#define FALSE 0
#define TRUE !FALSE
#define BOOL int
#define SHOT      32        // space bar
#define SCLR      14        // color of baffle selector
#define UP        0         // shot direction
#define DOWN      1         // shot direction
#define LEFT      2         // shot direction
#define RIGHT     3         // shot direction
#define LEFTKEY   75        // left arrow - 75
#define RIGHTKEY  77        // right arrow - 77
#define UPKEY     72        // up arrow - 72
#define DOWNKEY   80        // down arrow - 80
#define SPACEKEY  32        // spacebar
#define QUITKEY   113       // Q key
#define ESCKEY    27        // escape key
#define CTRL_R    116       // control - right arrow
#define CTRL_L    115       // control - left arrow
#define CTRL_D    145       // control - down arrow
#define CTRL_U    141       // control - up arrow
#define CTRL_S    91        // control - s
#define FORWARD   47        // forward slash / == 1
#define BACK      92        // back slash \    == 0

struct highscore {
  char name[11];
  char score[6];
  char baffle[3];
  } hscore[10];

struct {
  int x;
  int y;
  } Points[40];

struct {
  BOOL Baffle;
  int Angle;
  } IntSec[10][10];


