#
# vs battle action game for FM TOWNS2  (c)Ray&Rulue/ShinKen 1995
# TownsOS V2.1 L40 FileSystemŹáŠQ‘Î‰ž”Ĺ
#

386 = d:\run386
DRV = e:

CCP = $(386) -nocrt $(DRV)/usr/bin/cpp -I. -I %GINC%
CC  = $(386) -nocrt $(DRV)/usr/bin/cc1 -O -quiet
ASM = $(386) -nocrt $(DRV)/usr/bin/gas -o           
LNK = $(386) -nocrt $(DRV)\usr\bin\ld -N -S -o

# look at !!
TMP = f:
GLIB = $(DRV)\usr\lib


INC = stdrr.h game.h
LIB = -L%GLIB% -lsnd

OBJ = \
	game.o\
	round.o\
	bg_anime.o\
	titele.o\
	credit.o\
	action.o\
	fire_sys.o\
	command.o\
	global.o\
	debug.o\
	hp.o\
	loader.o\
	sys_r.o\
	zoom.o\
	dispscan.o\
	greeting.o\
	ext.o\
	intr.o\
	tmm.o\
	midi.o\
	setup2.o\
	sound.o\
	name.o\
	display.o\
	color.o\
	g_font.o\
	font_man.o\
	pad6.o\
	vscom.o\
	chara.o\
	scroll.o\
	message.o\
	yuki.o\
	lah.o\
	shino_mv.o\
	shino_ld.o\
	shino_fr.o\
	shino_sy.o


.SUFFIXES: .o .c .s

.s.o :
	$(ASM)	$*.o	$*.s

.c.o :
	$(CCP)	$<	$(TMP)/_tmp.i
	$(CC)	$(TMP)/_tmp.i
	$(ASM)	$*.o	$(TMP)/_tmp.s


game.exp: $(OBJ)
	$(LNK)  $(TMP)/_tmp.bin $(GLIB)/crt0.o @game.lnk -L%GLIB% -lsnd -lce -lt
	genexp  $(TMP)/_tmp.bin game.exp

