Dungeon Master Spell List Compiled By Michael Stetter ( Edited By Eric Tremblay ) Note: The power symbols are required for all spells. Power effects the strength and duration of the spell. All potions require a empty flask. Power 1=LO, 2=UM, 3=ON, 4=EE, 5=PAL, 6=MON Elemental 1=YA, 2=VI, 3=OH, 4=FUL, 5=DES, 6=ZO Form 1=VEN, 2=EW, 3=KATH, 4=IR, 5=BRO, 6=GOR Class 1=KU, 2=ROS, 3=DAIN, 4=NETA, 5=RA, 6=SAR Power Elemental Form Class Effect ----------------------------------------------------------- * SPELLS * 1-6 4 Magic Torch 1-6 4 4 Fireball 1-6 5 2 Weaken Non-Material Beings 1-6 3 2 5 Magic Vision 1-6 3 1 Cloud of Poison 1-6 3 3 5 Lightning Bolt 1-6 5 1 Poison Spell 1-6 1 4 Magic Shield Spell 1-6 4 5 4 Fire Shield 1-6 6 Open Button Doors 1-6 1 5 2 Magic Footprints 1-6 3 3 6 Monster Confusion 1-6 3 4 5 Light 1-6 5 4 6 Darkness 1-6 3 2 6 Invisibility Spell 1-6 6 3 5 Zokathra Spell * Potions * 1-6 2 5 BRO, Cures Poison Potion 1-6 2 VI, Heals Wounds Potion 1-6 1 MA, Stamina Potion 1-6 1 5 YA, Shield Potion 1-6 6 5 5 EE Potion (Mana) 1-6 3 5 2 ROS Potion (Dexterity) 1-6 4 5 1 KU Potion (Strength) 1-6 1 5 3 DANE Potion (Wisdom) 1-6 1 5 4 NETA Potion (Vitality)