
    Start-up Instructions
    (For the people who don't want to read the PLAYERS.DOC manual!)

    Boot the system.
    If you have a color monitor, set your system to MEDIUM resolution.
    Run GFABASRO.PRG by clicking on it.
    Run EAMON.BAS by clicking on it.
    Follow the directions (On your first visit, you will want to choose the
    "Create New Character" option).

    That's it.

    If you are bothered by the red and/or green after-image of the bit-
    plane scrolling, go to the GEM Control Panel and click on the red
    and/or green square(s) and set all the sliders to the top (i.e., set
    all to 7) of the panel.


    You will need the following files on your disk to have the complete
    Eamon Master Disk for the ST:

    EAMON.BAS
    BEGCAVE.BAS
    PLAYERS.DOC
    READ.ME
    GFABASRO.PRG
    ADNAME.DAT
    ARTIFACT.DAT
    DESC.DAT
    EFFECTS.DAT
    MONSTERS.DAT
    RMNAMES.DAT
    ROOMS.DAT
    SNAPPY.DAT

    These make up the Master Disk of the EAMON Fantasy Role Playing/
    Adventure series, ported over from the IBM/Apple II.  There are, at
    last count, something like 150 adventures that have been written using
    Donald Brown's public domain adventuring system, and now running on 4
    systems: Apple II, IBM PC, Atari 800 (Beginner's Cave), and the
    Commodore 64.  And now, of course, the Atari ST.

    All but a few of these games have been written by EAMON *users* using
    the Dungeon Designer's Disk, which will be made available in the near
    future for the ST.

    This translation was written in GFA BASIC, distributed by MichTron, and
    uses the GFA run-time package, which is for free distribution.  As a
    footnote, I have worked on this system in both ST BASIC and the LDW
    BASIC compiler.  ST BASIC is hopeless (many, many bugs, and very slow),
    and the LDW compiler, while reasonably bug-free and with fast execution
    of the compiled programs, takes 12 minutes to compile a typical EAMON
    program file (30K) on a hard drive.  The whole idea of EAMON is that
    users be able to contribute adventures, and the compiled idea rather
    limits that.  GFA BASIC entered the picture in mid-January, and it was
    just what EAMON needed!  It still means that you will need to purchase
    GFA BASIC to write adventures, but GFA is such an incredible value that
    I don't think there will be much problem with that (a personal view!).
    I think that most serious BASIC programmers (and you _will_ need a
    certain amount of BASIC expertise to use EAMON) will likely want to get
    GFA anyway (hehe).

    This the complete implemetation of the version that was standard on the
    Apple until mid-85 or so, with most of the enhancements that are in the
    IBM version (although I am still working on some of them!).  The whole
    EAMON system will be getting tweaked over the next four or five months,
    and I'll be posting updates as finished.

    There is a National EAMON User's Club, which distributes both the
    adventures (for some systems) and a mostly quarterly newsletter with
    news, articles, reviews, and bug reports.  There isn't anything
    specifically about the ST in it, but if you are interested, leave me a
    message and I'll dig up the info.


    Enjoy!

    Michael Detlefsen
    CompuServe 70156,1636




















































