CAPTIVE of CHUTHLU by DAVID J. STUART and brought to you by ... P. A. L. Publishing, Inc. Documentation for Demonstration Version This demo will allow you full access to the first level of the game and also WARP to the second level, where it will abort. It will run in either Lo or Med-rez, but looks and plays best in Lo-rez! All sixteen colors are available in Medium rez, but the ordering is based on the AES rather than VDI setcolor structure. Required hardware is: TOS 1.2 or higher 512 RAM Will run from a floppy, but HD is recommended File SCANNERS.DAT must be in same directory as DEMOCAP.PRG Mouse must be online Joystick must be in port 2 Upon running, the initial screen will allow you the option of bypassing the credits and story screens. If you elect to bypass the credits, you will go directly to the main game screen where you may select either a male or female character. This screen will also make you familiar with the various objects and antagonists pertinent to the game. Primary control is via the joystick. Fire button will move you to the first planet of the first galaxy of play. Once in the gamescreen scenarios, you may use the keyboard letter 'c' to activate the cloaking clock at the bottom of the screen. This will give you full invulnerability for a brief time. Use it wisely. In the 'real' grame, there are clocks located throughout the galaxies that will restore this device. Life span is determined by the decreasing time located in the upper left corner of the screen. This can be restored to a maximum of 999 seconds by accumulating various energy objects and shields. There is a special object located throughout the galaxies that will restore you to FULL LIFE and this should be used wisely - such as when you are nearly dead! The object is to accumulate as much life force and as many laser charges as you can while distroying the bad guys and negotiating the mazes of the planets. You must find a WARP ZONE in each galaxy that will transport you to the next galaxy. Secondary control via the keyboard includes the space bar which will toggle the 'freeze' feature on and off. It is recommended that every time you move from one planet to another, you freeze the screen and study the layout so you can determine the best path around enemies and onto the next planet. Also, you want to locate the best ways to acquire the 'helpful' objects on the planet! In the 'real' game, there are regular 'space stations' located amoung the galaxies where you may spend your accumulated wealth on energy and lasers, so don't pass up the space bucks... UPON RUNNING THE DEMO, if you elect to hold the left button, you will get to run thru the startup credit screens and the story, which establishes the plot of the game and better outlines the characters. When this credit section is done, the demo will abort to the desktop. It is recommended that you run it first, anyway, to better appreciate the game. Last, but not least, if this game is attractive to you, please contact: P. A. L. Publishing 5415 E. Washington Fresno, Calif., 93727 Ph 209 456 1668 OR, the author: DAVID J. STUART 304 Chestnut St Medford, Or., 97501 Ph 503 772 5401 The Initial Release version will allow for several options and should be available by September, 1990 . . . Thank you for downloading this.