yTHE LOCAL VILLAGE TOUR GUIDE

g   THE TOP LEVEL OF EACH DUNGEON IS
ALWAYS A TOWN. THE TOWNS DO NOT
HAVE MONSTERS, SO YOU MAY EXPLORE
THEM WITHOUT INTERRUPTION.

r   THERE ARE SEVERAL ATTRACTIONS IN
THE TOWN. THESE INCLUDE TEMPLES,
INNS, BANKS AND STORES. EACH OF
THESE PLACES HAS AN IMPORTANT
PURPOSE IN THE PLAY OF MORAFF'S
WORLD.

o   THE TEMPLE SELLS VARIOUS CURE
SPELLS WHICH ARE OFTEN NEEDED TO
RESTORE YOUR HEALTH.
b   THE INN IS A PLACE TO REST. YOU
CAN ONLY GAIN LEVELS OF POWER WHILE
STAYING AT AN INN. THE COMPUTER
WILL NOTIFY YOU WHEN YOU ARE READY
TO GAIN A LEVEL. SPELL POINTS ARE
ALSO RECOVERED AT THE INN. PLAYERS
WHO CAN CAST SPELLS WILL HAVE TO
VISIT THE INNS FREQUENTLY. HEALTH
POINTS ARE ALSO RECOVERRED WHILE
SLEEPING AT THE INN.

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yVILLAGE TOUR GUIDE       (PAGE 2)

b   THE BANK IS THE PLACE TO
EXCHANGE YOUR VARIOUS STONES FOR
HARD CURRENCY. YOU CAN ALSO STORE
YOUR MONEY AT THE BANK.
g   THE STORES SELL WEAPONS AND
ARMOR WHICH CAN COME IN RATHER
HANDY WHILE FIGHTING THE MONSTERS.

o   THERE ARE ALSO LADDERS WHICH
LEAD TO THE ROOFTOPS, ALLOWING
PLAYERS TO EXIT THE TOWN AND
EXPLORE THE WILDERNESS.

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