D-PERCIVAL at 22:47 EST My dragon fighting method was to race to one of the two posts in the room, and g et it between myself and the beast. Once you have the dragon's attention, it wil l always circle the post to try to reach you. So from this point I stood facing the post until I could see which way old Snarly was going to circle, and then tu rned to give him a hack or a spell as he came abreast of me, but before he could turn and deliver an attack. Then I backed around the corner. This method is slo w, but very safe if you keep alert. I was able to make the kill with no damage d elivered by the dragon. By the way, this also works for the knights on Level 12; I circled around the knight hutch in the large room. ---------- Category 4303372320, Topic 15332540418 Message 133 Wed Mar 16, 1988 F-D-PERCIVAL at 22:57 EST I have a question...After I finished my first pass through the Dungeon, I went b ack and tried to find all the nooks I missed the first time. X-Rays have disclos ed some rooms that I have not been able to gain entry to. I would appreciate dir ections from anyone who has accessed them. One is a space that you can Ray looki ng South from the Express Stairs (Firestaff Level to Dark Lord Level). The locat ion is the landing on the "Turn Back" Level - The Ray reveals a one-section deep room with a pair of Boots of Speed visible. :: Another mystery area is on the P urple Worms Level. There appear to be a couple of two-section rooms in the NW co rner, alongside the Prisoner corridor. I have tried placing objects in the cubbi es there with no result. Has anyone gotten in here? Fred P. ---------- Category 4303372320, Topic 15332540418 Message 134 Thu Mar 17, 1988 A.ORLANDO at 03:20 PST Fred P. I think the rooms you are refering to on the Worm level are where all the worms are kept, untill you kill the prisoner mummy. Look though the wall before and after you k ill the mummy. A.Orlando ---------- Category 4303372320, Topic 15332540418 Message 135 Sun Mar 20, 1988 BRANNING at 09:35 EST In responce to the ? about the number of fluxcages active at once, I had 7 or 8 active when I was trying to finish the game last night. The surprise was I STILL couldn't get get him trapped. I finally got him when I found him in a wall "noo k" and put ONE fluxcage in front of him, and hit fuse. I heard that he can go th rough walls, but he didn't try it on me. Mike ---------- Category 4303372320, Topic 15332540418 Message 136 Mon Mar 21, 1988 L.C.CARLSON at 00:08 PST I finally finished this afternoon! My group was comprised of Leif, Gothmog, Haw k, and Sonja. The comments that I have to add are: 1. I trapped Lord Chaos in a corner also (after chasing him all over that level for about 2 hours), fluxcage d him on two sides and then fused him. Make sure that he is facing you when you fuse him or the game will lock up. 2. The green gem can be used in place of the magnifying glass at the "Enlarge my View" area of level 11. 3. In response to F red P.'s question about secret rooms that he can't get to, some of those rooms a re the bottom of pits from the previous level. 4.The endgame was a little to tou gh I thought, and the actual ending was cute, but sort of a let down. Would hav e been better iif the program saved your winning group onto your save disk. Oth er than the ending I thought this was the best D&D type game that I have played on any system. Good luck to those of you still swinging and spelling. ---------- Category 4303372320, Topic 15332540418 Message 137 Mon Mar 21, 1988 S.BLACK3 at 00:54 PST I HAVE A QUESTION. I AM STUCK ON LEVEL 10 I BELIEVE, THE LEVEL WITH THE DECIEVI NG SNAKE WALL. HOW DO YOU GET THROUG THIS LEVEL? I KEEP DOUBLEING BACK. I HAVE C OME ACROSS ONE METHOD FOR MAKING SOME PROGRESS BUT KEEP GETTING CUT OFF BY THE M EDUSA EYES. THANKS S. BLACK ---------- Category 4303372320, Topic 15332540418 Message 138 Wed Mar 23, 1988 JLHOFFMAN at 19:31 PST We are on level 10 and have gotten thru the snake walls by snaking back and fort h... I have got the boots leggings and breastplate of some armor, but in the sec ret room where you get the breastplate I am stumped. I can't find a way to get thru the next secret door... I can see the goods in there thru the wall but ca n't find the button commbo to do the trick on the door... HELP PLEASE! ---------- Category 4303372320, Topic 15332540418 Message 139 Wed Mar 23, 1988 V.SALZILLO at 22:57 EST ok, here's a tough one...according to the map posted in the library of the snake level (ZOOOM), there is a set of two secret doors, going left, just south of th e skeleton keyhole for that level. Has anyone figured out how to open those two doors? I'm lost! thanx... >>>Vinny ---------- Category 4303372320, Topic 15332540418 Message 140 Thu Mar 24, 1988 M.BARRY at 18:20 EST I WON!!!! I WON!!!! I managed to make it with all four members intact; I also agree with the comment s about the anticlimactic ending. ---------- Category 4303372320, Topic 15332540418 Message 141 Fri Mar 25, 1988 F-D-PERCIVAL at 07:46 EST I have been wandering around the dungeon using a "post-Firestaff" Save, and disc overed an amusing game feature that no one else has mentioned. WITH the Firestaf f (but before the Power Gem) try to exit the Dungeon out the original entrance. For those who are having trouble with the secret rooms on the Zooom level: The f irst of the two secret rooms is accessed by hitting two wall buttons in the gene ral area. If you look carefully, you will find them both. (You must hit the firs t to reveal the second). Once you get to the armor, what now confronts you is NO T a secret door, but a False Wall! That's right, you just walk right through it. By the way, I don't think those speed boots on the Turn Back Level are at the bo ttom of a pit; I went down all the ones I could find. Has anyone found them? ---------- Category 4303372320, Topic 15332540418 Message 142 Sat Mar 26, 1988 ORION-QUEST at 10:55 EST Hi guys! Is there anything on the Worm level worth getting, or should I just rus h through and stop being fodder? I know when you kill the worms they some- times leave coins or something, are those necessary? Also where are those SUPER WEAPONS, ie:the Vorpal Blade, the Fire Staff? Any help is appreciated. Grandizer A.K.A. Orion Quest ---------- Category 4303372320, Topic 15332540418 Message 143 Sun Mar 27, 1988 W.SCHOONMAKE at 01:34 EST Help!!!!I may sound like a neophyte in this game but I have only enjoyed it for a week...I cannot kill the squids under the rocks, they always get me. Please someone tell me a good way to kill them, this is my first adventure game(that I have really attempted to finnish). Any help appreciated. Bill 8s ---------- Category 4303372320, Topic 15332540418 Message 144 Sun Mar 27, 1988 WAYNE.PRICE at 09:56 EST I am stuck on the knight leval. I'm getting the s**t kicked outta me by two kni ghts who won't come around the corner. I saved the game A C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C point and cannot get to t he secret passage to get by them. HELP!!! Should I go back and drop down to the next leval. I have the maps so I can get around the dungeon ok but can't get past this point. I've spent hours and hours to get to this point and want to fin ish it. Either leave me a message hear or E-mail help. Wayne Price ---------- Category 4303372320, Topic 15332540418 Message 145 Sun Mar 27, 1988 MWADE at 10:12 PST 1. You need to get past the knights. The way I did it was to duck around that corner and hack slash and duck back, heal up and do it again. Takes a while but works. 2. The rock monsters are pretty tough but I found that the poison gas sp ell was pretty effective against them. Good Luck. ---------- Category 21, Topic 2 Message 146 Sun Mar 27, 1988 NCHEBERTJR (Forwarded) This guide is from 2 times of play and was played on version 1.0 and 1.2 some of the things listed here from the first version may not be on later version or in the same place. THIS IS ALL THE THINGS THAT YOU CAN GET OFF THE DIFFERENT LEVELS YOU MAY NOT NEED EVERYTHING YOU FIND TO WIN THE GAME ALSO A GUIDE OF THINGS TO EXPECT TO FIGHT HALL OF CHAMPIONS: WATER FLASK..TORCH..CHEESE..2 BREADS..2 APPLES..CORN LEVEL 1 CREATURES: MUMMIES / SCREAMERS FOOD WEAPONS AND OTHER THINGS CORN DAGGER(2) GOLD KEYS (6) APPLE(4) FALCIONS(2) TOPAZ KEY WATER SUPPLIES BOOTS(2) EMERALD KEY DRUMSTICK TORCHS(6) SOLID KEY SCREAMER SLICES ARROW IRON KEY CHEESE(2) PANTS(2) KEY OF B APPLE SCROLLS(3) SHIRT MAGICAL BOX FLASK(4) COPPER COIN NINJA STARS(3) WATER FLASK SWORD BUCKLER(SHEILD) THERE ARE ALSO 2 CHEST ON THIS LEVEL LEVEL 2 CREATURES: BLUE MEANIES..ROCK CREATURES..MUMMIES FOOD WEAPONS AND STUFF CHEESE(3) COMPASS HELMET DRUMSTICKS(3) CHAIN MAIL FLASK(2) BREAD(2) WATER FLASK SWORD ARROW PANTS CHEST(1) BOOTS SCROLL(2) TORCHES(2) **RA KEY STILL LEVEL 2 SEPERATE ROOMS MATRIX ROOM: SWORD..FINE ROBES..BREAD..CHEESE..GOLD KEY VAULT ROOM: SILVER COIN..PANTS..BREAD..HELMET..CHEST..GOLD KEY TIME IS OF THE ESSENSE: SHIRT..GOLD KEY..FOOD CHAMBER OF THE GUARDIANS: DRUMSTICK(2)..CHEST..GOLD KEY..APPLE..SHIRT ROOM OF THE GEM: APPLES(2)..DRUMSTICK(2)..CHEESE(2)..SLING..BLUE GEM..BREAD RABBIT'S FOOT..GOLD KEY CREATURE CAVERN: CHEESE..SCREAMER SLICES..GOLD KEY LEVEL 3 CREATURES: ROCK MONSTERS..SCREAMERS..BEES..WORMS..GHOST FOOD WEAPONS AND STUFF CHEESE GOLD COINS AXE DRUMSTICK(2) WATER FLASK BOW SCREAMER SLICES GOLD KEY HELMET WORM ROUNDS PANTS SHIRT RAPIER EMPTY FLASK(3) HORN OF FEAR HOSEN CHAIN MAIL PANTS LEVEL 4 CREATURE: SCREAMERS..BEES..GREEN OCTUPUS..FLYING SNAKES..SKELTONS TORCH MANY ROOMS CALLED THE TREASURY STORES BELOW IS WHAT IS IN THEM ROOM #1 BLUE TRANSPORTER ROOM: POISON DART(3)..MIRROR OF DAWN SAME ROOM..TREASURY STORES: VEN POTION..GOLD COIN..HELMET..BLUE GEM ROOM #2 BUTTON ROOM: GOLD COIN..GEM OF AGES..HOSEN..LEG MAIL..DAGGER..EKKHART CROSS..BLUE GEM..MACE ROOM #3 NEVERENDING ROOM: CHOKER..CORN..HELMET..STAFF OF CLAW..ILLUMENT ROOM #4 PIT ROOM..THERE ARE MANY SECRET HALLWAY ON THIS LEVEL DRUMSTICK(2)..CHEST..VEN POTION..LARGE SHEILD..DANE POTION BLUE GEM..KU POTION DOWNSTAIRS: VEN POTION..DRUMSTICK LEVEL 5 CREATURES:WIZARD EYES..SKELTONS..BEES..FLYING SNAKES BLADE..MAGICAL BOX..HELMET..SOLID KEY STUFF: IRON KEY..LARGE SHEILD..DRUMSTICKS(2)..YEW STAFF..VORPAL BLADE..MAGICAL BOX..HELMET..SOLID KEY LEVEL 5 CONTINUED KING FILIUS'S ROOM:COMBINATION ROOM IRON KEY..MAIL AKELTON FLOOR PANEL ROOM: IRON KEY IN PIT: MAGICAL BOX KING MIDAS ROOM: IRON KEY I DON'T LIKE TO BE INGORED ROOM: VI POTION..ROS POTION..DRUMSTICK..TORCH..MAGICAL BOX..IRON KEY AFTER DOUBLE DOOR: CORN..NINJA STARS(2)..SLAYER ARROWS(2)..MIRTHERAL AKELTON AND PANTS..DRUMSTICK..TORCH..MAGICAL BOXES(2)..VORPAL BLABE #2.. CROSSBOW LEVEL 6 ***RA LEVEL*** CREATURES..ROCK THING SCROLLS(9)..FIRESTAFF..CORBOMITE..FLASK(4)..LOCKPICKS..FUL BOMB VEN BOMB..THE INQUISTITOR..MAGNIFER..TORCH..WATER FLASK RA KEY #4..TORQUISE KEY..WINGED KEY TORQUISE ROOMS: ROOM CLOSES TO ENTRANCE IN IS 1 1 IMMULENT NECKLACE..GEM OF AGES..SCEPTRE OF LYF 2 DRAGON SPIT..SPEED BOOTS 3 CROWN..FREEZE LIFE 4 BOLT BLADE(THROWS LIGHTING)..FLAIMBAIN MAIL LEVEL 7 CREATURES: THEIVES..GHOST..SKELTONS..MUMMIES STUFF: YEW STAFF..CHEST(2)..2POTIONS..RING OF TIME..FUL BOMBS(5) APPLE..RABBIT'S FOOT..CHEESE..SOLID KEY..STAFF OF MANAR.. MACE OF ORDER..DELTA..JEWEL SYMAR..MAGICAL BOX..TORCH.. COPPER COIN..NINJA STAR LEVEL 8 CREATURES: RATS..TROLLS..ARMADELLOS STUFF: FERAL PENDANT..2 MAGICAL BOXES..2 CHEESE..DRUMSTICKS TORCHS(3)..APPLE..STORM RING..SCREAMER SLICE..CORBOMITE CHEST..SKELTON KEY..CORN..ROBE ***RA KEY #2 LEVEL 9 CREATURES: SCORPIONS..WIZARD EYES..THEIVES..SKELTONS STUFF: CHEESE(2)..TORCH..CORN(2)..SPEEDBOW..DRUMSTICK..BREAD(4) HANDCLEAVE..MAGNIFER..KEY OF B(3)..SKELTON KEY..CHEST MOONSTONE NECKLACE..FLASK OF WATER..FUL BOMB..APPLE ARMOR PIECES LEVEL 10 CLOCKWISE ROOM: CREATURES: BEES STUFF: MACE..CHEST..IRON KEY..SABRE..FOOTPLATE CROSS KEY ROOMS CREATURES: LEFT: BEE..THIEVES CENTER:WATER CREATURES..THEIVES RIGHT: BLUE CREATURES..THEIVES STUFF: IRON KEY..ARMOR OF LYTE..STAFF..MORNINGSTAR MACE..SABRE CHEST..DIAMOND EDGE SWORD..FURY..COPPER COINS(4)..VEN POTION CROSS KEYS(2)..SKELTON KEY..DRUMSTICK..CHEST MAGICAL DEFENSE POTION(2)..FUL BOMB.. LEVEL 11 CREATURE: KNIGHTS..CRYSTAL BALL OCTUPUS..SPIDERS STUFF: ARMOR OF DARC..HELMET OF LYTE..WATER FLASK..HEALTH POTION POTION..VEN POTION..SPEED BOOTS..FUL BOMB..SLAYER ARROW FOOD: BREAD..CHEESE..DRUMSTICK(2)..CORN(3)..APPLE(4) KEYS: TOPAZ..EMERALD..MASTER..SKELTON.*** RA KEY #3 DRAGON LEVEL CREATURE: DRAGON STUFF: GOLD COINS..SILVER COINS..KEY..CROWN..EYE OF TIME VARIOUS GEMS..*****POWER GEM***** WIZARD LEVEL CREATURES: TAR PITS..GARGOYLES..WIZARD STUFF: HELION NECKLACE..FLAMITT ---------- Category 21, Topic 2 Message 147 Sun Mar 27, 1988 NCHEBERTJR (Forwarded) In Dungeon Master there are a few secrets..If you want to play without cheating stop right here..DO NOT READ ANY FARTHER ON THE FIRST LEVEL: CAST YOUR INFLUNCE..You throw a 1/6 spell to open door then you throw a object threw the door LOCKED DOOR..BLUE SHIELD YOU SEE A CHEST: Find the door and strike it down with your sword SECOND LEVEL: After going downstairs face the left wall go 6 or 7 spaces and you will find a switch opens secret panel where you will find a compass to use with the Matrix room Vault room: remove coin and replace with something else door will now stay open Time is of the Essense: push button and move very quickly to get through fist passage way..push button turn around and throw something through the blue field the pit will then close..push button and walk backwards Chamber of the Guardians: push the button next to the chest until the chest appears outside..In chest use the mirror of dawn to open secret passage next to blue eye Level 4 Transporter Room: The way through to get to the room is a you land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT Buttom Room: you push the button as they show up until you have pushed 5 of them you may have to push them more than once..mark them as you push them so that you can keep track Neverending Room: Find the button on the wall push it..then go back to where you came in the big room.turn left and follow the wall to get to the next room Pit Room: In the room to the left there are many secret room starting to left by walking threw the wakk while facing the arm and wood shackles...there are 3 secret rooms in all after entering On level 3 there is another staircase that leads back to level 2 there is a room that has a closed gate in that room you will find screamers that when you leave the room the door will close and they will be reborn therefore a endless food supply Level 5 Riddle room: I am all- I am none: mirror of dawn An arch but no back: bow Hard as a rock..Blue as the sky..Twinkle in a woman eye: blue gem A golden head but no body: gold coin Midas room: you place a coin in the hole in the wall Room with locked gate and no way to open it: Place a heavy object where the Transporter appears and turn it on After going through the locked door you will come across a room that is locked and in it you will find a magical box as you leave you will see a ring on the wall push it..you will open a secret passageway Strength Hall: shoot a arrow or throw a dagger if it comes back try again if not go around a corner and a gater will be open Level 7 The easist way to shut off the Fireballs is to drop down into the pits and then drop into the next one and bring yourself back to the surface and walk foward in front of you will be the shut off for the deflector and the fireballs Level 8 When is a rock not a rock: when it is nothing Step to the left one step and walk threw the wakk as you get through the wall mark it so that you can find your way back Also on that level there is a area in the hallway that spins you 180 degrees so you end up going back where you came from. Use magical footprints or throw things down the hallway when they come back you are there mark that area and when you get there turn 180 as you get there What is at your feet is overhead: you step on switches and fireball hit you The easiest way is to put something on the switches as you get out of the way of the fireballs..with something on the switches they will only fire once and you can pass right threw..there are 6 floor switch 3 on both sides What is lighter than air.. The corbomite you found earlier Beware of my twisted fate: The room is set up like a snake you have to go threw in a winding fashion Vooommm: 2 places to go Clockwise room: go counterclockwise to get to all the different area of the room you must start at the sign that says clockwise and move to a different section by going counter clockwise Poison Room: get the sword and stay where you are until the cloud clears when the cloud clears step foward and kick off another trap and move back to the clear area until out the door How to kill the Dragon: Lead him back to the stairway you came down and then attck him with spells and weapons..when you see a fireball coming run upstairs to safety To get the power gem to merge with the firestaff you must ise the Zokthra spell..a little advice have everything you wnat in the dragon area before you do this for afterwords there is no way out Next to the power gem in the locked room is a rebirthing chamber so save those coins it's the only way in What kills the Creatures: As you get stronger in your wizard skills yopu will be able to make stronger version of the same spell as the creatures show up they each take a stronger version of the same potion and it may take more than one to kill it mummies..Weapons at first when you wizard skills are stronger fireballs Screamers: weapons..poison clouds..fireballs Blue meanies w/ clubs..Fireballs..weapons Rock creature..poison clouds Bees..fireballs Worms..fireballs(level 4)..posion cloud Ghosts..Vorpal blade..yew staffs..staff of manar..non material being spell Green octopus..fireballs Flying snakes..fireballs Skeltons..fireballs Wizard eyes..Fireballs Rock thing in the Ra level..Catch them in a door and then use your weapons Theives: fireballs..when you chase after them beware they will always lead you to a larger enemy Rats..fireballs Armadillos..fireballs Trolls..fireballs Scorpions..fireballs (lots of them) Knights..doors and fighting skills Crystal ball octopus.. Vorpal blade..non material spell Spiders..Fireballs Tarpits..Fireballs Gargoyles..fireballs Wizard..firestaff after being merged with power gem ---------- Category 21, Topic 2 Message 148 Sun Mar 27, 1988 T.BRANCATO at 21:45 EST I need help--- has anybody experienced a lock up on the 9 level. The game keeps locking up om me when being attacked. I have ver 1.0 and wonder what could be the problem---any help would be appreciated, the screen freezes and the only way out is to reboot FTL if you are listening help!!!!! Tom ---------- REPly ?